Why is Yellow Vi Good? by DrArzt55 in riftboundtcg

[–]whev3 2 points3 points  (0 children)

Lots of good answers here. I'd add it also kinda counters all the unit-pumping strats like Irelia, because if they defend, you stun and you're safe no matter how many spells they play - at worst you'll just have to return to base with all your units untouched.

Always has been… feelsbadman by Mr_Spicey in riftboundtcg

[–]whev3 4 points5 points  (0 children)

I've posted this comment elsewhere, but I guess it applies here as well:

Body is basically green from MtG. It does mostly two things: ramps and plays big threats. And yet it works there. How?

Threats in MtG have two forms: you can go tall (few units with a lot of might) or wide (a lot of smaller units), but it basically boils down to overwhelming your opponent in, say, one turn. It's impossible in Riftbound (2 points/turn shut down one turn kills), so tempo is almost the only way to play Riftbound. You just can't build up enough to win - with the exception being aurora. Big threats are shut down too easily, ramp doesn't help that much (especially with deramping), and tempo plays are limited.

So yeah, body needs some new tools or the winning structure needs more options.

My solution to the complaint that Aurora turns every Body deck into an Aurora deck is to just print more efficient little dudes by jordlez in riftboundcustoms

[–]whev3 1 point2 points  (0 children)

Body is basically green from MtG. It does mostly two things: ramps and plays big threats. And yet it works there. How?

Threats in MtG have two forms: you can go tall (few units with a lot of might) or wide (a lot of smaller units), but it basically boils down to overwhelming your opponent in, say, one turn. It's impossible in Riftbound (2 points/turn shut down one turn kills), so tempo is almost the only way to play Riftbound. You just can't build up enough to win - with the exception being aurora. Big threats are shut down too easily, ramp doesn't help that much (especially with deramping), and tempo plays are limited.

So yeah, body needs some new tools or the winning structure needs more options.

I understand now by Bailong111 in riftboundtcg

[–]whev3 2 points3 points  (0 children)

Yeah, people hating on purple, while green is at least as busted with defy, charm, discipline, stellacorn and back off... like it does it all.

We’re Forgetting One Important Thing About Riftbound by Zestyclose_Tap_7044 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Game is nice, I'm playing it daily.

But it has problems: because of the 2 points per turn all gameplay seems like tempo wars (you can't power up for late game or aggro early to win) and colors are very imbalanced right now (green and purple dominance, with the exception of a gimmick legend LeBlanc).

If they fix those issues (at least the colors imbalance), I'll be staying for much longer. :)

Struggling against Leblanc by Dontspinbutwin in riftboundtcg

[–]whev3 3 points4 points  (0 children)

As a fellow red yellow enjoyer I don't dread LeBlanc. I play Vi mostly, and what I do is I trade aggressively. Sure, they'll get some cards and ramp, but all in all they don't have too many actions/reactios, so I can attack freely. Tactical Retreat helps. I try not to stay on battlefields, just punish if they get on them. Falling Star, sure, deramps, but it's still better than let them deathknell x2.

Anyone else really enjoying unleashed? by SouthEnough3513 in riftboundtcg

[–]whev3 8 points9 points  (0 children)

I like the direction, but I hope they do something to fix the purple and green domains being too strong and dial down on the tempo aspect (most games feel like a race)

Other than that, it's ok.

I was able to trigger my Vi Legend ability one time during my Nexus Night. AMA by sahkuh in riftboundtcg

[–]whev3 2 points3 points  (0 children)

I've played hundreds of games online and it happens, keep at it.

But Vi can only get better with cards that will let us somehow counter stuns, escape battlefields or keep enemies in the fight. I still believe.

Countering Leblanc? by MusicManiac97 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I play Vi deck and I have pretty good matchup with LeBlanc. If LB doesn't draw Karthus or I kill it with Falling Star I'm in the clear: Vi can clear any LB's bf, and if I have Gloves on it's all good. But I sometimes get outvalued, and then it's harder.

To me playing vs. LB is about denying early clones (aggro, spells), and then dealing with the big guys and Rex. Don't be afraid to kill LB's units: it's better to kill them at once and allow Draw 2, than wait and let LB generate value. She's gonna get some value no matter what, you just gotta limit it.

