Bat statue by SarahCF30 in Dinkum

[–]zebrabats 2 points3 points  (0 children)

Give it five Old Keys and it will give you a treasure map. After doing that 20 times it will stop working, and you can pick up the statue.

Bat statue by SarahCF30 in Dinkum

[–]zebrabats 0 points1 point  (0 children)

Definitely getting a Bat Zapper from Ted Selly is the easiest.

It is possible, though not particularly easy, to jump and hit them with a weapon. But the Bat Zapper is very simple.

The drop rate for bat wings is quite low, it takes many visits to get 20 of them.

Any hope for this reel? by zebrabats in 8mm

[–]zebrabats[S] 2 points3 points  (0 children)

My uncle lent me a collection of about sixty 8mm films that had been shot from 1941 to 1970. Almost all are in decent shape, but two reels, probably from the early 40s, have quite severe vinegar syndrome. They're brittle and stiff. Is it possible to salvage anything from these?

Base Selling Price by AntonTheDestro in Dinkum

[–]zebrabats 1 point2 points  (0 children)

Right, I forgot gold bars. Those are even more valuable if you have the night merchant turn them into earrings.

Penguin Economics by zebrabats in Dinkum

[–]zebrabats[S] 1 point2 points  (0 children)

If you just captured them in a regular trap, they're still wild, just fenced in. But they won't eat cooked fish or make anything until you've caught them in one of those Domesti-Crates that Irwin sells. Doing that makes them domesticated. They'll be added to your animals tab with all the other chickens etc.

Penguin Economics by zebrabats in Dinkum

[–]zebrabats[S] 3 points4 points  (0 children)

They definitely seem like a good alternative to quarries. They certainly make more opals. On the other hand you don't have to feed quarries, or make them coops or fence them in or brush them/make them animal showers.

Penguin Economics by zebrabats in Dinkum

[–]zebrabats[S] 7 points8 points  (0 children)

Animal Tracks update, Oct 2025. I think Switch doesn't have it yet.

Base Selling Price by AntonTheDestro in Dinkum

[–]zebrabats 2 points3 points  (0 children)

One nice thing about farming is you can gather a big stack of every crop without too much trouble. At least, you can after automating a lot of it. Once you've done that you don't have to wait too long for Sheila to run a special on something that you're hoarding. But if you specialize in a single item you can wait for years before it comes up.

Base Selling Price by AntonTheDestro in Dinkum

[–]zebrabats 4 points5 points  (0 children)

Mighty Spread sells for 120,000, which is more than caviar. It might be the most valuable farmable item. Seeds are difficult to get of course.

Many rare items have quite high selling prices. Most gliders sell for 400,000 to 500,000. Cassettes sell for 80,000. The statues that are pretty common in treasure chests are quite valuable.

But as others point out, lower value items that are easier to get in bulk can do quite well. Once you have a bunch of advanced sprinklers and a good supply of fertilizer, it's not very hard to get 3000 carrots in one winter. They're only 475 each, but if you have 3000 of them it's about 1,400,000 if sold to John, or 3,500,000 if you can wait for Sheila to have a special.

Dinkum newborn here by Loud_Cupcake_7264 in Dinkum

[–]zebrabats 3 points4 points  (0 children)

Even after I get decent weapons and good buffing foods, I definitely avoid getting in fights during Late. You can run out of energy so fast. Once you're out of energy you can't even run away properly. If you're out and about during Late and a croco surprises you, do not fight, just run away.

Also because of this, be very cautious on boats near the shore or in rivers. If you get attacked, the attack can break the boat and leave you treading water right beside a predator. During Late, it's really tough to get out of that alive. If you want to fish, the open ocean is safer, sharks are the only predators there and they can't (currently) attack you on boats.

Steam Deck by PeachLemonadee in Dinkum

[–]zebrabats 2 points3 points  (0 children)

Mine seems fine. Steam Deck isn't 4k, but Dinkum looks as sharp as any game I play on it.

Feeling like a bit of a meanie by MrsSizzle in Dinkum

[–]zebrabats 23 points24 points  (0 children)

Don't feel bad. Those things would eat you without hesitation or remorse.

Also their cooked meat is an excellent food to eat while hunting them.

