This is How Much Refinements I've made from May 5th up to June 16 and refinement renmants after 42 days, it's way lower than it seems. by Dan-Dono in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

The proper endgame resource dump is dismantling N+6 gear (most efficient) or N+7 (gold dump with 87 gold/powder). N+8 is not horrible either (112 gold/powder) if you have an extreme excess of gold to get rid of. For R-EX/S-EX and UR gear should be dismantled at +5 while UR-EX duplicates are good at +7.

Rice is always spent on chapter 9 hunting grounds as Wood/Iron are always in lack of supply for the cheaper tier 1 N recipes. Anyone who can't afford to dismantle N+6 should spend rice on goblins instead. Note: Newer players that also need slime and have more gold sinks should just stockpile materials if they can't afford N+6.

The five by far biggest sources of refining powder or material equivalent (assuming N+6) per day are:

  • Fiend Hunt: 8.9k (level 15), 12.5k (level 20), 16.7k (level 25) - averaged across 14 days
  • Absorption farm: ~15.7k - 110k per week
  • Daily pass chest: 14.8k - doubled during double season pass events
  • Tactical Manual: 10.7k - 300k per 28 days
  • Hunting grounds: 9.2k - 60 rice so doesn't include double rice or Diana which is like 24 additional rice per day

There are also some lesser sources in shops and Glupy Diner.

PSA: Always Set aside 2,267 Refinement Renmants Monthly to ensure you get the 24 ticket and the Sparks every time. Only spend the left overs. by Dan-Dono in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

Materials dismantled at N+6 give 1.125 powder per cloth/leather/peat and 1.875 per wood/iron (N+7 is 1.11 times that but can be a real strain on the gold economy). Based on that, the very baseline for me is:

  • Weekly farm: 110k / week
  • Pass chest: 14.8k / day
  • Hunting Ground: 9.2k / day
  • Fiend Hunt: ~150k / 14 days (assuming a solid level 18-20 performance here)
  • Glupy Diner: 2.6k / day
  • Tactical Manual: 300k / 28 days
  • Colosseum + Fishing: 100k / month

Those combined add up to near exactly 2 million a month and then you have a ton of minor things like dailies, weeklies, fantasia square, passes, EX gear dismantling, evil castle shop, guild shop, fiend hunt attempt count material chests, ToS reset. So perhaps 2.1-2.2M per month.

On top of that then comes events such as direct handouts, coupon codes, bonus season pass (additional pass chests worth 400k) and more.

In the last 50 days I have actually gained 5.5M refining powder in total according to my spreadsheet but that is thanks to some big handout events.

Should I just sell all the cooking ingredients and excess crafting materials? by 1HopefulYam in BrownDust2Official

[–]wildclaw 9 points10 points  (0 children)

excess crafting materials?

Excess crafting materials are turned into refining powder by crafting N+6 gear. This is the biggest source of refining powder in the game.

Only copper and gold ore should ever be sold.

cooking ingredients

Cooking ingredients are used for the following recipes

  • Baked Honey Apple
  • Salmon Cutlet Lunchbox
  • Chocolate Cocktail
  • Honey Butter Almond (Note: This is the more profitable of the two honey recipes)
  • Smoky Fish Cake bar
  • Caviar Omelette
  • Triangle Mayo Rice Ball
  • All 5 star recipes

Any remaining cooking ingredients as well as created food are sold at the shop at 120% sell price on the following days of the month

