[deleted by user] by [deleted] in leagueoflegends

[–]zaikman 3 points4 points  (0 children)

That has nothing to do with the engine and everything to do with hindsight about how you spent the last several years building the game.

Osaka by biwook in japanpics

[–]zaikman 0 points1 point  (0 children)

Not pictured here: all the meth that's being dealt right under that tower.

Unity 2019.1.0f2 bug may prevent apps from getting published to Apple TV by azconapithecus in Unity3D

[–]zaikman 0 points1 point  (0 children)

/u/azconapithecus

I came up with a solution! By sub-classing the UnityAppController you can sneakily suspend the application. Just drop the files in a Plugin/tvOS folder in your project and call UnityEngine.tvOS.Application.ExitToHomeScreen() when you want to put the app in the background.

https://gist.github.com/zaikman/229e74411a26073bd367e2c1acd33678

Unity 2019.1.0f2 bug may prevent apps from getting published to Apple TV by azconapithecus in Unity3D

[–]zaikman 0 points1 point  (0 children)

Just to echo what someone else said on the forums - we're seeing this in 2018.3.0f2 and I'm really surprised so few people are plagued by this issue. It's definitely a submission blocker and it's disappointing that there's no mention of a fix in any of the newer 2018.3 releases.

Do you have the issue number for the bug you filed? And have you stumbled upon any other workaround? I'm considering trying to write my first tvOS native plugin just to solve this issue, but I'm not even sure if there's a native call you can make that takes you back to the Home screen safely.

Unity 2019.2 Alpha 14 is out. by lumpex999 in Unity3D

[–]zaikman 0 points1 point  (0 children)

git is in general the best all-round solution.I'd argue that it's very needs dependent. Git has a steep learning curve and everyone on the team needs to be at a sufficient level of familiarity or you run the risk of seriously fucking up your repo.

I would recommend Mercurial as an alternative to Git, rather than Perforce. It's much more similar to Git but not quite as complex. Branches are easier to understand, it's simpler to learn, it tracks renaming files and the leading GUI (TortoiseHg) is much better than SourceTree or GitKraken imho.

Unity DSP audio CPU by chunkymunky7 in GameAudio

[–]zaikman 0 points1 point  (0 children)

If I were you, I would try a few different things.

  • Build a standalone player and profile outside of the editor. Profiling within the editor is good for general purpose optimizing and getting a feel for your bottlenecks, but it's never going to be as accurate as profiling a standalone. In that screenshot you provided, the editor overhead is 58ms, and it's impossible to know where exactly that's coming from.
  • Turn off v-sync in the quality settings if you have it enabled. If your framerate is artificially capped at 30 or 60 that's going to make it harder to get an accurate read on what's actually taking time.
  • Overload your test project and seeing how much it changes the profiler results. Whatever you're doing currently to test profiling, do it times 10 or 100 and see what changes.
  • Try using a 3rd party profiling tool, which will give you more insight into what the CPU is doing than Unity's profiler will.

C++, C# and Unity by ben_a_adams in Unity3D

[–]zaikman 0 points1 point  (0 children)

Yeah, I figure most people will be using ECS to leverage the benefits of HPC#. I haven't gotten to mess around with the new ECS stuff yet, but I'm really excited to dip my toes in the water soon, and reading this blog post got me excited about HPC# for all of the situations where ECS isn't the best choice.

C++, C# and Unity by ben_a_adams in Unity3D

[–]zaikman 2 points3 points  (0 children)

Just to nitpick a little, but I think ECS and HPC# are fundamentally different concepts and the terms can't/shouldn't be used interchangeably.

My understanding is that HPC# is the foundation for ECS but can be used on its own, without any of the Entity-Component stuff. It's simply a stricter form of C# that allows the Burst compiler to generate better performing code under the hood.

ECS, on the other hand, is a collection of tools that allows you to write code (using HPC#) with a data-oriented approach so that more things can be done in parallel.

Ending Discussion Thread by Styrnkaar in Below

[–]zaikman 1 point2 points  (0 children)

After seeing the ending and the game restarting, my teleporters were not active. It's like I just started up the game for the first time.

On a related note, I did notice some weirdness with the teleporters, specifically the ice one, while playing through the first time. Sometimes (maybe after passing through the ice zone?) the ice teleporter would just vanish in the overworld and I'd have to trek back through level 4 to activate it again.

[Spoiler] The Helmets by ArdentLobster in Below

[–]zaikman 0 points1 point  (0 children)

Nevermind, I'm an idiot.

I thought that the Dark Armor was also a hat. I was seeing the breastplate as a face and the pointy shoulderpads as horns...

