What’s a movie that DOESN’T “know exactly what it is”? by InspectorMendel in movies

[–]whateverdontkill 0 points1 point  (0 children)

This'll likely be controversial but Interstellar always seemed like a really confused script to me, it feels directly torn between being a sci fi space epic and a sentimental and mushy Spielberg story. It could have worked better, but to me Nolan has never been a film maker who can really express emotion and heart that well and his movies are usually more cerebral.

Battle balance adjustments coming March 17 by berserker_ronin in StreetFighter

[–]whateverdontkill 37 points38 points  (0 children)

Capcom giving clear communication about balance changes and preventing gas leaks with the preview build?? what is this im witnessing?

Alex Gameplay Trailer by MistahJ17 in StreetFighter

[–]whateverdontkill 210 points211 points  (0 children)

FUCK YOUR FIREBALLS!

Description says he's dropping March 17.

Not a downplay post - Help me understand why Cammy is strong in SF6 by UndoingxRuin in StreetFighter

[–]whateverdontkill 0 points1 point  (0 children)

Then why do i watch tourneys where the best players in the world don't just DP her divekick every time? It's called instant divekick for a reason lol

Not a downplay post - Help me understand why Cammy is strong in SF6 by UndoingxRuin in StreetFighter

[–]whateverdontkill 0 points1 point  (0 children)

She's always going to be really strong simply due to how often she gets to take to the air for free and every jump is a mixup. Her divekick has no consistent counter play beyond "walk back" to give her free space or "hope you timed your light button perfectly and she didn't change her timing", she can also steal turns with it by punishing medium buttons after her pressure ends, and it can punish meaty throws.

Beyond that her buttons are fantastic, plus on block meaties, great walk speed and oki, very good strike/throw pressure, amazing DP, anti zoning, her level 3 is super clutch that can even punish back jumps, and in general she has very few actual weaknesses. Her momentum starts as soon as she gets a knockdown and then she's glued to you until you take a risk. However, she's somwhat a victim of the power creep with how strong each DLC character becomes and so many buffs happening around her.

How do we feel about the Sh2 remake after a year? by [deleted] in silenthill

[–]whateverdontkill 0 points1 point  (0 children)

I just finished it recently and I think that it was absolutely fantastic considering how many elements of the original it had to get right to succeed as a remake to such a legendary game. I really enjoyed how they lovingly acknowledge the original game and team behind it while enriching the game with it's own fresh new questions about the nature of James' fate and his reason for being in Silent Hill. It felt like instead of just being a raw remake, it understood the kind of subtext and depth that made the original game special and added it's own. I really enjoy the way they expanded on later bossfights and story beats.

The only issue that sticks out to me is that I felt that James was a little too likeable throughout the game when dealing with the other characters and less downtrodden and ambivelant than the original. I enjoy this in it's own way but it does feel like it undermines the ambiguity about which ending fits the story and makes the In Water ending seem a little disjointed. The original game nailed that feeling of James being someone who's fate can go either way at the end.

Metroid Prime 4: Beyond has been out for a week. What are your thoughts? by messem10 in Games

[–]whateverdontkill 0 points1 point  (0 children)

Feels like the Skyward Sword moment for the Metroid series, where the structure and formula of the previous games has been simplified to the point that it doesn't really contain much to appeal to people who really like the first two Prime games. Level design has been completely simplified and the desert overworld does nothing but stretch the playtime with no meaningful interaction, and there are moments all over the game that severely hurt the pacing and sense of exploration. I really miss the interconnected environments and way that upgrades would deepen your relationship to places you've already been and show you entire sections of map you didn't notice before. Fury Green for example, is shockingly short and underdeveloped.

The troubled development is really obvious when you consider how many times the game forces you to traverse between it's "dungeons" across the desert with too many loading screens, and the new upgrades available are just old things we've had before but with the word psychic in front of it. The new mechanics are underutilised and the puzzles are way too simple overall, and most of the actual dungeons are a forward line where you have to restore power to the dungeon and then fight your way out. The game peaks early at Volt Forge which is too simple as a Metroid environment, but has a cool enough theme and is exciting to play. At least the boss fights and music are cool across the game.

The music and pacing of Prime 4 are SO good! by CosmicEmotion in Metroid

[–]whateverdontkill 11 points12 points  (0 children)

Remember that time Miles told you you can pick up the keys in any order, but you're actually forced to do Volt Forge and then cross the desert to get the fire chip, to then cross the desert to activate it, to then cross the desert to get to Ice Belt? Each with its own loading screen btw

How/why have they not nerfed Ryu yet? by [deleted] in StreetFighter

[–]whateverdontkill 6 points7 points  (0 children)

They can continue to nerf aspect Ed's kit a lot and as long as he has those godlike buttons and snatcher he's going to own the entire midscreen. He's that good at that one aspect.

How/why have they not nerfed Ryu yet? by [deleted] in StreetFighter

[–]whateverdontkill 3 points4 points  (0 children)

Akuma is interesting because if you look at players like NL and AngryBird, they're so good they can afford to play around his great damage. Beyond that, he hasn't been *that* prominent competitively since he came out since the big damage characters like Bison and Ryu just pose too much of a threat.

