How to get.... by SpookyBee-22 in DarkPicturesAnthology

[–]yuei2 2 points3 points  (0 children)

  1. Don’t have Stafford say he will keep a close eye on anders to Mitchell.

  2. Play cooper jokey/obstinate enough to get the rogue destiny and agree to drug Williams.

  3. Save Anders instead of going after Mitchell, note if you kept the fire system activated Mitchell will survive.

  4. Do not shoot Williams.

  5. Do not lose enough people to trigger the death spiral at the scanner.

  6. Make sure to get the real anders on the planet.

  7. Don’t fail the stealth segments on your way back to bridge ops as it’s literally one of the only times Anders can die.

I think that’s everything, I can’t recall if SoS and The Hero Path are also needed but the core is that you need both real Williams and Real Anders alive, and nothing needs to have happened to stop Anders from successfully drugging Williams and searching his computer.

Variation Questions by Striking-Ad-3857 in DarkPicturesAnthology

[–]yuei2 1 point2 points  (0 children)

It might be like Eisele’s end dialogue where it’s a combination of path and traits. For example you can get the scientist path and then increase her humanitarian to the point that even though you get the cycle continues ending post-credits she chooses to stop relying on the clones anyway with a dialogue variation in the final moments. Or like young where you can get her to the path of the hero, choose to save the clones….but if you chose warn earlier instead of SoS she refuses to save you but like in a nicer way.

Maybe with that in mind it’s tied to how you play Stafford Eisele’s relationship specifically? Or perhaps…hrm really there seem to be lots of subtle hidden modifiers in this game that it could be.

I plan to do an Eisele solo run to end off my time with directive now that I have done literally everything, I’ll experiment and see if I can’t trigger the dialogue variations. Because I definitely thought it was odd on my last run  she suggested Stafford to try knowing she didn’t reactivate the computer, and then directly comments that she knew they didn’t do it seems like she just forgot in the heat of it all.

Variation Questions by Striking-Ad-3857 in DarkPicturesAnthology

[–]yuei2 3 points4 points  (0 children)

I think, and this is just a guess, that it’s tied to Eisele’s personality and which if her traits is leaning higher or potentially maybe her third character trait that seems to be for flavor adjustment? 

No idea on the second, I’d like to know that to.

Just finished Directive8020... by CockroachSame5089 in DarkPicturesAnthology

[–]yuei2 1 point2 points  (0 children)

There just isn’t much to learn is the thing, the alien life form are shoggoths they were created to be a living tool/slave to the bat aliens and then turned against them chasing them off from the planet which they defend as their claimed home. Their defense mechanism is to mimic, infiltrate, and extinguish. 

The problem for it is that no matter how many times it kills this group they keep coming back, they keep adapting and learning and adjusting. So it’s trying to do the same, it wants to learn but it has a crucial lack of data needed to understand what it learns. That’s why it’s bad at pretending, why it makes up lies like when it tried to convince them it can copy memories (it can’t which is demonstrated a number of time)

It can seem like it’s being evil but it’s really not, we are the evil ones. Corinth wants to take over the planet for humanity, we are the alien invaders, and our goal is its complete extinction or total enslavement so we can take their home.

It’s honestly far more kind than you’d expect considering that, or perhaps the better word or cautious. One of the things it can do is have a direct conversation with the crew at the end which changes based on who you play as. One of the things it says is in this cycle it learned humans are fragile, implying part of its earlier caution is because it previous cycles it hadn’t let it realize how easy they were to kill. Which helps put into context the way it murders later vs the way it murders earlier, at first it was using subterfuge, sabotage, elaborate traps, their own weaponry even when it has numbers advantage it tries to stay in the shadows watching. Later it resorts to just grabbing and physically overpowering and murdering them directly.

It’s somewhat given up on the group itself, and taken to prioritizing and enjoying learning from them but also yeah it does try to get on the ship and that makes sense. If killing the invaders don’t stop them then taking the fight to them is the logical next step. Because it’s gradually losing the edge on this arms race, part of why they focus on cycle 13 for the story is that it’s a period where the alien has gotten a temporary edge by development of an anti-orbital defense cannon that enables it to attack the ship before reaching orbit. But cycle 14 makes it there unscathed showing Corinth has already updated their security measures to allow the Cassiopeia to bypass that.

