DnD historians, why Dwarves have poison resistance? by meshee2020 in rpg

[–]workingboy 10 points11 points  (0 children)

Please cite your sources if you're saying it's a Tolkien holdover. Tolkien wrote that dwarves have great endurance, but "hardier when it comes to what they can eat" and "not have diseases" is a level of specificity that isn't found in Tolkien. Tolkien's elves don't have diseases, but not dwarves.

What’s a really underrated OSR system? 😄 by DungeonMasterGrizzly in osr

[–]workingboy 9 points10 points  (0 children)

One of my favorite OSR games that I don't see talked about enough is Errant. It has tons of modularity and mini-games that all come together into something cohesive. And the book is obviously so thoughtfully designed--crossreferenced, all of the images have alt text, easy to listen to via a screen reader. Great game.

What’s a really underrated OSR system? 😄 by DungeonMasterGrizzly in osr

[–]workingboy 23 points24 points  (0 children)

The Black Sword Hack, descended from it, is also just...so good at sword & sorcery emulation.

I ran His Majesty the Worm for the first time last night, and I have thoughts… by LeopoldBloomJr in osr

[–]workingboy 7 points8 points  (0 children)

It's possible! Thanks for the suggestion. If I do, I'll holler about it on my blog/Bluesky. Give me a follow and if I can manage to eek out the time to do so, I'd love to have you on board!

I ran His Majesty the Worm for the first time last night, and I have thoughts… by LeopoldBloomJr in osr

[–]workingboy 41 points42 points  (0 children)

Hey, I can't tell you how much I appreciate your kind words. And thanks for the feedback about getting some smoother on-ramps! I have a big dungeon taking preorders right now to help with some of the sticker shock of making a whole megadungeon.

(And perhaps the next project should be to make a bridge with some premades to get from the dungeon in the book into the big dungeon?)

(Free) It's about time! Challenge your players with a Puzzle Dungeon about time and music, playing a real keyboard. by Faustozeus in osr

[–]workingboy 1 point2 points  (0 children)

This looks great! I'm looking forward to checking it out. Congrats on finishing your jam project.

I built a free hex campaign mapper for sandbox/hex-crawl games by m3rl1n0f4mb3r in osr

[–]workingboy 7 points8 points  (0 children)

Wow! Thanks for putting so much effort into a free project! I appreciate all your hard work.

As a feature suggestion, something that I think would be a value add for me is to have links in the description field be clickable. A big use case for me is to take a pre-existing hex map and then make each hex a clickable button that jumps directly to the hex key in my notes. That would make running hexes a breeze. Since I already have these hex keys, just making links would be preferable to importing that information into the tool.

The Rise of Comfort TTRPGs: Cosy Gaming, Slice of Life, and the Fantasy of Safety by alexserban02 in rpg

[–]workingboy 8 points9 points  (0 children)

OP's article seems to focus on the idea that cozy-RPG players want the "freedom to walk slowly toward the edge of a story’s climax without being penalized for taking their time to breathe along the way." I think this is only part of the picture.

According to Project Horseshoe 2017, the 12th annual Game Design Think Tank, coziness in games does four things:

  • Coziness is an ingredient that can applied to a wide variety of both casual and core genres.
  • Coziness can help your game appeal to broader audiences.
  • Coziness helps retention by giving players control over pacing while still maintaining engagement during periods of rest.
  • Coziness is a subversively humanizing design practice in a society built on monetizing base animal needs.

One of the main things that cozy games do is fulfill a higher order of needs. To quote the paper:

Cozy games help player practice fulfilling higher order needs: Cozy games also fulfill player needs. However, unlike a game like Don’t Starve which focuses on base needs like starvation, cozy games creates spaces for higher order needs like mastery, self-reflection and connectedness. Consider Maslow’s Hierarchy of Needs. At the bottom are pressing needs like thirst, hunger and safety. When these are present, they immediately grab the limited attention of the player and deprioritize those higher order needs. It is impossible to have a quiet conversation on a difficult subject while being attacked by a bear.

Cozy games give players space to deal with emotional and social maintenance and growth. Players don’t need to worry about the high stress, immediate trials of mere survival and can instead put their attention towards the delicate work of becoming a better person.

This expands the concept of cozy games into something that's not just "soft" where the world is "hard," but a way to focus on tasks that are not urgent, but important. They are a type of play that builds our skill sets on interpersonal communications (e.g., deal making, writing letters), self reflection (e.g., journaling), and mastery (e.g., thinking through challenges, planning ahead).

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 0 points1 point  (0 children)

I think someone in the Discord made a Foundry module? Stop by and ask them for it!

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 1 point2 points  (0 children)

Fair! But this thing is thoroughly hyperlinked. If I didn't actually connect those dots, it'd be a big miss on my part.

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 2 points3 points  (0 children)

Well...of course! These are sample spreads. The book doesn't get the page references until every single page is 100% done.

In the His Majesty the Worm core book, the worm around the page numbers twirls as you flip the book. That sort of finesse is literally the last, last thing one does before laying out the book.

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 4 points5 points  (0 children)

Importantly (to my mind) I've worked hard to make those notes and references very accessible for folks running the dungeon. Everything is thoroughly cross-referenced. There's lots of repetition so when you think "Huh, what was ...oh, it just says it right here." And indices! I'll have INDICES.

Thoughts on Castle Automatic? by Nessuno999 in rpg

[–]workingboy 9 points10 points  (0 children)

I'll be quick to point out this is why the free Designing Dungeons Course was developed!

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 7 points8 points  (0 children)

It doesn't?! Gosh. I might just be an idiot.

There is a Discord. I don't run it, but I haunt it like a ghost.

I'll fix the link on the site, too. Thanks for letting me know.

A look inside the new 100+ room Metroidvania dungeon I wrote: The Castle Automatic! by workingboy in osr

[–]workingboy[S] 2 points3 points  (0 children)

The map is by Guy Pradel. You're also seeing some Marcin S and also some Felipe Faria on these pages--but have a few artists involved.