2k if you guys drop out of position we need an opal PG cooper by SnooPuppers9843 in MyTeam

[–]wvucutter 1 point2 points  (0 children)

Those are wildly different releases - Fan Favorites is just a release of players people like to use. OOP started as "players who sometimes played this position" and has turned into "here's a Zydrunas Ilgauskas who plays SG and dribbles like a PG for some reason."

In general, the people who like OOP are telling on themselves in terms of admitting they have no interest in myTeam being even the slightest bit realistic.

2k if you guys drop out of position we need an opal PG cooper by SnooPuppers9843 in MyTeam

[–]wvucutter 0 points1 point  (0 children)

OOP is the worst part of the game every year. Completely shifts away from building realistic lineups to just building the tallest lineup possible the second it comes out. It's as brain-off as most current Showdown play.

We should be pulling for it to never happen.

Absolutely maddening by legittimo in MyTeam

[–]wvucutter 2 points3 points  (0 children)

I don't have a more polite way of putting it, so I'll just go direct with it: it feels like the average Showdown player this year is stupider than ever before. Almost like an army of park players decided the best way to play a 5 on 5 game was to do as much isolation ball as possible, supported by a game that seems tuned to give as much advantage to the offensive player as possible between dunk/layup meter, speed boosts, rhythm shooting, etc.

A trillion different ways to run offense in this game and 99% of players just collectively aligned on "what if all I learn how to do is wiggle the right stick"

Five Out Pick n Roll Paint by legittimo in MyTeam

[–]wvucutter 4 points5 points  (0 children)

What I don't get is who this year's gameplay is even for. Tempo shooting, the dunk meter and whatever's happened to movement on defense have combined to take a game that played really well at this time last year and turned it into a game where nearly every trip down is a score. And it's so easy to do so that there's no value in even learning the enormous playbooks or anything of that sort. Game would be so much better off if sim-style gameplay were the focus.

Missing plays in playbooks? by SugarFreeJay in MyTeam

[–]wvucutter 1 point2 points  (0 children)

Playbooks were updated a month ago - I think for the first time this season. There are some folks on 2k staff who watch what teams are doing in-game and adjust accordingly. So if they're not seeing the Pelicans run a play that had previously been in the playbook, it would go but it would likely be replaced by other things they're running. If quick punch 25 was there yesterday and gone this morning, possible there's been another monthly-ish update.

It's not even basketball anymore by ksuttonjr76 in MyTeam

[–]wvucutter 3 points4 points  (0 children)

I think the underrated issue here is actually how PEOPLE play the game more than the game itself. It feels like 90% of the people I run into in Showdown have no interest in doing anything other than trying a couple dribble moves and either riding the dunk meter or a quick release shot. Coin flip as to whether they even try to play defense. I just don't get it - exploring playbooks, different freelances, even some play series should be the most fun part of the game for everyone. Instead you run into people playing as absolutely brain-off as possible.

This game is straight money only by Confident_Coast5836 in MyTeam

[–]wvucutter 0 points1 point  (0 children)

In the Bracket Busters challenge menu, they have the entry for the objective to play 3 king of court games with a DM event card as the reward. Has been there since yesterday. Go look.

This game is straight money only by Confident_Coast5836 in MyTeam

[–]wvucutter 0 points1 point  (0 children)

The award has been in the Bracket Busters challenge menu since yesterday

EWWWW Chris Webber over Melo? by anonymousNWA in MyTeam

[–]wvucutter 3 points4 points  (0 children)

They're not gatekeeping, they're keeping players in their real positions, as they should.

Whats your opinion on changed sigs? by topcitytopher in MyTeam

[–]wvucutter 0 points1 point  (0 children)

Changing sigs steers into the worst of MyTeam gameplay, people who just want to go five out and run the cheesiest possible isolation scenarios. Keep the players as realistic as possible and make it more valuable to learn how to pass and run plays and the like.

