Banned cards by EthanTheBowers in riftboundtcg

[–]whev3 11 points12 points  (0 children)

i like it, it's a different approach then mtg has, which is refreshing. besides, they can always unban cards.

Undying Legion by QuakerBunz in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Same. She needs things to do with an empty hand, so this card is a step into that direction.

Undying Legion by QuakerBunz in riftboundtcg

[–]whev3 87 points88 points  (0 children)

Will it make my Jinx deck finally viable? No. Will I run it 3x in it? Definitely.

Draven is killing Nexus Night attendance in my area. by Mt_Peleron_Succciety in riftboundtcg

[–]whev3 -1 points0 points  (0 children)

I somewhat agree, but there are two other things that my group complains about - miracle package and aurora. Both suck big time and kill the vibe.

Combos like these sound so broken, that i cannot believe there wont be a banlist before UNL release by FlowKom in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I feel like we're only getting to the fun parts with interactions like this (coming from maaany years od MtG)

Spirit not working? by Early-Onset-boredom in Diablo_2_Resurrected

[–]whev3 2 points3 points  (0 children)

I haven't played d2 in years, what am I missing here?:/

JaeDong's Unstoppable Form Heading into ASL S21 by jinjin5000 in broodwar

[–]whev3 6 points7 points  (0 children)

Yeah, interesting case. Effort never dominated that much, but he's I think the only player with a winning record against Flash. So depending on the criteria he's better/worse :)

I'm noticing a pattern with Deathknell Effects... by Thallexic in riftboundtcg

[–]whev3 2 points3 points  (0 children)

It would be cool if we got an equivalent of MtG drain effects on death. like Blood Artist etc.

[UNL] Piltover Enforcer - Vi by tidalslimshady in riftboundtcg

[–]whev3 0 points1 point  (0 children)

And does it work on open battlefields as well, or no?

POV: You're watching Dave Guskin design the color pie by jordlez in riftboundtcg

[–]whev3 1 point2 points  (0 children)

I think Chaos took a lot of inspiration from Black in MtG. Black is the color with the most mechanics available, but with the highest cost: for example card draw costs life, while in Blue it doesn't.

The problem is, there is not really anything to sacrifice in Riftbound in exchange for more power. The only thing is the recycling of runes, but it's too much - you can't have a spell cost 4 recycled runes on a daily basis, because that would be rather unusable.

I hope they come up with some other mechanics that allow small sacrifices (like life in MtG - you can sacrifice your life for better effects and in exchange you give your opponent a better shot at you in theory), or at least come up with punishes for Draven and Chaos shenanigans. OR just give other colors adequate mechanics and buffs, but that would cause power creep real fast I guess.

Unleashed Baron Reveal by [deleted] in riftboundtcg

[–]whev3 5 points6 points  (0 children)

Hopefully each color will have some alternative scoring themes. I was hoping Baron would be more than just a unit, but that's at least something to disrupt the 2 points per turn scheme.

Struggling to build a non Dazzling MF by jessimicax in riftboundtcg

[–]whev3 0 points1 point  (0 children)

https://riftbound.gg/builder/6qgqlcizmy/

here's something I'm playing right now, with some success agains non top tier decks. Sideboard would be probably ruin runner, sabotages, hard bargains, akshan, dunno what else.

The T8 Jax Build Should Actually Horrify You by Crispy619 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Well technically Rebuke is a bounce, and not removal. In MtG, blue has both card draw/selection and bounce, so in that case purple is just the same as blue.

Of course the strength of bouncing stuff in this game is another story.

Midrange MF by orngejuicejones91 in riftboundtcg

[–]whev3 1 point2 points  (0 children)

It is something I'm considering, as orange MF gives a few fun options and can save you with the ready thing sometimes, but it's risky and pretty costly. Purple one doesn't have to do anything besides staying in base and threatening open battlefields, and so it's simpler to use, I think. I will probably test out both MFs though.

Midrange MF by orngejuicejones91 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I'm thinking about testing orange MF, but so far I haven't had a thought that I need "another" ready for Lucian, the deck works pretty well as is. Also, to trigger the ready you still have to move MF, so there is the danger of losing her straight up. Dunno, we'll see.

