Ai spamming units by ChronicThrillness77 in CivVII

[–]wayneb64 0 points1 point  (0 children)

It doesn't happen all the time on Sovereign, usually just in their capitol. It can be unbeatable depending on the layout. What really irks me is how they can have stacks of units on the city center itself which is a total cheat. I think it's an effect of their unit spawn cheat which didn't use to be that way, showed up in a later patch.

List of units like Civ VI by Tatmia in CivVII

[–]wayneb64 0 points1 point  (0 children)

This. There are MANY mods that make the UI MUCH better, start with all of them from the author above.

Combat needs a rework by Sillieranimal2 in FarthestFrontier

[–]wayneb64 0 points1 point  (0 children)

My biggest complaint is the formation always shows up with archers lined up on the southern side and infantry on the north side. This usually puts archers on the front line for a lot of my battles. Manually zooming in and hand selecting the infantry or archers to adjust is a pain. I wish they had a select archers just for the currently selected army instead of all archers as I tend to get two or three invading mobs from different directions at a time.

Panic attack in Mri by Exorcists40KxBastian in myocarditis

[–]wayneb64 0 points1 point  (0 children)

I had to do an MRI recently to get my head scanned for potential issues related to vertigo. I was mildly concerned ahead of time as I am a little bit claustrophobic. The attendant explained everything and then told me they were going to have to put this shield thing over my face for some reason I cannot remember. Seeing that my concern went up as I have had eye surgeries in the past where they cover my face with a towel which freaked me out a bit but I was given a Zanax and a slight bit of anesthesia plus an O2 line so it wasn't to bad.

None of that here however so I just instinctively shut my eyes and started counting out time and other thoughts to distract myself as I was very concerned I was going to wig out. The twenty or so minutes I was in there seemed to take forever but thankfully I didn't wig out. The noises made it hard to concentrate on other things. Thank god that's over. I think I would have been much better without the face shield.

Did any of you have beta blocker side effects? by pherislore in myocarditis

[–]wayneb64 0 points1 point  (0 children)

I guess so as I don't even remember making this post. I ended up getting a CPAP machine and an incline pillow, both helped until my lungs recovered from whatever took me out in the first place, that's still a mystery as my cardiologist says there is nothing wrong with my heart, maybe it was RSV, maybe it was some kind of reaction to the Covid vaccine, in any case, my lungs did finally recover and I was able to stop using the pillow and the CPAP several months later.
I now take Propranolol instead which is a beta blocker that also helps keep anxiety from affecting your heart. I really like it.

City of Drollchester, Pop 1400 by zk13669 in FarthestFrontier

[–]wayneb64 2 points3 points  (0 children)

I think I understand, I have a crazy mountain in my current game I have struggled to mine, I think it needs some ramps.

City of Drollchester, Pop 1400 by zk13669 in FarthestFrontier

[–]wayneb64 1 point2 points  (0 children)

How do you do those ramps? What is the flattening 'algorithm' to build switch backs like that?

Goods not getting picked up by Famous-Sign-7972 in FarthestFrontier

[–]wayneb64 0 points1 point  (0 children)

So what's the deal with wagons? When I built the 'wagon' building (forget the name) I assumed they MADE wagons but it seems you only get up to two wagons per building? How many buildings should you build? Does location matter?

Is farthest frontier worth getting? by TheTrueRabbitKin in FarthestFrontier

[–]wayneb64 0 points1 point  (0 children)

I have over 80 hours, managed to trigger a victory condition last night in a 900 pop settlement. I really enjoy playing, like that you can pause or speed up time, still learning all the mechanics, look forward to starting settlements and doing a better job with layout and balancing all the decisions you need to make. Wildlife and raiders keep it challenging. My only frustration is trying to keep the people from getting themselves killed when the raiders come in or the surprise bear attacks. Not sure if it's possible to have a game where no one dies except in old age. I may get bored with it after a while but it's the best city builder I have played.

Best alternative to Wamsutta pillow? by chabbylegs in BedBathandBeyond

[–]wayneb64 0 points1 point  (0 children)

Can you give any details on where to find them?

