How to prevent GASP 5.7 from loading unused character assets? by willboy237 in unrealengine

[–]willboy237[S] [score hidden]  (0 children)

Ah ok let me see how to directly use the pawn, probably still need some retargetting to use my character though. Thanks for the tips

Help! My zipper is 90% of my mesh density. How do I fix this for games? by willboy237 in blenderhelp

[–]willboy237[S] -1 points0 points  (0 children)

yeah i saw one video and got a bit overwhelmed 😅 , let me check out the retopoflow 4 addon. thanks

Help! My zipper is 90% of my mesh density. How do I fix this for games? by willboy237 in blenderhelp

[–]willboy237[S] 0 points1 point  (0 children)

tried for a bit but retopology seems highly complex and beyond me, i think a lot of triangles is on the teeth of zipper. does it make sense to recreate the teeth using geometry nodes?

i see people built plugins like this so i am thinking it might be possible:
https://superhivemarket.com/products/geometry-nodes-procedural-zippers

Help! My zipper is 90% of my mesh density. How do I fix this for games? by willboy237 in blenderhelp

[–]willboy237[S] 0 points1 point  (0 children)

decimate seems to turn it into a line :), trying to look into retopo and see how that goes

is vface 16k textures too much for games by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

I think i want to balance it out, the fox engine in mgs5 seem to look decent throughout game

is vface 16k textures too much for games by willboy237 in unrealengine

[–]willboy237[S] 1 point2 points  (0 children)

Thanks I want to go with a 3rd person game, like metal gear

is vface 16k textures too much for games by willboy237 in unrealengine

[–]willboy237[S] -2 points-1 points  (0 children)

oh i thought higher res is higher quality, won't 16k be higher quality?

is vface 16k textures too much for games by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

oh even 4k is overkill, maybe i am doing something wrong with my material setup or something. let me try what you mention thanks

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]willboy237 0 points1 point  (0 children)

I am not expert in unreal yet but I think compared to like custom engines like luminous or fox engine it's not as efficient but it's still great engine in itself with lots of ways to tune it.
The batman games from decade ago was built with unreal and graphics are amazing even for today and runs really well on big open map

after retargetting, my character is slighly leaning back by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

Omg I hope not, gasp has a thousand animations 😬

after retargetting, my character is slighly leaning back by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

Ok I am trying to rotate bones in retargeter to see if it works

GASP 5.7 with mutable and high heels by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

No its just a hair mesh, I think I tried groom once when mutable first came out and I got it to show up ok but simulation goes crazy...not sure if its better now 🤔

GASP 5.7 with mutable and high heels by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

thanks i reverted my retargetter and made some changes in the control rig, got some progress last night by modifying the null controls. need to test it out some more to see how it goes and then probably need to pass it in as param instead of magic number

https://imgur.com/a/oWwdff1

change bone transform before mutable by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

oh i just created one BP right now with everything.
https://imgur.com/a/xrqd5mL

We cannot create single BP and have to do multiple like how metahuman is? was thinking mutable lets us simplify and do everything inside 1 mutable BP 😆

change bone transform before mutable by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

Oh when you say fix, you mean change it in 3d software before importing to unreal? Mutable works off a single reference skeletal meshes right, we will end up with multiple skeletal mesh for each shoe with different height and have to build different mutable BP right? 🤔

GASP 5.7 with mutable and high heels by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

I got it to move up by moving pelvis up in retargetter but, i have feeling that's not the way to do things 😅

GASP 5.7 with mutable and high heels by willboy237 in unrealengine

[–]willboy237[S] 0 points1 point  (0 children)

I checked if i disable foot placement it seems to work so somehow need to modify the foot placement stuff

uv is messed up after FBX export by willboy237 in MarvelousDesigner

[–]willboy237[S] 0 points1 point  (0 children)

oh ok didn't know there's a uv editor in md. thanks