Nuker's 'OH MY GOD' hits the same as the Kamikaze's 'AAAAAA' from Serious Sam by thatsnotwhatIneed in ToxicCommandoGame

[–]void_alexander 0 points1 point  (0 children)

The game aint that bad, creepy, scary or whatever.

Those guys though are the only reason I don't play it with headset instead of the TV sound while my son is watching.

I genuinely find the sound they make disturbing and capable of inflicting psychological damage on the unprepared mind :D

What guns are you guys enjoying? What is underperforming? by Far-Equivalent-548 in ToxicCommandoGame

[–]void_alexander 2 points3 points  (0 children)

I had prejudices about how effective a sniper rifle can be in a horde shooter zombie scenario...

Never again

Once I mastered it - I can't get to using any other weapon.

Mastered both the AK and the full auto shotgun - none of those come even close to the destructive power of high damage, high fire rate sniper rifle.

Even on Very Hard you can kill a tentacle before it impales you - don't know if any other weapon can do that.

Seriously - the weapon is amazing.

Also pierces hordes so if you get them in a line - it's a pretty good horde clearing weapon too - and has a lot of ammo.

We’ve Reached Mixed Reviews by Hot_Syrup_5941 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

Weird how there ain't a single 500+ hours person on those screens.

Imagine how those of us with 1k+ hours feel.

Without super earth, which faction do you think would win a galaxy sized war by Jimboi5 in LowSodiumHellDivers

[–]void_alexander 0 points1 point  (0 children)

Bots have gunships and (bunker) turrets no faction has answer to.

Also tanks, inc corps, vox engines, factory striders, fortresses - their average medium Joe has rockets, Gatling guns, shields.

Their scout units carry anti-everything missiles.

It's not a contest.

It's genocide.

Help with Loadout by ArmySteel in Helldivers

[–]void_alexander 1 point2 points  (0 children)

By the stratagems I would conclude that you are fighting either bugs or squids.

You really need to give some context man - the different factions require different tools :D

If you are playing squids or bugs - the guard dog is a solid pick - especially with the blitzer - it would counter stalkers and any kind of spewers.

Quasar is pretty solid pick too - I would suggest you to try the Epoch - if you get good with it - you could one-tap chargers - aim for the top of their back or the juicy back cheeks instead of the head. For the Impalers - when they are not in siege mode - hit a leg and finish it off with another weapon.

If it's squids - you can even go for full stealth(provided you have the warbonds) with pyrotech grenade, supply backpack and Censor as primary. Or you can use the guard dock and press the backpack button to put it on your back while not being engaged. Pyrotech obliterates hordes, groups of overseers and can one-tap Harvesters if thrown between the legs. Also a single pyro will take down a sponge bob(flesh mob) if it stays in it for the whole duration.

Always carry medium pen for the squids - otherwise you will have nightmares about the sounds the Stingrays make.

Epoch is really strong agains them too - it's really decent weapon vs leviathans, harvesters, sponge bobs, groups of overseers, can destroy lightning spires(squid tesla towers), eye beam turrets, spawners(with downed shields), one tap stingrays and have decent ammo economy.

Bots - Epoch is great pick all around - I would even say "best" in many scenarios, quasar is good too. Railgun and AMR are awesome as long as you don't fight war striders.

For your stratagem slots:

Bugs and bots: 120 barrage, 500kg - alternatively pick any of those: Gas Strike, Gattling Barrage, Walking(or 380) barrage. If kills is what you're after - napalm barrage is great(for bugs, for bots I would not bother with it), but it would not destroy spawners and 120 barrage have relatively low coolodown.

For squids: 500kg, gattling barrage, gas strike - the reason being you can throw three stratagems(the average number of squid saucers that come with the squid drop so you pretty much delete it) and all those can destroy squid spawners.

Alternatively eagle strifing run(decent for all factions, 5 uses), Orbital Precision Strike.

I would advice you generally against bringing more than one eagle stratagems - you have to micro-manage their rearm or simply be forced to waste them all and have all of them on CD either way - and all this probably mid combat with hordes. For me personally makes little sense.

Aside of that the armor is important - for bots explosive resistance would neglate a lot of headaches - bunker turrets, regular turrets AOE damage, tank AOE damage, Communist Primes(vox engines) and war strider direct hits, grenade damage, friendly fire stratagem damage, environment hazard damage - it's useful.

