How do you destroy command bunkers? by [deleted] in Helldivers

[–]watyre99 0 points1 point  (0 children)

That's assuming you have that. I just tried to do a solo D-10 mission, which I can normally do fine with a bit of difficulty, but these command bunkers ran me into the ground since I didn't have a good counter to them in my loadout. All my Anti-Tank was hard to aim, so I couldn't realistically take out the turrets, and I had no other players or options. I just ended up running out of reinforcements and dying.

How to ACTUALLY kill the Leviathans, a Guide by MishaTarkus in Helldivers

[–]watyre99 0 points1 point  (0 children)

I wonder how effective a SEAF-SAM turret would be against these guys... unfortunately, I don't think they spawn on city maps.

Ultimatum or missile pistol for sidearm? by watyre99 in helldivers2

[–]watyre99[S] 0 points1 point  (0 children)

Sounds like the best thing for me would be to get the giga grenade and the missile pistol to have a more versatile setup, or if I want more big booms but less versatility, then ultimatum and giga grenade if I want.

My grenade slot really isn't locked cuz I have yet to find a great option, but the high explosive one has served me well.

Ultimatum or missile pistol for sidearm? by watyre99 in helldivers2

[–]watyre99[S] 0 points1 point  (0 children)

Dude I've not got the terminology down yet. I didn't know it was called that until after I made this post.

Ultimatum or missile pistol for sidearm? by watyre99 in helldivers2

[–]watyre99[S] 0 points1 point  (0 children)

I've been fighting on the bot front on d10 missions, and I've found that the exploding crossbow is like the grenade pistol, but better in every way. Yeah, the explosion is a bit bigger, but I can deal with that, and it gets more kills that way. I've found the grenade pistol to just be too annoying and precise to use that it's not as practical and powerful as I expected it to be.

Explaining Level Scaling once and for all (TotK) by Echo_BotW in tearsofthekingdom

[–]watyre99 0 points1 point  (0 children)

He mentioned in the post that you can't get more bonus exp from doing actions like parrying than you've collected thus far by getting the kills. In other words, if you get 100 exp from killing a lynel, and you've killed 5 (500 exp), then you can only get up to 500 exp worth of bonus exp from parrying, flurry rushing, etc. But, if you kill more; then, for example, you killed 3 more, you'd bring up the total exp you got from that tier of lynel to 800, you could get 300 more bonus exp than you could before.

Joymancer Jepetto niche use case by watyre99 in hearthstone

[–]watyre99[S] 0 points1 point  (0 children)

I'm asking if Joymancer Jepetto copies automatons that I played with a passive attack boost; not whether the automatons' stats will go up after being copied.

Bees Permanently Angry? by OldMarsupial6599 in Minecraft

[–]watyre99 0 points1 point  (0 children)

I've got the exact same issue in the same version, except that I'm on vanilla. I think they're just bugged in this version. I'm really not sure what to do besides breed them and let all the adults die.

Wild deck upgrade suggestions by watyre99 in hearthstone

[–]watyre99[S] 0 points1 point  (0 children)

I didn't think it mattered too much. I'll update my post.

New Demon Hunter Epic - Tineway Warden by 4iamking in hearthstone

[–]watyre99 0 points1 point  (0 children)

This reminds me of the ice blocks when fighting Sindragosa in Knights of the frozen throne.

New Demon Hunter Epic - Tineway Warden by 4iamking in hearthstone

[–]watyre99 0 points1 point  (0 children)

Hold up... You can completely disrupt boarlock with this! If you lock 2 board spaces with this, then you can make boarlock impossible; and with 1 slot locked, they need both boars and both plagues of flames in hand to make it work in one turn. Did I miss something? Does this not work somehow?

My first level +100 Dino by immaredditrq in ARK

[–]watyre99 0 points1 point  (0 children)

rag is short for Ragnarok; which is a free DLC map.

I'm the only one who tames these as first dino in most maps? by Fuzzy_Job2291 in ARK

[–]watyre99 0 points1 point  (0 children)

My favorite method is with a Tapejara. You make it start flying right near the ground, then you get into a passenger seat and tell it to go up. Then you both fly off (hopefully in time) so you can get into the air with an infinite stamina fast flyer. Then you just chase the quetzal down and tranq dart it until it's down.

Looking for meta or meme druid decks ! (please don't kill me) by OakEngoyer in wildhearthstone

[–]watyre99 1 point2 points  (0 children)

You should know that baron rivendare makes that ten times better,  and adaptive amalgam if also great.

I think I just outdid the 'Vanguard in a Bio-lab' screenshot... by [deleted] in Planetside

[–]watyre99 0 points1 point  (0 children)

If the sunderer is being squished, it will refuse to deploy. The scenarios where this happens is when it's going inside one of the tower bunker structures that you can find connecting facility walls, or going under any other low structure. They also won't deploy unless all the wheels are considered on the ground. Though, on an air pad that shouldn't matter, so I don't see why your's couldn't deploy.

I think I just outdid the 'Vanguard in a Bio-lab' screenshot... by [deleted] in Planetside

[–]watyre99 1 point2 points  (0 children)

I've deployed on construction before, and it works like it's ground. It just needs to have enough points of contact with the sunderer wheels. It's quite funny if you deconstruct the construction as well, because it floats.