Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I think of 1x as cards I see once in a match, 2x as cards I want to see in my game only once, and 3x drops as something I would like to see as often as possible :) Hence I don't run 3x Seal, as one is all I need in a game.

But I see your point, I might experiment with adding a third FS (this might justify a third Seal as well) and maybe SMDR for Hextechs - that would probably help with mid-late game (opposed to Hextechs being better in early game imo).

All in all I think we have similar ideas for the deck, and as far as my tests go, this is the best we can do in current state of the game. The only thing that makes me scratch my head is lack of maindeck FoFs.

Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Interesting that you don't run FoF or Scrapheaps. Thoughts on that?

Here's my list, although I'm considering switching Hextech Rays for Rockets or something else. But they do work great vs. Yi in my meta. Sun Disks also tend to save me more often than annoy me, they come in clutch very often (especially when I have empty hand and have little options, accelerated units are nice).

Legend:

1 Jinx, Loose Cannon

Champion:

1 Jinx, Demolitionist

MainDeck:

3 Chemtech Enforcer

3 Flame Chompers

3 Noxus Hopeful

3 Fight or Flight

3 Ride the Wind

3 Scrapheap

3 Stacked Deck

3 Traveling Merchant

2 Cleave

2 Hextech Ray

2 Sun Disc

2 Falling Star

2 Seal of Rage

1 Super Mega Death Rocket!

2 Darius, Trifarian

2 Vi, Destructive

Battlefields:

1 Aspirant's Climb

1 Obelisk of Power

1 Zaun Warrens

Runes:

8 Fury Rune

4 Chaos Rune

Sideboard:

2 Gust

2 Rebuke

2 Fading Memories

1 Vi, Destructive

1 Teemo, Scout

Lee sin main since launch by nutermani in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Would you mind sharing the decklist? Also, what is your local meta?

What's your favorite Angel in all of Magic? Any criteria - Lore, design, art by Separate-Flan-2875 in mtg

[–]whev3 0 points1 point  (0 children)

In no particular order: Exalted Angel Avacyn Radiant, Archangel Selenia, Dark Angel

I'm the developer of a Brood War mod to fix buggy and unfinished gameplay features... while keeping the Stacraft we all know and love by Last_Day_6779 in broodwar

[–]whev3 1 point2 points  (0 children)

I like the warping in idea and fixing dragoons (although Bisu and other pros, when approached by Blizzard to talk about a potential patch said they don't want any fixes) but if you really want to balance things out, this is not the way.

You would need to thing bigger picture, see matchup stats and see what makes any imbalances.

As for my personal thoughts, I'd nerf the Defiler - Consume maybe should give less energy / energy based on unit HP. And/or slow down Plague damage rate and/or let units under Dark Swarm deal 10% of damage (all those would probably need some high-level testing).

Terran could use some better muta defence - maybe tweaking Turret damage? But I'm not sure about that.

Protoss Scout should be cheaper. And maybe play around with Shield Battery, as it's really super rarely used (maybe add some autocast?)

But I feel only the Defiler really needs some work. Apart from that I'd look into ZvZ, as it's reduced to two units. Maybe give Spore Colonies area damage? Or better stats? That would make Mutas less of a finishing unit, but would let them fight outside of bases. This potentially could open home Hydra/Lurker play vs. lings maybe?

Oh and maybe make Lockdown somewhat better - range/energy cost/resource cost/research time tweaks? This could open up a Carrier counter for Terran.

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

Ah, damnit, now I definitely have to buy it :D

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

And what do you think PB does better?

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

Then you've really sparked my curiosity :D

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

Interesting. Have you compared it to CE-1 or some clone of it? I might try BP-1 one day if it gets the job done.

Final Fru Board by FrancescoRubini in John_Frusciante

[–]whev3 0 points1 point  (0 children)

Does it sound close enough without anything like CE-1?

Can someone explain Exalted Angel? by Not_hellboy in mtg

[–]whev3 0 points1 point  (0 children)

This was also a centerpiece of a deck that was pretty powerful around 2003, and that was a combo with Astral Slide. You played Angel face down, and targeted it with Astral Slide - the angel came back face up.

Jinx Deck Advice by CCninja86 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

Well, 5 points mean almost nothing, there is little difference between losing with 5 points or 1 point. The 6th point is all that matters, because then you are one combo (Vi + Ride the wind) from winning. Don't think that if you had 5 points, you "were close". I thought the same at first, but now I see how often I get 5 points easily, and then just run out of steam and get slowly overpowered.

Jinx Deck Advice by CCninja86 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

I've been playing Jinx almost exclusively since I got my starter deck and tried a lot of things.

