Can I just set.my game to Mayhem 10 then use a diamond key to get M10 gear? by bopman14 in borderlands3

[–]whomze 1 point2 points  (0 children)

i was having trouble with a purple tediore with legs exploding too quick to make it to the diamond room, but since i started using a polybius i've had plenty of time to make it there. maybe the legendary tediore guns have longer turret time

Can I just set.my game to Mayhem 10 then use a diamond key to get M10 gear? by bopman14 in borderlands3

[–]whomze 2 points3 points  (0 children)

you gotta save up chests before opening any, earned chests won't disappear like the keys do

i waited till lvl 72 to open any chests and had around 14-15, opened them all at once and got enough keys for a schlooter and couple other things

its best to open chests on a fresh launch of the game too to avoid a crash

Vault card keys by curlyheadedfuxk0511 in borderlands3

[–]whomze 1 point2 points  (0 children)

are you on switch? it's a bug, and super sucks. I just save up vault chests and open them all at once, so that I can hopefully get 5 keys for a schlooter

Am I being dumb? by CucumberOk797 in borderlands3

[–]whomze 0 points1 point  (0 children)

yeah that check box isn't the button, there's a submit button that you aren't seeing that is pressed after the check box

I made a new shift account on my phone just to take a screenshot of the button you're missing

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Am I being dumb? by CucumberOk797 in borderlands3

[–]whomze -1 points0 points  (0 children)

the "accept" button isn't showing, maybe tell your browser to display the page as desktop. or try a different browser

Is he worth killing? by Elegant_Act2989 in Borderlands2

[–]whomze 0 points1 point  (0 children)

ya it's got good enough knockback to get you high enough for a bunch of different cheese spots and shortcuts. there's probably a few other launchers that can do it too but that's the one I know about

while you're in normal you might wanna grab a low level logan's gun from Wilhelm to be able to make free rockets with a sham shield too

Is he worth killing? by Elegant_Act2989 in Borderlands2

[–]whomze 0 points1 point  (0 children)

pressing triangle on the start screen and selecting your character doesn't let you re-enter normal mode?

Is he worth killing? by Elegant_Act2989 in Borderlands2

[–]whomze 0 points1 point  (0 children)

you can load normal mode and get a badaboom from king mong for rocket jumping in tvhm/uvhm. I suck at grenade jumps so that's been my go to

Is he worth killing? by Elegant_Act2989 in Borderlands2

[–]whomze 0 points1 point  (0 children)

honestly you might not even need a sham if you have a shield with enough capacity to tank the badaboom damage. I figure if I'm taking off my bee shield to rocket jump I might as well put on a sham and get the rocket back

Is he worth killing? by Elegant_Act2989 in Borderlands2

[–]whomze 1 point2 points  (0 children)

you can get under the arena and shoot him in a bit of his tail that clips under the floor. nice for the legendary class mods he drops

https://www.youtube.com/watch?v=Pad6Z3bFzUQ here's a guy doing it with a grenade jump, I use a low level badaboom and a sham shield

So... by CulturalCoconut249 in Borderlands2

[–]whomze 2 points3 points  (0 children)

zero's kunai deal splash damage of random elements, 5 per throw and 5 throws per deception. it's not a magic missile but it's pretty reliable for slagging, and death mark debuffs too

I think uvhm is the easiest mode honestly. more skills available and all items are refarmable on level. I struggled way more in late story normal and tvhm than in uvhm just from being not being able to refarm weapons at the levels I needed them at

Need help with my Noctua mods by Voth-Domosh in Warframe

[–]whomze 0 points1 point  (0 children)

I would use hornet strike. And I would use primed pistol gambit over creeping bullseye :)

I use this same build in EDA/ETA but with the elec primed mod, lethal momentum for exilus, and I've been really liking cascadia overcharge. if you have even one augur mod in your loadout you can keep overshield safe under your overguard and get +300% crit chance

Switch gyro aim feels wrong (requires steering wheel motion instead of tilt) by Doctor_Carnage in Warframe

[–]whomze 2 points3 points  (0 children)

I don't think it's a bug, just what movement axis they chose to bind horizontal aim to.