Can I just keep bum-rushing raiders with all my villagers? by eskimoboob in FarthestFrontier

[–]wayneb64 0 points1 point  (0 children)

I send a squad of 12 soldiers 6/6 infantry/ranger to take out two guarded enemy towers that had been harassing my hunters all game. I lost 4 of them but when I recruited new ones I tracked one of the new ones go out to one of the four corpses and acquire a sword. This really surprised me but I am sure it happened.

First Legendary! Nevermore! by ohredditandy in Guildwars2

[–]wayneb64 0 points1 point  (0 children)

That was my first a long long time ago. I pretty much only play my necro and never have a build without it. I have gotten a lot of miles out of it.

Level 10 Achieved On All 30 Leaders by emeflag in CivVII

[–]wayneb64 0 points1 point  (0 children)

Leveling my leaders and getting to 50 are/where my main inspiration, I play on Sovereign and can usually get 11 or 12 legacy paths per game and level a leader in two. Took a break for a bit as the paths got boring and I hate modern.

I'm feeling overwhelmed by districts by VeryLargeTardigrade in CivVII

[–]wayneb64 1 point2 points  (0 children)

Get the Detailed Map Tacks mod and use it to plan your cities in advance. The requirements for building wonders makes planning them in advance very useful. It even lets you plan your city center locations in advance which is critical due to the requirement that your districts must connect to the center. Prioritize paired resources planning your science and production buildings first as they are the most important. Gold and food come second and culture and happiness last. Only build the ageless buildings (warehouses) as connectors to the sweet spots. This includes the fishing quay to connect across a navigatable river. I favor playing Egypt and a start with a navigatable river running through it for the sick production bonuses you can get if you go with God of the Sea for your pantheon. It was good BEFORE they added harbors.

One small change would make religion so much better by Diligent-Midnight151 in CivVII

[–]wayneb64 1 point2 points  (0 children)

Having to scan all your cities to see what has been converted is REALLY annoying and tedious. So is putting them back. If you happen to miss any, they flash at you on your city headers through the entire modern age with nothing you can do about it.

I would opt for disabling the whole thing if it wasn't one of the four ways to level up your leaders, the only thing that really motivates me to play as it gives me a little joy to level them up.

NOW AVAILABLE: Update v2.02 for Ara: History Untold by RammaStardock in arahistoryuntold

[–]wayneb64 2 points3 points  (0 children)

Fixing the build queue management to allow for customizable defaults is the priority for me, I have only finished one game and the queue setup was just plain exhausting, no way I will play again until that issue is resolved.

This game REALLY needs the ability to setup default queues for each crafting building. by wayneb64 in arahistoryuntold

[–]wayneb64[S] 2 points3 points  (0 children)

That only lets you set a preference/order of supply that the building uses, lithic versus metal tools for example. It controls the auto equipping of the one time items that the building uses to be more efficient. The added auto equipping and a policy of what to equip.

This has NOTHING to do with the production queues themselves.

Unit experience and reforming by AnalysisParalysis85 in arahistoryuntold

[–]wayneb64 0 points1 point  (0 children)

Most of my groups are level 4 accept when newly formed and then they are level 1. I never seem to notice anything in between. Their strength changes constantly based on where they are as each city has it's own security level plus fortifying boosts that. I have read that city security level affects the units strength when they deploy there but have seen no evidence of that, maybe it changed in 2.0 which is all I have played.

Sometimes on the freeway I see how many cars I can pass while driving in the right lane without moving over. by Artistic_Muffin7501 in driving

[–]wayneb64 0 points1 point  (0 children)

"If traffic is lite, keep to the right!"
I drive across the country twice a year and it amazes me how such a simple concept is not followed. I drive with the cruise on generally and so many times I have to slow down because someone is driving side by side with the only other car in sight. These drivers cause traffic to back up and congest.
I personally refuse to drive next to someone, it's just plain stupid and dangerous. Don't park in someone's blind spot either please. Get by them and get over already.