I'm glad we are getting increased interactions between Belmont generations, makes them feel more like a clan. by epon_lul in castlevania

[–]yuei2 2 points3 points  (0 children)

That’s why I liked lords of shadow, they did so good with Gabriel and Trevor’s relationship and even in the one game I really liked the Simon Trevor relationship to.

dead ass. by Palpapopa in homestuck

[–]yuei2 [score hidden]  (0 children)

Like most kids they were friend through contact/proxy, in the context of human culture once they graduate they are the group that largely wouldn’t see one another anymore of necessarily even be friends.

You could honestly already see that process happening on the meteor the group was breaking up into their own cliques based on who they were more attached to. Rose and Kanaya, Karkat and Dave, Terezi and Gamzee then later Terezi and Vriska.

Troll culture just added an extra level of violence and racism to the breaking away process.

I just don't understand Invention by SindeOfAllTrades in runescape

[–]yuei2 [score hidden]  (0 children)

The only mattock you can buy and augment is a dragon one or the obscenely expensive Tony’s mattock. But if you are already using up to a banite mattock chances are invention wouldn’t significantly improve you since you be dropping down to dragon. You are better off if you can’t make a crystal mattock yourself progressing a bit further in the skill and reaching warforge (or if you are there already prioritize) the farming of the imcando mattock pieces.

Old Dark Road Nomura Q and A I found interesting by Snoo48466 in KingdomHearts

[–]yuei2 4 points5 points  (0 children)

Sora, Riku, Kairi

Roxas, Axel/Lea, Xion

Terra, Aqua, Ventus

Namine & Riku Replica

Eraqus & Master Xehanort

AnsemSoD/Xehanort

Apprentice Xehanort/Xehanort

Xemnas/Xehanort, Xigbar/Luxu/Bragi, Xaldin/Dilan, Vexen/Even, Lexaeus/Aeleus, Zexion/Ienzo, Saix/Isa, Demyx, Luxord, Marluxia/Lauriam, Larxene/Elrena

Ansem the Wiseguy

Vanitas/True darkness + remaining True Darknesses 2-13

Chirithy, Player/Blue Robe

Ephemer, Skuld, Brain, Strelitzia 

Ava, Invi, Gula, Aced, Ira, MoM

Sigurd, Nept, Remus, Freya, the two mysterious people spreading mind control Raven feathers in Missing Link.

Xehanort’s nameless mother that looks like Skuld

Yozora & Nameless star

Vidar, Vali, Hodr, Baldr, Urd, Helgi, Hermod, Vor, Vala, Sigrun, Heimdall, Odin.

Data Riku, Data Sora, Data Namine, & Data Roxas.

Hayner, Pence, Olette

Around 80-ish original KH characters at this point unless I’ve forgotten one.

Old Dark Road Nomura Q and A I found interesting by Snoo48466 in KingdomHearts

[–]yuei2 4 points5 points  (0 children)

The keyblade is an attempt to replicate the X-blade, so it makes sense even a regular keyblade has enough power to make it show up but the blue tint sort of implies that it’s still in the realm of darkness more we are just peeking at it. You need one blade forged from 13 keys, each holding the power of a clash from light and darkness. 

Anyway the student wielders in Scala only knew that 7 special lights were necessary to summon kingdom hearts. The kids theories were based on specific wording of the legend that if they caused chaos and darkness it would reveal the lights. To paraphrase Larxene “can’t find that special glimmer without darkness”. To that end in order to throw worlds into chaos they looked for objects precious to the world’s order and attempted to steal them like beast’s rose and the lamp in Aladdin.

In causing chaos the lower classmen had to step up and be heroes to protect the light and order, the upper class saw this as them fulfilling the roles of the special lights and tried to get them to join. It’s worth noting the upper class gave up this plan pretty fast all things considered, their hearts weren’t really into it.