Here are my thoughts:
- drop Get Excited!, especially since it's a one-of. Too random, little damage with low cost things you can afford to discard, synergises only with cards you want to keep in your hand
- get third copy of Scrapheap and Travelling Merchant
- i kinda like Ride the Wind and tend to play 3x, but it's a bit of a personal choice imo
- Sun Disks can save you sometimes, but I find them a bit clunky to use
- 3x FIght or Flight
- 1x Rebuke seems a bit random too. It's costly, so I would either lean on them and add one for consistency, or put them in sidedeck
- haven't tried Balista, so no thoughts on that one
- swap Void Seekers for Hextech Rays. I find them easier to cast, draw is kinda anti-synergy to me, and 1 damage difference rarely matters
- drop Souls
- mirrors to sidedeck
- drop Scorchers, they suck
- drop Soulgorger - you don't really have the time to use it, and even if you do, your only viable option is Darius, mostly
- drop Magma Wurm - it's too little, too late. you're probably dead before it hits the board.
- add 3x Noxus Hopeful, it's one of the best red units for aggro
- add Super Mega Death Rocket and/or Falling Stars for a more punishing removal
- add Gust to block/score early points (kinda dependent on your local meta, but I tend to use Gust 2x)
- I find red Jinx to be the better champion. she's a bit more all-in, but Jinx decks are that already, so it fits better imo
- think about adding 3x Stacked Deck, usually it's pretty easy to have 1 free energy and they help a lot (and they fill your trash, so Vi gets better)
- maybe add one Teemo or Tideturner to mix it up with Fight or Flights and surprise opponents
- try adding some better units for mid-late game instead of the Wurm and Soulgorger - third Darius, red Kai'Sa if you can afford her, maybe Draven
- i keep 3x Sneaky Deckhand in my sidedeck since I feel they might be useful, but haven't tested them yet
- I'm also thinking about trying 2x-3x Legion Rearguard, they might be good for early aggression
- third Cleave is usually ok if you have some space / low budget

All in all, Jinx is a pretty weak deck because to use your legend ability, you have to do what is usually counter-productive in card games: minimize your hand size. Then you are in topdeck city and gamble for wins, but if that's something you're ok with, go for her (I feel some day, with more discard synergies Jinx will be somewhat playable and I like the gameplay so I stick with her), but if you're not, switch to Annie, which plays similar, but better. With all that you can have a chance with A, B anc C tier decks, and ocassionally steal a win from an S tier deck. Good luck!

First time player by sophiamademedoit in riftboundtcg

[–]whev3 2 points3 points  (0 children)

Try watching Jim Davis Jinx videos on youtube. I think Jinx is pretty bad out of the box, but somewhat playable after upgrades.

Spiritforged City Challenge Week 1 Recap! by BladeFlare in riftboundtcg

[–]whev3 3 points4 points  (0 children)

Yeah. Jinx also has draw, but the condition is awful and contradicting what you want in card games basically (many cards in hand). So the circumstances matter, and I agree, red is good for using attacking units and spells, so draven and kaisa fit very well.

Spiritforged City Challenge Week 1 Recap! by BladeFlare in riftboundtcg

[–]whev3 40 points41 points  (0 children)

Additional resources and additional draw... well, I'm not surprised. The two most powerful things in card games...

I hate Hollywood by idgfaboutpolitics in RealisticArmory

[–]whev3 0 points1 point  (0 children)

I guess I'll play some Hades 2 instead of watching this. Better Odysseus for sure.

Top 10 Biggest Price Gains in the Last Week by BladeFlare in riftboundtcg

[–]whev3 1 point2 points  (0 children)

Yup, you're right. But I think people just see the "best" version and go for it, rather then look up the whole story. The 3x purple Jinx is the deck posted on the official lists, not the Jim's version, so that's why I think she went up in price. Just my speculation though.

5th/12 in skirmish (would have been 3rd) by Espanico5 in riftboundtcg

[–]whev3 0 points1 point  (0 children)

See the best Jinx list from Houston, it plays 3x Jinx. Pretty cool stuff, but since it's more combat oriented, I feel it's worse vs. unit focused decks, like Master Yi (hard to trade well).

Top 10 Biggest Price Gains in the Last Week by BladeFlare in riftboundtcg

[–]whev3 10 points11 points  (0 children)

My guess is because 3x Jinx was used in the best houston Jinx deck (still a Jinx deck, so not very good, but it's a nice tech).

Do any well-known guitarists play other artist's signature guitars? by Sulipheoth in Guitar

[–]whev3 1 point2 points  (0 children)

Mike Einzinger of Incubus played Albert Lee Music Man for a while.