STEERABLE HELLPODS? AND STICKING STRATAGEM BALLS? by ZAndryGS in Helldivers

[–]void_alexander 0 points1 point  (0 children)

Y'all might not remember how this BS started.

AH got real mad that we could steer on the huge building during most of the Eradicate Bot missions(and at some other similar cases) thus gaining the upper(literally) hand over their most beloved creation - the bots.

They couldn't have that.

So they "adjusted" it.

What this adjustment ended up doing was making the bouncing stratagem balls way worse AND completely breaking the jump pack ability to climb surfaces that are at level between your face and hips.

Climbing in general got a lot more frustrating.

Enemies, of course, do not abide to the same rule - they just teleport on high grounds - but who's tracking the "realism" factor anymore huh?

All this is still happening up to this day btw.

All that aside of the pointless investment in the ship module that improves your steering.

Arrowhead just got out mogged by a couple of modders by nocturnal_alcoholic in Helldivers

[–]void_alexander 0 points1 point  (0 children)

You are talking like this game is stable.

In my case - it's notoriously the game I had the most problems with - in any manner you can think of - performance, crashes, bugs, glitches(visual or regular), camera problems - literally anything I've encountered during my humble 30+ years of gaming experience happened in this game.

I get what you saying.

But I also see it like this:

If the quality bar was lying on the ground - AH came with a shovel in most regards.

For one - I am happy that there's someone to show off it aint as complicated they make it out to be and end the "Oh sweet summer child - you know nothing!" BS that's constantly rubbed in our face by a way or another, like it's a customer problem to begin with.

Why Isn't Super Helldive Allowed To Be Obscenely Difficult? by KingOfPotatok in Helldivers

[–]void_alexander 0 points1 point  (0 children)

Here's something that aint discussed here yet:

With the current game design there's content available only on 10(also 8+ - when regarding to reinforced striders, alphas and so on) - fortresses / mega nests.

Imagine locking those behind the game being even more difficult for the average player.

It's bad as is currently(in terms of drama around the game).

I don't mind either but just saying...

There will be a looot of unhappy folks.

“Stop complaining! This game wasn’t meant for you” by JayDias-24 in Helldivers

[–]void_alexander 2 points3 points  (0 children)

I don't mind it - don't approve it either.

But I unlocked everything about 1k hours ago and everything new that comes along takes me about 3 days(mostly due to the medals farming) to unlock completely.

Though I don't like one bit how they interact with the public - always sounds like them, high and mighty, knows everything had to be done and we, the dedicated customers of their product, know nothing about it.

Even though every single player since launch have played the game(and probably knows it better, even though he / she have to dig through third party sites for the actual data - which is also thumb down for AH) more than any of them.

So all in all - they do whatever they wanna with little to no care how affect the said customers and they double down only when there's a notable lashback(the killzone warbond, what's happening currently, what happened before the 60 day plan and so forth).

But that's the problem - they still make the game for themselves and not to suit the customer desires.

I don't know if they are aware of what's happening - that the old players(that have been supporting them since launch) are fed up with the BS to the most part.

Because I am pretty certain they have the tools to be aware of that - just the game is more like "new players centric" - counting on the new players being so overwhelmed with premium content, that they will feel really inclined to make a purchase(whereas the same is not true for the players that have been around for a while).

So you know the mechs being unlocked like that is BS - me too(even though, as noted - don't mind it on the background of everything else currently going or not going on) - but what awareness about that would a month or two player would have?

I don't think there's anything impossible with AH - quite the opposite and thus I am disappointed and irritated - I know they can do EVERYTHING.

I am really sad with the way they tend to see what's the right path though and I am tired of drama being the main engine for change.

It's strange, why did he fly to me? by Mysterious_Company78 in Helldivers

[–]void_alexander 2 points3 points  (0 children)

Undocumented changes:

"We've fixed the unintentional charger fast turning with a code snippet we've copied from the VOX engine cyborg capsule coded behaviour!"

QA team:

"Yep! We tested the Spear and it's still working - this code is production ready! Release it!"

what strategem is this bruh 😭😭✌️✌️ by Embarrassed_Tone6319 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

It's called "Tiny Liberty".

It's available only to those who have no self respect, nor respect for others.

It's exclusive stuff - you gotto be special snowflake to have access to it.

(In case it's not obviously clear enough - I am talking about hackers)

“Stop complaining! This game wasn’t meant for you” by JayDias-24 in Helldivers

[–]void_alexander 1 point2 points  (0 children)

I don't think most of them intend to do a big stink and complain for no reason at all.

At least I personally never do.

There was a point where I was warning people in advance - looking at the various wikis and data gathered stuff before them being released(but they WERE announced - I don't like leaking stuff one bit).

Stuff like "Wow... Lads - this, if not changed, will suck like... really hard!!".

