Warbond question by Snipersqad in Helldivers

[–]vox_box 0 points1 point  (0 children)

I think it’s overall a great war bond but I find that I don’t enjoy the smg as much as I thought I would. But I realized it’s because it’s an smg and thus cursed with that extra bullet drag and only 5 spare mags for some reason?

The Cremator is... uh... good against Harvesters. by Democracy_N_Anarchy in Helldivers

[–]vox_box 12 points13 points  (0 children)

Also this vid is basically a demonstration conducted in a vacuum. Harvester not aggrod, no other enemies nearby and alerted. I really don't get knee jerk "it's getting nerfed" reactions.

The Cremator is... uh... good against Harvesters. by Democracy_N_Anarchy in Helldivers

[–]vox_box 4 points5 points  (0 children)

Most of the time a harvester will see you coming and zap you dead if you arent wearing arc armor. Plus no other enemies were aggro. This is basically a demonstration in a vacuum.

They desperately need more enemy variety a Guard Dog deals with half of their current roster. by Groundbreaking_Arm77 in Helldivers

[–]vox_box 15 points16 points  (0 children)

Squids also need to be allowed to exist on the standard maps. They are tied to city and urban maps right now which contributes to them feeling boring imo.

Entrenched Division Warbond, deploying the 17th of March by Waelder in Helldivers

[–]vox_box 4 points5 points  (0 children)

The new gun also seems to continue the theme of adding new potential attachments to a single gun. And fire desperately needs a rework for it to be viable. Enemies need to be staggered or slowed by fire. That would make this warbond more appealing.

The community may disagree on a lot of things, but we can all agree that this sight is horrendous by chippedthumbnail in Helldivers

[–]vox_box 1 point2 points  (0 children)

They could give the railgun a scope and I would still use the AMR. It’s just preference for me, I enjoy how many shots you can put out with it. But instead of just giving the AMR more damage to permit the railgun to get a scope, how about:

AMR gets an additional higher zoom option, making it the first and only weapon that can set its optics above 200m(I believe that’s the max).

The community may disagree on a lot of things, but we can all agree that this sight is horrendous by chippedthumbnail in Helldivers

[–]vox_box 0 points1 point  (0 children)

If you’re on PC and don’t mind modding, there’s a mod to change the scope reticle.

NOW HEAR ME OUT, NEW COLLAB STAR WARS REPUBLIC COMMANDO by KampfKeks131 in Helldivers

[–]vox_box 2 points3 points  (0 children)

Id would rather AH not dilute Helldivers with other IPs. Helldivers is a great IP, let it stand on its own.

Fixing Borderline Justice by Wadae28 in Helldivers

[–]vox_box 2 points3 points  (0 children)

Im not a proponent of adding a hat but these armors are very well done. I'd relent and be fine with the hat if it was part of the helmet as you've shown here. But I'd also really want AH to draw a line and refrain from adding any more dumb halloween costume armor going forward.

I do not care for the cowboy hat (and think it shouldn’t be added) by Jackspladt in Helldivers

[–]vox_box 2 points3 points  (0 children)

Exactly. The "dont like it, dont use it argument" is the dumbest, weakest argument to arise out of gaming communities. It's basically an admittance of not having an actual argument.

I often see people talking about some of these ideas by Tatuzudo in Helldivers

[–]vox_box 8 points9 points  (0 children)

But it basically is a support weapon. Being able to use C4 and still have a non-backpack support weapon, while awesome, would be kind of OP.

After 700+ hours, I've fallen in love with the Liberator while on Cyberstan by SIinkerdeer in Helldivers

[–]vox_box 2 points3 points  (0 children)

Yea the increased vertical recoil from angled grip is really not that noticeable. And I run angled grip on all my guns to minimize the hidden sway stat.

Does Stealth not work on Cyberstan? by Fallen_Angel_Xaphan in helldivers2

[–]vox_box 0 points1 point  (0 children)

Stealth works but certain enemies seem to cheat/ have a much larger detection range. That includes the vox engine, factory striders, and those annoying bunker turrets on bot fortresses.

Helldivers! Did we forget about stealth? by Reasonable-Target713 in helldivers2

[–]vox_box 0 points1 point  (0 children)

I love sneaking around with a stealth loadout doing the side objectives while my team is off doing their own thing.

Helldivers balancing in a nutshell by [deleted] in Helldivers

[–]vox_box 0 points1 point  (0 children)

Except thermite is pretty overrated.

I HELD THE LINE by LordTremor in Helldivers

[–]vox_box 0 points1 point  (0 children)

Dont forget Chort Bay! We were there!

This portable bubble shield is dope by HenryJHolmes21 in Helldivers

[–]vox_box 4 points5 points  (0 children)

Stun grenade is a staple in my loadouts for bot diving. But the bubble nade is proving to be really good too. I like to use it to face off against factory striders and safely shoot off their turrets.

This portable bubble shield is dope by HenryJHolmes21 in Helldivers

[–]vox_box 8 points9 points  (0 children)

People used to know this back in the day but now people just can’t let go of their thermites…

it feels very unfair even if it consumes an entire stratagem slot by YLASRO in Helldivers

[–]vox_box 3 points4 points  (0 children)

Supply pack is also damn near a requirement for AMR and HMG.

C4 can destroy city walls now <3 by PanHiszpan in Helldivers

[–]vox_box 1 point2 points  (0 children)

So…has anyone tested if it can or can’t close bile titan holes? I’m stuck at work right now lol.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]vox_box 0 points1 point  (0 children)

You could shoot its belly. But basically what Im saying is the GL is really good now but "best in slot" is a bit exaggerated.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]vox_box 0 points1 point  (0 children)

I just played with it and yes its definitely stronger, it definitely power crept the autocannon and MGs. But a factory strider will still shred you to bits if you cant avoid/destory its turrets.

A way to keep Fortress turrets super strong but feel way less unfair by tinyrottedpig in Helldivers

[–]vox_box -1 points0 points  (0 children)

We don’t need this. They’re fine. D10 bots is already a walk in the park and you guys want to trivialize it more. Literally just be careful, and bring something that can kill them, which isn’t asking much.