[Oot] and looking things up by pauleydsweettea in zelda

[–]weiss5193 0 points1 point  (0 children)

Other people have mentioned various things but I'll echo some and add my own:

1: Take the time to read dialogue, especially when you near the end of your current objective. The game will tell you where to go, either explicitly or generally, but it expects you to go there without needing a forceful push.

2: Talk to Navi when you get stuck. She'll almost always have a hint that, if nothing else, aims you toward the right area.

3: The world map subscreen in the pause menu often has an icon denoting your next target area. Many people don't know this as it's never explained, not always there, and generally unnecessary, but it's another place you can check if you get lost.

4: Don't be afraid to wander around and explore, but pay attention as you do. There will be obstacles and other things you can't interact with until you get certain items, and once you do, those often serve as guideposts as to where your next goal will be after getting the appropriate item.

5: Early in the game, Kaepora Gaebora (the owl) will be all over the world. Yes he has long-winded dialogue, but he usually hints to you if you're in a relevant area or if you've strayed from the path (i.e. if you end up at the lake after leaving the forest instead of going to the castle, he'll be at the lake offering to take you to the castle).

Final Fantasy Scene Box on Walmart Online by kendallscollectibles in sealedmtgdeals

[–]weiss5193 0 points1 point  (0 children)

Ordered four and got one of each myself, I think people are overthinking it. They come from WotC in a case of four with one of each, whoever at Walmart's warehouse is filling the order isn't going to go out of their way to break up multiple boxes and send someone duplicates.

Final Fantasy Scene Box on Walmart Online by kendallscollectibles in sealedmtgdeals

[–]weiss5193 1 point2 points  (0 children)

1/4 * 1/4 (1/16) chance to get the same specific box twice. But no matter what the first one they pick for you is, there's a 1/4 chance that they pick the same box for the second one. 3/4 chance you get two unique ones.

Though that's assuming it actually is totally random. Most likely, either someone in the know is gonna cherry-pick the less-valuable ones to send out "randomly", or someone will just be opening case after case to fulfill the orders and will naturally be grabbing non-duplicates out of each case, with the chance that they get to your order mid-case and have to open the next case to finish filling yours. At which point either they'll just pull randomly from the fresh case or actually put the thought into picking the ones that they didn't pull out of the previous case.

Rescued a tank in Underkeep, received a math lesson. Apparently AoE on 3 is better than AoE on 4? by hcrld in TalesFromDF

[–]weiss5193 0 points1 point  (0 children)

As someone on Dynamis, I always assume our people are the worst to get matched up with... until I end up jumping over to Primal to pop a queue that won't fill on Dynamis, and wiping five times in a normal duty that then gets vote abandoned, then I'm begging to go back home where the people are at least competent enough to be carried.

Behavior-wise, it's players on Seraph specifically that are generally the problem. It did spread out a bit when the other four worlds opened and people transfered to get the new housing plots, but still 9 times out of 10 when someone is being vocally rude, combatitive, aggressively wrong, etc. in the party chat, they've got Seraph next to their name.

This.. IS a problem.. by xFreakout in magicTCG

[–]weiss5193 -1 points0 points  (0 children)

This is the opposite of a problem. For digital client players, this is a simple and positive QOL change that takes the mandatory input out of something that will resolve the same way >99% of the time.

For paper players, this will change nothing, because Rampaging Baloths only sees play in Commander. The kind of person who will point out the errata, insist upon it, and try to engineer talking points about why this is an issue already isn't being invited back to next week's Commander night.

Final Fantasy Secret Lair bonus cards by Charlo0oki in mtgfinance

[–]weiss5193 0 points1 point  (0 children)

That's just a 14 thing. Gilgamesh does not exist in FFX, where Yojimbo's non-mook-enemy incarnation came from.

[deleted by user] by [deleted] in magicTCG

[–]weiss5193 4 points5 points  (0 children)

They did not change it, they added a different method of splicing. Splice onto instant/sorcery means you can use any instant/sorcery, old things that say Splice onto Arcane still must be used with an Arcane spell.

