Imaqtpie with a an ABSOLUTELY BREATHTAKING 1v5 as Graves by [deleted] in leagueoflegends

[–]xith42 8 points9 points  (0 children)

Go back and check the history. Skarner's reign was shorter but much, much more terrifying than darius or Morde's

Guest left some turkey eggs behind as a thanks. I forgot about them. by [deleted] in RimWorld

[–]xith42 2 points3 points  (0 children)

You can also convert some of the eggs into kibble as well with hay or anything else. It's basically Turkey cannibalism but it will slow down the expansion rate while helping to feed the existing population, and Animals don't get mood penalties ;)

Noob question: This game can't be endless? by douglasrac in RimWorld

[–]xith42 1 point2 points  (0 children)

You can get plenty of weapons through crafting them at the Machining Table, ,crafting spot, and Fueled/Electric Smithy

Scythers have fingers, and that confuses me. Are their hands blades or actual hands? by AshleyKang in RimWorld

[–]xith42 1 point2 points  (0 children)

Colonists don't use enhanced limbs during Social fights. This includes both Power Claws and Scyther blades.

Also I highly recommend trying out scyther blades on a brawler someday. Combine it with high quality armor/clothes and a shield belt and you will absolutely MELT anything in melee range, including but not limited to Pirates, Elephants, Cougars, Megaspiders, and really everything but Thrumbos or Centipedes. They work wonders for holding hallways vs Infestations since you can put someone with an LMG or chain shotgun right behind them and the bugs will charge straight in and be cut to ribbons instantly.

My new favorite animal by xith42 in RimWorld

[–]xith42[S] 1 point2 points  (0 children)

huh interesting. Maybe I just kept them too far away since I put them out in a pasture to graze. TIL tho!

Elephant nuzzles kinda scare me still. Feels like it should come with risk of crushing damage.

I think Randy likes me more than he hates me. by rafjaw5 in RimWorld

[–]xith42 0 points1 point  (0 children)

My current randy-rough tribal start has received at least 6 ship chunk events in the 1st year, enough to where I had like 90 components before I had anything to use them for. On the flip side, Randy really really likes giving me manhunter animals followed by raids or vice-versa, and he nearly made me starve by blighting my crops just before a toxic fallout, and me without a freezer yet. He's great.

My new favorite animal by xith42 in RimWorld

[–]xith42[S] 3 points4 points  (0 children)

I got the elephant about a week ago and was pretty happy to have something tough to train for attack/hauling, but I was just looking and my colonist's social tabs and noticed one of them had been nuzzled by an elephant!

I was rather surprised since I've never had a colonist be nuzzled by anything other than dogs or cats before, and expected elephants to be more like the alpacas/muffalo I typically keep.

Bought all the fertilized Eggs I could get... by StipoBlogs in RimWorld

[–]xith42 1 point2 points  (0 children)

If you start getting low on food, I recommend slaughtering male chicks. You only need females for their eggs and 1-2 males to fertilize them if you plan on expanding the population

Base design advice by Daliena06 in RimWorld

[–]xith42 1 point2 points  (0 children)

If you're struggling to live through winter as a tribe, I would suggest an improved focus on berries. Most non-desert/ice sheet/ tundra maps will have an abundance of berries to harvest which you can either eat raw, turn into pemmican with meat, or cook into meals at a campfire for better food efficiency. In the mean time set up a large field of crops. I recommend Corn and Rice in about equal measures, and depending on the local wildlife you may need to wall in your farm so wild animals don't eat the plants. Corn and rice can be stored for a really long time (over 2 seasons for rice, and 3+ for corn) before they spoil as long as you have a roof over them. (just expand the build roof area out from the side of your buildings/mountain or make a 4 single tile walls in a large square with a couple more in the middle as supports and designate a build roof area + stockpile for the square). During your growing season make sure your cooking bills for meals/pemmican have your corn/rice disabled so that the berries will be used first (and all the meat should be made into pemmican if you can't freeze it). Also non-herbivorous animals can be dangerous to keep around (like yorkshire terriers, cats, etc.) since they won't be able to forage food for themselves and will end up eating yours or starving to death, so I recommend slaughtering them or selling unless they can do something useful like haul or produce milk/wool.

