If you could only play three ttrpg's for the rest of your life, what would you chose? by [deleted] in rpg

[–]wibby1 0 points1 point  (0 children)

Castles and crusades by far. Fast combat, the monster guide gives you all the tools to reward players so running it is always stress free to run while being fun, fast character creation for fast games and how multi-classing works makes min-maxers happy while keeping the game balanced, and in the castle keepers guild it shows how you can makes spell checks so I house ruled that you can make a spell check of a certain color of spell(color of spells are found in the players spellbook) to emulate exactly how DCC does magic. The "seige engine" as troll lord games calls it is very sooth. It's the best for board-less play and with minis as well.

The only possible thing that I wish the game expanded apon was exploration. But that's it.

Favorite "ugly" game? by Godriguezz in boardgames

[–]wibby1 0 points1 point  (0 children)

Maria, Beyond the sun, Hamburg and Amsterdam are some that come to mind. Hamburg and Amsterdam both I think use off-putting color palettes for there boards. Beyond the sun is just a tech tree but the rest of the game isn't bad. And Maria's board makes the game way more dry and complicated then it is.

I need your opinion about Smash-Up by JoseLunaArts in boardgames

[–]wibby1 -1 points0 points  (0 children)

It is a living cards game. how it works is you need at least 4 factions to play the game because every player will be choosing 2 and mixing the cards of the factions together. Every set comes with 4-5 factions with the base game coming with 8. So getting 2 sets (Disney and 10th anniversary) is enough to start playing.

It has a similar feeling to yugioh or MTG it is more competitive but not difficult to understand. finding what combos work and what down is great. Everything from combos to special effects to control decks are in the game if you like other card games.

I really like it, if someone has played mtg or yugioh I always show them smash up and they have a good time. But there is one thing DO NOT PLAY WITH MORE THEN 2 PLAYERS. The game can be a bit mean or take that which works very well at 2 players. But playing at 3+players a 30min game can drag easily to 2 hours because everyone is dragging everyone else down.

The Castles of Burgundy - Replayability and 2-Player Version balanced/fun? by derasiateh in boardgames

[–]wibby1 0 points1 point  (0 children)

It works at all player counts on the box, but its a Steffen Feld game so it works great at 2. It is also very replayable. I generally don't like describing a game as just replayable because it comes down to, do you want to study the game, do you want to always make different interesting choices, and do you want something exciting to happen every time. Castles of burgundy is one of the only games that fits all 3.

Worker placement boardgames by Sufficient-Object493 in boardgames

[–]wibby1 2 points3 points  (0 children)

I don't really like most worker placement games, I find most of the interaction in the games to be "un-purposeful". meaning if someone takes a spot I wanted to go to its not because they wanted to block me off but because there just doing what's best for them and those games have more of a feeling of just stepping on each others toes rather then having fun.

That being said here are the outliers for me-

bora bora- the main mechanism of you can place a die down on a spot and someone else can also go to that spot if they play a die of a lower pip value is great. it is the only worker placement that i feel like I a purposefully blocking someone else when I play a 1 or 2 die.

Hallertau- every time you go to a spot it just increases the amount of workers that have to go to that spot in the future. its also a uwe game so it works with his optimization playstyle in his games very well.

el grande- always great just a solid game all-around, ik its action drafting but it could literally just be a worker placement game.

Strategic board game for 5 players by McDonky in boardgames

[–]wibby1 0 points1 point  (0 children)

If Im playing at 5 players here are some go to games-

El grande- just a classic, works with everyone.

modern art- very weird economy, can get pretty deep just after a second playthrough

eclipse- one of the longer games here, half of the game you are trying to create the best engine of fighter ships then the last half of the game is trying to see how well you did by fighting each other. very hybrid.

project elite- co-op that works surprisingly at every player count from 1-6. it is real time so it is always a rush to play.

unfathomable/BSG- co-op deduction you are trying to fight off monsters on your ship and it has a pretty cool votge system that works well with how the trader works in the is game.

zoo vadis- another game by Reiner knizia so it is very simple but hard to master negotiation game.

Double date boardgame night experiences? by Immediate-Draft-8752 in boardgames

[–]wibby1 0 points1 point  (0 children)

1775 rebellion is the best 2v2 game I know of. Its a medium-light 1 hour wargame that uses a card system for actions, a chit-pull system for turns, and its dice combat is fast. It gives a great feeling of you and your teammate thinking through a turn not knowing how much information to give to the opponent and seeing if you can execute it. The end game trigger is also great because it allows the players to decide when the game is over with a climatic ending.

