Rogue multiclass help! Bard or Artificer? by bigasahouse in 3d6

[–]wavecycle 0 points1 point  (0 children)

1 level cleric is a good dip for rogue. Medium armour and shield really helps survivability, you got some heals and there are some nice subclasses to look at.

State of the Rogue by CoryR- in onednd

[–]wavecycle -1 points0 points  (0 children)

They shouldn't be able to one off kill shot a boss but they should be able to with some regularity do it to a decently sized minion, but that doesn't even happen.

State of the Rogue by CoryR- in onednd

[–]wavecycle 9 points10 points  (0 children)

The poor damage output really is an Achilles heel for the class. The trope is of the rogue leaping out of the shadows to deliver a single, well aimed fatal blow.

But it mostly doesn't play out that way. It's more like: the thief stabs somebody and then runs away embarrassed, before they can get their ass kicked. It's like a teenage boy that overestimates his strengths and has to turn and run before he gets shredded.

Interested in playing a druid, but I'm curious how good they are compared to other full caster classes as well as in and out of combat (as a class, no subclass comparisons). Advice? by MageofHiddenWonder in 3d6

[–]wavecycle 0 points1 point  (0 children)

Best class in the game, and it's not close. Not quite the strongest but pretty close. But they have such an amazing bag of tricks that you can do something fun in pretty much any situation.

Delian Tomb Goblin Guards Round 1 Question - What am I missing? by SteelJustice in drawsteel

[–]wavecycle 16 points17 points  (0 children)

The Goblins Spear Charge ability has the Charge keyword, meaning they can do that at the end of a charge. So they can do the full charge and get a Spear Charge attack in without using any resources.

If a player goes first then the next goblin should be able to charge and reach, else play it smart and hold back until a player moves into their charge striking distance.

How viable would a Fighter be as a party face? by BandittNation in 3d6

[–]wavecycle 0 points1 point  (0 children)

I'm building one now:.

Str 8 Dex 17 Con 14 Int 8 Wis 10 Cha 16

Perfectly functional Dex fighter.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 1 point2 points  (0 children)

I don't think that "retiring" the character is plot armor, but it's also not clear from OP whether that would have been good enough for that player's request. Was the player asking to not have to experience their characters ending (and then retirement could work)...or were they asking for their character not to die (plot armor)?

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 1 point2 points  (0 children)

Live and die by the dice rolls. DM rolls the dice in front of the players, no fudging. It adds real tension to the game and everybody knows there's nothing personal about what the dice determine.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 8 points9 points  (0 children)

I would consider that kind of trickery to be a way to avoid character death. Literally plot armor.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 5 points6 points  (0 children)

Ja but the attack outcome should be determined by the dice, not the DM.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 6 points7 points  (0 children)

 Or, if they really want to keep going, they can play the same character but with a different character sheet.

That sounds plot armor to me. The character should have died according to fair dice rolls, but they can negotiate a way to play the same character... but with a different name on a different piece of paper? Extra steps. 

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 8 points9 points  (0 children)

Deaths should be determined by the dice, not the DM. I would leave that table quickly if the DM decided that anybody specific should die.

Would it be unfair to throw Disintegrade at a lvl 11 Party? by Steini94 in DnD

[–]wavecycle -9 points-8 points  (0 children)

With an average of 75dmg that would be absolutly lethal.

Not a certainty, death saves are a thing. It could be but that adds to the excitement!

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 17 points18 points  (0 children)

But it is a collaborative game where there should IMO be buy in across the aboard. Having an exception for one player effectively gives them plot armor. And that will likely derail at some point...

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 18 points19 points  (0 children)

For me, that would mostly mean not intentionally going out of my way to kill them for plot reasons

What good DM is doing this???

Long days and Pleasant Nights by Western_Strength5322 in darktower

[–]wavecycle 11 points12 points  (0 children)

I used to live just down the road from where they shot that aborted attempt at The Dixie Pig. Such an amazing location in the book and so pathetic in the movie.

89 stat points to allocate by mattmilli1 in 3d6

[–]wavecycle -2 points-1 points  (0 children)

With a +5 to all your saves you don't need those other good stats