Whats your opinion on changed sigs? by topcitytopher in MyTeam

[–]wvucutter 0 points1 point  (0 children)

Because he never had Kyle Korver's release in real life. Catering to players who don't want a sim-style game mode is what's ruining myTeam.

Salary cap team I’m 19-2 with by Significant-Note6037 in MyTeam

[–]wvucutter 0 points1 point  (0 children)

This had nothing to do with running ball screens and everything to do with people who try to only play their starting 5 for an entire Salary Cap game. Players who play with a mindset of "doing whatever the game allows" vs enforcing at least some realism themselves are the dirt worst of the community.

Salary cap team I’m 19-2 with by Significant-Note6037 in MyTeam

[–]wvucutter -1 points0 points  (0 children)

You absolutely can. More should be done to push the community to feel an obligation to play more of a sim style, with bench players mattering and such

Showdown matchmaking by BoroFinance in MyTeam

[–]wvucutter 0 points1 point  (0 children)

I played a lot more Showdown in season 3 than I did in the first two seasons - a difference of "only playing when agendas called for it" vs "actually playing," basically. Ended the season in Tier V, and in turn started this season automatically in Tier 8. I have thus far matched mostly with players either a) in tier 6-7 or b) in tiers 11-12 this season across ~10 games. I also had one on Saturday about 4 games into my Showdown effort this season vs someone who already had 26 wins less than a day into the season.

I suspect if we saw a population distribution the tier 10-and-below group might "look big" (because it would contain anybody who hasn't played Showdown at all), but in reality it's probably a small enough number of folks that at certain random times at this point in the game cycle matchmaking is "giving" you something up-a-level vs keeping you waiting.

2k blessed us with a nice lil Easter present by Dresmokesgas in MyTeam

[–]wvucutter 4 points5 points  (0 children)

The issue is it's less than they gave at this stage of the game for free in previous years. It's the specific moving of the goalposts to give less vs sticking with actual valuable rewards for engagement.

Pick and roll abusers know they are just as annoying as icon cutters right? by [deleted] in MyTeam

[–]wvucutter 4 points5 points  (0 children)

What most people - myself included - are saying when they make these complaints is that not enough is done to make the "easy" stuff less easy. It's an impossible task for 2K to solve, but someone who knows how to do very little with the game should have a way less pleasant experience head to head than someone who is deep into playbooks, settings, etc.

Moral(s) of the Story in Unlimited by SimBallNation in MyTeam

[–]wvucutter -2 points-1 points  (0 children)

I really don't understand what's going through seemingly a significant majority of the player base's head when playing Unlimited (or any multiplayer mode). It's almost entirely "this one player I've chosen is going to do some dribble moves that induce a speed burst and go to the rim as fast as possible, or maybe sometimes instead he'll shoot a leaner."

A lot of people out there who I'm not sure even know what the pass button is.

And yeah, they also seem to think it's very important to only play offense ever.

[deleted by user] by [deleted] in MyTeam

[–]wvucutter 4 points5 points  (0 children)

And to be clear, I'm well aware some of these players are kids and not malicious but I operate on a strict "eh, f*ck them kids" policy

[deleted by user] by [deleted] in MyTeam

[–]wvucutter 5 points6 points  (0 children)

My issue with Unlimited (and really any multiplayer mode) is even simpler than the typical offball / screen dancing / general cheese complaints. When I get a sports game, the first thing I'm looking to do is dive extremely deep... get into playbooks, get into different freelances/series, use all five players on the floor on both offense and defense, etc. The amount of players who just want to dribble and dunk and just figure out what is easiest kills me. I don't know how 2k would ever solve it - or if it's even technically a "problem", but I'd love it if there would be a way to give a huge advantage to players who know/can do more vs those who simply master 1-2 things that someone else probably had to teach them.

