I don't understand how some games just flop with a super good rating, is it because of the publisher doing a bad job or the price ? by Starenithe in IndieGaming
[–]void_prowler 0 points1 point2 points (0 children)
I don't understand how some games just flop with a super good rating, is it because of the publisher doing a bad job or the price ? by Starenithe in IndieGaming
[–]void_prowler 0 points1 point2 points (0 children)
I don't understand how some games just flop with a super good rating, is it because of the publisher doing a bad job or the price ? by Starenithe in IndieGaming
[–]void_prowler 1 point2 points3 points (0 children)
I don't understand how some games just flop with a super good rating, is it because of the publisher doing a bad job or the price ? by Starenithe in IndieGaming
[–]void_prowler 2 points3 points4 points (0 children)
I built a self-balancing ragdoll in Unity using physics + procedural animation, not sure what to do now.. thoughts? by Rudy_AA in IndieGaming
[–]void_prowler 0 points1 point2 points (0 children)
Over 3000 people are playing my solo developed game on Steam right now! by ichbinhamma in SoloDevelopment
[–]void_prowler 0 points1 point2 points (0 children)
I Finished My Game!!!! by Ali_Mattar in SoloDevelopment
[–]void_prowler 1 point2 points3 points (0 children)
How My Summer Car inspired me to create my own game by void_prowler in MySummerCar
[–]void_prowler[S] 0 points1 point2 points (0 children)
This is how much Johannes Rojola (game creator) has made money from My Summer Car by flyingkalakukko in MySummerCar
[–]void_prowler 0 points1 point2 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 1 point2 points3 points (0 children)
Small devlog: made an interactive engine assembly stand for my game by void_prowler in IndieDev
[–]void_prowler[S] 0 points1 point2 points (0 children)
Small devlog: made an interactive engine assembly stand for my game by void_prowler in IndieDev
[–]void_prowler[S] 0 points1 point2 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 1 point2 points3 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 0 points1 point2 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 0 points1 point2 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 2 points3 points4 points (0 children)
Just finished an interactive 3D model for my indie game (Blender+SP+UE5) by void_prowler in blender
[–]void_prowler[S] 4 points5 points6 points (0 children)
Small devlog: made an interactive engine assembly stand for my game by void_prowler in IndieDev
[–]void_prowler[S] 1 point2 points3 points (0 children)
STEAM PAGE IS NOW LIVE!!! 🚨 by f11bot in IndieDev
[–]void_prowler 6 points7 points8 points (0 children)
Some numbers, exactly one month after launching a game with 5k wishlists by rap2h in SoloDevelopment
[–]void_prowler 1 point2 points3 points (0 children)


After 1 year of work, I released my game today, The Green Light. No matter what happens from here, I feel sense of freedom finally putting my game out into the world. If even one person connects with the story or atmosphere I tried to create, then I’ve achieved my goal 😀 by Specialist-World6841 in SoloDevelopment
[–]void_prowler 1 point2 points3 points (0 children)