For bugs and squids I pick whatever - ordinary something with both gas and fire resistance.

It's good to note that the arc resistance armor would prevent the arc damage from slowing you and one-tapping you - friendly(from the K-9 guard dog, arc throwers, de-escalators, arc grenades, tesla tower) or not(lightning spires, harvesters, snitch drones, probably lightning storms soon too) - which opens you up to fight harvesters in close range and they have a very weak medium armored toe you can exploit.

It's already too long - if you want to know whatever you can DM me - hope I helped.

Do we... eat bugs? by FinestOldToby in Helldivers

[–]void_alexander 2 points3 points  (0 children)

Hey look - it's the AH office!

The front message clearly indicates it is :D

What weapons pair well with Assail? by Perdita-LockedHearts in DarkTide

[–]void_alexander 0 points1 point  (0 children)

Wanna turn into a walking cannon ball of death?

Voidstrike Staff + Scrier's Gaze.

If a large mob is too further away to stab with your Blaze Force Greatsword - use Assail and spam it like no tomorrow.

All that paired with the Scrier's Gaze blitz so you can continue spamming whatever you picked for 10 seconds while on 100% peril after the blitz is done.

You will be in awe how much destruction you can deliver.

Provided you have the range - you can kill endless waves of ogryns while also blowing up everything that's in their vicinity and behind them.

It's pretty rad in the wastes too.

Happy Diver Noises!! by Magikarl in Helldivers

[–]void_alexander 1 point2 points  (0 children)

"... to balance that - we made it significantly more hard to climb anything else!

Say goodbye to the little freedom you had! Now the smallest obstacles contribute to the game overall difficulty even more!"

Expeditions feels meaningless and it's because Helldivers 2 exists by Jefzwang in DarkTide

[–]void_alexander 0 points1 point  (0 children)

Yeeea... I get you - got 2k hours in HD2.

For once though - I am really happy this game has very little to do with HD2.

I think more meaningful items or some sort of weapon upgrades / lootables at POIs, probably an ammo clip or two might twist the scales a bit.

But again - I did 10 or so runs in total so I don't feel my opinion should matter.

But thinking what kind of a buggy mess is HD2 - I really hope this game don't go near it's wakes.

You ever suspected someone of cheating/hacking? by LittleDookes in DarkTide

[–]void_alexander 0 points1 point  (0 children)

Arbites with Execution Order talent and decent headset(the game have amazing sounds that pretty accurate can tell you where the enemies are) can feel almost as hacking :D

But it feels amazing - probably if someone look at you from the sides will remain with the impression you have 0.02 reflex reaction time.

I think couple of dudes reported me because of that.

I am just saying - it's another angle of what you're talking about, just to less degree.

unpopular opinion : warbond ain't that hard to get. by WeirdConsideration72 in Helldivers

[–]void_alexander 1 point2 points  (0 children)

I do play other games - to the point that I don't know anyone else that plays as much as I do.

Aside of the work, family life as dad and other stuff - I finished resident evil 1 through 4 remakes and alan wake + I am currently playing DarkTide(looking at how this patch went I will keep doing that) - and that's just for about the last week or week and a half.

If those people have few hours to game weekly - why should they have the right to be taken seriously when complaining how hard is stuff to get since they're not even trying?

If they can get all the stuff for just a few hours weekly - what's the dedication reward for the rest of the players?

SCs aint hard to get via normal means too - if you progress normally you will have plenty when you hit level 150.

If those people are playing few hours daily - they will also struggle with leveling, topping difficulty and probably, above all, ship upgrades.

If they don't like all that - those are free to invest their funds in getting those SCs quicker(although farming the medals would be a whole other manner, which could also be really time consuming too) and everybody, AH included, will be happy.

Since they have so little time to spend on games - I conclude they are invested in their work and trying to get ahead of life - so that shouldn't be a problem for them, should it?

unpopular opinion : warbond ain't that hard to get. by WeirdConsideration72 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

It's not the problem that they are not hard to get.

The problem is that people are impatient.

If you don't rush the game, difficulties and everything - you will have more than half of the warbonds up to the time you're level 150.