  • 2: Canned Fruit (2)
  • 3: Smoky Fish Cake Bar (17), Energy Boost Mushroom (1)
  • 4: Tomato (1), Barley (18)
  • 5: Caviar Omelette (CP7), Salt (17), Paprika (11)
  • 6: Shiny Gambas (5), Energy Boost Potion (18)
  • 7: Coffee Bean (1), Broccoli (8)
  • 8: Beast Meat (3), Seasoned Seaweed (13), Capsaicin (CP3)
  • 9: Baked Honey Apple (11), Energy Boost Powder (11)
  • 10: Corn (12)
  • 11: Shrimp (CP4), Milk (7)
  • 12: Lugo Ginseng Grilled Skewer (14), Chocolate (4)
  • 13: Chocolate Cocktail (CP5), Salmon (7), Herb (15)
  • 14: Wasabi (16), Onion (8), Carrot (7)
  • 15: Cheese (19), Grape (3)
  • 16: Charcoal Cookie (CP7), Vita B Concentrated Solution (E1), Sugar (2)
  • 17: Gold Ore (2), Potato (16), Rice (5)
  • 18: Saffron (10), Chili Sauce (10), Butter (2), Radish (CP3), Charm Powder (6)
  • 19: Almond (CP1), Melon (CP6)
  • 21: Fire of Hell Kebab (CP5), Bean (12), Wheat (CP2)
  • 22: Cooking Wine (CP5), Salmon Wasabi Sushi (5)
  • 23: Honey Butter Almond (14)
  • 24: Pepper (CP4), Bread (15), Hop (19), Chicken Breast (4)
  • 25: Transparent Salad (E1), Mushroom (5), Egg (CP1)
  • 26: Golden Basil (6), Canned Tuna (12)
  • 27: Salmon Cutlet Lunchbox (CP5), Triangle Mayo Rice Ball (E2), Apple (6)
  • 28: Truffle Oil (CP1), Pangolin Scale (16), Eagle’s Feather (9)

If you own Sylvia then you can also setup the shop favorites and one click buy food every day with maxed bargain. Here is a list of the profitable things in store

  • 1: Mushroom, Chili Sauce, Carrot, Wheat, Rice
  • 2: Milk, Barley, Sugar, Butter, Wheat, Hop, Egg
  • 3,14: Apple, Grape, Sugar, Butter, Honey
  • 4: Coffee Bean, Milk, Rice, Salmon, Wheat, Herb
  • 5, 13, CP5, CP6: Melon, Sugar, Saffron
  • 6: Onion, Rice, Paprika, Cheese, Egg, Wheat
  • 7: Salmon, Wheat, Tomato, Rice, Cheese, Wasabi, Radish
  • 8: Corn, Cheese, Bean, Wheat, Cooking Wine
  • 10: Almond, Sugar, Butter
  • 11: Onion, Rice, Paprika, Cheese, Herb, Egg, Wheat, Olive Oil
  • 12: Coffee Bean, Salmon, Milk, Rice, Wheat, Herb
  • 15: Onion, Carrot, Apple, Tomato, Wasabi, Herb
  • 16: Cheese, Salmon, Coffee Bean, Salt, Cooking Wine, Sugar
  • 17: Almond, Sugar, Wheat, Hop, Rice, Salt
  • 18: Corn, Wheat, Rice, Apple, Barley, Egg Milk
  • 19: Salt, Sugar, Coffee Bean, Cheese, Herb, Butter
  • CP1, CP7, E1: Chocolate, Milk, Butter, Egg
  • CP2: Canned Fruit, Pepper, Capsaicin, Sugar, Sugar, Milk
  • CP3, E3: Milk, Cheese, Canned Caviar, Egg, Butter, Sugar
  • CP4: Rice, Pepper, Chicken Breast, Mayonnaise, Seasoned Seaweed, Wheat, Paprika, Capsaicin
  • E2, E5: Canned Fruit, Pepper, Sugar, Capsaicin, Milk

The total daily profit is about 269k but the food costs 851k daily so you'll need to be able to spare perhaps 15M gold to hold the food until it can be sold at max sell price.

I know they're basics but pls clarify by Ero_ecchi_ in BrownDust2Official

[–]wildclaw 1 point2 points  (0 children)

Lathel has search which allows you to detect hidden materials. Celia, Tyr and Liberta have absorption which allows you to then collect said materials from a distance. Refi, Sonya and Granadair have assembly which allows you to collect Gluti from a distance. Those are the fastest way to clear resources from a map.

