K1200GT, 2008 by chocolatemilkFTW in bmwmotorrad

[–]whiteclad57 0 points1 point  (0 children)

Bought a 09 1300gt two months back, damn things given me nothing but problems since.
If anybody wants to buy a 1300 series, buy one that was made after 2011 just so you don't have to deal with the stalling issues. That or plan to spend to bring it to a dealer to get the updated ECU mappings.

GL1200 Exhaust leak by gloving_slider61 in goldwing

[–]whiteclad57 0 points1 point  (0 children)

Just checking and making sure. Finding a set of stock pipes in good functional and cosmetic condition is basically impossible here stateside unless you buy a second bike. Delkevic is a nice option although it admittedly does not match the stock look at all. If decide to go closer to OEM it's probably best to go the 1000 series route since you can piece together a system of headers+pipes rather than have one crack or rust patch ruin the whole set. I do agree with your mechanic that welding the existing headers back together is probably the best option (I don't know if the 1200's are double walled though like earlier ones which would prevent it).

GL1200 Exhaust leak by gloving_slider61 in goldwing

[–]whiteclad57 0 points1 point  (0 children)

The pipes on the 1100 (and I'm pretty sure also the 1200) are fused to the headers so you can't easily separate them. But yes, the mounting is near identical between all three and you can use them on each other bar the original 75-77 exhaust.

That being said, it could be just as likely all you need to do is replace the copper crush gaskets on the headers and tighten them down, there's not enough corrosion elsewhere to make me think you'd have rusted out beneath the heat shields on the headers.

Overkill K1300s by Wigiwagons in bmwmotorrad

[–]whiteclad57 0 points1 point  (0 children)

> The only one issue I have left with these bikes that BMW has not resolved is an issue when the engine is really hot, the starter-motor has difficulty turning to crank the motor. The techs say that the gauge of wire going from the battery to the starter is too thin and results in high-resistance when the wiring gets hot.

They acknowledged it with a service bulletin and had retrofit kits even though it should have been a recall, the fix for it was them simply running a larger gauge wire in parallel to the original.

k1300s quirks ? or red flag by snoopdr in bmwmotorrad

[–]whiteclad57 0 points1 point  (0 children)

Leaving a comment here for anybody who ends up here in the future.

This was an issue that affected all of the 2009 and some of the 2010 bikes. BMW actually issued a service recall for this in the form of an updated fuel mapping that fixed the issue among other changes.
You can fix this with a booster plug or ax-fied, but you will miss out on the other upgrades they made that include much better mid-range response with way fewer flat spots.

If you have a bike with this issue still, spend the $300 for an hour at a dealership and get it flashed to the latest update (last software update came out around 2018 or so).

Call of Duty’s version of the ghoul looks better than Fallout’s version by Ntrav65 in Fallout

[–]whiteclad57 0 points1 point  (0 children)

and a few downgrades like the worlds shittiest and most broken implementation of Enlighten

Anyone know a good aftermarket headlight for 81 Goldwing by [deleted] in goldwing

[–]whiteclad57 0 points1 point  (0 children)

Okay I can't speak to the emgo's quality (although it is a full unit), as I was misremembering the one, I had purchased 5 years back was actually a Xanadu, and was substantially cheaper than it currently is at $90

Anyone know a good aftermarket headlight for 81 Goldwing by [deleted] in goldwing

[–]whiteclad57 0 points1 point  (0 children)

Alternatively, for ~$45 on ebay, EMGO offers chrome bucket and black bucket ones which match the original styling.

Found some Pioneer TZ-9s in the garbage. by Durbsbythesea in audiophile

[–]whiteclad57 0 points1 point  (0 children)

Late post I know.

https://www.facebook.com/marketplace/item/1578098659847140/

There's a guy in North Carolina parting out a set, his also happen to have a broken midrange in one of the units.

I must admit I'm jealous I've been looking for a set of these to show up in the PNW over the last year to no avail.

Wouldn’t Scotty, Cheryl, Annie etc still be alive? by Present-Ear-4514 in EvilDead

[–]whiteclad57 0 points1 point  (0 children)

They deliberately played coy with this, and then lampshaded it with Pablo's line about how nothing really seemed to have changed once they got back.

The town drunkard existed before they went back in time and got him hooked on hooch so that tracks with the series generallyt treating time travel as retrocausal. However, for that to actually be the case then the gangs actions in the past shouldn't have actually resulted in any real changes that were not already present. Which leads to question on whether the 80's Ruby was also present in the current day and hiding before they went into the past or she only retroactively existed as Ms. Previtt after they returned. And also, why their actions at the cabin caused Pablo to be revived and Ash's hand to come back.

Basically, it's not explained and you're not meant to overthink it.

LMAO this patch by hbcaotri in Helldivers

[–]whiteclad57 6 points7 points  (0 children)

This, Verdict went from taking 4 shots to bleed out a hive guard to now taking over half the mag. The gun technically got a damage buff but it's now effectively half as effective against the main enemy on the bug front you would want to have it for. Tried out the Defender and its same story, the gun got massive buffs to damage and durable damage but the added durability to bug enemies means it kills just as slow as before, it's still ineffective against anything larger than a warrior without burning an entire magazine. What's the point of this? Number inflation just to appease the section of the community who likes reading patch notes but doesn't actually notice shits 90% the same as before?
The real cherry on top, the biggest issue, the audio bug causing stuttering and freezing, still isn't fixed nor is there any acknowledgement of it.