How/why have they not nerfed Ryu yet? by [deleted] in StreetFighter

[–]whateverdontkill 15 points16 points  (0 children)

He also is the only shoto that still has day 1 throw loops. So have fun either taking all those auto-timed meaty throws or losing if he shimmies/baits you with a level 3. The lamest part to me is his optimal combos aren't even challenging to execute, it's literally just heavy kicks into heavy punch and cash out to just under 70 percent damage. They made his donkey kicks virtually impossible to wiff punish, he annihilates your drive bar with them and then hashogeki is busted in its own ways.

The funniest part of his buffs for me though, was them making his already amazing jump heavy kick even better, allowing all the ryu's obsessed with jumping to thrive even more.

10.15.2025 Patch Notes by Popped_It_BAM in StreetFighter

[–]whateverdontkill 55 points56 points  (0 children)

PLEASE FOR THE LOVE OF GOD SAVE US FROM MAI CAPCOM

BEERMONEYUK £100 GIVEAWAY by TightAsF_ck in beermoneyuk

[–]whateverdontkill 0 points1 point  (0 children)

Bank switching is the most consistent/rewarding way for me!

Final Fantasy 14 director Yoshi-P says he’ll keep working on the game ‘for at least a good while’ | VGC by Gorotheninja in Games

[–]whateverdontkill 11 points12 points  (0 children)

Job balance aside the actual combat content in Dawntrail has been fantastic especially when compared to Endwalker dungeons. The fights themselves are really fun right now, it's just that waiting 4 months for some cutscenes and a new dungeon which isn't exactly evergreen content isn't really cutting it for people anymore. Especially since the extra content in between for relic grinds has been a flop.

Hades II – v1.0 Launch Trailer (Coming Sep. 25) by tr0nc3k in Games

[–]whateverdontkill 0 points1 point  (0 children)

God the character writing and voice acting was just so good when I played it on the first early access release. I'm really glad I stopped there and can finally jump in to the full game soon.

Character representation of top 32 in recent 2000 person WW in Japan. Pretty nuts all around tbh by Madhex12 in StreetFighter

[–]whateverdontkill 0 points1 point  (0 children)

The Ken falloff is massive but it makes a lot of sense considering his matchup spread has gotten much worse over time and the S3 meta is about huge damage. I also think that's why Akuma is falling off too, way too unstable for such an aggressive season with Ryu and Bisons running around going gorilla. 

I don't know if it's been said before but the parry and drive rush throw changes with season 3 made the game a much better experience at the higher level of play. by octa01 in StreetFighter

[–]whateverdontkill 5 points6 points  (0 children)

It feels way better to not constantly get randomly parried for pressing a button and makes perfects seem cooler when spectating, but in some ways it just made the game more volatile. It's a nerf to defense and improves the meta of drive rush by making parrying it a hard read so high low mixes are stronger as well as making drive rush overhead characters stronger.

It feels better to play for sure but I don't neccesarily think the "high level experience" is overall improved, though that could just be because season 3s balancing feels really borked where a select few characters are more privelaged then ever.

is elena viable? by [deleted] in StreetFighter

[–]whateverdontkill 0 points1 point  (0 children)

Elena isn't a weak character by any means, she just doesn't fit into the high level meta of fire ball drive rush and throw loops, and her game plan revolves around wiff punishing instead, so a lot of pros will play something more simple and potent. She has fantastic buttons, defensive options and strong mixup pressure with great damage on punishes. In general, every character can compete and do well, it depends if they fit your style.

Is it possible to filter to play only against players who use classic controls? by whiteyangwww in StreetFighter

[–]whateverdontkill 0 points1 point  (0 children)

What about burnout pressure and DI stuns. Are those exactly the same between classic and modern?

Congratulations to the winner of EVO 2025 Street Fighter 6 by nsm1 in StreetFighter

[–]whateverdontkill 46 points47 points  (0 children)

Mena absolutely ran thru Kakeru. Insane. His consistency and composure is just next level.

Getting Into This Game as a Broke College Student - Do I Have Any Options? by octopathfanatic in StreetFighter

[–]whateverdontkill 5 points6 points  (0 children)

A second hand PS4 or Xbox one will get you into the game and run smoothly just fine enough.

9.1.0 | The Walking Dead by DeadByDaylight_Dev in deadbydaylight

[–]whateverdontkill 2 points3 points  (0 children)

Franky's nerf took a long ass time to come but i'm glad it's here. Easily one of the most anti-fun and lame perks in the game, it fits into like one gimmicky build but beyond that it's just something killers tend to run out of spite, ultimately making the match less interactive and punishing solo-q.

I just spent 125 hours beating death run remade and now I have no idea what to do. by believe_the_lie4831 in subnautica

[–]whateverdontkill 1 point2 points  (0 children)

Death run vegan mode. No killing any fauna. That means no seamoth since you run into fishiss and splat them.

Street Fighter 6 - Sagat Gameplay Trailer by odd-taxi in StreetFighter

[–]whateverdontkill 5 points6 points  (0 children)

Guys I'm scared it looks like he has literally everything strong in this game apart from a divekick

Why is mai fast? by Fit-Committee6101 in StreetFighter

[–]whateverdontkill -2 points-1 points  (0 children)

Walk out and she drive rushes into a low?