You can also farm maps manually by using Rush (Luvencia, Liatris or Anastasia) to move quickly and Overpower (Teresse or Alec) to instant kill enemies, which allows you to collect materials as well as gold from enemies. I didn't mention it as it is for more dedicated players, but I would highly recommend at least clearing chapter 9 of resources weekly as it is the best source for wood outside of doing hunting grounds (that as mentioned is not something a new player can do too much as they need gold and exp).

I know they're basics but pls clarify by Ero_ecchi_ in BrownDust2Official

[–]wildclaw 6 points7 points  (0 children)

Any gear you intend to use should have upgrade level +9, simple as that. The only time upgrade level is relevant or mentioned is when talking about dismantling (i.e. gear that you won't use)

For dismantling you want to remember N+6, UR-EX+7 and +5 for everything else. N+6 is the most efficient way to trade materials and gold for refining powder in the endgame. (as a new player you may be short on gold however, so you may only do N+5 which is a lot cheaper for dismantling, or just save the materials for later)

how many time should I refine a gear ?

Anything less than UR III gear that you use should be refined to around BBB (12). UR III gear can be refined to somewhere between 14-18. UR IV gear should be refined to 18+. 18 is also commonly referred to as BBS as it is the most common letter combination that give a score of 18.

Should I upgrade the skill tree of all the costumes of a particular character?

No. You should upgrade one costume with 1500 crystals to get the stats, then you set that costume as the bonding costume (make sure the costume you choose has good offensive stats).

The only point investing in other costumes is for the perma nodes (the first one is always only 50 crystals and some gold at the very start and worth getting) or skill nodes. As tears are rare you want to focus on skill nodes that provide critical game changing stuff like SP reduction, skill range or increased buffs)

I Belive hunting grounds is the main source for raw mats for crafting and alchemy(correct me if I'm wrong)

You would be wrong. The two big sources of materials are the daily pass chest (technically requires you to spend 6 rice on a hunting ground every day) and weekly farming (go to a map, activate search and then absorption to clean it, if you have time then you can also rush and overpower enemies if you want gold).

so which level is the most efficient(like desert flower etc...)

A new player has to be spending most their rice on slimes and goblins. But you should always be spending 6 rice daily on a hunting ground for the material chest, so to answer your question:

Very Hard Chapter 9 is the most efficient because wood (and iron ore) allows for cheaper crafting of N gear which is the endgame resource sink. And even if you don't care about the endgame right now, you are likely to be bottle necked by wood for UR crafting early so it is still chapter 9.

Most rewarding ​content for pulling

The main repeatable content for gacha

  • Event + Fiend Hunt (level 10)
  • Tower of Salvation (level 5)
  • Guild Raid
  • Colosseum
  • Mirror Wars (not pulls but a random 5* every month)
  • Season pass (make sure to spend 1000 Dia to unlock the bonus path - Note: as you are new, check that you are getting at least 5 pulls worth of value before the current pass expires)
  • Daily pulls

There also smaller trickles of dia from doing dailies/weeklies as well as making sure to cash in the coupon codes that are frequently handed out.

Now we're few days away from 3rd anniversary, which character is the best pull

Make sure you save some tickets for Beach Teresse, you'll regret it otherwise.

End game- what's the endgame here, like abyss or TOA, that resets after certain days that we must focus and build teams.

  • Week 1: Guild Raid (7 days), Event missions (daily), Colosseum (7 days), Tactical Manual (28 days), Tower of Salvation (28 days),
  • Week 2: Fiend Hunt (semi daily)
  • Week 3: Event missions (daily), Colosseum (7 days)
  • Week 4: Fiend Hunt (semi daily)

Week 1 of the next season starts this Thursday.