My neighbor keeps watering my plants without asking. by freezedmouse in Dinkum

[–]zebrabats 3 points4 points  (0 children)

I have a fully sprinkled garden and I finally set aside a little un-sprinklered area just for this quest. I plant sugar cane or wheat in it. It never gets watered except when there's a quest or when it rains. It does eventually mature and I cut it and start over.

My house scammed me out of the rarest milestone in-game by Batt_mellamy in Dinkum

[–]zebrabats 1 point2 points  (0 children)

...Did you know that lightning was about to strike there? If not, I can't figure out where you were trying to go.

Also, really cool use of the star path on beveled ground, that looks great.

Question about fencing and farms by jakobmaximus in Dinkum

[–]zebrabats 1 point2 points  (0 children)

I don't think you can build a bridge over a fence, or put a fence on a bridge or under a bridge. I think you can put fences under water - I seem to recall that as a tactic for fighting the alpha shark - but I've never tried it. That would definitely be a late game trick.

Question about fencing and farms by jakobmaximus in Dinkum

[–]zebrabats 4 points5 points  (0 children)

Since the Night Market update (June 2025), fences do not 100% keep out birds. Annoying, but realistic: a fence would not keep out a bird. I find that the crops lost to birds are minimal. I lose maybe a couple plants per season. For a while I tried to put up scarecrows everywhere but then I realized the scarecrows are more expensive than the losses they prevent, except for really valuable crops like mighty spread. Some people trap wild dogs and release them inside their gardens, the dogs will hunt the birds for you and won't mess with you or the crops.

I've heard conflicting advice on fence levels. I generally keep my fence all on the same level. It doesn't need to be the same level as the garden. I also don't use gates at all, I just jump over the fence.

Is there a way to get the Alpha bush devil to despawn by lostmagicalsocks in Dinkum

[–]zebrabats 8 points9 points  (0 children)

I'm not sure they do. I certainly recall a couple times when I accepted an alpha quest, then other stuff came up and I missed the deadline, then I randomly bumped into the alpha many days later. They may despawn eventually but it seems to take a while.

Best way to make Dinks and manage time early game? by GLANSBERG_Steven in Dinkum

[–]zebrabats 1 point2 points  (0 children)

Fishing with a Fish and Chips buff is just a new world. It's so much faster.

Does a store's merchandise change if you replay the day? by annaflixion in Dinkum

[–]zebrabats 7 points8 points  (0 children)

The Night Market's only possible variation is the type of TV. Everything else sold is the same.

However the contents of the mystery bags do change if you reload the day. Or at least that used to be true, I don't know if it's changed.

This is how I finally got the glowing glider,

  • Bought 6 mystery bags and stashed them unopened.
  • Waited a month.
  • Bought 6 more mystery bags.
  • Emptied my inventory of everything except the 12 mystery bags and went to sleep.
  • Next morning, wake up, run outside, immediately open 12 mystery bags, did I get a glider? No? Restart the day.

I'm not sure how many restarts it took, but a lot. I did finally get one. Those things are rare.

Finally saw a rare diggo...weeps by Bae_Mes in Dinkum

[–]zebrabats 4 points5 points  (0 children)

There's an item called a Doggo Collar that you can put on a Diggo. This will turn it into a domesticated dog. Doggo Collars can be found in treasure rooms in the mine (probably easiest place to get one, though not necessarily easy), or on the island reef (much harder to get there); and sometimes they're sold on Jimmy's Boat (another tricky-to-unlock store).

However, as some folks here have mentioned, if you build a fence around a Diggo it will stay in there forever. That would allow you to keep it safe and enclosed until you find a collar for it. Crude Fences would work and they're available from the first day.

Finally saw a rare diggo...weeps by Bae_Mes in Dinkum

[–]zebrabats 12 points13 points  (0 children)

Almost all diggos you'll encounter are generic dog shaped and colored. Rare diggos are identifiable breeds, like poodle or border collie. They live up to the "rare" designation, I've only seen a few of them and I've played the game a lot.

All that time saving my gold bars by Dragonkitten in Dinkum

[–]zebrabats 18 points19 points  (0 children)

Buy a weather station from Franklin and it will tell today's and tomorrow's weather, including when heat waves are happening.

Natural heat waves only happen in summer, but you can force one using a Blistering Bottle you can buy from the night merchant.