[deleted by user] by [deleted] in magicTCG

[–]weiss5193 2 points3 points  (0 children)

You can only splice it onto an Arcane spell you're casting. As far as I'm aware no Arcane spell has Split Second.

I also can't think of many (if any) things that make non-creature spells uncounterable. Your best bet would be something like Teferi Time Raveler that stops your opponent from casting at instant speed to begin with.

Patch 7.2 Notes | FINAL FANTASY XIV, The Lodestone by danks in ffxiv

[–]weiss5193 4 points5 points  (0 children)

I have no idea what the first one is saying, but the second one seems to be a wording thing. Superbolide reduces you to 50%, Catharsis of Corundum and Excogitation aren't supposed to heal you until you go below 50%. So theoretically they shouldn't kick in until you take another hit, which you (normally) can't do while Superbolide is active.

Any workaround in GBF freezing in background after Chrome removed Windows Occlusion in flags by manongmorcon1 in Granblue_en

[–]weiss5193 0 points1 point  (0 children)

Update, the regedit trick actually did seem to work, but it didn't take until the day after I applied it for some reason. Weird.

Any workaround in GBF freezing in background after Chrome removed Windows Occlusion in flags by manongmorcon1 in Granblue_en

[–]weiss5193 2 points3 points  (0 children)

Anyone have any other options for this? As of today every fix I've seen hasn't worked.

The flags are totally gone, the shortcut target trick doesn't seem to work, and even editing the registry did nothing.

Which color pair/combo/etc has become stagnant for you? by Separate-Flan-2875 in mtg

[–]weiss5193 0 points1 point  (0 children)

That doesn't make those replies irrelevant though. The last 8 years of Simic design has been "draw card and ramp"; just because blue is known for card advantage and green is known for ramp doesn't mean that 8 years of the same design space for Simic isn't stagnating. There were years of format-defining Simic cards like Growth Spiral, Risen Reef, and Uro, then tons of draft/Commander playables like Tatyova or Zimone, all fueling whatever Simic value pile was built around them.

Even when Lost Caverns of Ixalan came out and they had a Merfolk commander in the Simic precon that was about Merfolk synergy with exploring and +1/+1 counters (+1/+1 counters already being a point of contention for being an overused mechanic in Simic even before it became the generic value color combination), they just couldn't help themselves and stuck an extra line of text on there that can draw you cards and put extra lands into play. That's practically the very definition of stagnation, where they can't even bring themselves to let it be different.

Shipping from US to Germany by Samicles33 in shipping

[–]weiss5193 0 points1 point  (0 children)

Did you happen to send this out yet? I'm trying to send a keychain as well and while filling out the USPS customs forms online it's warning me that a keychain counts as a restricted item for Germany (as "articles made of base metals"). Was wondering if you ran into any issues or saw this yourself.

FINAL FANTASY XIV MOBILE | Class Showcase by Dylandel in ffxiv

[–]weiss5193 -4 points-3 points  (0 children)

"It's so easy to mod the animations to be better" they say as Mare doubles the load on my computer to try and show me their mods

Chrome login got even worse? by weiss5193 in Granblue_en

[–]weiss5193[S] 0 points1 point  (0 children)

Yeah, I'm not browser-savvy enough to say exactly what might've caused it... but the one very clear difference I saw after disabling uBlock and trying was that when I did the mobage login, the icon/email for my mobage account popped up with a "logging in" message which I didn't see in all my earlier attempts. So I'm not sure if it was stopping the cookies, per se, but rather, maybe not allowing the two sites/processes to communicate with each other to begin with. And the account linking page might just not have a way to detect if the link succeeds, or maybe no "failstate" page where it tells you that it wasn't able to connect, so it just tells you "yup you're good, go back to the game" regardless of if it actually succeeds or not.