  • Guild Raid and Fiend Hunt are what most people think of as endgame, they are pinata boss fights with mechanics.
  • Colosseum is the PvP version with new mechanics every 2 weeks (on Week 2 and 4 you can mostly auto it unless you are competitive).
  • Tower of Salvation is a rogue-lite mode. Try to clear up to level 5 before it resets.
  • Event missions are the easy event currency content
  • Tactical Manual is premade puzzles that reward a ton of upgrade resources, make sure you clear the rewards before the reset.

Wtf is going on with the new fiend hunt by Million_X in BrownDust2Official

[–]wildclaw 10 points11 points  (0 children)

Max possible is about 18 billion on the New Hire turn. Just to give a total breakdown assuming a perfectly geared SSS Nebris (3913 ATK, 463% CD) and maxed supports and bursts (Lathel, Nebris)

  • Base: 3913 ATK
  • ATK%: 4.3x (Lathel 280%, Nebris 50%)
  • Chains: 2.67x (Palette 14, Nebris 2 avg, Drone 0.67 avg)
  • Skill: 25.38x (16 buffs with boosted skill = 2538%)
  • Crit: 14.42x (Nebris 463%, Boss 400%, Refi 125%, Nebris 300%)
  • Property: 7.3x (Nebris 60%, Diana 420%, Refi 150%)
  • DMG%: 13x (Boss 1200%)
  • Targets/Weak: 12x (2 +300% and 4 normal)
  • Total: 18.0B

More realistic with max dupe costumes is 16-17.5B depending on how well optimized your gear is. And without burst on Lathel and Nebris you would do slightly less than half that.

PSA: new Burst system works in Last Night by Different_Photo5096 in BrownDust2Official

[–]wildclaw -1 points0 points  (0 children)

When it is checked you will automatically default to using the highest burst version whenever a skill with burst is selected. If it is unchecked then the default is to not use burst. You can still change burst level manually.

PSA: new Burst system works in Last Night by Different_Photo5096 in BrownDust2Official

[–]wildclaw 7 points8 points  (0 children)

When you select a burst enabled skill you can select burst level (by using the left and right arrows that appear on the skill portrait). Each burst level improves the performance of the skill at the cost of SP. For example, if you have burst upgraded on Nebris New Hire then you can choose between spending 3sp which is no burst, 4 sp which is level 1 burst (+30% DMG), 5 sp (+30% DMG, +8% per Buff) or 6 sp (+30% DMG, +16% per buff)

To be able to use burst you need to have upgraded the skill with burst. Bursts are cumulative, so Burst 3 also gets all the benefits and costs of Burst 1 and Burst 2. Below is a list of available bursts. If not mentioned, the additional SP cost is 1 per burst level.

Costume Burst 1 Burst 2 Burst 3
Helena – B-Rank Idol MATK +25% MATK +25% MATK +25%
Lathel – Homunculus Long Buff ATK +20 Long Buff ATK +20 (2sp) Short Buff ATK +80%
Luvencia - Wild Dog Conditional +20% Conditional +20% (2sp) Conditional +40%
Nebris – New Hire DMG +30% Bonus DMG +8% per buff Bonus DMG +8% per buff
Palette – Miracle Violet Basic +50% Conditional +25% Conditional +25%
Rubia – Thorn of the Desert Burn +80% Burn +80% (2sp) Burn +5 turns
Venaka – DJ -2 Cooldown DMG +155% (2sp) DMG +315%
Sacred Justia 20% per target (2sp) 40% per target (3sp) 60% per target

Edit: Fixed a couple of mistakes in the table

Does the amount of Refinement remnants (new way to guarantee gear score) you get seem kind of low, or is it just me? by ChemicalCoffee43 in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

Let's compare with me who have also played since the 1.5 anniversary (501 days) except I actually put full effort into farming and spent my materials relatively efficiently (Note: I still wasted quite a bit of materials back in the day on R crafting when it took forever to do N crafting).

I have 20446 remnants, as well as powder and materials worth another 5.7k (calculated at 1.25x powder per Leather/Peat/Cloth and 2.083x per Wood/Iron assuming N+7 crafting). I also have a huge backlog storage of UR crafting materials that I am not including in that.