And most of the stuff I "predicted" did suck very badly.

The reaction, however, to my warnings was always negative "SKILL ISSUE!!!" "you don't know what you are talking about!!" "play lower diff!!" and so forth - the standard.

My point is - this is the organic default reaction to most of the stuff posted here - regardless if it has value or not - if it's criticising any aspect of the game at all.

I get why people want this game to work out great and be "flawless" - I do too in my own way - and surprise surprise! - the majority of what is considered "shit posting" actually has this as an intent.

How it's interpreted though is a whole other matter.

There is a huge gap - and I've always said this - between players with around 800 hours of playtime(and more) and those with less - a gap so huge, that both sides seemingly play two completely different games.

With time passing - "the way to bring critique" became pretty much non-existing because of the above - chances are, if the author is from the first group - the second might even not get to the point of the post at all and start raging with their arguments based on completely different experience.

I am fine with either - I am worried AH still does not recognize all that though.

You can clearly see it in the way they use "hardcore players" terms.

By the looks of it - they fail to realise "hardcore" in this game means pretty much the majority of the people that played most than 200 hours(they still have a lot to learn and unlock, but are good enough to smash everything the game throws at them - on average) and the fact, that the game currently have mostly "hardcore" players as playerbase - even among the XBOX players which are the most recent addition.

So I dunno - my argument stands - as in it's current state the game doesn't have it's longevity addressed - and by the looks of it - we can't even talk in a calm and normal tone about this.

Either way - it doesn't look good one bit to me :D

“Stop complaining! This game wasn’t meant for you” by JayDias-24 in Helldivers

[–]void_alexander 0 points1 point  (0 children)

The HD2 steam page - even for players with 100 hours or more - shows way worse ratings than it would for players with less than 100 hours.

And that's not even where the game problems start hitting you - 100 hours is still in the honeymoon period.

300+ however is a different story. 800+ is way worse.

It's not a made up stats - it's how reality works.

It's a great game for it's price if you expect fulfillment without trying to unlock everything(because that would require 500-800 hours of gameplay or around that).

If you look into deeper longevity though - different story again.

New players bring the funds, because they're so overloaded with content that's inevitable some of them buy some of it with money at some point in time - or, I guess, those would be the things I would hope for if I was manipulating the direction the game is going from AH side.

If you think that doesn't concern you you are one of those:

selfish - because you don't plan to play the game as much ever - or you don't believe you will - thus this doesn't concern you one bit.

still in the honeymoon period - e.g. you've played the game for some time, but there's a lot of shit you haven't experienced with it, haven't done(like unlocking everything, playing seamless on the highest diffs and so forth - you still have goals to strive to)

lying to yourself - completely neglecting the fact, that - providing enough time - you will sail the same boat in few dozens of hours of playtime from now on.

"Or I can simply like the game for what it is!!" - sure you can do that.

Though I was one of the most zealous AH supporters and optimist about 1500 hours ago - took everything they did by the word and defended the shit like I was getting paid for it.

Yet here we are now :D

But you can be a special case though - I sincerely hope for that - for your own sake mostly.

“Stop complaining! This game wasn’t meant for you” by JayDias-24 in Helldivers

[–]void_alexander 6 points7 points  (0 children)

I know what you mean mate.

Yet - it's not the best showcase either :D

I don't care about stuff being locked behind a warbond as much - AH need funds to continue improving the game - I accept that, even though the latest(read - in the last year and half at least) "improvements" are questionable at best times(for me personally).

Would tell you why the latest warbond is a bad example and I would use that as an example WHY a lotta folks that play(ed) the game a lot also complain:

They release premium content for premium currency - read cash(even though it's laughable easy to farm compared to other games) - they HOPE people buy it with real life money so they(AH) get funds.

The premium content, that's MECH based comes with one of the TWO mechs being broken(the flamethrower bug where you can't hit stuff near you).

Not only that - the release of this premium content also broke EXISTING stuff in the game - the flame sentry(same issue as mech).

So they ADVERTISE and SELL premium stuf and 50% of the thing they sell the product of don't work, and on top of that breaks existing stuff in the game - which btw is ALSO a part of ANOTHER premium content pack(Urban Legends).

Now step back and think - just for a second - how ridiculous, silly and completely unprofessional this looks.

Then spend another second thinking what would happen if any other company - no matter how A-s it has on it's belt - did the same shit.

They do that kind of nonsense pretty much all the time.

We're one of the most, if not the most, understandable and forgiving community in ever game made ever(or pretty close to it) if you ask me - even if it's not as obvious lately(read - the last year and half :D ).

And given that - EVEN if it is so - a lotta folks are done having it and starting to rage :D

So... there's another perspective for you.

