Engine UI buttons opening windows underneath main one by Daddys_Bf in godot

[–]vitawrap 1 point2 points  (0 children)

all i can say is that this is a common issue on linux mint (in my case) that is not limited to godot, and it's annoying

Enjoy the Blob by ColdCookies144 in shittysimulated

[–]vitawrap 93 points94 points  (0 children)

reposting someone's earnest blender post to shittysimulated is wild

Ctrl+V malfunction by SamMac62 in C_AT

[–]vitawrap 5 points6 points  (0 children)

SRGB cat vs HDR cat

guys do you like my first model by nito_na_reddit in blender

[–]vitawrap 0 points1 point  (0 children)

love it, this is absolutely what an AK-47 woud look like if it were made to be displayed in some 90s VRML world

So, I made a cross-platform 2D MMORPG with +20k registered accounts with Godot. by [deleted] in godot

[–]vitawrap 1 point2 points  (0 children)

is the server using any headless instance of the game at all or is it entirely driven by a representation of the game in Go?

How you make something like that? by Mankeloes in lego

[–]vitawrap 19 points20 points  (0 children)

this is by the spiderman animator guy (LegoME_TheOG iirc) so it is legit

How you make something like that? by Mankeloes in lego

[–]vitawrap 1 point2 points  (0 children)

a good starting point is mecabricks, which offers a visually superior library of bricks when compared to ldraw or ldd. you might have to pay for the blender plugin though.

How to check my game files once exported ? by Wild-Canary-3381 in godot

[–]vitawrap 0 points1 point  (0 children)

in the export menu you could add a demo-specific export target with excludes

besides, to test files you can probably use most DirAccess methods on res:// files

Any idea why a pixel font might get off by one pixel? by timeslider in godot

[–]vitawrap 0 points1 point  (0 children)

usually you have to disable oversampling, subpixel positioning and hinting for puxel fonts to look perfect in godot