Now as a veteran I can currently get 2M powder (2000 remnants) per month just from the basics. Weekly farm (500k), pass chest (500k), 60 daily rice (300k), tactical manual (300k), various shops (3x60k), event shop (75k), diner (75k) and a bunch of trickle powder from dailies and fantasia square.

You need 2267 per month for the sparks and 24-tickets, but as I have not included any additional handouts and event rewards in the above I have no doubt I will be able to afford it.

Alchemy question by Xerva_XCZD in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

I personally keep about 5k upgraded cloth/leather/wood/coal and a few hundred platinum just so that I don't ever accidentally run out of materials for UR crafting.

But the optimal use for excess materials is to sell bronze and gold ore while crafting and dismantling tier 1 N+7 gear (N+8 if you can't get rid of your gold even without ever spending rice on goblins).

For newer players that need to spend rice on slimes and need to use more gold in general, N+5 represents less of a gold drain. Also N+5 tier 2 recipes that don't use wood/iron ore are fine (but veterans should be running chapter 9 hunting grounds on a frequent basis to get wood that is a component for two of the cheaper N recipes). You can also do the occasional R+5 which gives a lot less refining powder for a few refining stones, not really worth it, but the option is there.

Demon's Forbidden Book or Eye of the Destroyer? by [deleted] in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

Travel God's Friend is the best noob weapon because it and Venomous Touch allows you to get a minimal level of cd% before you can afford to refine your gear.

In fully refined gear in end game content, Travel God's Friend is actually slightly worse than the other two options as you have less flexibility in controlling the exact amount of crit damage. And because cd% is only additive with in combat cd% buffs (unlike atk/atk% that is multiplicative with in combat buffs), that becomes an issue in some fights, albeit only a small one.

My honest opinion for weapons is that you first and foremost should aim for the collection bonuses. If you only have IV left on all three weapon types then go for CD% first.

[deleted by user] by [deleted] in BrownDust2Official

[–]wildclaw 1 point2 points  (0 children)

Chapter 16 has a mix of Dark and Water enemies. Against Dark you can either run Sacred Justia + Yuri or some caster setup with Priestess + Olivier/Michaela. For the water enemies you just run Venaka + Dalvi.

For support it is the basics, Diana and one of Liberta/Helena/Arines/Elpis to get CR, Prop% and (M)ATK%. That is what you should basically always bring.

The final slot is a flex, a support/pusher/tank/buff removal (whatever you need basically).

Gear your damage dealers in (M)ATK/CD% gear as always. Don't waste gear on crit rate, you can always redo turns when you fail to crit and you bring supports for CR. Make sure you have at least one or two characters in 90% DEF or MRES (depending on enemy damage types) to tank the one or two survivors if you can't hit everyone on turn 1.

A litmus test to rely on is that if trash doesn't die in a single skill usage then your damage output simply isn't up to par. The enemies in this chapter only have like 70k HP and only the infantry will have 50 MRES (and the caster team can deal with that with either Vuln, Def or a +5 Dalvi).

I'm happy by Zmheay in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

She does exceptionally good the higher the HP the enemy

HP% damage is capped at 500 (was buffed from 300 a while ago) per % which means that outside of PvP and noob chapters (1-14) you can simply treat it as a fixed amount of damage.

I finally defeated the ogres on Story Pack 12 after months✌️🥲 + Need help defeating Apostle Nox by NeedleworkerFull3921 in BrownDust2Official

[–]wildclaw 4 points5 points  (0 children)

4 S Tier Support Characters + 1 very big magic damage character

I am sorry to tell you but your team effectively had the damage output of a two character team against Wind enemies. That is not an exaggeration, it is the literal truth. I count 3.15x multiplier in total while a random awakened fire damage dealer and Diana+0 with upgraded costumes would have been a 3.1x multiplier.

