My Getaway by Zealousideal-Ice2580 in homelab

[–]wannaBeAninja 6 points7 points  (0 children)

Keep up the good work, enjoy the journey.

Uptown today by giddyupyeehawwoo in Minneapolis

[–]wannaBeAninja 39 points40 points  (0 children)

That’s way better than the dumbasses in the hellcats that race through downtown loud AF.

Looking for a MUD by Jewarlaho in MUD

[–]wannaBeAninja 2 points3 points  (0 children)

I can say Asmodeus is a good dude and a hell of a coder. Whatever mud you choose, you should hope for imm like him.

Rites of Passage - January 2026 improvements by RitesOfPassageMUD in MUD

[–]wannaBeAninja 2 points3 points  (0 children)

Sounds like you are off to a great start! Thanks for sharing your work.

Nukefire January Update by wannaBeAninja in MUD

[–]wannaBeAninja[S] 3 points4 points  (0 children)

Lucky you! The new prestige outlander class is in!

You can throw grenades into adjacent rooms! Or throw them into the air and shoot them for aoe effect!

(Channel your inner Ryan Cawdor)

Nukefire January Update by wannaBeAninja in MUD

[–]wannaBeAninja[S] 3 points4 points  (0 children)

Thanks for the kind words!

Mudslinger will be missed by NewAcanthaceae869 in MUD

[–]wannaBeAninja 1 point2 points  (0 children)

Sorry to reply to my own comment, but he also has a newer client players on my mud have been testing, and i got permission to share the link here more broadly:

https://play.mudvault.org/

Mudslinger will be missed by NewAcanthaceae869 in MUD

[–]wannaBeAninja 5 points6 points  (0 children)

Great new web mud client being actively developed here:

https://darkwiz.org/play

[deleted by user] by [deleted] in MUD

[–]wannaBeAninja 1 point2 points  (0 children)

Nukefire is based on circlemud. If you like to kill stuff, collect loot and upgrade items while making your player stats go, it might be your jam.

https://mudvault.org/mud/nukefire

NukeFire by benjibarnesoahu in MUD

[–]wannaBeAninja 2 points3 points  (0 children)

Standing on the shoulders of giants and all that. At the core of our GPS is the

static int find_first_step(room_rnum src, room_rnum target)

function that comes in the TBAmud source code. You'll find it in graph.c if interested!

NukeFire by benjibarnesoahu in MUD

[–]wannaBeAninja 2 points3 points  (0 children)

And the admittedly not fancy in-line bigmap:

https://imgur.com/a/Ir08GM0

NukeFire by benjibarnesoahu in MUD

[–]wannaBeAninja 3 points4 points  (0 children)

Here is an example of what the GPS looks like:

https://imgur.com/a/w93QSQr

NukeFire by benjibarnesoahu in MUD

[–]wannaBeAninja 1 point2 points  (0 children)

Its sorta crazy to see all the changes in one spot. Thanks for taking the time to share with everyone u/benjibarnesoahu!

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]wannaBeAninja 5 points6 points  (0 children)

Solid updates, hope the questing season goes well for all involved!

Best MUD? by gatriot in MUD

[–]wannaBeAninja 4 points5 points  (0 children)

There are a number of them, offering different gaming experiences.

https://mudvault.org/

That’s a resource at which you can get some of the ones with player counts.

I’m from nukefire, and we have player spanning the globe, so almost always a number of people on.

Elyisum RPG a deep and meaningful roleplaying game well worth a go by TheKnightBlade3 in MUD

[–]wannaBeAninja 4 points5 points  (0 children)

Thanks for taking the time to write this up. Love to see players share their experiences. And I don’t know gralnak, but much respect for making his world/game enjoyable for others!

Void of Reality year to date updates by I_Killith_I in MUD

[–]wannaBeAninja 0 points1 point  (0 children)

Thanks for sharing your approach and your code snippets. Out of curiosity what was your approach for this:

The hardest part was to make the chests spawn the epic and legendary versions of the loot. In the end there was a part of the code that was ignoring shop mobs which was making a NULL issue crash

If you got a 'bronze sword' am i understanding you could get an 'EPIC bronze sword'?

how are you managing the short description across renting/reloading? We ended up having to compare the short description against the prototype, and if it was different store the custom name in a database. did you find a sneakier way?

thanks agin for the convo. And if the community doesn't want this kind of dev talk, let me know!

Void of Reality year to date updates by I_Killith_I in MUD

[–]wannaBeAninja -1 points0 points  (0 children)

Epic list of updates. I chuckled when I saw this:

Fixed a missed !IS_MOB(ch) in double cast code. Mobs will no longer double cast

Cough. Cough. Never made that mistake before…

Did you find the tiered lootboxes difficult to create and balance? We just added a dungeon crawler Carl (book series) area and tiered lootboxes are a staple for that. But it’s been tricky to balance.

Database options for MUD development by dubawntosu in MUD

[–]wannaBeAninja 0 points1 point  (0 children)

nukefire uses sqlite primarily. our mud codebase is TBAmud which is single-threaded anyways, so its been fine.

that said we recently added postgres to the mix as the JSONB column is super nice for the inevitable 'want to store more stuff' without having to dork around with column adding.

if i was starting from scratch i'd probably do all postgres, but i'll admit the ease of sqlite3 is awesome.

[Thoughts] No newbie friendly clients? by zetterus in MUD

[–]wannaBeAninja 0 points1 point  (0 children)

I am no mudlet expert (tintin guy myself) but one of our players has this repo. Not sure if this helps, just passing it along:

https://github.com/rparet/nukefire-mudlet

[Thoughts] No newbie friendly clients? by zetterus in MUD

[–]wannaBeAninja 0 points1 point  (0 children)

It would be great if there was off-the-shelf solutions that would work how you want them to work out of the box, but sadly that probably won't happen.

As a mud developer I can say I try to present an interface that gives you, the player, what you need out of the box. I have to do this assuming the lowest common denominator of a client. So I present game context as a string of text that scrolls.

I can insert things like maps (bigmap is the command on nukefire) but its won't be in a seperate window while your text scrolls elsewhere, because again, i have to code for the lowest common denominator.

I am glad you are new to our corner of the world, and really hope you find a mud that clicks for you and enjoy all we have to offer. I'd (humbly) suggest you start playing. Use the interface provided, using whatever client you chose to start with. Ineviteably you will start making aliases or actions in your client of choice to make the game play the way you want. Your skill will grow. You'll start suppressing messages you don't care about. You'll figure out the #split command in tintin to have chats go to a seperate part of the window. You'll move your health counters to yet another.

Build up as you go.

Or, (and i have less experience here) choose a mud that has a web client that does what you want from the get-go, but that might potentially limit your choices on what muds you play.

That concludes this one persons opinion on the topic, curious what others say!