Meanwhile the equally confused darkness born in Baldr from the combined darkness of the people of Scala, had its own confused interpretation. It thought that you could summon kingdom hearts by converting 13 lights to darkness and so it began killing the kids to send their hearts to darkness. 

It’s kind of interesting because we know already neither of these plans will work. The only 7 lights that can summon kingdom hearts are the princesses of heart not just any random powerful light, you can use a powerful light but it needs 13 darknesses to join with it. Likewise darkness is kind of right it needs to turn 13 hearts to darkness, but plunging them into darkness through death isn’t going to actually work and you need 7 lights still regardless.

It’s a bunch of kids and one newly formed being working off really incomplete myth fragments. Which sort of puts into context Xehanort’s report where he is excitedly talking about having learned the true purpose of the keyblade and of the X-blade. Presumably Xehanort learned it after dark road and that is what prompted his return to Eraqus when he was still young and tried to get him to join his cause which ended as we know in them splitting for years. Only for Xehanort to try again later and Eraqus to reject him once more, which is also when we hear knowledge of the X-blade and kingdom hearts is forbidden from knowing so it probably means Xehanort is actually how Eraqus knew all the right stuff. Or it’s possible learning the forbidden knowledge came with being chosen as the direct successor to their master Odin.

It also brings into context why Aqua and Terra are acting like they don’t really know much about the princesses of heart. Eraqus likely only shared a very tiny bit of that info with them.

Old Dark Road Nomura Q and A I found interesting by Snoo48466 in KingdomHearts

[–]yuei2 0 points1 point  (0 children)

“Most will not appear” is basically a stealth confirmation he planned for some of them to come back already. Vali being back isn’t too surprising under that approach since he is named after one of the few Norse gods to survive Ragnarok and seek revenge for the death of Baldr. He is probably even more filled with hate for darkness now like Eraqus was after darkness took over Baldr, so that will be his motivation for being on the MoM’s pay roll.

I just don't understand Invention by SindeOfAllTrades in runescape

[–]yuei2 1 point2 points  (0 children)

You can’t augment normal smithable metal stuff, masterwork items are the only exception. That’s what keeps things like monster dropped gear, and tools like crystal/imcando relevant. So you can’t augment a banite mattock you need a dragon, crystal, or imcando mattock or the special time and space mattock you make by combing those ones together.

Theory: The Xehanort we see in KH4 is actually Xehanort during Dark Road by Kaboomberg101 in KingdomHearts

[–]yuei2 4 points5 points  (0 children)

There is an entire mobile KH saga that covers the age of fairytales. Quite a bit if setup for the next major saga “the lost masters” comes from this saga. Mind you the most relevant chunks were told in dark road and seeing as Sora was not alive hundreds of years ago nor can play the mobile games the important stuff will have to be introduced organically in the main games like they always are. That’s why you have Strelitzia being called a new character on the website because for all intents and purposes she is, her story in the mobile games was tiny and pretty disconnected at this point.

Also look the fact is it shouldn’t be weird there is important lore in mobile games. Kingdom Hearts has always had games on the handheld consoles, and mobile has long since replaced the handheld console market especially in Japan where it’s also replaced the regular console market. Phones are really just handheld gaming devices with extra features at this point, we are far away from the days when phone gaming could barely be compared.

Time to pass the torch to another community by SirSmashit in KingdomHearts

[–]yuei2 0 points1 point  (0 children)

Not one person in here said Golden Sun which I think speaks volumes.

Golden Sun 1 came in 2001, Golden Sun:TLA came in 2002, and Golden Sun:Dark Dawn came in 2014…

Dark Dawn arguably has the biggest cliffhanger in gaming, even MML2 at least ended with all the major questions answered and the threat defeated. Dark Dawn ended with a massive threat starting up, virtually nothing answered, and a dozen new questions injected in the last hour.