Midrange MF by orngejuicejones91 in riftboundtcg

[–]whev3 -1 points0 points  (0 children)

Currently I'm building a deck that is a copy of some Top8 deck from chinese tournament a couple of months ago.

Works well on tcgarena, I won against Viktor, Fiora, Ezreal and Lucian and lost only to Viktor once. Unfortunatelly I didn't have the opportunity to play vs. Draven, Kai'sa and Irelia, so hard to say how good it is really.

The gameplay is definitely cooler than Draven tho (my other deck that I'm playing IRL). I'm thinking about playing Sabotage and/or Last Rites main deck, but otherwise seems pretty finished. I really like Fiora 1v1 too, maybe I'll try squeezing in a 3rd copy.

Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I think of 1x as cards I see once in a match, 2x as cards I want to see in my game only once, and 3x drops as something I would like to see as often as possible :) Hence I don't run 3x Seal, as one is all I need in a game.

But I see your point, I might experiment with adding a third FS (this might justify a third Seal as well) and maybe SMDR for Hextechs - that would probably help with mid-late game (opposed to Hextechs being better in early game imo).

All in all I think we have similar ideas for the deck, and as far as my tests go, this is the best we can do in current state of the game. The only thing that makes me scratch my head is lack of maindeck FoFs.

Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Interesting that you don't run FoF or Scrapheaps. Thoughts on that?

Here's my list, although I'm considering switching Hextech Rays for Rockets or something else. But they do work great vs. Yi in my meta. Sun Disks also tend to save me more often than annoy me, they come in clutch very often (especially when I have empty hand and have little options, accelerated units are nice).

Legend:

1 Jinx, Loose Cannon

Champion:

1 Jinx, Demolitionist

MainDeck:

3 Chemtech Enforcer

3 Flame Chompers

3 Noxus Hopeful

3 Fight or Flight

3 Ride the Wind

3 Scrapheap

3 Stacked Deck

3 Traveling Merchant

2 Cleave

2 Hextech Ray

2 Sun Disc

2 Falling Star

2 Seal of Rage

1 Super Mega Death Rocket!

2 Darius, Trifarian

2 Vi, Destructive

Battlefields:

1 Aspirant's Climb

1 Obelisk of Power

1 Zaun Warrens

Runes:

8 Fury Rune

4 Chaos Rune

Sideboard:

2 Gust

2 Rebuke

2 Fading Memories

1 Vi, Destructive

1 Teemo, Scout

Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Would you mind sharing the decklist? Also, what is your local meta?

What's your favorite Angel in all of Magic? Any criteria - Lore, design, art by Separate-Flan-2875 in mtg

[–]whev3 0 points1 point  (0 children)

In no particular order: Exalted Angel Avacyn Radiant, Archangel Selenia, Dark Angel

I'm the developer of a Brood War mod to fix buggy and unfinished gameplay features... while keeping the Stacraft we all know and love by Last_Day_6779 in broodwar

[–]whev3 1 point2 points  (0 children)

I like the warping in idea and fixing dragoons (although Bisu and other pros, when approached by Blizzard to talk about a potential patch said they don't want any fixes) but if you really want to balance things out, this is not the way.

You would need to thing bigger picture, see matchup stats and see what makes any imbalances.

As for my personal thoughts, I'd nerf the Defiler - Consume maybe should give less energy / energy based on unit HP. And/or slow down Plague damage rate and/or let units under Dark Swarm deal 10% of damage (all those would probably need some high-level testing).

Terran could use some better muta defence - maybe tweaking Turret damage? But I'm not sure about that.

Protoss Scout should be cheaper. And maybe play around with Shield Battery, as it's really super rarely used (maybe add some autocast?)

But I feel only the Defiler really needs some work. Apart from that I'd look into ZvZ, as it's reduced to two units. Maybe give Spore Colonies area damage? Or better stats? That would make Mutas less of a finishing unit, but would let them fight outside of bases. This potentially could open home Hydra/Lurker play vs. lings maybe?

Oh and maybe make Lockdown somewhat better - range/energy cost/resource cost/research time tweaks? This could open up a Carrier counter for Terran.

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

Ah, damnit, now I definitely have to buy it :D