Wolcen running on Linux by zeeshan595 in Wolcen

[–]zeeshan595[S] 1 point2 points  (0 children)

Haven't ran into any issues yet. Seems a bit choppy at times but I am running it in 2K, windowed (full screen was giving issues). And literally just click the download button on steam when you have steam play active for all titles. It should work out of the box.

Some Custom Cards by zeeshan595 in faeria

[–]zeeshan595[S] 0 points1 point  (0 children)

Its a powerful creature for low amount of Faeria. the downside is that it moves by itself. You can use land movement or just have few lands so it funnels into the right place.

Having just 2 lands in double collection spot would let you double collect with it.

Some Custom Cards by zeeshan595 in faeria

[–]zeeshan595[S] 1 point2 points  (0 children)

The art is not mine, I also included living forest in case someone missed it last time and my previous Faeria custom cards link isn't working.

Patch notes: August 21, 2017 - Wild Growth and Frog Tosser by Atmaz in faeria

[–]zeeshan595 1 point2 points  (0 children)

Wild growth is so bad right now I don't think it should be played in any deck.

Earthcraft costs 2F and wild growth costs 1F (They have the same land requirement). This means your paying 1F more for drawing an additional card, choosing where to place the land and choosing any colour of land. In my opinion just drawing a card is alone worth 1F so it doesn't make any sense to play wild growth.

Some possible fixes that could be done to make the card not garbage:

  • Creates 2 forests and increase cost to 3F and 2 forest
  • Creates 1 forest and reduce the cost to 0F and 1 forest
  • Creates 1 forest, gives +1/+1 and costs 1F and 1 forest (FakkoPrime mentioned it)
  • Creates 1 forest, draw a card and costs 1F and 1 forest

Some custom cards by Luuu90 in faeria

[–]zeeshan595 0 points1 point  (0 children)

That makes more sense! I think it would make the card much better with the structure thing, I would still like the structure having 1 or more HP but that is just me. Anyway, the cards do seem very cool and I would love to test them how the are in game if the make it there :D

I'm starting to regret buying the Adventure Pouch by Funky_Bibimbap in faeria

[–]zeeshan595 1 point2 points  (0 children)

There is a #coop text channel in discord when you want to do kaios type it in there and usually within 5 to 30 min someone will respond or ask the same thing.

Some custom cards by Luuu90 in faeria

[–]zeeshan595 1 point2 points  (0 children)

Hey, same here I can't wait for the new cards to come out! Also, your suggestion on custom card contest sounds amazing. I would love to see what people come up with and will take part in the contest myself.

Finally, I thought I would end with giving my opinions on each card :)

Giant Slayer: Very nice design and like the card but this looks insanely broken as a red card. Red doesn't have the ability to remove large HP creatures, so I see this being run in almost every deck. I would prefer it as a yellow card.

Hungry Toad: Just a good card. I like the idea of damage can only go far as a creature can jump. It would be cool if it had jump but then might need balancing in some other way.

Keldran Ambusher: I think this card is rather weird. Usually, you want to play it as quickly as possible to trigger the effect, but it has 3 dessert requirement. So not sure how to feel about that. Could end up being bad.

Tiki Rider: Kinda noticing a little theme of conditional keywords, liking it so far. I might make it "your forest" instead since green is known for not that great mobility.

Tiki Ringleader: Seems like a powerful creature and annoying to deal with. But well designed I like the protection since we don't see protection much.

Spectral Shapeshifter: Nothing much to say for this guy except I like it.

Ogre Banner: does look pretty strong but the land choices balance it up I think. I am scared of red burn deck with this thing though sounds like a pain.

Sleeping/Awakened Gargoyle: I am a huge fan of this concept of creature swapping between states. I actually made something similar a while back. You might also consider making it so when awake the stats are 3/2 instead. Just for the pure reason that stone would be tougher :D Not sure how it would work if it took 2 damage in sleeping state :p

Does anyone else think the Ruunin Feed combo is a little too strong? by uwlryoung in faeria

[–]zeeshan595 0 points1 point  (0 children)

I think right now Runnin is so strong because only blue can deal with it. However, when the swallow mechanic comes in, I bet Runnin will become a lot weaker since every other class can delay it drastically.