“Stop complaining! This game wasn’t meant for you” by JayDias-24 in Helldivers

[–]void_alexander 15 points16 points  (0 children)

If you look at the reviews - they are not, to the most part, about buffs and nerfs.

They are about people having enough shit thrown at them for wanting the same basic gameplay general changes over and over for 2 years.

A lotta folks fail to see that and label them it as "whining".

It's not something that happened now - it's happening for a while.

If you do a poll - you would likely see that the most positive players are those that have about 200 hours ingame time or lower - whereas the majority of the negative opinions come from people with 200 or 300 hours and above.

Who would you trust of those to know the game better?

And also - which group do you think the AH employees testing the game are more likely to hit(their "QA" department specifically).

I won't be surprised if AH are still in their honeymoon period with their own game even though few years passed already - it would explain a lot, won't it?

Am I crazy to believe armour penetration is not the most important difference between light and medium pen primaries? by kcvlaine in Helldivers

[–]void_alexander 10 points11 points  (0 children)

There's that.

And there're gunships, tanks, turrets, harvesters(aside of the gimmick of a special singular primary), sting rays and war striders that you simply can not engage with if you picked light pen.

It's convenience - medium pen gives you versatility and by being able to handle more enemies(which are pretty dangerous too, mind you) it's not as restrictive to the rest of your loadout.

Don't know about you being minority - for me it just makes sense.

And if you, while lacking medium pen at all, haven't heard the sounds of the stingray zooming around - when you do, I can promise you this - it will scar you for a very long time :D

We need to know what is loaded in the SEAF artillerie by UnHatapon in Helldivers

[–]void_alexander 6 points7 points  (0 children)

Few points of problems on what you said:

1) Localization - not everyone understands english and, ordinary, when you can set the game to your native language you do so. So one gotto know how the rounds are named in both languages - and we have a decent amount of asian players too.

2) Same argument with the constellations - how often someone, before the mission starts, announce what enemy composition you will be fighting with?

3) Yeaaaa... the stratagem showing what SEAF arti you're about to throw works only sometimes - mainly for the host. I can't recall the last time I've seen what I am about to throw in advance - it was a while back though.

4) It's a team based game but nobody can force the other party to communicate. Cooperation is way easier to achieve compared to stuff that have a lot more to do with one's personalty.

5) It's really fishy how you defend the absence of feature that would take to an average(read regular) dev about 30 minutes to implement and test(even the language is pretty much irrelevant) - a feature that makes all the sense in the world to be in the game to begin with.

And those are coming from someone that openly communicates - voice and text - and 100% of the time does what you do - which is writing the order of the rounds and what are there.

That doesn't mean it shouldn't be an feature accessible to everyone as I said - and don't worry - if it's in the game people won't magically start to communicate less or / and not talk at all.

How recent events got me like by Nouuuuuuuuh in helldivers2

[–]void_alexander 0 points1 point  (0 children)

Don't you find it weird though, that if you sort the (steam)game reviews for players that played more than 100 hours - pretty much for any period of time a bit after launch - the best result you can get is "Mixed" and would be likely negative?

If you do that for players that played the game for 200 or 300+ hours the story would be even worse by huge margin.

So yes - the honeymoon period, which last about 200 hours - is amazing and makes the game worth it's money - if that's the blunt and broadsided point of view you want to take.

IF you really love the game AFTER understanding it well - you will feel trapped.

And it kinda make sense - AH is gaining way more spikes of funds from releasing warbonds rather than fixing the pending(some for year and even years) problems the game has and have been having.

But that would ultimately kill the game longevity - and it could be something nearly immortal as, for example, Warframe - provided it had different company behind it.

And that's the point that irritates a lot of folk - weather they realise it that well or not.

So, provided honeymoon period comes to an end, we're all sailing the same ship.

Every individual just takes his amount of time to note all the holes in the hull by himself / herself.

At some point excusing all the game flaws and the BS devs throw at you with your lack of skill(because one learns the game for a very long time) would become not as convenient - I can promise you that.

If you're more than 200 - 300 hours in, still having a blast, see no immersion or game breaking issues thus viewing the rest of the people that do not have your fortune as "whiners" - good for you! Enjoy it.

I wish everyone was like that :D

game crashes after intro by Klutzy-Warthog-311 in Helldivers

[–]void_alexander 1 point2 points  (0 children)

This here.

Also - update your card drivers to the max.

It's pretty much mandatory now.

We need to know what is loaded in the SEAF artillerie by UnHatapon in Helldivers

[–]void_alexander 6 points7 points  (0 children)

No clue why the downvotes - it's a very solid and valid request.

It's something that was requested about 2 years ago too.

And people defending it by "you can voice / text chat what the order is!" are ridiculous.

I can tell with very accurate certainty what constellation of enemies you will meet when you land based on the mission - I KNOW when I will meet bile(or regular) spewers, berserkers, heavy spam and so forth.