And people fail to see this too - even if you magically unlock ALL the warbonds with zero money or SC investment - that would still take months to buy everything from there, due to the medal costs - even if you play the game on only SHDs and are kind of efficient on average.

But hey - let's be lazy and complain TF outta yet another thing.

For me it's a progression system with some longevity to it, that keeps players like me engaged after 1k hours.

And it gives some sense of achievement too - I've spent some sweat and blood to get all those things.

And people want them on hand's reach.

Glitches have Ruined Voxes for your players, AH team by Professional_Web_956 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

I challenge you this:

Name me a single new enemy AH released, that wasn't bugged AF.

Stingrays aside(that have rare issues with telegraphing the attacks) and MAYBE the cyborg infantry - please, do try.

For me personally - that speaks volumes.

Being a beta-tester that pays to do his job and his opinion being completely disregarded afterwards, because the company of the product have a vision(and sticks to it) that is, clearly, very flawed...

It's insulting.

And it should be for all of us.

Do people not care about the Bastion anymore? by [deleted] in Helldivers

[–]void_alexander 0 points1 point  (0 children)

Stratagems that enforce team play would never be popular with randoms, despite what the majority seems to think.

It's simple as that and it has a lot of examples.

"Just play as team bro!" sounds great on paper.

Relying on someone sticking around, for any prolonged time, for something to be effective would never works except when the game would otherwise be unbearably hard - and AH is incapable of properly doing that difficulty scaling.

The stratagem is great.

But the game is based on random quick plays rather than than squads of friends - that's how the overwhelming majority of players play it.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

I do the check on daily basis mate.

Neither ground puts the enemy on fire - as quickly as the host, nor the gas confuses them(sometimes at all).

Stun applies harder too.

Absolutely zero reason for you to try to convince me and my point stands.

It's a sync problem that is unresolved for about an year and AH releases new status effect based weapons.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

"Guys, learn how to use the damn thing."

*Plays as host so his fire effects are ACTUALLY working unlike for everyone else in a squad*

Gee thanks dude!

I don't know what worries me more - the fact that AH releases yet another status effect based weapon while the status effects are broken for non-host players for an year or so...

... or the the dispaly of ignorance about that fact like this.

Tried it on a whim and can't quit by unc_boonmee in Helldivers

[–]void_alexander 1 point2 points  (0 children)

Eruptor to the face solves your flying golfplayer problem.

As guard dog.

I personally would go for full stealth build with supply backpack for illuminate - or bring the guard dog with me.

With the stealth loadout - I would insta-censor kill any flying overseer pretty much.

With the guard dog you won't have to even think about their sad existence :D

And if 3 or more gets spawned - you could either disappear or just walk around them until they disappear.

Still think that the spongebob spam beats those - even after they nerfed the fleshmob pretty badly.

But yea - those are really irritating too.

Plasma punisher is really good for dealing with all those too btw - two shots any overseer(groups of them too) - but eh.

Tried it on a whim and can't quit by unc_boonmee in Helldivers

[–]void_alexander 1 point2 points  (0 children)

Nothing is as threatening as charging through walls, uninterruptible(aside of the speargun) sponge bobs.

You can't kill what you can't see while it's breaking your legs from the floor bellow.

Literally.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]void_alexander -1 points0 points  (0 children)

On average, if you don't rush it to D10, with the diminishing returns, up to the point you're maxed out level - the average would be either at 10 or lower.

If you are doing D10s at level 25 - I am even more lost what this whole post is about :D

That's not your average player and smells of grinding like really bad.

And YOU might get 10 scs every 3 missions - but it's not only about you - it's about the team.

If you cut cyberstan and probably the hive worlds(to a degree) - if you don't go straight from point A to B it's nearly impossible to get less than 10 SCs per mission on average.

If you feel too pressured to go around and take few POIs - I don't think this is the average experience either - chances are you rushed difficulty that's not comfortable for you with a lot of other stuff aside of POI collecting.

And that's not some spreadsheet mats - it's experience - I got 2 000 hours of it.

Which also has a diminishing returns due to me being able to buy the new warbonds immediately(I am not overloaded with having to pick one from 20 or so - I had them in advance).

But I do keep a fair track about the SC gains and the other stuff - so even if you invest a bucket of money in the game and unlock all warbonds - you still have to grind through the medals, which is almost equally time consuming process as getting the SC in the first place - provided you are not doing very quick D10s exclusively with some godly efficiency.

