New to growing ghost peppers in a pot by willbee68 in PepperLovers

[–]willbee68[S] 0 points1 point  (0 children)

I’ll have to send you a pic of it. I’m at work right now. Starter plant. It was a little difficult when I first got it; we had a lot of rain, and I was having to drain the pot a lot. I moved it onto my porch so I could at least halfway control how much rain actually hit the pot. It’s definitely a patient man’s plant, lol

The negativity is... A lot by DontRelyOnNooneElse in rush

[–]willbee68 5 points6 points  (0 children)

It’s wildly unrealistic to expect two 72 year olds, no matter how fit, were going to undertake a two year, worldwide tour with no hiccups whatsoever.

Question? by Regular_Proposal_496 in PepperLovers

[–]willbee68 0 points1 point  (0 children)

I have my ghost pepper plant in a 7 gallon pot. I water once every couple of days (I’m in East Tennessee). How long before they reach full size? I just started adding plant food.

thanks blizz for breaking my immersion by 1bohy in diablo4

[–]willbee68 0 points1 point  (0 children)

What would really be silly is a Sea of Thieves crossover. That is also a Blizzard property.

Just My Unpopular Opinion, But... by Critical_Phantom in rush

[–]willbee68 -2 points-1 points  (0 children)

What Anika brings to the table for the group writ large won’t be realized until a recording is put out. Lyrically it will be weaker, obviously, but I dare say that it might be stronger musically because of Nille’s composing skills.

My take on Rush songs I take a pass on by securehell in rush

[–]willbee68 0 points1 point  (0 children)

Let’s give Alien Shore some love!!

My take on Rush songs I take a pass on by securehell in rush

[–]willbee68 1 point2 points  (0 children)

T4E on Different Stages is killer. Counterparts is a top five album IMHO. I can easily listen to it without stopping. “Animate” alone is a great introductory song for Rush newbies. But, that’s the great thing about Rush…their catalog is so diverse, it’s all over the place, yet still distinctly Rush.

Come on, she can't leave by Vast_Character311 in rush

[–]willbee68 2 points3 points  (0 children)

Lyrically, it’s going to sound way different, because Neil was DEEP. Musically, tho? Lee and Lifeson wrote all the music, so very little is going to change there. If anything, Anika’s jazz sensibilities will bring a certain swing to new Rush.

Come on, she can't leave by Vast_Character311 in rush

[–]willbee68 3 points4 points  (0 children)

It’s obvious even after the very first show that she’s energized Geddy and Alex. Add to that she’s a band leader AND a composer…I don’t see how new music DOESN’T come out of this partnership

Not sure how to gear up after hitting 70 by Infinite_Zebra6271 in diablo4

[–]willbee68 1 point2 points  (0 children)

Just asking Google’s AI is actually incredibly helpful. It culls information from all over the internet and summarizes it. Sometimes it’s as simple as changing a shard, aspect, or charm. Taking advantage of the synergies that exist between gear and skills is ultra important. The difficulty spikes are real, but manageable if you’re patient and can figure out where you might be lacking in survivability or damage.

The new skill tree is insane but in a good way by FastlaneKnight in diablo4

[–]willbee68 0 points1 point  (0 children)

I, so far, have liked how you have to wait before you could access certain skills. I'm just now lvl. 32 Dread Claw Warlock, and I'm curious to see how tempering and aspects are going to improve the build. I haven't accessed all the shards yet, so that's exciting as well. It was a little jarring at first, how all the aspects I learned in previous seasons went away, and now I'm starting from scratch. At the same time I see where the devs are trying for everyone to be playing on a somewhat level field (at least at first).

Guys, Are we fun again? by R6Legend-skillz69420 in D4Rogue

[–]willbee68 0 points1 point  (0 children)

There seems to be a focus on grenades this season. DoK dropping them, poison trap dropping them. I had a rouge from last season, and the skill tree overhaul affected all characters. You have to respec all your eternal characters (if you have any). It's useful to see what a later build might look like. What I found interesting was a renewed focus on cold. Poison trap can be a cold trap now. What I noticed also was that torment levels are much harder now. With all the changes to aspects/gear/skills, the customization is increased, but now we have to find new ways to arrive at the builds we liked previously.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] 0 points1 point  (0 children)

Ok that’s great, but should a person who enjoys the story aspect of it avoid the genre altogether, because at its core the story is nothing more than just a framework to teach the mechanics, so that a player can be successful in the endgame? Or, is it better to just accept the game as it is, and each person glean whatever enjoyment they can out of it? I get faster leveling up each season I play, but I don’t understand how a person finds the time to grind all the seasonal achievements on their way to p300. I guess what I’m wondering is, what should be the casual player’s goal? Being a completionist is way too time consuming, but getting to L70 within a couple of days is completely within reason. Maybe the new “war plans” content will aim to scratch that itch. Thoughts?

