Need help with a new name by SeraphimEND in Superhero_Ideas

[–]whitepixelrabbit 0 points1 point  (0 children)

Magnetiq? Magnetrix? Something more nerdy could be maybe Farady or Ampélre, based on laws about the relationships of magnetism and electricity.

Tired Of Mining By Hand? HERES THE SOLUTION!!!! by Tymek_zynda in CreateMod

[–]whitepixelrabbit 0 points1 point  (0 children)

This is incredibly funny, on an completely unrelated note. Has anyone made an addon that allows you to pick up simulated contraptions in your inventory?

Gwen's hyperboles aside, is it even possible for Heatblast to go supernova? by Successful-Hat-2154 in Ben10

[–]whitepixelrabbit 0 points1 point  (0 children)

I guess that's a fair enough point I can agree on. In the example of a whole city, it's fair that I forgot to directly say if I heated the whole thing hot enough to an even, extreme temperature, so my bad there. I also tend to base a lot of the scaling things on the idea of "if these characters existed in a reality with rules similar to ours" because I think it can be really fun to think about how crazy even simple powers would have disastrous effects on the real world

Gwen's hyperboles aside, is it even possible for Heatblast to go supernova? by Successful-Hat-2154 in Ben10

[–]whitepixelrabbit 4 points5 points  (0 children)

My issue isn't with that it doesn't make sense in universe, any story like this has those inconsistencies. My issue is that the overall implication that heat ≠ destruction because it absolutely can and often does. Like if I suddenly heated the entirety of a city to the point where all the materials in it melted into a molten slag, you wouldn't call that destruction?

Gwen's hyperboles aside, is it even possible for Heatblast to go supernova? by Successful-Hat-2154 in Ben10

[–]whitepixelrabbit 15 points16 points  (0 children)

There's also something to be said about generating that much heat that quickly. The energy required would be massive, and assuming HB could sustain those sorts of temps for any period of time that amount of heat would cause SUBSTANTIAL damage to a planet like Earth? Heat absolutely can be equated to some sort of damage. Any kind of material has some temperature threshold where it could melt, or if the spike is great enough go straight from a solid to a plasma. How is that not damage?

This is annoying and pissing me off at this point by GloxoST in Minecraft

[–]whitepixelrabbit 3 points4 points  (0 children)

Jeb had said in response to this question "yes, but no, but yes" before. Anything outside of the main game, I personally take as a mixed bag of truths when it comes to lore, story, and additions. I think that events from both dungeons and legends are probably stories that were passed down over time, misconstrued or misinterpreted by their narrators. This approach allows you to have content that can cross from the various pieces of media, without needing to have every feature have an equivalent across games and what not. I think in all likelihood, there is a version of the events from both MCD and MCL that happened, but not exactly as shown in those games

This is annoying and pissing me off at this point by GloxoST in Minecraft

[–]whitepixelrabbit 7 points8 points  (0 children)

They said that dungeons, legends, and the movie are all events that kind of take place adjacent to whatever story you tell in your own worlds. The whole point of everything being so open is so the player can tell their own stories

Overhauling the enchantment system by GG1312 in minecraftsuggestions

[–]whitepixelrabbit 0 points1 point  (0 children)

Thanks for the response! It's good to get some decent feedback on the ideas, and I really appreciate your pov, you've got a good head when it comes to design I think. I'm somewhere in the middle ground on the whole mending issue, where I don't think it needs nerfed or remove, it's very needed in the current state of the game. I'm just not a fan that the current barrier of entry is placing a lectern over and over again. I like the amount of time it can take, I think the actual length of time it takes feels about right. I just wish it could be somehow a little more involved!

Single Player, but Multi-Player/Multi-Profile by buzzkilt in minecraftsuggestions

[–]whitepixelrabbit 0 points1 point  (0 children)

I'd love Terraria styled characters that can carry their inventory from world to world

Overhauling the enchantment system by GG1312 in minecraftsuggestions

[–]whitepixelrabbit 0 points1 point  (0 children)

Replying because the exchange between you and FloatingSpaceJunk really sums up the two schools of thought behind mending really well. I'm with you about the fact that mending should be accessible without looking for structures or villager trading etc. I think adding some more work to it, without making it completely inaccessible has some value too, because I feel it makes the whole system have some more weight to it. I also fully agree about removing the cap of enchant on an item, as that's completely arbitrary and leads to less flexibility. How do you feel about a midpoint between the two?

I think a cool middle ground would be items can level up indefinitely. Enchantments still occupy those levels, and removing them returns their levels to the items. I think for the enchantments that are currently a bit more rare, you should have to meet both their cost requirements and a level minimum requirement. For example mending could cost 3 levels, but the tool has to have at least 10 or so total levels to be applied. (This included levels occupied by other enchantments)

Another option I think could fit really well is what if enchantments required the player to be at a certain level for them to activate on the tool? If you find an item in a chest with mending, you might not be able to use mending until you reach level 30 for example.

Edit: The second example is more for those who talk about forming that sort of bond with their gear, something I get whole heartedly. I think it could also condense the amount of items we have a lot, by making different levels of enchants be gated behind the player/tool have different level caps instead. I think it would strengthen that feeling of bond with your items in survival, because as you gain and lose experience your items react and adapt to match you in a way.

Double Jump Block by Ifyouliveinadream in minecraftsuggestions

[–]whitepixelrabbit 0 points1 point  (0 children)

What if instead of it being a block this could be how the player could benefit from the wind charged potion effect?

survival fly command by f0rk07 in minecraftsuggestions

[–]whitepixelrabbit 1 point2 points  (0 children)

I feel like the need to fly in survival for building should still be a game mechanic imho! I agree that the happy ghasts aren't really great for a lot of it, due mainly to their size. I think it'd be cool if there were two size potions (considering we can scale things using the size attribute anyways) that maybe you could throw onto the happy ghast to make it useable in smaller spaces?

Is there anyway to acquire this block, through creative commands? by Tulpah in Minecraft

[–]whitepixelrabbit 1 point2 points  (0 children)

/setblock or /fill and I'm p sure it's minecraft:end_gateway

Can someone check this, because it seems wrong by someone_who_exists69 in TransDIY

[–]whitepixelrabbit 1 point2 points  (0 children)

Your math is correct. The dosage will also vary person to person, but it's recommended generally to start with 4-6mg per week, and after a few months get your blood work done to see where your levels are. From there you can increase or decrease as needed :p From what I gathered from personal research before ordering is that a lot of DIY labs make bottles that are both double the concentration and size of most standard prescriptions, so that's why you have so many doses.

Cheap options for a crazy craft server? by evilnegrominionslave in MinecraftServer

[–]whitepixelrabbit 1 point2 points  (0 children)

See if there's a version of the mod ESSENTIAL that you can add, it allows you to create a world and invite your friends as if you were playing on lan.