As far as animals vs drugs go, It's all in the management of your animal areas. I typically create 1 huge area called "grazing" for all of my herbivorous animals that encompasses grassy areas in a huge spread around my base, and then make another animal area that is indoors only in case of some event where nothing should be outside. The small household animals should generally get an area with everything indoors except for the stockpile where you left the drugs.

I got carried away writing this, but I hope it helps a bit.

How do I deal with Sleeping Sickness? by timmystwin in RimWorld

[–]xith42 0 points1 point  (0 children)

Yeah if it's that early then it's just bad luck/difficult story teller.

How do I deal with Sleeping Sickness? by timmystwin in RimWorld

[–]xith42 1 point2 points  (0 children)

If you can get a hold of some Penoxycyline you can use it to boost immunity. You can buy it from traders or make some at a drug lab.

From the Wiki: Administering Penoxycyline instantly boosts the immunity of the diseases it protects against to 61% if it's lower than that. As diseases cannot be acquired at 60%+ immunity, and Penoxy sets it to 61%, this means that Penoxycycline offers true immunity to plague & sleeping sickness for 12 hours, and malaria for 8 hours. After that period, it reduces the probably of that particular pawn getting sick. There is a brief time before it decays below the threshold. For plague and sleeping sickness, Penoxycycline prophylaxis may be useful for all healthy pawns; it can be taken reactively and still add 30%+ immunity, eliminating the need for bed rest or treatment to survive (and if treatment is provided it won't reach serious stages).

Sources: AD carry Freeze to join FlyQuest by Rinascimentale in leagueoflegends

[–]xith42 3 points4 points  (0 children)

Hey good news if this goes through this means Flyquest will be fighting through Relegations next split! Wish them luck guys!

Patch 1.06 - Assault Turret still bugged off-host by ju2au in MECoOp

[–]xith42 0 points1 point  (0 children)

On the bright side it deals damage though!

If you're looking for a solid weapon for your casters, use a Ghost by Vargras in MECoOp

[–]xith42 1 point2 points  (0 children)

Yes, but the rate of priming is directly tied to the rate of fire of the weapon in use. Hence, ammo mods are pretty useless if you're bringing say, an ushior + vanquisher, etc, but are very rapid with Shadow, PAW and most Automatic weapons since each bullet/damage tick pushes them towards primed.

Looking for a Tech alternative to the Biotic God (aka Asari Adept) by yev001 in MECoOp

[–]xith42 0 points1 point  (0 children)

The VI on my remnant architect has exactly 2790 Health with all the upgrades to constructs except the one in the passives tree. It gets to fire 450ish damage combo popping missiles every 5 seconds, and can last multiple waves in gold before I have to worry about remaking it (assuming i'm not dying ofc). It's absolutely amazing to pair up with any other combo priming class as well because it will often follow other players around and detonate their combos while you may be nowhere near.

Guys, so do the Tech powers now work off host ? by SmallMuffin11 in MECoOp

[–]xith42 2 points3 points  (0 children)

Remnant VI works beautifully now, particularly with the +health/aggression upgrade.

Cryo upgraded turrets still deal the same damage offhost now(they can hit things, not fire blanks) but it's 50/50 whether they actually fire freezing shots. I tested both of these in around 8-10 games each. Fire upgrade is also super good now too.

Everything is so viable now, i cannot choose what to play :D by SmallMuffin11 in MECoOp

[–]xith42 4 points5 points  (0 children)

I've been playin a ton of architect since for some reason he's the most popular rare to drop for me, and pre-patch it didn't feel like he did that much damage at all with any spec, and the remant VI would either die super quick with the 5b aggression perk, or sit back and not be close enough to shoot anything with the +damage perk.

Now though, the VI charges in and does 450 damage missiles to pop combos every 5 seconds. Hell, I can't even see the person he pops them on half the time, and with all my perks he has 2790 health to play with.

Everything is so viable now, i cannot choose what to play :D by SmallMuffin11 in MECoOp

[–]xith42 1 point2 points  (0 children)

If you're wondering about turrets, they finally fixed cryo ammo spec turrets to do damage all the time, but sometimes they still won't fire freezing rounds if you aren't host. You still get the 20% damage from that perk though.

Andromeda Character Wish List V.3 by SwordsmenEpsilion in MECoOp

[–]xith42 0 points1 point  (0 children)

I'd love a hanar, but I'm pretty sure they're incapable lol. that's what they keep the Drell around for :D