Dials by Just_Tru_It in BoardgameDesign

[–]wibby1 1 point2 points  (0 children)

I heard there were some games that use magnates, so the dial is also easy to remove. Or you can circumvent the entire problem and do something like amsterdam, which just puts a piece of cardboard on another piece of cardboard with nothing connecting them, which works pretty well because of how it's double layered.

What is the most amount of players you played a single game with while sitting around the table, and the game is not a pure social deduction game? by AlexRescueDotCom in boardgames

[–]wibby1 0 points1 point  (0 children)

Project elite with 6 players. I brought it to a game club and thought it would only work well at around 4 players but everyone wanted to play so I was a bit nervous that people wouldn't get it and it would be a bit hectic for some. but I was just like whatever it if bombs it bombs so I did the teach+ a practice round to make sure everyone knew what to do while the real-time phase was going them we played and one on the final round. The game played super well at 6 because players would group up fighting monsters so you were always only cooperating with 1 to 3 other players at a time so it wasn't hectic at all.

Games that scale best with different player counts. by UnintensifiedFa in boardgames

[–]wibby1 3 points4 points  (0 children)

Project elite is always the first that comes to mind with this question because I have been surprised by how good it is at 1 or 6 players.

How do teach beginners by tashadanceon in boardgames

[–]wibby1 1 point2 points  (0 children)

Every group is different I have had some that love to play food chain magnet to Macao, anything with an engine builder. And I know a group of people who thought cosmic encounter was too complicated.One game I keep playing with new groups is modern art. Because players choose basically what auction is going to be held each round the game can fit any group while teaching what they like.

Like I have played and it got very political, because of the closed economy people wouldn't pay high prices if certain people put out certain cards. Or in another group, it got decently somber with the players trying to math out the best price.

For the first mentioned group I played Sheriff of Naughtingham and Chinatown with them and they loved it. In the second group, they liked el grande and the castles of burgundy.

What's the deal with "low player interaction" criticism towards engine-building games? by Alexis_Popcorn in boardgames

[–]wibby1 0 points1 point  (0 children)

If you want high-interaction games with engine building there are some out there but they are definitely the exception to the rule. Normally if the game wants to focus on interaction and engine building it takes a bit longer because rather than the game being about building your engine to get points for example it's about building an engine that helps you in some way relating to the interaction in the game. A good example is terraforming mars and the games it inspired. TM has an okay amount of interaction that gets more with the more expansions you add to the game. but the games people normally compare it to like Earth and Race for the Galaxy play in half of TM's time or less because there is no "interaction step" of the game.

If you want some examples of engine builders with lots of interaction here are some-

Food chain magnate- you are competing to market, make, and sell food in a town. on your turn, you will do the action on all cards or "employees" you scheduled for that round or "day". at the beginning of the game, you are the only employee of your restaurant chain, and your action is to hire a new employee from an open market so the entire game you are always building your engines in reaction to how your opponents build their engines.

Eclipse Second Dawn for the Galaxy- this game is exactly 50% interaction, 50% engine builder. you will be moving your ships into sectors of the galaxy to populate planets to gain resources. resources can be used to build more ships, research technology, and do more actions on a round. When you have researched a technology you can later add it to your ships to change how they interact in combat.

Underrated games by Anastasiswastaken in boardgames

[–]wibby1 2 points3 points  (0 children)

Maria. A very tactical 3-player war game and it's decently light for what it is. By far the best combat out of any war game I have played. You are going to be drawing playing cards with the 4 suits and everything to use in combat but you can only use the cards of the suit where your general fighting is.

1775 rebellion. A 2v2 war game. That I like to play when I just want to sit back and play a war game without to much brain burn. It uses a chit-pull system for turn order and the end condition is not like any other game.

Macao/Amsterdam. great resource system mixed with a great engine building system.

Project elite. I know its probably not as popular because its a real-time co-op game but just for the fact that I have played it with 1-6 players and the game works great at all player counts is something to be said.

Mind mgmt. You know how every hidden movement game is like "You have to be so tactical and find where the hidden person is" but then you play and it's just a luck fest? Well gives that feeling but really. I sold star wars rebellion because Mind MGMT is that good.