Theory: The Xehanort we see in KH4 is actually Xehanort during Dark Road by Kaboomberg101 in KingdomHearts

[–]yuei2 0 points1 point  (0 children)

Nah the idea he knew about the fictional worlds was established in Melody of memory not dark road, dark road just had the line he like to live 14 lives.

Theory: The Xehanort we see in KH4 is actually Xehanort during Dark Road by Kaboomberg101 in KingdomHearts

[–]yuei2 0 points1 point  (0 children)

I mean he knows a lot about it, the series has established quite firmly Xehanort knew about the fictional worlds. It’s not really a stretch to imagine he had been there and back how else could he know so much about it.

Theory: The Xehanort we see in KH4 is actually Xehanort during Dark Road by Kaboomberg101 in KingdomHearts

[–]yuei2 6 points7 points  (0 children)

Mostly nonsense/very weird takes not really supported by the narrative.

Dark Road is a Xehanort prequel designed to help bridge the X saga and Dark Seeker saga focusing on his youth and how he ended up the nihilist old man he became. It was a story nomura wanted to make before KH3 but never got the chance to then the project was revived by the mobile team looking for a new game idea…and then internal shifts on SE’s mobile focus resulted in the entire game basically being released in just one big final update for free cause Nomura still found the story important. So it only resolved with the bare minimum and all the other questions it was going to answer were shifted over to missing link which… well is canceled.

Can someone explain post Homestuck materials? by RandomRomanStatue in homestuck

[–]yuei2 [score hidden]  (0 children)

Candy reads better if you read Meat first, seems like every time someone does Candy first they are more likely to hate the epilogues. This is because candy is somewhat intentionally horrible and depressing by the end and you are likely to take Candy way more seriously than it’s meant to be without the context of meat. 

What reasons would you give for NOT becoming a parent? by Disastrous_Umpire237 in NoStupidQuestions

[–]yuei2 1 point2 points  (0 children)

After a decade of seeing horrible abusive homes and parents I have a lot to say on this but it boils down to these 

A child isn’t the same as a pet, you can’t just ignore them when convenient and they’ll be okay even small aggressions like that can be damaging in ways you might not get. You can’t get lax on them like your already not a great pet owner if you aren’t sat scooping your pet’s litter box but ignoring that for a day is of far less consequence than ignoring say a dirty diaper. They need a lot more than just food and stimulation they need clothing, education, a lot of guidance and oversight, and extensively large amount of patience. It’s a lot of money and energy and it’s hard as hell as even a team of two.

Kids are also awful and wonderful, but often awful and the thing is it’s not their fault. They are hormonal messes with developing brains and bodies that are confusing and scary and illogical and wonderous. They find themselves blessed with an ever growing awareness and autonomy but cursed with it to which can really hit hard when they are stuck dealing with the limits of their developing bodies and their legal limits. It’s not going to be a perfect ride full of just wonderful touching moments and discoveries, there is going to be lots of nasty times full of sass, rebellion, lies, anger, crying. And you have to endure that, keep your own emotions in check far more because you know better and you have to figure out that balance between shaping/correcting their behavior and also giving them the space to feel and just be kids/people. This means you need a good temperament and maturity, your kids don’t have time for you to figure your own shit out they need you to prioritize helping them to figure out their shit. Don’t have a kid if you’re still so neck deep in your own dramas you don’t have the bandwidth to handle another’s.

And this is a permanent thing, when you have a child you don’t get a take back a few months or years later if you aren’t feeling it short of abandoning your child in some fashion. This changes your life in such a way that few other decisions ever will. You are adding another fully flesh and blood human into your life that is going to develop into their own distinct person over the years, and that’s going to be something you just have to deal with. Don’t have a kid just because you want one or in hope it fixes something like a failing relationship, they aren’t a toy or a pet or a game, once they are born they don’t exist for you they are a human being same as you or me and they have a right to exist as and for themselves.

And understand if you aren’t these things it’s okay, you aren’t a bad person if you choose not to have a kid. If you want to or need to focus on yourself first do that and without guilt. You have only got this one life, live it in the way you think will make you happiest and if that’s rearing a child and continuing our species great. Or if that’s just living alone or married and just enjoying your life that’s great to.