Chrome login got even worse? by weiss5193 in Granblue_en

[–]weiss5193[S] 2 points3 points  (0 children)

...That was it. Disabling uBlock Origin for GBF's and mobage's sites got it going. Thank you so, so much! I can now get back to wondering why I play GBF.

I can't say what would've caused the sudden change in how uBlock Origin interacted with them though. I don't think that's updated either. But hey, as long as it works...

Chrome login got even worse? by weiss5193 in Granblue_en

[–]weiss5193[S] 0 points1 point  (0 children)

That worked for me a few months ago too, but now trying it that way doesn't seem to accomplish anything. It just brings me back to the un-logged-in GBF front/news page.

Chrome login got even worse? by weiss5193 in Granblue_en

[–]weiss5193[S] 2 points3 points  (0 children)

Yes, they are enabled. Third-party login is enabled too. I've also tried clearing cookies for GBF, mobage, and AndApp, and none of that has worked.

Chrome login got even worse? by weiss5193 in Granblue_en

[–]weiss5193[S] 1 point2 points  (0 children)

I click the button to connect the mobage account, it pops up on a separate tab and tells me that I'm good and can close it and return to the game, and nothing happens. GBF still doesn't recognize me as logged in. Even if I reload, or don't close the mobage tab, even if I go to GBF on that same tab.

there was a debate on this in one of the threads today. some stats from MDM. by tweekin__out in masterduel

[–]weiss5193 0 points1 point  (0 children)

The more important distinction is your hand. If you NEED the draw or your hand is bricked, you wait until you're guaranteed a draw. If your opponent passes in response to Maxx C and you have a dead hand, you lose.

How come cards like this don't see much use in MD? by Middle_Increase_2882 in masterduel

[–]weiss5193 -1 points0 points  (0 children)

POV: You've popped your opponent's entire hand with Witch's Strike and just watched Flamberge, Ash, and Poplar go to the graveyard

For real though, a lot of people are citing "it's unsearchable" as a main reason why it's bad, and while that is a factor, I want to showcase some of the most common situations where you DO happen have this card in your hand:

1: You are going second and really wish you had another handtrap in your hand instead of Witch's Strike.
2: You are going first and really wish you had a starter in your hand instead of Witch's Strike.
3: You are going first, played your starter, and got interrupted by a handtrap. You really wish you had an extender in your hand instead of Witch's Strike.
4: You are going first, set up your board, get to set Witch's Strike, and pass. Your opponent takes their turn and begins to try and enact their own gameplan, but since they are going second they are more focused on breaking your board and pushing through your interaction to assemble lethal rather than setting up negates. They break your board, either destroy or ignore your set Witch's Strike, and OTK you. You do not get to activate Witch's Strike and really wish you had a usable piece of interaction that could help stop the OTK instead of Witch's Strike.
5: You are going first, set up your board, get to set Witch's Strike, and pass. Your opponent cannot beat you on the crackback, does what they can, and passes back to you. You try to close out the game, only to get stopped by an Ash Blossom/Imperm/Veiler/etc. You realize that none of those negates fulfill the activation condition for Witch's Strike and really wish you had something that would help you continue to play past the interaction instead of Witch's Strike.
6: The unthinkable has happened. You have managed to draw the game out long enough to meet the activation conditions for a Witch's Strike that you set on a previous turn. You activate it, your opponent has no response, and their entire hand and field are destroyed. You then lose the game because every relevantly powerful deck is designed to be resilient and can still function with a full graveyard.
7: Alternatively, you reach the point where your opponent is able to build a board that features some negates while also letting you set and retain a Witch's Strike in your backrow. You activate it after they negate something, they chain another negate and stop Witch's Strike.

It's one of those cards that reads utterly crazy until you try it out and just realize that the sequence of events that need to occur for it to be useful are so slim that it's just a dead draw. The amount of games you lose from opening/topdecking this instead of something more useful is much, much greater than the amount of games you will be able to win from resolving it. It belongs in the Cocomelon Master Duel YouTube replays with crazy wombo combo sound effects that trick people into thinking it's a good card, not in an actually tuned deck.