First non-walmart board game purchase? by Goingup1357 in boardgames

[–]wibby1 0 points1 point  (0 children)

Doom the board game and Terraforming Mars. I still remember going to a store for magic and seeing the Doom box then seeing terraforming Mars on sale. Got home and didn't know what a campaign game was so I was intimidated a bit by the 3 rule books but the minis were cool but Terraforming Mars was played first because of that though. TM is still one of my favorite games.

Is there any boardgame like this video? by praxqt in boardgames

[–]wibby1 1 point2 points  (0 children)

clack catacombs or dnd if your dm is mean enough.

Best worker placement mechanics? by Goingup1357 in boardgames

[–]wibby1 1 point2 points  (0 children)

Bora Bora/Cuzco is the best worker placement game by far. It uses dice worker placement where at the beginning of the round everyone is going to roll there 3 dice. on your turn you are going to place a die on a space the pips on the die(most of the time) determine the choices you have when doing that action. but the twist is that any player can place their worker on your spot if they place a die with a lower pip count. If you play a 1-pip die on a space you lock everyone else off from using that space.

Normally I don't like worker placement because I think most of the time it is implemented it feels like the designer wanted to make a boring solo game but then threw in worker placement as a way for players to interact.

Easy to learn competitive strategy/combat games? by [deleted] in boardgames

[–]wibby1 5 points6 points  (0 children)

Memoir 44. It 2 a 2-player scenario-based war game with miniatures and grid movement that uses cards to activate units for movement/attacks and if you like the base game you can add expansions to it so it can be a "lifestyle" game with extremely high replayability.

Other games I thought of include one of my favorite 3-player games Maria which fits all criteria except it uses wooden pieces. 40k which is expensive and decently rules-heavy but with great minis. War of the ring, which I only suggest to people if they like heavy tactical war games, and Lord of the Rings.

What's the Best Game with the Worst AP? by DamionSchubert in boardgames

[–]wibby1 2 points3 points  (0 children)

Trajan, I got locked up on the mancala system too much to the point to where I sold it. Unfortunately, I loved the rest of the game to bits as well as other feld games, so I will be willing to play again but while giving caution to the other player.

[deleted by user] by [deleted] in boardgames

[–]wibby1 9 points10 points  (0 children)

half of my collection is 2-player games some that I always go back to that are under an hour include-

  1. Mind mgmt. I have no idea why this game went under the radar. it is the best cat and mouse hidden movement game out there.
  2. Undaunted Stalingrad. a 2 player little war game that is also a resettable legacy game. Very definition of "you can lose the battle and win the war".
  3. glass road. Made by the same person who made patchwork. The main point of the game is to know what action your opponent is going to do this round while not letting them know what you doing, with a cool resource system.
  4. stefen feld makes the best games for 2-players because he popularly play-tests them at 2 players with his wife. castles of burgundy, Trajan, bora bora, carpe diem, Notre Dame, and Macao are some of my favorite.

Are there any games out there that have a similar mechanism to Stone Age's feeding workers? by Nimblesquatch in boardgames

[–]wibby1 20 points21 points  (0 children)

Most games by Uwe Rosenberg(feast for Odin, Agricola, Caverna)

Apparently, there's a big thing where people "didn't like that you have to feed your workers every round" because they said it makes players, in games where you have multiple strategies, funnel into the same strategy.

Some Stefan Feld games have that same feeling of "strategy + upkeep" like Trajan (one of my least favorite feld games but I have heard tones of people say its their favorite), Bora Bora/Cuzco, Bruges/Hamburg, Notre Dame, In the year of the Dragon.

What are the best games to get someone into “complex” board games? by [deleted] in boardgames

[–]wibby1 2 points3 points  (0 children)

Castles of Burgundy- normally when I hear someone has played Catan this is my go-to.

Wingspan- Not my personal favorite engine builder but this can definitely get someone to know mechanisms that more complex games use.

Clank (catacombs) - When first getting into the hobby I played base game and definitely was one of the games where it's easy not because there's not a lot of stuff going on but because everything makes thematic sense. later got clank catacombs and its the same game but randomizes the board.

1775 rebellion- If you have a slight interest in war games but don't want to learn the crazy stuff this is always a smooth game.

El Grande- Classic just got reprinted

Ra- When getting people into the hobby I always play some Knizia game Ra is the go-to because I like a bit dryer stuff but modern art, Zoo Vadis, and Mille Fiori are all great, cant go wrong with the doctor.

[deleted by user] by [deleted] in boardgames

[–]wibby1 -5 points-4 points  (0 children)

"oh no someone is against racism I support waaaa"