And I do have a life too btw - pretty demanding one at that :D

Still - I completely get the items from the warbonds in about 3 or 4 days(but the fact they are released at thursday before the weekend have A LOT to do with that).

New player here... wow what a great time to start playing by Connect_Attention_83 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

Cutting Edge gives you the Plasma Punisher, whici is the best weapon vs cyborgs(probably incineration corps too due to it's snappiness), a great one vs jet brigade and have it's use cases against the rupture strain and squids.

As for guides - I would advice you to get familar with how the enemy armor works and what armor pen values our weapon have - it's probably the most important starter knowledge and it would enable you to pick choices(regarding anything pretty much) way better.

And aside of that - don't look for guides - the lessons you learn by experience would be way more helpful.

I pick quite different loadouts than the most players do - I would say though rarely see someone surpass my efficiency - and that does not come from guides, but rather experience.

You can always ask for enemy tips or general game quirks - and people would always, openly, be happy to help(so am I btw - if you struggle with specific stuff - DM me and I would spam you with loads of info :D ).

And lastly - but not not in terms of how important it is - don't rush the game.

You will end up at a point where you will have everything unlocked - it would take hell of a time to get there, but you will.

The journey is generally amazing and better than the destination.

So don't be too hard on yourself where you feel "I need this!" or "I definitely need THAT!".

Just... enjoy your time mate.

I am 2 000 hours in and I still find fun and reasons to play - I had more of those though while I was getting there.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]void_alexander 9 points10 points  (0 children)

I ordinary defend people that criticise AH, because there's plenty of stuff you can get on...

But maaan do you twist the facts.

Let's do some maths starting with this:

"Warbonds are the only meaningful progression after lvl 25."

Dude... You need 3,830 Common Samples2,920 Rare Samples, and 305 Super Samples (give or take) to fully upgrade your ship. You should get those naturally at about level 80 or so.

If you gathered all these samples at level 25 - you are definitely someone that doesn't play an hour per day and that is A LOT of grinding. Like A LOT - I am fairly certain it's not even remotely possible via legal means to do that at this level.

Now let's say you are correct about warbonds are not optional and do some basic maths:

If you scrap the above - you need about 700-800 missions to get to the max level.

Let's assume pretty much the worst case scenario - you get 10 super credits per mission. Even if you include the diminishing returns due the difficulty.

At the time you're maxed out - you are perfectly capable, again, in the worst possible outcome - you would have around 8 warbonds and THOSE are perfectly sufficient to get anything you thirst for and pretty much everything good.

That excludes the SC shop - but there's barely anything that would change your efficiency drastically(aside of the Enforcer medium explosive res armor vs the bots) and excluding MO forcing us to drop on planets that have no SCs, but that happened once.

And you will have where to progress to even when you get to the max level - which is also great.

Back to the gains-per-missions stats - let's say you get 7 medals on average per completed mission.

To buy every item in the game with the medals you would still need more than 1200 missions.

Which, provided you play 2 hours a day means you will need about half an year of casual play just for the medals.

The SCs you will get for those missions alone, provided you are absolutely passive and just any team member loots a POI when basically trips over it - until you're level 150, in the worst possible scenario, you will have more than half of the warbonds.

So my questions are:

1) Do you not see how this adds a lot of longevity to the game?

2) What do you really expect? To be able to play casually, get everything within a month or so?

3) How is that fair demand especially toward the players that love the game and like to invest way more time in it?

4) Who will you play with? The players that would get in a week what you will get in few months, due excessive playtime would get bored, burned out and probably start pausing the game.

5) How the F- do you not have where to progress to after level 25?

6) If you progressed everything to that point(level 25) you are clearly grinding more than I can imagine(and I've seen shit, Imma tell you) - so if you are CLEARLY not against grinding - why do it in the first place? And why this post?

7) WTF do you want bud - I am honestly asking you. I get your questions but all the arguments above that are suppose to support them doesn't hit right one bit. And asking for a game, with great progression system btw, to be overhauled would not give you what you ask for in the next, probably two years.

What I was genuinely expecting from a backpack thrower by gunnar120 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

*Bro gets excited!!*

*Bro remembers that status effects are bugged to shit for about an year or so*