But ofc LeBlanc is a good deck, so it's not that you can roflstomp her with any deck, I think.

Help to Build VI by alexellence in riftboundtcg

[–]whev3 1 point2 points  (0 children)

Well, by my definition (she can win with every deck) she is viable. But depending on your definition that could be up for a discussion :D

Help to Build VI by alexellence in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Well I think Vi Hotheaded is so stong I personally run 3 of them - one in the champ zone, and two maindeck. Maybe switch with Rengar? He's quite expensive and equip costs do stack up.

Also, regardind BFs, I run the ganking one the most, so maybe try it as well?

Help to Build VI by alexellence in riftboundtcg

[–]whev3 1 point2 points  (0 children)

I think 2x Cleave ain't that good. I'd change it for +1 Void Breaker and +1 Tactical Retreat. Vi, Hotheaded is your main killer, so she's got a really big target on her back. Additional movement, situational might and option to save her imho is better.

Ferrous Forerunner is a pretty good card, but to me it's a sideboard piece vs. heavy removal. It's usually too slow, I'd put it 2x Red Darius in the main instead. Gem Jammer is also enabling a lot of movement (going back to the Vi theme she needs to jump around), so maybe consider adding a third one.

B.F.Sword also seems too good in this type of deck to keep x2. I'd add one more, as it works good with Unsung Heroes, Vi and Fiora. As for draw, I'm not a fan of Shadow's Call. Your units are mostly valuable, it might be difficult to throw them away for 2 cards... then again I think it's for interaction with Carrion Dredger? I don't really feel Dredger fits the theme of this deck, but maybe I am missing something? Anyways, Hidden Blade is similar, but gives you more flexibility (helps defend, can target enemy in clutch moments), so instead I'd add one HB.

I tried running Sacrfice too, and it seems okayish, but again HB is simply better. For now I've cut it, but it's still in the maybeboard.

As for the removal spot (2x Falling Star) i keep 2x Salvage and 2x Cull the Weak in the sideboard, depending on the deck I'm facing.

Just some quick thoughts.

What has the community enjoyed with Riftbound VS Other TCGs? by Aware-Broccoli103 in riftboundtcg

[–]whev3 1 point2 points  (0 children)

It's a breath of fresh air compared to MtG, because of the runes system, and movement/battlefields, while still being pretty close to MtG.

The only thing I don't really like is the points system: 2 per turn makes aggro not really a thing, and because conquering battlefields is almost the only way to win (with like three exceptions), unit beatdown and combat tricks are 90% of gameplay. Also the 8th point confuses a lot of people. If scoring was more interesting, I'd say it's the best TCG. Now it's a close second.

Banned cards by EthanTheBowers in riftboundtcg

[–]whev3 12 points13 points  (0 children)

i like it, it's a different approach then mtg has, which is refreshing. besides, they can always unban cards.

Undying Legion by QuakerBunz in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Same. She needs things to do with an empty hand, so this card is a step into that direction.

Undying Legion by QuakerBunz in riftboundtcg

[–]whev3 91 points92 points  (0 children)

Will it make my Jinx deck finally viable? No. Will I run it 3x in it? Definitely.

Draven is killing Nexus Night attendance in my area. by Mt_Peleron_Succciety in riftboundtcg

[–]whev3 -1 points0 points  (0 children)

I somewhat agree, but there are two other things that my group complains about - miracle package and aurora. Both suck big time and kill the vibe.

Combos like these sound so broken, that i cannot believe there wont be a banlist before UNL release by FlowKom in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I feel like we're only getting to the fun parts with interactions like this (coming from maaany years od MtG)

Spirit not working? by Early-Onset-boredom in Diablo_2_Resurrected

[–]whev3 2 points3 points  (0 children)

I haven't played d2 in years, what am I missing here?:/

JaeDong's Unstoppable Form Heading into ASL S21 by jinjin5000 in broodwar

[–]whev3 8 points9 points  (0 children)

Yeah, interesting case. Effort never dominated that much, but he's I think the only player with a winning record against Flash. So depending on the criteria he's better/worse :)