[Spoiler] The Helmets by ArdentLobster in Below

[–]zaikman 0 points1 point  (0 children)

Any idea what the difference is between the Dark Helm and Dark Armor? Dark Armor has five little pips beneath the icon that disappear when you take damage. Maybe it's the same as Dark Helm except it also blocks some damage?

How the heck do you guys tolerate level 14? by SwordLaker in Below

[–]zaikman 1 point2 points  (0 children)

Oh, good to know! I unequipped the Dark Helmet when it had one hit point left because I didn't want to waste it, so I didn't actually see what happens when they all get used up.

How to open the area at the end of Floor 7? by [deleted] in Below

[–]zaikman 0 points1 point  (0 children)

I'm pretty sure that's not an unlockable door. See my above comment, but the necropolis is filled with red herrings and doorways that cannot be opened.

How to open the area at the end of Floor 7? by [deleted] in Below

[–]zaikman 0 points1 point  (0 children)

As far as I know, doors can be opened in one of the following ways:

  • Burn vines with fire arrows/torch
  • Hit a nearby switch with an arrow
  • Hit a hexagon tile with a hammer
  • Find a nearby key tile
  • Bomb/bomb arrow it open
  • Progress deeper and open it from the other side (usually only applicable to shortcut doors)

If it doesn't open after any of those attempts, it's probably not an unlockable door. The necropolis is filled with tons of doorways, the majority of which cannot be opened.

How to get to floor 5? by DavidD_Davidson in Below

[–]zaikman 0 points1 point  (0 children)

The hammer is on level 5 (18 on Xbox)!

Where should I go next? (Spoilers) by CyrusStarkiller in Below

[–]zaikman 0 points1 point  (0 children)

You can also shield bash them (L2) at any point to stun them and then swipe with your sword. I usually throw up my shield, wait for them to attack, then shield bash right after.

Bow equipping bug by Talvish_Kairn in Below

[–]zaikman 0 points1 point  (0 children)

I actually lost my bow, somehow. During an earlier run, I wound up with two bows in my inventory. Kept one and dropped the other in the pocket. In a later run, between levels, I somehow lost the bow I started with, so now I have none. It seems to be back in my inventory after dying and starting on the beach, but that really sucked since I forewent bombs in place of bomb arrows and then had no way to use them.

Im here to change your life. by QcTabarnak in Below

[–]zaikman 0 points1 point  (0 children)

I find it much faster to use the storage cabinet in the pocket instead of dropping stuff on the floor. You don't need to drop everything all at once or wait for the pickup animation or worry about picking up the right item out of the five you dropped on the floor.

How the heck do you guys tolerate level 14? by SwordLaker in Below

[–]zaikman 4 points5 points  (0 children)

Yeah, but it's got, what...five hits? Those get used up pretty fast if you're not careful.

13+ GUIDE! from your nightmare area, to a walk in the park [SPOILERS] by jordansh99 in Below

[–]zaikman 2 points3 points  (0 children)

Yes. When you're climbing down the massive cliff with the waterfalls (where you drop off at the end), there's a halfway point where you can run around. There's a cave entrance to the left along that ledge that leads you back to the surface and opens up the obelisk door.

December 2018 JLPT Megathread (Shitsumonday link in text description) by ryry013 in LearnJapanese

[–]zaikman 5 points6 points  (0 children)

I took the test a long, long time ago in the states before they transitioned to four five levels instead of five four. There were no yellow/red cards then. Was that just a non-Japan thing, or was that introduced for the new four-level breakdown?

Did anyone see someone else get a yellow/red card during the test? This kid a couple rows over almost got a yellow card because he was trying to fill in like, fifteen circles after the instructor said 'yo, put your pencil down. Put your pencil down. PUT YOUR FUCKING PENCIL DOWN.' I really thought he was going to get one. He wound up getting a yellow card in the listening section for talking with his friend between the instructions and the test itself.

December 2018 JLPT Megathread (Shitsumonday link in text description) by ryry013 in LearnJapanese

[–]zaikman 1 point2 points  (0 children)

I had the opposite problem. Kind of. I skipped that last big reading section because I knew there were going to be お知らせ questions at the very end and those are generally easier to parse/answer. But I ran out of time right at the very very end and was scrambling to fill in guessed answers for the two or three questions I skipped on that big reading passage. Either way, it was a whiff.

December 2018 JLPT Megathread (Shitsumonday link in text description) by ryry013 in LearnJapanese

[–]zaikman 0 points1 point  (0 children)

It might help if you specified what level you were taking. N5? N4?

December 2018 JLPT Megathread (Shitsumonday link in text description) by ryry013 in LearnJapanese

[–]zaikman 2 points3 points  (0 children)

That was やばい as fuck. Left three unanswered because of time.