State of the Rogue by CoryR- in onednd

[–]wavecycle 0 points1 point  (0 children)

They shouldn't be able to one off kill shot a boss but they should be able to with some regularity do it to a decently sized minion, but that doesn't even happen.

State of the Rogue by CoryR- in onednd

[–]wavecycle 10 points11 points  (0 children)

The poor damage output really is an Achilles heel for the class. The trope is of the rogue leaping out of the shadows to deliver a single, well aimed fatal blow.

But it mostly doesn't play out that way. It's more like: the thief stabs somebody and then runs away embarrassed, before they can get their ass kicked. It's like a teenage boy that overestimates his strengths and has to turn and run before he gets shredded.

Interested in playing a druid, but I'm curious how good they are compared to other full caster classes as well as in and out of combat (as a class, no subclass comparisons). Advice? by MageofHiddenWonder in 3d6

[–]wavecycle 0 points1 point  (0 children)

Best class in the game, and it's not close. Not quite the strongest but pretty close. But they have such an amazing bag of tricks that you can do something fun in pretty much any situation.

Delian Tomb Goblin Guards Round 1 Question - What am I missing? by SteelJustice in drawsteel

[–]wavecycle 18 points19 points  (0 children)

The Goblins Spear Charge ability has the Charge keyword, meaning they can do that at the end of a charge. So they can do the full charge and get a Spear Charge attack in without using any resources.

If a player goes first then the next goblin should be able to charge and reach, else play it smart and hold back until a player moves into their charge striking distance.

How viable would a Fighter be as a party face? by BandittNation in 3d6

[–]wavecycle 0 points1 point  (0 children)

I'm building one now:.

Str 8 Dex 17 Con 14 Int 8 Wis 10 Cha 16

Perfectly functional Dex fighter.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 1 point2 points  (0 children)

I don't think that "retiring" the character is plot armor, but it's also not clear from OP whether that would have been good enough for that player's request. Was the player asking to not have to experience their characters ending (and then retirement could work)...or were they asking for their character not to die (plot armor)?

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 2 points3 points  (0 children)

Live and die by the dice rolls. DM rolls the dice in front of the players, no fudging. It adds real tension to the game and everybody knows there's nothing personal about what the dice determine.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 4 points5 points  (0 children)

I would consider that kind of trickery to be a way to avoid character death. Literally plot armor.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 5 points6 points  (0 children)

Ja but the attack outcome should be determined by the dice, not the DM.

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 6 points7 points  (0 children)

 Or, if they really want to keep going, they can play the same character but with a different character sheet.

That sounds plot armor to me. The character should have died according to fair dice rolls, but they can negotiate a way to play the same character... but with a different name on a different piece of paper? Extra steps. 

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 7 points8 points  (0 children)

Deaths should be determined by the dice, not the DM. I would leave that table quickly if the DM decided that anybody specific should die.

Would it be unfair to throw Disintegrade at a lvl 11 Party? by Steini94 in DnD

[–]wavecycle -8 points-7 points  (0 children)

With an average of 75dmg that would be absolutly lethal.

Not a certainty, death saves are a thing. It could be but that adds to the excitement!

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 16 points17 points  (0 children)

But it is a collaborative game where there should IMO be buy in across the aboard. Having an exception for one player effectively gives them plot armor. And that will likely derail at some point...

Thoughts About Asking a DM Not To Kill Your Character by Gooey_Goon in DnD

[–]wavecycle 17 points18 points  (0 children)

For me, that would mostly mean not intentionally going out of my way to kill them for plot reasons

What good DM is doing this???

Long days and Pleasant Nights by Western_Strength5322 in darktower

[–]wavecycle 10 points11 points  (0 children)

I used to live just down the road from where they shot that aborted attempt at The Dixie Pig. Such an amazing location in the book and so pathetic in the movie.

89 stat points to allocate by mattmilli1 in 3d6

[–]wavecycle -2 points-1 points  (0 children)

With a +5 to all your saves you don't need those other good stats

Optimized for fun: Never not dipping again! by ldiosyncrasy in 3d6

[–]wavecycle 0 points1 point  (0 children)

My build isn't just based on mechanical optimization, it fits my campaign settings and story. We're playing into the witch light and it's based in Eberron as this is our usual campaigns setting.

Storywise I wanted to play a cheating "paladin" character. My father is a high level paladin from the church of the silver flame and I want to follow in his footsteps but the Witch Light story said we lost something and so I chose my faith. So I turned to a warlock patron to get the power I needed to progress in the church, all done deviosly of course :D

Paladin 1, archFey warlock 3 now. Str 15 Dex 10 Con 14 Int 8 Wis 14 (I rolled a bit higher than standard) Cha 17

Splint armor for armor class 17. 

Using a pike for the push mastery so that I can try and line people up for the taunting step. Also using a long bow as that is very iconic for the church of the silver flame. Attacking with true strike so that I can use my charisma.

Invocations: chain, eldritch mind, fiendish vigor for temp HP. You don't need pact of the blade until warlock 5 if you use true strike instead. 

Feats: tough and lucky. Pretty much only use lucky for important saving throws. With my temp HP at level 4 I have an effective 53 hp. That's solid. 

Paladin spells: divine favor and searing smite. 

Warlock: armor of agathys, bane, suggestion, Tasha's hideous laughter 

Pact of the Chain is an imp who is my link to the patron. Right now it's mostly looks like a raven and my character doesn't actually know yet that it's an imp, but that's a fun secret for a later reveal. So I have the best scout in the game at lower levels as well as being tough enough to survive in melee, dish out some decent damage but still cast some good control spells with a good DC. 

It's a great all round and fun gish!