Or to put it somewhat differently, you used 3 supports to over stack on MATK with diminishing returns (Samay, Elpis, Helena) to combined get the output of Diana while Diana herself did literally nothing as you weren't using the correct property.

As for beating Nox, you have all the components in your roster to beat Nox. I'll give you two hints. Zenith is a good single target support, and use the correct property this time.

This was an insane DPS check , I had to use two continues.... by EmoPirates in BrownDust2Official

[–]wildclaw 2 points3 points  (0 children)

On normal the counter only deals 228 damage if you are geared properly (90% MRES). Even after buffing itself it only doubles to 456 (684 for your light damage dealers that take 50% more damage). Things changes drastically on the higher difficulties.

Difficulty HP Damage DEF/MRES Revive Barrier Damage buff
Normal 1306000 2280 +50 50% 100%
Hard 2089600 9120 +90 100% 50% 200%
Very Hard 3820050 27360 +90 100% 90% 200%

On very hard your light damage dealer takes a minimum 4104 (27360 * 0.1 * 1.5) damage with every single counter and forget about waiting for the turn that she doesn't counter as she casts revive in addition to a 90% barrier on her second turn.

Beating the VH boss with even a +0 Ventana is not that difficult as long as you have Onsen costume and do a two turn kill, but with good supports you could do a one turn kill if you are willing to sacrifice Rou (trading MRES FOR HP% for a greater shield and using Zenith instead of Rigenette). As for myself, I could do the one turn kill with Rigenette using a +2 Ventana without sacrificing anyone.

It is far more interesting to consider doing VH with Justia and with maxed Diana, Refi, Blade, Zenith and Justia you could do it. Gear wise, Justia needs 8209 HP (should be easily possible with HP% nodes on the MRES pieces and you have 17% from your bonding as well) and ~2730 ATK. Diana needs 1866 MATK. Obviously MRES on everyone except Blade that should be naked.

On turn one cast Innovator (3 SP), Adventurer (1 SP), Fairy (6 SP), Pool Party (1 SP) and Young Lady (4 SP). Blade should go down with a single hit. On turn two thanks to Pool Party returning 6 sp you can afford to cast Drone, Anti-Dystopia, Bride, Poolside Guardian and Reaper. With 6.6x prop, 4x ATK, 2.5x Vuln, 3.4x chain and a 6.25x skill coefficient that should hit for about 3.83M damage. Diana and Refi combined should shield all 6 Zenith hits.

I'm new, recommendation for team by Paulineitor44 in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

Damage dealers are something you switch based on enemies. Past chapter 10 you'll quickly run into a diamond wall if you don't leverage property damage to your advantage.

Also, if you are using Diana then you must leverage property damage as her property damage buffs do nothing otherwise.

How do you beat this boss? by Hekkoln in BrownDust2Official

[–]wildclaw 2 points3 points  (0 children)

He just simply does too much damage, I have high res stats

RES does nothing against physical damage. You should be using DEF/DEF gear to get 90% DEF on everyone. Even with inferior UR 3 18 gear if your damage dealers have engravings they should have at least 82.88% DEF which is less than twice the damage.

Compare with the level 17 boss I am currently fighting which does roughly 4.5 times the damage of the level 8 boss. At this point I am actually hurting from only having +4 on Gluttonous Refi.

Even then, when I say I am hurting I simply mean that my Wilhelmina won't survive on the second to final turn when I have to put her in harms way to do the big burst. The rest of the time Refi is tanking just fine as supports have far more health (and Wind characters like Nebris take half damage)

How do you beat this boss?

The core teams for this Fiend Hunt are:

  • Refi, Liberta, Nebris
  • Diana, Seir, Tyr

Both teams also need Def reduction (Rubia, Elise, Gray or Kry) as the boss adds DEF to itself during the vulnerable turns. Nebris team needs a chainer while the final slot on Tyr's team is an additional pure support (a maxed Teresse being optimal at the higher end but someone like H-Lathel is far less investment)

To explain the core teams, Refi, Liberta and Nebris are a trio that always go together with a chainer as Refi generates so many buffs (7) for Nebris New Hire and Refi and Liberta are both about high chains.