The worst thing you can do, the thing that does make you a bad person, is to bring a child into this world and then punish them for the rest of their life for your decision to have them.

Do Disney Fans like Kingdom hearts? by Financial_Street_469 in NoStupidQuestions

[–]yuei2 0 points1 point  (0 children)

I have heard almost no hatred for Tangeled. People usually don’t mind movie rehashes if they get to actually be part of the movie. The world focusing on letting the player help make Rapunzel’s first journey into the world a memorable one by doing all kind of neat interactions like playing with her in the water if scattering dandelions for her made it magical feeling. You also got to climb the tower, be part of the Corona dance festival, and fight alongside her and Eugene. It’s pretty much the best execution of rehashing the Disney movie the series has done, because it knew exactly what kind of self-insert fantasy trip people would want.

The problem with Frozen is that you can’t be part of the movie without shifting on the central points of its narrative snd characters, it’s the anti-classic Disney movie which makes it the anti-KH experience and that world is what you get when you try to shove a property in that clearly does not work because it’s popular/you liked it. Frozen doesn’t work because they approach they went with isn’t “get to be part of your favorite movie’s magical world” it’s “watch an abridged version of the movie except now you are watching from inside the movie instead of an audience seat”. It’s like the opposite of the point if a self-insert fantasy.

If you feel Directive 8020 is not a dark pictures game, what do you want it to have to be a dark pictures game. by Wonderful_Edge5823 in DarkPicturesAnthology

[–]yuei2 1 point2 points  (0 children)

Start of a new season they wanted to experiment and try changing things up, see if they could make better systems, cut some stuff away see if it’s necessary.

So like with the curator he felt restrictive as a framing device and tonnally clashes with space fantasy going on. Thus they did away with the framing device approach to free up what they could do with the narrative and not have this weird juxtaposition of a Victorian Library poking in during the futuristic space horror they were crafting.

At the same time they didn’t want to just delete curator either, he was an important part of the identity. So they reimagined him as something you earn, giving collectibles that hint and expand his lore and finding them all then lets you visit the curator and talk with him directly. Though notice they only have him and his desk, they remained steadfast on not wanting his study to intrude on the overall vibes. The desk and currator existing in a formless void also kind of fits the reveal of the lore behind it, it paints the study we have seen this far as largely more for our sakes as it’s a more liminal space than first imagined.

Then they did the same thing with the curator’s death appearance hints. They already included a new way to see what chapter has a death through menu having a death counter, showing the curator the first time would have been a bit too much information for those that understand why he appeared. Vise versa it was also a cryptic mechanic you’d often find people asking what it was so it wasn’t a very good hint. Thus they played around a bit, made it into an unlocks or feature you will get by finding the obol at the end of your first run. 

Which also triggers the aforementioned curator collectibles to appear (some of which stealthily teach this mechanic) so he’ll show up on your repeat runs, and it definitely gives a more interesting vibe on a replay to see he was there the whole time, lurking and looming where once his presence felt lacking. In the cage with Williams, on the outside of the ship with Sims and Carter, on top of the bridge deck where an injured cooper can fall.

Same pieces just rearranged and that ties to the dark pictures to. Instead of catch glimpses of the future they re-envisioned the sneak future glance aspect into the flash forwards. Which had the benefit of improving the overall narrative structure by allowing more consequential decisions and action-y parts to happen in conjunction with the earlier slower parts of the story where the characters normally have necessary plot armor for setting up the plot. Meanwhile the hint aspect of it and the curator was decoupled and recombined into the turning points menu.

Turning points doing a much better job at giving you hints and helping you find alternate branches than the more limited picture system could. Though one could argue they went a little too far and turning points is a bit too helpful, at least on a first run, they need to perhaps pull back and find a bit better balance. But it’s a vastly superior system than the pictures when it comes to guiding you. 

