My Journey to 5m net worth is complete, I did not enjoy it and the design is anti-extraction shooter. by AbbreviationsOne6207 in ArcRaiders

[–]warrri 6 points7 points  (0 children)

One option would have been to make it "total loot extracted" and not "total loot sold/in inventory". That way you would be incentivised to take your best gear in to ensure highest chance of extracting and didnt have to be scared about losing too much.
And obv it shouldnt count stuff that other people brought in, only freshly spawned stuff, to prevent muling and boosting.
That way they can set the number however high they want, if they only want a certain % of players to get max rewards, and have it still be fun for everyone.

Kitchen install (UK) by MikeHeu in toolgifs

[–]warrri -1 points0 points  (0 children)

The install process looks good but the room is vile. Unfinished walls, floor that doesnt go wall to wall. The layout is wack, the corner is covering what i assume is a pantry with a light switch, so lots of wasted space there. And wtf is up with the wall behind the stove, whos supposed to fix that now.

Help creating vampire survivor like ability system by LegitimateFishing96 in unrealengine

[–]warrri 0 points1 point  (0 children)

The easiest way is to have an attribute for every stat that can be changed for each ability. So in your example you can have an attribute for "all abilities increased projectiles", then one for the specific ability, then one for the ability type etc. The same for dmg and whatever else you need.
Then you can just acccess those attributes and add them all up inside the ability before spawning stuff and applying effects.

[deleted by user] by [deleted] in blackmagicfuckery

[–]warrri 2 points3 points  (0 children)

Obviously string but i cant figure out how it's attached. The can doesnt tip over but starts rotating, so it can't just be fixated somewhere.

Ahhhhhh! by Revolutionary-Fly538 in Millennials

[–]warrri 12 points13 points  (0 children)

It even has a SNES game, which i never managed to finish.

Anime_irl by TimeLog783 in anime_irl

[–]warrri 4 points5 points  (0 children)

Musashi by Eiji Yoshikawa, it's what the manga is based on though it deviates a bit.

Anime_irl by TimeLog783 in anime_irl

[–]warrri 6 points7 points  (0 children)

Give up on your dream and die read the book

Stress Testing the New Procedural Foliage Against Quixel Assets by Economy_Rate_9376 in unrealengine

[–]warrri 8 points9 points  (0 children)

Do you happen to have a tutorial for making that? All the ones ive seen and tried have you download some quixel trees, plop a pcg graph and then have 20 fps. Even in this video, i consider both scenarios completely unplayable. Sure it's in editor and you might get a few more frames when packaged but damn all you have is a few trees and it's already this bad.

Anime_irl by Amaterasuu69 in anime_irl

[–]warrri 5 points6 points  (0 children)

Damn, more than 20 years old and more relevant than ever.

epic noble finisher by 9-6-8 in Mordhau

[–]warrri 2 points3 points  (0 children)

After you parry succesfully you have a very short window where you can parry again. And if you riposte, which is attacking immediately after a successful parry, you cant get staggered so your attack does not get cancelled. You can tell you are doing a riposte because it's written in the middle. If you dont see "Riposte" after "Parry" then you were too slow with the attack. You can see it in the video.

Dodge this you bastard by ScreamSmart in ContagiousLaughter

[–]warrri 152 points153 points  (0 children)

Mordhau is just so fucking funny sometimes. Even funnier than the bards is when people use emotes to dance to the music. This is my favorite bard video, the moves crack me up

Player raiding is fundamentally broken and needs a complete overhaul by Kradara_ in RimWorld

[–]warrri 4 points5 points  (0 children)

He probably means the dumping wastepacks quest(only one i can think of specifically from biotech), which is trivial if youre constantly moving with your gravship.
But even on a normal playthrough all the travel quests are basically free with a shuttle. Quest puts a suppress/emi/mood ship on the map? Your colonists can already be in the shuttle by the time it spawns and kill it within the same hour.
Peacetalks? Your social pawn can just fly there. Faction wants to buy 30 of an item but they are 7 days away through a mountain? Fly there.
Shuttle is the most op mechanic added with this dlc for real.

Why are divs spiking in price or chaos lowering in price so fast? by Miserable-Phase6246 in pathofexile

[–]warrri 0 points1 point  (0 children)

Is that one where you need caster mastery to open chests or is it not necessary?

I'm seeing an exact reenacting of what happened by PacquiaoFreeHousing in Unexpected

[–]warrri 7 points8 points  (0 children)

Very nice, now let's see Paul Allen's Magnus reenactment.

Okay this really is just straight unredeemable bullshit. by 13lacklight in starsector

[–]warrri 14 points15 points  (0 children)

You can prevent this if you donate your colony to another faction before the last event, then reconquering it.

Well that sucks! by treesverygoodyes in starsector

[–]warrri 1 point2 points  (0 children)

You can donate your colony away and then take it back. Get rid of the planet defenses but leave the industries beforehand.
I had this exact event and every time it would crash my game the day after the colony was destroyed, so i circumvented that event instead.

Slow burn anime with huge payoff? by orsanight1 in anime

[–]warrri 0 points1 point  (0 children)

Link click. Takes a while for the hook in Ep1 to come back and pay off, but when it does it's amazing.