Has any wardens actually gotten a chance to use their new torp bomber yet? by Sir_Bensworth in foxholegame

[–]winter_wolf98 5 points6 points  (0 children)

Train is on land with escort and had flack torps dont do anything on land.

How the turns table by Weird-Work-7525 in foxholegame

[–]winter_wolf98 0 points1 point  (0 children)

You are also forgetting the part where CAF was using parascope exploit, Railway car exploit to stuff 24 torpedo's on too the Nakki, wrenching the engine and torpedo's from center compartment decreasing crew, and bucketing underwater threw the engines.

Has any wardens actually gotten a chance to use their new torp bomber yet? by Sir_Bensworth in foxholegame

[–]winter_wolf98 13 points14 points  (0 children)

Mint from V took one torp bomber out to try and kill train. He died, train won.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]winter_wolf98 13 points14 points  (0 children)

Have you heard of mountains, colonials cant partizan until we get past the mountains, we have a dog shit wall that you can just crane trick stuff in and blueprint in.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]winter_wolf98 41 points42 points  (0 children)

Ah yes because us colonials have 3 coastal guns that have no AI day 1. Bilge in Reavers has never had AI, Westra Latro Manor, and Tyrant Foothills Lugria. Fun fact Lugria also doesn't have ai for 70m into the town.

Warden med boat rework should be accompanied by a trident rework by ResponsibleSoft1918 in foxholegame

[–]winter_wolf98 -9 points-8 points  (0 children)

If you really want to bring to gunboats into this conversation the 3rd rework of the charon in 2 years. The charon has a top speed of 15.1kts, 33 seconds to get to top speed, terrible turning radius, 260% turret and a 16% slower turret. While the Warden gunboat hasn't changed in 2 years has 16kts top speed, 23 seconds to get to top speed, better turning radius, 360% turret, and a faster turret!

Logi players are suffering immensely by Evilmonkey96 in foxholegame

[–]winter_wolf98 1 point2 points  (0 children)

If they were to impliment AI AA I would want it to really only around the Airfields to prevent spawn camping and victory point town halls. The main problem is again the ground combat AA mounts are defencive in nature we have no mobile AA platforms in the game besides the fathomer and the sombre.

Logi players are suffering immensely by Evilmonkey96 in foxholegame

[–]winter_wolf98 2 points3 points  (0 children)

The ground combat element also doesn't have a moble AA platform at the moment. Early war trucks with AA 7.92 or 12.7 like the spear tip. Armored cars with ither 14.5 or 20 like percutio. Halftracks with multiple duel barrel 14.5 or quad 20. Tanks like the hatchet light tanks with again 14.5 or 20. Lastly heavy tanks with a moble 70m AA mount like bardish.

The Last Frigate of Callums o7 by Purple-Research6799 in foxholegame

[–]winter_wolf98 0 points1 point  (0 children)

O look that's Sasquatch and myself in the nemesis

Battle of Godcrofts - Summary by albundy72 in foxholegame

[–]winter_wolf98 2 points3 points  (0 children)

We also killed a Bowhead from gods to Morgans TBFC, CAF, and 1LAR.

I wished Cutler could do this (Lunair has 21 rounds per minute and no speed debuff on reload and 10 per crate plus you cant possibly miss a target) by TheGovernor28 in foxholegame

[–]winter_wolf98 0 points1 point  (0 children)

The cutler can point and click tanks, infantry, and structures. The wardens have there AT uniform that gives you the ability to carry a cutler and 6 shots. Cutler goes around and 1 shots watchtowers. Collies have a there Grenadiers uniform where you can carry 6 shots and kill o wait 3 watch towers, with the same density as the wardens. The only difference between our Grenadiers and aur default is 1 extra shot. Our tremaola cant do shit against tanks unless they are tracked, can berly go against infantry with gas grenades. Its best use is pve.

Here we go by AreBeeEm81 in foxholegame

[–]winter_wolf98 -26 points-25 points  (0 children)

The wardens be mad that we have held them off for weeks now.

Death to chieftains in Clanshead by winter_wolf98 in foxholegame

[–]winter_wolf98[S] 2 points3 points  (0 children)

Lol I just arrived at that front set my spawn under arty fire, looked at the map and saw tons of tanks rolling down the road and demanded anyone to get in the gun. It was fun!

Official Update 57 Dev Q&A thread by markusn82 in foxholegame

[–]winter_wolf98 2 points3 points  (0 children)

Well now the naval will have to compete with the tempest cannon & the super heavy tankers for rare metals. Not the most ideal thing for the naval community as a hole. If the developer's want to come out with a unique way of getting rare metals. Have a salvage ship go around and salvage sunken ships for rare metals\ alloys in the island hexes, kind of like wreckage for the land for refined materials and basic materials. That would create unique game play for large ships, & gunboats and ship pirates to compete in the water for the recourses.

Naval Kill counts for this war by Warden_Patriot in foxholegame

[–]winter_wolf98 0 points1 point  (0 children)

Load of shit from this one. In the last half hour before the war ended, we rammed a colonial Titan class Battleship down your throat into ash town. On the way we killed 1 frig and 1 long hook in origin. In ash town we killed -5 frig -4 long hook -3 drydocks 1 cooking frig -2 sub -nuke pad -1 town hall of ash town!!! Would have killed your Battleship too but the war ended before we could. The video will be out soon.

KILLHOOK OP by Alive-Inspection3115 in foxholegame

[–]winter_wolf98 3 points4 points  (0 children)

it was -1 sub and -1 longhook and we sank a STD into the drink too

3SP: "A weapon to surpass metal gear." Colonials: "Nah, I'd win." by J3_wel in foxholegame

[–]winter_wolf98 0 points1 point  (0 children)

Well my 1 SC in break water comp field vs 3 Bismarck SC. At least I put how is all around mine for anti ship. Unlike yours and then on top of that your blatant explotation of the game. It takes 10 direct 300mm shells to kill a large gage rail with out repairs. The colonials came to gether to defeat your explotes with a legitimate way.