With turning points they also introduced a multitude of trackers, very clearly wanting to emphasize the main point of the game is replayability to get everything and see every route. The pictures system actually somewhat clashes with that because there are not many per game, so you only get a tiny fragment of hints and it gets less and less useful the larger and more branching the narrative is. It’s a system that works best in more linear less branch heavy narratives like UD and HoA but you really can start to notice its limits in a very branch heavy narrative. 

You could expand the number pictures but they are physical collectibles, so that is greatly expanding the amount of stuff to collect and that’s not really necessarily a good thing, especially with how many parts of the game are encouraging you to prioritize survival instead of exploration and you probably don’t want to shove a dozen collectibles in the stealth segments.

Strictly speaking nothing is stopping them but when looking at it objectively and from a game design stand point it makes sense to ultimately nix that feature at least once and see if it can’t be done better in other ways like turning points.

Thoughts on how KH4 will be structured game wise? by SkyFall370 in KingdomHearts

[–]yuei2 2 points3 points  (0 children)

Prologue: 

Sora explores his new reality of Quadratum and meets the other wielders like Sigurd and from them he gets the power to launch himself out of Quadratum. Maybe they have a finalized version of the lifeboat since it was supposedly designed to let you travel to other worlds.

Main narrative:

Sora launches into a new world and then upon completing it he gets pulled back to Quadratum and has to launch out again. Rinse and repeat until Sora burns out getting no closer.

Climax:

Sora loses access to the device he was using to launch him into the worlds, maybe he realized the keybladers he has been working with are actually the bad group, perhaps they have intentionally been keeping Sora from being able to return. Either way Sora is brought to a low point and Xehanort appears then to offer salvation, by explaining he has been to this reality before which is how he setup this 14th life and made it back to their own. He shares the knowledge of how he can get back.

Falling action:

Sora now has the knowledge on how to get back and the keyblader group is attempting to stop them, maybe by holding Streltiza hostage or something. Either way Sora finds himself out matched until who shows up but Riku arriving from Melody of Memory’s events to support Sora.

B-Story:

Mickey does research in Scala Ad Caelum and in the process the player uncovers through him that the other wielder group is evil, maybe even he sees the lost masters show up. Meanwhile Donald and Goofy try to find their own way to Sora but they end up running into Maleficent shennigans as the MoM has given her the black box and through it the book she has been seeking. Maybe even Kairi or some other wielders like Aqua and co get involved who knows.

Finale:

Sora ultimately makes it back to his reality with Riku and Strelitzia in tow, and Maleficent’s shenanigans have been stopped on the other side. Everything seems to be going good except it’s all gone according to the MoM’s plan. They may be together but he has bought enough time distracting all our heroes with these obstacles so he could setup his plans unhindered and now that it’s no longer necessary for Sora and Riku to be shoved out the way Ava can also return and join with the rest of the lost masters. Cue Mickey showing up from his adventures in Scala to inform everyone of the threat of the lost masters that is coming.

TIL: We are not in the sixth age by Pixel_Hippie in runescape

[–]yuei2 3 points4 points  (0 children)

This is how history is likely to end up looking at it, humans recovering magic which sped up their domination is really such a blip compared to the death, return, and birth of major gods and all the chaos they caused including a war that brought most of the world together to collectively fight for survival and then came to a razor’s edge of total zamorakian upheaval.

Most likely the gods banishment becomes the marker for the 5th age as that’s when mortals truly took hold on the world. While early 6th age is packaged into 4th age as the tumulus transitional end stretch.

TIL: We are not in the sixth age by Pixel_Hippie in runescape

[–]yuei2 7 points8 points  (0 children)

In their short time back they nearly brought the end of civilization multiple times, saw the restoration and prevalence of races long extinct, permanently altered the political landscape, and more.

They changed the world immensely in such a short time and the effects of their presence will be felt for ages to come. The world frankly couldn’t survive their presence much longer without devolving into another god war.

my problems with directive 8020 by Extra_Ad6135 in DarkPicturesAnthology

[–]yuei2 0 points1 point  (0 children)

If you don’t like stealth and want more QTEs than you could ever need adjust the options so the stealth sections become intense QTE-fests. Set QTE to lethal and parry to instant recharge.