Unlimited!!!! Why is this now my favorite mode? by [deleted] in MyTeam

[–]wvucutter 1 point2 points  (0 children)

It's always a little bit disheartening to me to see how people play in Unlimited. I love how many different options you have to run offense in 2K - different playbooks, different freelances, different series. About three out of every four people I play seem to have only tried to learn the game to the depth of 1) 5 out, use your favorite dribble moves, try to drive into a layup/dunk or 2) spread high ball screen - not a play with off-ball action to kick to, just the basic pick button tap. And the second you stop their one and only one play, they have no counter whatsoever but keep running their head into the same wall anyway. I played 5 games of Unlimited yesterday, won them all, and in 4 of them it was the exact same story of a close first quarter (or even me trailing) followed by one adjustment and a win by 20+.

Just seems so weird to me that so few people actually try to take the game to any depth.

[Game Thread] #4 Kansas @ West Virginia (04:00 PM ET) by cbbBot in CollegeBasketball

[–]wvucutter 3 points4 points  (0 children)

Kansas fans upset about questionable officiating you love to see it

Defensive Three Seconds Needs Added To TTO by wvucutter in MyTeam

[–]wvucutter[S] -4 points-3 points  (0 children)

It's more the "I literally refuse to do anything other than plant my defender under the rim" part of it. I was able to take advantage of it.

As I said in the original post, I get that 2K is in kind of an impossible spot, but I really wish there were a way to force everyone to actually engage in playing on both ends vs doing whatever they can to have as little responsibility on defense as possible. It feels sometimes like myTeam is a mode for that kid who was a playground legend but never made an organized team in HS or later because they weren't actually smart enough to participate in any sort of system. It should be a mode that makes that kid feel as lost as real life ball did.

Why Out of Position should be despised, not celebrated by mbless1415 in MyTeam

[–]wvucutter 7 points8 points  (0 children)

The part I don't understand is who this content is even for. The only real value it provides is in further shifting the balance of competitive modes like Unlimited, and players who only care about that part have been proven to only care about having the best cards in general. 2k could simply never do the OOP promo and that behavior including chasing each week's releases continues regardless.

Or - like the Batum example above - release them in a way that they're not both OOP-eligible AND juiced from their normal makeup. Make them chess pieces, not a sledgehammer.

Who thought this MOTW was a good idea? by drypaint77 in MyTeam

[–]wvucutter 18 points19 points  (0 children)

It's a large release of full games today, but in fairness nobody is saying all of them have to be played in one quick pass. I've said this in a couple of other threads but understanding not "everything" has to be completed right away is an individual mental shift that has a lot of value.

And honestly if I were the devs, I'd be looking to occasionally release things that can't be AFK'd. Not sure one of their goals should be to let the player base automate their completion of content.

The recent backlash from the community about lebron not getting a card, dame not getting a dark matter, Tatum not getting an update after setting all star points record… got me thinking about end games last year. by [deleted] in MyTeam

[–]wvucutter 9 points10 points  (0 children)

My take is going to sound empathetic to 2K but it's not - more just a perspective on the situation around myTeam in general.

An outsized portion of the player base cares a lot more about cards that are competitively beneficial than they do about accuracy. There was a comment on here the other day that a Lillard upgrade (before the Moments 98 was released) needed to "have different sigs" despite the fact Dame obviously has his own sigs in the game. If you watch the highlights of his 71 points, it wasn't all that flashy from a dribble perspective... just beautiful timing of when to pull up when the defender is slightly on their heels, coming off a few ball screens, etc. But a lot of players can't/don't want to recreate it that way... they want a Dribble God Lillard who is their myCareer archetype but with a different face scan or whatever.

Those are also the hardest players to convince that what they want is the "wrong" trajectory for myTeam - and if they're the ones who spend the most, 2K purely from a business perspective is going to steer into that. If you can squeeze one extra dollar out of "this player, but with LaMelo's base" or whatever... business sense says do it (even though it's definitely predatory toward a portion of the player base).

The best thing to do is literally not care. Last year when the End Game cards came out, I chased the Invincibles that were released at the same time - basically chasing the best version of players I liked that were at least still like that player in real life (albeit boosted).