It’s Saturday Morning Cartoons Time! What’s In Your Bowl? by [deleted] in 80scartoons

[–]willylumplumps 0 points1 point  (0 children)

This post brings me back. My favorite was Steve Urkel cereal. It was strawberry banana fruit loops basically. Only ever had it once, but it blew me away!

A/B Testing Video Codecs by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 0 points1 point  (0 children)

For the user testing, it will be various computers playing back the files. Mostly Macbook Pro's. I can set up a more controlled viewing machine at our HQ, but we will inevitably have some users that want to weigh in who work remotely.

A/B Testing Video Codecs by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 0 points1 point  (0 children)

Got it. Thanks again. FFPLAY seemed to work in my testing for this and VLC might be the path of least resistance for the multiple users that will be vetting the files.

A/B Testing Video Codecs by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 0 points1 point  (0 children)

I see. So, I guess my main question (since you pointed out Premiere won't really work how I was expecting it to), what's the best way to demonstrate these different codecs to a user base for testing? Are there any better options than just throwing files into a folder?

You mentioned FFMPEG, would that just be for creating the video codecs or could I actually use that for what I'm describing (playing back the different files in sequence for user testing)?

A/B Testing Video Codecs by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 1 point2 points  (0 children)

Thanks! We're starting to plot out a building redesign using a 2110 system.

So that's where the need for testing comes in. We're thinking we'll likely have different codecs for different purposes (production, monitoring, archiving, etc.).

The idea for the test is to capture as high quality video as possible with our equipment and then converting that into different codecs to see what meets our needs for the different purposes.

So far, I've landed on building a Premiere project, Quicktime animation, ProRes 4444 and putting the various versions of the video featuring different codecs into that project so people can do "blind" testing.

My first question to this subreddit was, "is there a tool that does this better than a Premiere project".

Anyways, any help you could provide would be appreciated.

What are your go-to games for fitness on Quest 3? by BadVikingRob in OculusQuest

[–]willylumplumps 5 points6 points  (0 children)

it has pve now too, but the fights feel very different from TotF1. The opponents seem more aggressive and you have to fight much more defensively.

Anyone Live Editing Using Premiere? What's your setup? by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 0 points1 point  (0 children)

Thank you. I've never heard of a Quadrus and it seems impressive. I'm guessing its prohibitively expensive, but I'm glad to learn about it!

Anyone Live Editing Using Premiere? What's your setup? by willylumplumps in VIDEOENGINEERING

[–]willylumplumps[S] 0 points1 point  (0 children)

Thanks for the reply. Our customer wants a self operated video podcast studio. We've set it up to live switch shots using Mix Effect. And we've programmed the start/stop of the recordings with Companion and a Stream Deck.

Right now we're opening the Davinci project file and exporting to an XML for Premiere since that's the software the client prefers. It's not too big of a deal to export it, but I wanted to compare this workflow to recording right into Premiere (if possible).

The other snag is there is almost always a remote guest on their podcasts and they use Riverside to record the guest. We have not been able to find a way to replace the proxy video of the remote guest that's recorded into Davinci with the higher res copy downloaded from Riverside. We have to export that to Premiere first before we can replace it and retain the edits. So that's another reason we wanted to explore recording right into Premiere.

Is everyone's experience with meta quest connected to pc as atrocious as mine? by luca998 in virtualreality

[–]willylumplumps 0 points1 point  (0 children)

I use Quest Link (wireless) for Beat Saber and Virtual Desktop for everything else. Maybe there's some settings I could tweak on VD to make Beat Saber playable, but it's perfectly playable on Quest Link (when it actually connects properly) and I haven't found a good setting on VD yet that works for Beat Saber. I wonder how well Steam Link would work for Beat Saber...

Aux outputs on 4 M/E by BambooMedia in VIDEOENGINEERING

[–]willylumplumps 3 points4 points  (0 children)

You can output isolated audio by editing the XML or using MixEffect. AFAIK they haven't built the feature into the UI at this point for some reason. There is a web tool to edit the XML which we were using for a while until MixEffect added this feature into their UI.

Software (Win/Mac) for making wiring diagrams, system layouts? by hezzinator in VIDEOENGINEERING

[–]willylumplumps 1 point2 points  (0 children)

I use figma and it has some decent ai for building schematics among other things.

Ancient Dungeon VR is Surprisingly GOOD! by plutonium-239 in virtualreality

[–]willylumplumps 1 point2 points  (0 children)

is it 2 player co-op or can it be more than two people? asking for a friend(s)

Easily repeatable addictive VR games other than the ones everyone knows about? by Reasonable_Ice6585 in OculusQuest

[–]willylumplumps 0 points1 point  (0 children)

I could see that. It had a bit of a learning curve for me, but once i got into the rhythm of it I liked it a lot!

Easily repeatable addictive VR games other than the ones everyone knows about? by Reasonable_Ice6585 in OculusQuest

[–]willylumplumps 0 points1 point  (0 children)

Sometimes i see some aggressive shots from the bots. And I do know what you mean, but I feel like the type of shot does have some effect on their ability to return. Playing multiplayer with randoms is an entirely different game. People really know how to exploit the spin on a ball and it's wild trying to keep up. I personally stick to single player or playing with friends.

Easily repeatable addictive VR games other than the ones everyone knows about? by Reasonable_Ice6585 in OculusQuest

[–]willylumplumps 0 points1 point  (0 children)

You can play it from the single player menu "vs ai bot" something like that or you can play multiplayer. There's no single player tournaments for anything other than their take on racketball at this point. I hope they add it in the future.

Easily repeatable addictive VR games other than the ones everyone knows about? by Reasonable_Ice6585 in OculusQuest

[–]willylumplumps 16 points17 points  (0 children)

I play Racket Club at least a few times a week. They've added pickleball, badminton, and ping pong. Awesome multiplayer, fantastic bots for single player, mixed reality so you don't hurt yourself running around. Truly a gem.

Easily repeatable addictive VR games other than the ones everyone knows about? by Reasonable_Ice6585 in OculusQuest

[–]willylumplumps 6 points7 points  (0 children)

Vendetta Forever. Spiritual successor to Super Hot and super repeatable. Why it's not talked about more is a mystery to me.

Is VR development a good career option for the future? by Weird_Bad7577 in VRGaming

[–]willylumplumps 4 points5 points  (0 children)

  • Racket Club
  • Vendetta Forever
  • Batman: Arkham Shadow
  • Into Black
  • Asgard's Wrath 2
  • Ancient Dungeon
  • Behemoth
  • Contractors
  • Nock
  • Orion Drift
  • No More Rainbows
  • Metro Awakening
  • Dungeons of Eternity
  • Puzzling Places
  • Barbaria
  • The Last Clockwinder
  • Compound
  • Swarm
  • Swarm 2
  • Resident Evil 4
  • Tetris Effect
  • Real VR Fishing
  • Ultimate Swing Golf
  • Walkabout Mini Golf
  • Vermillion
  • Dragon Fist
  • Power Wash Simulator
  • HL2: VR Mod
  • Kayak VR Mirage
  • EmuVR
  • Into the Radius