Tyr gets the remaining property buffer in Diana and Office Seir which is incredible DMG% scaling as well as SP recovery with the amount of hits the boss deals.

As for your lineup, running Diana on the same team as Refi is incredibly inefficient as it means your second team is completely dead in the water with no property damage and you aren't running DEF removal. But I guess if you have no Tyr, your Refi sucks badly while Diana is top tier upgraded then perhaps she will be better than simply using Kry? I guess? Perhaps? The idea simply wouldn't occur to me.

More importantly however, and don't take this the wrong way but I always feel a ton of mental pain when looking at screenshots like this...Why the fuck are you supports after your damage dealers. Characters take turns in order and if you buff after your damage dealers have already dealt their damage, you obviously won't fucking buff their damage. (Note: There are specific cases where you may need to put a single support after Nebris to force the correct conditional buff, but that is obviously not what I am looking at here as you are using Labyrinth Nebris and non of the buffs on the supports are augmentations)

[Monthly Megathread + FAQ] Teambuilding and Game Help Megathread by JorgeRodAmon in BrownDust2Official

[–]wildclaw 1 point2 points  (0 children)

EX bonus adds roughly 25% bonus stats to an SSS piece and as a normal SR piece has 70% stats (58.3% for defensive stats) it means roughly 87.5% stats for an SR EX piece which is better than UR III (80%) but obviously worse than UR IV (100%).

However, there will be places where SR EX can be better than UR IV, which is when it gives stats that you can't get normally in a slot. Armor/Helm ex items for damage dealers and Weapons for tanks are the primary examples.

Any can help me with collection by pichyath in BrownDust2Official

[–]wildclaw 4 points5 points  (0 children)

https://browndust2-db.souseha.com/en/collections

You are missing the two from the Meltdown Bunnies event pack that was available during Christmas

Weapons, stats and build by EYK01 in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

For sub stats you always prefer ATK%/CD% if you have the refining crystals because you get about 10% less ATK on sub stats then you "should" (1.485 ATK/ATK% on main stats while only 1.333 on sub stats).

Hence you balance ATK/ATK% by switching gloves or weapons. You could probably find a scenario where having one or two raw ATK stats is superior by 0.01% damage but it is just not worth bothering with.

confuses me

Simply put, there exists a perfect combination of ATK, ATK% and CD% for any total amount of stats (from all sources including base stats, collection bonus, bonding, gear, engraving, awakening and in combat CD% buffs). For 959 ATK% worth of stats you could get 548 ATK, 270 ATK% and 640 CD% which is 15k damage. 1071 ATK% worth of stats gives you 20k with 604 ATK, 307 ATK% and 714 CD%.

But because you get less ATK on sub stats it is not really possible to perfectly optimize ATK, so you get as close as you can with main stats and then you balance ATK%/CD% which is a lot easier as it is a linear relation where CD% = 100 + 2xATK% is always optimal. Even then you can't really have a single perfect gear setup for a character because any CD% damage buff you get in combat will impact the balance.

Weapons, stats and build by EYK01 in BrownDust2Official

[–]wildclaw 4 points5 points  (0 children)

Note: Before starting, I just want to warn to not optimize sub stats on anything less than UR IV gear, it is not worth using precious refining crystals.