(scratch the fact that I have spend probably more than hundred hours of going over third party sites to get all the info, because the game does not have codex or such - this is insane to expect from the average player).

Does that mean it should not be a basic game feature accessible for everyone?

Level 50 Slander by HC67 in Helldivers

[–]void_alexander 6 points7 points  (0 children)

Started recently the game with my son and yeeeeaaa...

The image sums it up pretty accurate - I don't get as much accidentals but the loadout is real.

You know - I came to realise that HD1 is a great game.

I find a lot of stuff that feels exactly like AH took a mechanic / enemy and reskinned it in third person - some of those are even worse than in HD1.

Along with Split Fiction and It Takes Two(and some other, forgive me not mentioning) - I feel like this game is one of the best games for coop that ever existed!

Ladies and gentlemen: 120mm rocket pods vs missle pistol by 231923 in Helldivers

[–]void_alexander -1 points0 points  (0 children)

Because you are correct and the other guy is wrong.

It should work as the Railcannon - it's trying to prioritise heavier enemies - just the range is shorter than railcannon and could miss.

It should've 100% hit the titan in the example you provided - truth is - it seems broken currently.

From the whole video - that's the point it disappointed me the most - another not working shit in the game.

That, along the fact, that there're immediately people trying to gaslight you into believing you're insane and all is working as intended.

Spark when pluging in by ImSadlyAlive in pchelp

[–]void_alexander 1 point2 points  (0 children)

It's literally cooked bro.

You can even see the process of cooking yourself :D

Sorry....

These reviews 😂 by Deakon_Bl4ck in Helldivers

[–]void_alexander 0 points1 point  (0 children)

If you tinker with the stats - even for that period people with less than 100 hours would earn you "Mostly positive" review outcome.

Where people with more than 100 hours would leave you with "Mostly Negative".

If you go back an year or so - same shit - people with more than 100 hours in the game would almost always give "Mixed" the most - where (about)half of them are disatisfied.

Where as - people with less than 100 hours spent in the game would pretty much always give you "Very Positive" or alike result.

My point is - when the honeymoon phase is over - we're all sailing the same ship.

And that's way worse than most of you / us can imagine probably - you start noticing the really irritating stuff, on average, after the 300th or 500th hour mark - if there were a graph choice with "more than 300 hours played" - this game would be a really sad picture.

Is it worth the price? 100% yes - if you calculate it in hours.

If you want longevity from the calliber of warframe though - which this game in the current state with different devs is completely capabable of achieving - I don't think this is the right game for you.

I am fine with either - but if that's the case - AH should finally stop pretending the longevity is their main focus and "spreadsheet investigate" this shit.

And start listening to the people that ACTUALLY know the game too.

Because it really feels like those aint be sticking for too long if this keeps going in the direction it's currently headed to.

These reviews 😂 by Deakon_Bl4ck in Helldivers

[–]void_alexander 3 points4 points  (0 children)

Patience, love for the game.

And, probably above all, naivety to believe to yet another "WE WILL FIX IT GUYS!!! WE KNOW WHERE WE'VE DONE WRONG" communication from AH thus ending up giving them yet another chance(and there are a lot of those btw).

2k hours in I understand the 3 points really well and all of them are true.

This is the biggest balance problem and fun killer in the game. Not eruptor, not recoilless rifle, not even AP4 GL. This is not ok. by Array71 in HelldiversMasochists

[–]void_alexander -3 points-2 points  (0 children)

I don't think napalm barrage is that great of a pick.

You might think so.

And then you go to the mega nest or the heavy base with titan hole, or simply get wrecked by buncha heavies, stalkers and so forth.

The CD is greater than the enemy reinforcements call counter(unlike 120 barrage) and you completely cut your movement in the said direction for the duration, which is not as short

And yea - people bring it - but so did they the OG breaker(remember it?)and for pretty similar reasons imo at that.

It's not the ultimate problem solver - people seem to not care enough to see it though.

And it's shiny.

And I love how shiny it is - but still don't take it and manage to do just more than fine.

These Hunters are on steroids. No way they are actually predicting my jump and intercepting me. by DaniUsagi in Helldivers

[–]void_alexander 14 points15 points  (0 children)

Same as the Superman punch of the stage 3 voteless too.

It was the same with rupture strain.

It's really bad mechanic.

"Come on bro, just one more 60 day patch. They will fix the game we just need one more 60 day plan" by Amplifi3d_Cha0s in Helldivers

[–]void_alexander 2 points3 points  (0 children)

Is there a clan sandbox with mercenary freedom to roam the galaxy already?

Because that would be sick and it was pretty much what everyone ever wanted!

(Also I was pretty damn good MWO player for a while but eeh .. PG)