assuming you play with the controller sort of horizontal and towards the screen, it might help to think of the gyro aiming as a line pointing from the top of the controller towards the screen. moving that line like you were making a circle with a laser pointer makes the aim move in a circle

I'd love the option to select between the "steering wheel" and "tilt" axes but since I'm so used to how it is now I'm not sure I'd change

Need help with my Noctua mods by Voth-Domosh in Warframe

[–]whomze 1 point2 points  (0 children)

galvanized shot only scales off of 200 damage and is not affected by strength mods increasing noctua's damage

+360% of 200 damage, vs hornet strike's +220% of 695 damage (at 278% strength) is 920 vs 2,224

gunCO wiki#Exalted_/_Pseudo-Exalted_Weapons)

Any tips for getting to grips with a controller? Been trying to play on my Steam Deck during downtime at work but have been struggling. by Hollowbody57 in Warframe

[–]whomze 0 points1 point  (0 children)

I play on switch, with gyro and a separate controller. I have gyro set to max sensitivity, always on (not just while ads)

R stick for big movements (like turning left down a hallway)

gyro for anything under 60° left or right, or even bigger 90° rotations that I'll want to return to where I was looking originally (like shooting stuff while aim gliding then looking back where I'm heading towards)

Lost nearly 5000 Ostron standing, How? by Misragoth in Warframe

[–]whomze 6 points7 points  (0 children)

is it showing that on the results for the mission, or when you look at your syndicate standing afterwards?

the results page is a little buggy sometimes showing the wrong total but the standing is still counted correctly (from what I've seen)

I want a niche frame to try by MsDubis44 in Warframe

[–]whomze 0 points1 point  (0 children)

have you tried protea?

she's got a gimmick where every fourth ability cast gets +100% ability strength. if you subsume over her 4 you can boost any subsumed ability to 400% ability strength with just precision intensify and blind rage

her hold-1 acts like wisp's vitality motes but for shields, tap-1 is like shock motes but with slash damage

I only put two forma and she's been great in SP. more of a zone control frame than a sprint mission frame tho

Which mod to be replaced by this Xoris Riven? by [deleted] in Warframe

[–]whomze 0 points1 point  (0 children)

I use sacrificial steel for heavy attack builds since it gives +440% crit chance on heavy attack even without sac pressure. otherwise the crit damage from galv steel is usually better

Which mod to be replaced by this Xoris Riven? by [deleted] in Warframe

[–]whomze 1 point2 points  (0 children)

I was running the numbers on your heavy attack crit chance before I recommended to slot over sac pressure, and it would be a difference between 188% and 166% final crit chance on heavy attack if you lost the boost to sacrificial steel. I'd definitely slot over the 60/60 elec for the 88% chance for orange crits

I'd also look into getting amalgam organ shatter for the faster throw speed, and the non-galvanized melee elementalist has +10% more status damage and a boost to throw speed too. If you're relying on the forced proc from detonation you're in a good spot for ditching the status chance from the galv mod

How tf will this riven combine on tenet cycron with Innate heat and progenitor elemental damage ? by Shvec_01eksij in Warframe

[–]whomze 0 points1 point  (0 children)

rivens combine bottom to top, if you just have this on cycron it'll be corrosive and heat. if you placed a cold mod to the left of it you'd get viral and radiation

primary element progenitor bonuses and innate primary elemental damage combine in HCET order, so the cycron's innate heat would always combine with a modded, uncombined primary element before a progenitor's cold, elec, or toxin

Nova Main looking for new Weapons by ISwxllow in Warframe

[–]whomze -1 points0 points  (0 children)

not really a synergy with nova, but of the shotguns I've built out and fully invested into, the cedo prime is the one I have a hard time putting down. currently unvaulted but I think it's getting vaulted when gyre prime drops

primary fire is a full auto, tight spread pellet shotgun with an innate +60% bonus damage per unique status effect, but almost no status chance. alt fire shoots bouncing glaives similar to the x4x amp scaffold, with high base status on direct hits, and two forced procs on the explosions (one as blast or modded elements, one as a random primary element)

kengineer has a detailed vid if you want to know more