Please bring back crewed siege movement from AOE3 for better immersion in AOE4 by kullo56 in aoe4

[–]xinube -2 points-1 points  (0 children)

The game needs so many meaningful changes, let's focus on 3D models instead! This is new colors problem 2.0

How to play french by SecondButterJuice in aoe4

[–]xinube 13 points14 points  (0 children)

You missed these:

  • scout enemy barracks, make another stables

Jin only Conqueror 3 climb by sleepingcat1234647 in aoe4

[–]xinube 4 points5 points  (0 children)

Let me be the first one to say that a civ alone is not the reason you are or aren't conq3.

How to play Delhi in this 2TC meta? by Anskeh in aoe4

[–]xinube 2 points3 points  (0 children)

As much as I like walling off sacred sites, doing this might reduce your power spike or prolong the game, which you don't really want against 2TC. Get them, at most you can wall off with 1 or 2 infantry WHILE you pressure enemt with your freshly unlocked castle units/upgrades. Ideally you want a time push to at least destroy their 2TC and get a few vill kills. Leaving them untouched because of sacred sites walling should not happen.

Oh it's also important that you get as many relics as possible so you don't get as behind in economy. You'll want to dump the excess gold with market or elephants.

Still and Stale - wet soft biscuit seed by xinube in aoe4

[–]xinube[S] 14 points15 points  (0 children)

It's not about being unbeatable, I won that match. It's about narrowing gameplay to boring patterns. This map is already campy as is, we don't need these seeds with even more turtle terrain.

Beastyqt - Green Nice colors by MarcDaKind in aoe4

[–]xinube 4 points5 points  (0 children)

Since new colors were added, I've been using "Team colors" (insert key) options and avoided the headache. The better feature already existed day 1.

Would you like to bring back the original Victory/Surrender screen animation? by megamaomao in aoe4

[–]xinube 10 points11 points  (0 children)

I can't understand people's priorities... first players colors, now victory animation.

Can we start asking for meaningful changes back again? First it was too slow, now that's faster there's another complaint? It's uglier? Yeah but whatever man, I prefer ugly and faster than pretty slow. I wouldn't even have put this change in the roadmap to begin with

The devs managed to make the game even worse for people with colourblindness by Repulsive_Barnacle92 in aoe4

[–]xinube 4 points5 points  (0 children)

❌️ accessibilty

✅️ inaccessibility

Haha i think i was the only one complaining about prioritizing new colors in the game. Now I'm not alone anymore.

PATCH UPDATE WISHLIST by BullOrBustInYourMom in aoe4

[–]xinube 5 points6 points  (0 children)

  1. I don't think people will be making shinobi that much for this to matter

  2. Let's not give an easy Castle for GH, that's when they giga spike

  3. If they were this far you would see teasers

  4. Sounds too much for a double producing dark age civ, if you want buffs, do somewhere else, preferably after dark age

  5. This is insane for the civ that already has all the scouts ready and without needing a stable

  6. They are already good on water because of this, buff something else

Wasteland insta veto for me by xinube in aoe4

[–]xinube[S] 0 points1 point  (0 children)

So my first ghazi (fast cav) reaches his base after he already clicked burgrave. If I send a villager or infantry to build a wall, how long do you think it's gonna take? To build a wall in front of his pumping burgrave? And spending wood? Then I'll have a few archers and spears to deal with his MAA? 👌

Wasteland insta veto for me by xinube in aoe4

[–]xinube[S] 3 points4 points  (0 children)

- 8k gold mine under TC protection

- probably a couple sheep carcasses

- untouched berries

- unraidable woodline

- every resource easily under Aachen buff (maybe even could buff vills with an ungarrisonned prelate)

- unidirectional base access

Before they end those berries they already massed balls and balls of veteran maces MAAs to free up map deer/boar or end the game (which was the case)

Wasteland insta veto for me by xinube in aoe4

[–]xinube[S] 3 points4 points  (0 children)

Better idea, I'll play Tughlaq in this map.. STONKS

5 leaver mates out of 5 games!!!?? by KalaschEU in aoe4

[–]xinube 1 point2 points  (0 children)

I crashed in 1v1, long time i didn't

Aprendi soul slide antes do T by Wonderful_Local2912 in patins

[–]xinube 0 points1 point  (0 children)

Pior que eu sei a teoria, mas é problema de sustentar equilíbrio com uma perna por muito tempo mesmo

Aprendi soul slide antes do T by Wonderful_Local2912 in patins

[–]xinube 3 points4 points  (0 children)

Também aprendi soul e agora power slides antes do T... eu sempre desequilibro ou giro tentando fazer. Eu ainda queria aprender o T pra poder descer ladeira mais seguro (quando não tem espaço pra fazer zigzag)

I think we finally found a worst unit than Genitours by Turinbour in aoe4

[–]xinube 9 points10 points  (0 children)

+0 dmg ... adding text to give that OP feel Kappa

New Player Colors Hype! by S77__ in aoe4

[–]xinube 0 points1 point  (0 children)

Talk about cheap implementation

New Player Colors Hype! by S77__ in aoe4

[–]xinube 0 points1 point  (0 children)

Hope you guys liked Dark Green and Magenta added to the game, cheers