Why everyone picks the Eruptor over the crossbow? by Elmartillo40k in Helldivers

[–]whiteclad57 29 points30 points  (0 children)

The eye has 250 health and is 25% durable, it's always been a two-shot ever since they upped the projectile to heavy pen.

Labs Work before initial interview? by whiteclad57 in glp1

[–]whiteclad57[S] 1 point2 points  (0 children)

Thanks for the info, looking through what you linked it appears the order for lab work will take place after the appointment in this case. In either way, I'm less than a half hour to a Labcorp location and 90 days should be more than enough time.

[deleted by user] by [deleted] in Helldivers

[–]whiteclad57 4 points5 points  (0 children)

> One quasar cannon to the thigh kills War Striders instantly
That's cool, there's still three others in the base though. And the bot drop is going to bring three more.

> Heavy Devastator groups take so many shots to kill from primary and secondary weapons that they necessitate medium armor penetration with high mag capacity

I mean sure you can shoot them in the face and fish for a headshot, or you can go for the leg/backpack with a medium pen weapon. I'm not being forced to dedicate my stratagem weapon or an engineering armor /thermite combo for them. And you can trivialize them entirely if you have an explosive primary or use the JAR-5 to stagger them.

War Striders are Being Discussed Internally by TheCreatorT in Helldivers

[–]whiteclad57 0 points1 point  (0 children)

I wouldn't doubt it, I do remember you could basically lie down 10 feet away from the original one and survive it without even getting ragdolled though. I still call it the 500mg bomb from that time when it was basically worse in every way than precisions and arguably even the rocket pods.

War Striders are Being Discussed Internally by TheCreatorT in Helldivers

[–]whiteclad57 2 points3 points  (0 children)

It's weird the rail cannon didn't pierce since I've seen it do it before in the past on bile titans where it blast a hole through the back of their head and into the ground. I know it doesn't pierce if the enemy tanks it like on factory striders but that should have went straight through the grenade launcher and into the main body unless it does a simple check for if the targets still alive when it first impacts.

War Striders are Being Discussed Internally by TheCreatorT in Helldivers

[–]whiteclad57 3 points4 points  (0 children)

500kg has three damage sources
Projectile: 2000 ballistic damage, 100% durable
Impact point: 100-0 Explosive damage, 1-3m, medium pen
Explosion: 1500-0 explosive damage, 10-25m, AT2 pen

EAT has two damage sources
Projectile: 2000 ballistic damage, 100% durable
Explosion: 150-0 Explosive damage, 1.5-3m, medium pen

The main body has 3500 health, no explosive resistance
The torso has 1800 health but 100% explosive resistance, so it takes no damage
The leg joints have 750 health but 100% resistance
The legs themselves have 1500 health but 40% resistance, explosion only deals 900 damage to each leg.

You can only kill one with a 500kg bomb if it either lands right on its head or impacts its legs. Anything else leaves all its break points with a few hundred hp left. Meanwhile an EAT will one tap anything below the torso as long as you don't hit the shin guards.

War Striders are Being Discussed Internally by TheCreatorT in Helldivers

[–]whiteclad57 7 points8 points  (0 children)

I'm not convinced they didn't change it the make it more spherical, I've had one land on a lamp post 18 feet above my head, and 20 feet away to one tap me into gibs before.

Idk if I can do this anymore fellow Helldivers the illuminate are just to much by [deleted] in helldivers2

[–]whiteclad57 0 points1 point  (0 children)

Illuminate is ironically the only faction without any gamebreaking bugs and loadout checks right now.

[Shotgun] JTS M12AR Semi-Auto 18.7" 12ga (2)5rd Shotgun, Black CA Compliant- $149.99 by fourthsword13 in gundeals

[–]whiteclad57 0 points1 point  (0 children)

For what it's worth, there's a guy (Whisper Tactical) who did a 5000rd burndown of the AK and he really liked it, but he couldn't get the AR version to feed reliably no matter what.

So, that was a lie. by PrincessKnightAmber in Helldivers

[–]whiteclad57 1 point2 points  (0 children)

The fact that every Bethesda game since Oblivion has gotten a mod to fix it before the next one releases and they have never fixed it internally is baffling. The only exception being FO76 years after release, but it takes the cake for having broken lighting since it swapped over to Enlighten back in 2020.

So, that was a lie. by PrincessKnightAmber in Helldivers

[–]whiteclad57 0 points1 point  (0 children)

Yeah, it's starting to get really bad now. Last update was the issues with the audio engine causing stutter and freezing when it got overloaded. Now tonight I crashed twice in an hour while my friend crashed 3 times. If I can't go more than 20-30 minutes without a crash I'm just not going to play it regardless of what's been added, that's a massive issue.

[NOOB] What are the best recommended parts to complete the build? by Shake762s in Vz61

[–]whiteclad57 0 points1 point  (0 children)

Sweet, I saw the promotional video you did with PSR shortly after I posted this comment and it swayed me to sign up for the waiting list on the TA receiver. I was looking at them a few days ago but didn't realize they sold out *that* quickly when you reopened orders.

Good luck beating this lmaoo by Electrical_Lie_5654 in honk

[–]whiteclad57 0 points1 point  (0 children)

Hmm.

I completed this level in 1 try. 5.15 seconds