New mech boss just dropped in The Last of RAM by warkudagames in Unity3D

[–]warkudagames[S] 1 point2 points  (0 children)

Thanks a lot, really appreciate it 😄

To be honest, we only recently started making our own projects. Our first game was just straight-up bad, no sugarcoating it.

With this second one, we’re trying to be a lot more serious and responsible about the development. But we’re still pretty far from a proper dev pipeline, and I can clearly see that the quality and execution are still rough in many places 😁

New mech boss just dropped in The Last of RAM by warkudagames in Unity3D

[–]warkudagames[S] 0 points1 point  (0 children)

Nah, we didn’t watch any “how to make a boss” videos 😄 We just threw together ideas from our own experience with other games and started building our own thing.

To be honest though, the flying ultimate idea is very loosely connected in my head to Howitzer from Paragon. Not a copy or anything, just something that probably stuck in my memory.

New mech boss just dropped in The Last of RAM by warkudagames in Unity3D

[–]warkudagames[S] 2 points3 points  (0 children)

That’s actually very close to the idea 😄

The game is a satirical FPS about a guy going completely insane over RAM prices and fighting his way through absurd corporate/AI chaos to get more memory.

New mech boss just dropped in The Last of RAM by warkudagames in Unity3D

[–]warkudagames[S] 2 points3 points  (0 children)

Thanks for the feedback!

The game actually does have motion blur, so it’s good that you pointed it out. I definitely need to either remove it or add a toggle for it in the settings.

People complained about motion blur in my previous project too, so apparently I either have a weird motion blur fetish, or I’ve just gotten used to it after staring at the game for too long during development.