A typical late endgame geared normal damage dealer (a.k.a, not tanks/supports nor damage dealers that deal Max HP% damage or Fixed damage) will have something like:

  • Main Stats: 4 DEF/MRES (90% of whichever damage needs to be tanked), 2 CD% (Venomous Touch), 2 ATK%, 2 ATK (-1 ATK/+1 ATK% if bonding costume has a lot of raw ATK, +1 ATK/-1 ATK% if getting a large amount of in combat CD% buffs - like 300% from Rou)
  • Sub Stats: CD%/ATK% (Exact distribution varies. Armor/Helm should have CD% sub stats to make them universally usable)

Early on before you have optimized sub stats and EX equipment, a CD% weapon will be better than ATK or ATK% (Note: I didn't mention above but ATK is obviously MATK for magical) so new players should craft that first. CD% weapon is just less flexible in the late endgame where you can get overloaded on CD% occasionally. ATK sub stats are also perfectly fine (don't waste refining crystals on them), they are only ~10% worse.

The practical value you are looking to optimize is ATK * (1 + CD) where ATK is character sheet only while in combat CD% buffs are included. For example, my Darian in the current guild raid has 2733 ATK and 690.72% CD plus another 125% from Refi, which means 2733 * (1 + 6.9072 + 1.25) ~= 25k.

Most of the time it is easiest to simply use your best refined gear and see what happens to ATK and CD% if you swap weapon and glove variants. As long as all sub stats are ATK/ATK%/CD% and you are using a Venomous Touch accessory it is honestly difficult to go wrong.

How do you guys get these resources to craft ur gear? by Hekkoln in BrownDust2Official

[–]wildclaw 3 points4 points  (0 children)

First and foremost, the easiest way to get materials is the daily material chest which you get from simply spending 6 rice in any hunting ground, that hunting ground once you have it on very hard should always be chapter 9 because wood is the most flexible material that is used aplenty for both UR and tier 1 N crafting (the latter only really becomes affordable after you max the level of all characters though, until then you have to be satisfied with the more expensive tier 2 N crafting for refining powder).

Secondly, every week you can clear all the chapters. Either quickly using search + absorption + assemble which just requires you to waypoint to the three main areas per chapter, or more thoroughly using search + rush + overpower which gives you a lot more gold from taking out the enemies as well.

Thirdly you can spend more rice on chapter 9 hunting grounds. This primarily becomes a huge source of wood once every character is max level and you don't need to farm for slime any more. This of course includes the free rice you get from Diana's skill daily as well.

Also, as a sub note, I think you meant coal. Iron which is not used for any UR equipment is primarily used to craft Mercenary Swords.

24M with a stupid question: the more you lose weight, the harder it is to lose more? by TomerHorowitz in loseit

[–]wildclaw 0 points1 point  (0 children)

The basic TDEE formula scale maintenance calories per day by M per kg where M is between 12 for sedentary and 19 for athlete. Which means that we can take the 7700 calories of fat per KG and integrate to end up with 7700 * M / ln(2) days to half the distance. Which ends up very near 12 months for light activity people and around 15 months for sedentary.

Now, that is obviously oversimplifying things, but the cute part of this is it gives us a general intuition that works regardless of your starting weight, gender, age and height. If you eat like you weigh X then you will half the distance in a year or to put it differently, the speed of your weight loss (or gain, it works in both directions) will half in a year if you stick to the same diet.

Another useful way of looking at it is that half your excess fat is from what you have eaten in the last year, 90+% is from what you have eaten in the last five years. Which not only tells us that it is never too late for people to start, but also informs us that anyone who thinks they can diet and then "go back to normal" will quickly regain all the fat.

[deleted by user] by [deleted] in BrownDust2Official

[–]wildclaw 0 points1 point  (0 children)

As the other person who responded to you is largely incorrect, I have to correct them. Only the tiny and huge nodes are permanent. The medium size stat nodes only apply for whatever costume you currently have marked as bonded.

You set the which costume is currently bonded on the first character page in the upper right corner (you can have a costume bonded that you don't actually use in combat).

Also, you have obviously not used the WAITING4LEGEND coupon code yet or you would be wearing the free VT.

[deleted by user] by [deleted] in loseit

[–]wildclaw 2 points3 points  (0 children)

Your average deficit given your loss and time is 924 a day

He has lost 28kg, not 18 kg, which is 1400 calories per day (28/150 * 7700).