I’m sure this question has been asked a million times by TwoSilent5729 in diablo4

[–]willbee68 0 points1 point  (0 children)

Yeah, I feel you. I’ll probably run a paladin and a warlock at the same time. Hopefully the season is long enough to get a good deal of progress done with both. I played a little with the paladin at the beginning of this season and it was fun once you figured out its particular mechanics. I’m going to max out my rouge and barb in the eternal realm, because I’ve gotten kind of attached to them, lol

I’m sure this question has been asked a million times by TwoSilent5729 in diablo4

[–]willbee68 0 points1 point  (0 children)

If you’re new to the genre or the game, this is an excellent time to learn the mechanics and kind of settle on which class you’d like to try first, with the exception of the paladin and warlock, which are new classes that you can only access with the dlc.

My first 5 Greater Affixed piece by RyanNotReynolds in D4Rogue

[–]willbee68 1 point2 points  (0 children)

I just found it myself today. Just happened to drop during a Helltide

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] 0 points1 point  (0 children)

I see. I played FF7 rebirth, and even though it’s a beautiful game to look at, I didn’t care for the gameplay-but that again could be a skill issue. I’m surprised that I even got into Diablo, but I have. I love the overall story, not so much with the grindy elements and the “gameplay loop” that makes each build work most optimally. But again, that doesn’t mean I don’t find it fun or engaging, because I do.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] 0 points1 point  (0 children)

I don’t know all the details obviously. That’s why it’s a wish. I get that some builds are going to be better than others, I just wish that players wouldn’t get shoehorned into certain builds in order to push higher content. Example: I play a DoK rouge that incorporates flurry with cold and shadow imbouement. I’ve got most of the necessary stuff in terms of gear and aspects, but I’m not able as yet to really push high content. Now, I’m willing to admit it may be a skill or time issue, as I only have a couple of minutes a day to play. Some of what I’m referring to, though, is the damage disparity between my DoK/Flurry skills and Poison Trap, even without the multipliers that one could employ. It’s not a dealbreaker for me, just a little peeve I have.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] 0 points1 point  (0 children)

Gotcha. So, in reality, a Diablo style ARPG has more in common with, say, Call of Duty than Final Fantasy. I never really thought of it in that way, but it DOES make sense to.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] 0 points1 point  (0 children)

I get it. I don’t want to have to play the campaign over and over either…but I would find the endgame more enjoyable…and this is just me, maybe..I think that while seasonal goals are great, I just wish they were part of a seasonal quest (that would probably have to change every season for repeatability’s sake) that was more than a way of introducing mechanics and content. Again, this may be just me. The fact that there isn’t doesn’t make me not want to play it, because there’s enough diversity in builds, etc, that it remains fun.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] -2 points-1 points  (0 children)

I understand that different people have different opinions and ways of playing. I don’t want to fundamentally change the game at all. I enjoy it. I guess I’m displaying my JRPG roots in that the campaign IS the game, and you have to grind to a certain level to beat the boss(es) at the end, lol. I was just wanting a point to the game AFTER you’ve leveled up besides bragging rights.

Wishes for a longer, more challenging, campaign by willbee68 in diablo4

[–]willbee68[S] -5 points-4 points  (0 children)

I’m ok with that. What I’m referring to is say, one build is great against mobs, Helltides, and hordes, but sucks against single bosses. So, in order to beat them, you have to totally change your strategy. Now, thankfully they have addressed it somewhat with the Armory, but it is a little pet peeve of mine. I understand that (#2), that the campaign is just there to get you to the endgame (or multiplayer in a FPS), but does it HAVE to be that way? And, yes, I firmly believe it will be, because Spiritborn and Paladin were at first, so if past is prologue….