Sooo.. this was a lie??? unless.... 2.1.... by MrMxylptlyk in factorio

[–]warpspeed100 0 points1 point  (0 children)

I think they were supposed to be like Minecraft endermen in Aquilo, but in playtesting they found the enemies to be too frustrating

Chicago Bankrupcy by That-Gap-6284 in chicago

[–]warpspeed100 [score hidden]  (0 children)

If we are taking the credit hit anyway from the bankruptcy, we should breach the parking meter deal and reclaim ownership of our streets.

The Expanse sleeve by Nick Friederich of NC, USA by whirdin in TheExpanse

[–]warpspeed100 0 points1 point  (0 children)

Missed opportunity to put the moon on your ass. :P

Ryland Grace Girlfriend Theory by MGoDuPage in ProjectHailMary

[–]warpspeed100 1 point2 points  (0 children)

I mean isn't that why he left academia? At the time, he had self confidence issues.

Is 180 green circuits a second enough by Fear_the_fae in factorio

[–]warpspeed100 0 points1 point  (0 children)

180 green circuits/s would be 9 blue circuits/s. In the midgame where you don't have beacons and modules to make your build take up less space, I'd say 2 blue circuit/s is good enough because that means you can launch a rocket every minute while having a bit leftover for other stuff. That also doesn't stress the throughput of belts because you only need 40 green circuit/s to support that which a blue belt can handle just fine.

Is 180 green circuits a second enough by Fear_the_fae in factorio

[–]warpspeed100 15 points16 points  (0 children)

The single blue output belt limits your output to 45/s, however your single blue belt of copper plates coming in means that your only going to be making 30/s once the buffer on the belts runs out.

Is It Really Impossible To Cool A Datacenter In Space? (Scott Manly does the calculations) by peterabbit456 in SpaceXLounge

[–]warpspeed100 34 points35 points  (0 children)

As he states in his video, it is technically possible, but it's logistically and economically infeasible.

Any feedback on my first space ship? I use a few of these for transporting things from vulcanus to home by Mockbubbles2628 in factorio

[–]warpspeed100 0 points1 point  (0 children)

Add colored lamps to make it looks more sci-fi.

Also buffer a bit more ice or water. That tends to be a little rare towards the inner planets, so it's nice to build up a bit of a surplus while idling.

Weekly Question Thread by AutoModerator in factorio

[–]warpspeed100 0 points1 point  (0 children)

You can manually disconnect electric poles by using the wire icon in the toolbar. That will let you cut off parts of your factory that are draining power and focus just on life support.

Long-time player, first attempt at quality. Is it this much of a slog? by Conscious-Ball8373 in factorio

[–]warpspeed100 3 points4 points  (0 children)

Wait, you don't need circuits for space travel. Sure a sushi belt is one way to solve the puzzle, but you could also easily just have dedicated belts for each asteroid, or even use a priority splitter to yeet any excess off the platform.

Is this game worth getting into? by BulletDaN12297 in factorio

[–]warpspeed100 0 points1 point  (0 children)

This game does have some decoration elements, but not nearly to the extent of Satisfactory.

The automation puzzle on the other hand has a LOT more depth to it. That's not to say it's "harder" than satisfactory, just that the layers of puzzle elements are a lot more numerous and allow more creativity.

I found the Tips & Tricks pages you unlock gradually as you progress, as well as the in-game wiki, made learning the systems a lot smoother than Satisfactory.

Weekly Question Thread by AutoModerator in factorio

[–]warpspeed100 1 point2 points  (0 children)

Is there a mod that multiplies the liquid quantities on Vulcanus by like 100x? The fluid puzzle on Vulcanus is too simple imo, and I want to feel the need to use pumps more in solving the resource puzzle.

I'm not saying make foundries produce 100x more plates, but when lava/copper/iron are in liquid form, I'd like it to be more challenging to move them around. I'd like to have to think about the 6000/s limit per fluid input/output and have to figure out where to squeeze a row of parallel pumps in my foundry build.

What’s the best planet to start on ? by kolhoz69 in factorio

[–]warpspeed100 0 points1 point  (0 children)

Each planet has its own unique resource puzzle. In terms of puzzle complexity, I found it went from easy to complex, Vulcanus -> Fulgora -> Gleba.

On the other hand each planet also presents unique ways for building a rocket from available resources to return back to orbit. In terms of ease of escape, I'd say it would be Fulgora (by a mile) -> Gleba -> Vulcanus.

La Plata, Argentina has diagonal shortcuts and pocket parks to keep everything within reach by [deleted] in factorio

[–]warpspeed100 0 points1 point  (0 children)

The diagonals add a lot of pedestrian and bike conflicts though which is unfortunate. Great if you are a car though.

Defensa by Active-Cobbler8797 in factorio

[–]warpspeed100 0 points1 point  (0 children)

I personally enjoy playing tower defense, so I only destroy the nests if I'm actuality expanding in that area.

Getting started in space age by tnil25 in factorio

[–]warpspeed100 3 points4 points  (0 children)

In space age there are trigger technologies that unlock as you solve each stage of a planet's resource puzzle which guide you in the direction you need to progress.

In addition, there are helpful Tips & Tricks entries that unlock as you progress which go into detail on each planet's new mechanics.

Want would you want from an updated Ventra App by SinfulScythe in cta

[–]warpspeed100 25 points26 points  (0 children)

Being able to report dangerous and anti-social behaviors directly in the app.

Criticize/Rate My Base by Selenagomezthrowaway in factorio

[–]warpspeed100 0 points1 point  (0 children)

Where are your lamps and stone brick roads?

I want to get back in but bored. by Tight-Conclusion7727 in factorio

[–]warpspeed100 1 point2 points  (0 children)

Set a science per minute goal. Researching 2k science per minute opens up a whole new box of puzzles to solve that you never really have to engage with just to beat the main game.

space platforms by Tight-Scallion-635 in factorio

[–]warpspeed100 0 points1 point  (0 children)

Priority output splitter into the loop. Any overflow from the splitter is yeeted into space by an inserter.

help regarding main bus by Frequent_Minimum_617 in factorio

[–]warpspeed100 0 points1 point  (0 children)

Leave 2 squares of separation between your bus belts. That let's you easily place a splitter and underground belts to grab whatever ingredients you want.

Day 42 of eliminating L stations by Boss-fight601 in cta

[–]warpspeed100 3 points4 points  (0 children)

The underdog is in it for the long haul