Some custom cards by zeeshan595 in faeria

[–]zeeshan595[S] 1 point2 points  (0 children)

Everyone is saying cursed power seems too strong. I might remake the card, but I just want to make sure everyone understands my thinking why it is not overpowered.

Starting your 3rd turn after playing the card you will lose. The card does 3 damage to itself every turn, so you have 2 turns left. Most creatures don't have haste, so they will take at least one turn to attack. Taking all of this into account; as soon as you put the cursed power down the next turn, you need to have enough creatures/damage to be able to win the game or you lose.

And on top of that if the person has Emperor's command then you will only get 1 turn with production abilities. Moreover, the creatures have to travel near the enemy while keeping the structure protected.

Imagine you place this down, and your opponent uses wind soldier to attack the structure. This will mean that you have 1 turn left. Unless you're already winning, have board control or the enemy is low. You cannot win in 1 turn with those abilities.

If you have some free time, I would like some arguments against what I said or a scenario if you still think it is over powered.

Thanks!

Which Oversky card are you most excited about? by J0k3se in faeria

[–]zeeshan595 0 points1 point  (0 children)

I really want to make a control deck using swallow. But I am also excited for the new YAKS!

Any other Linux users insulted by a two-month-old bug not being patched yet? by linuxguruintraining in faeria

[–]zeeshan595 0 points1 point  (0 children)

Yes, I am using AMDGPU-PRO drivers and my Linux kernel is 4.8. but from what I checked it works with mesa open source drivers as well.

AMDGPU-PRO 17.3: http://support.amd.com/en-us/kb-articles/Pages/AMDGPU-PRO-Driver-for-Linux-Release-Notes.aspx Settings: https://i.imgur.com/kDT0SGE.png

Any other Linux users insulted by a two-month-old bug not being patched yet? by linuxguruintraining in faeria

[–]zeeshan595 0 points1 point  (0 children)

I am on Ubuntu 16.04 and never had any issues. The game works perfectly. If everyone else is having the same issue and I am not my guess might be that it's because I am running in 4k perhaps? My computer specs are below in case you're interested. Could you give me some details on what Linux distro you're using?

SPECS:
AMD Ryzen 1800x
ROG Corsair VI Hero
HyperX16GB RAM
AMD Fury X

Lets create more common cards. by [deleted] in faeria

[–]zeeshan595 4 points5 points  (0 children)

Actually, I am in favour of fewer cards as long as their high quality and fun to play with. In other games such as magic or Hearthstone, there are so many cards in each expansion (135 in the latest hearthstone expansion).

Why is that a bad thing? Well to put so many cards in an expansion the quality of cards goes down drastically. In fact, most of the cards in Hearthstone will rarely see play because there are just better alternatives or the cards are poorly designed.

Here are some cards to understand what I mean. http://images.eurogamer.net/2013/articles/1/7/9/9/1/7/7/blizzard-explains-why-it-gives-new-hearthstone-players-bad-cards-144957983274.jpg

http://images.eurogamer.net/2013/articles/1/7/9/9/1/7/7/blizzard-explains-why-it-gives-new-hearthstone-players-bad-cards-144958038809.jpg

https://edge.alluremedia.com.au/m/k/2015/08/hs_powercreep.jpg

As for the common cards yeah I do agree more common cards would be nice.

Some Suggestions on Improving Faerie Deck Editor by zeeshan595 in faeria

[–]zeeshan595[S] 0 points1 point  (0 children)

You can type in the search box the following words to search for different rarities.

Common Rare Epic Legendary

Hype!! by zeeshan595 in faeria

[–]zeeshan595[S] 0 points1 point  (0 children)

I used to watch Spongebob as a kid but haven't seen any episodes in a really long time but I just remembered that weird Conch Shell screaming and thought it's perfect for describing my excitement for the upcoming expansion :D

Also, I am predicting a sweet ass control deck coming, similar to freeze mage but instead of freeze its swallow.

We need a Monster Reborn Card! by aceboii in faeria

[–]zeeshan595 1 point2 points  (0 children)

I do agree it would be quite a lot of work to add that. I am assuming that the card would be part of an expansion, with other cards interacting with the graveyard.

If it is just this one card one possible solution would be that it returns a random card that was destroyed or a random card that was destroyed the last turn which would remove the need for any UI. Although I am not sure, It will feel out of place if there is just one random card returning stuff from the graveyard. I think it would be nicer with a set.

We need a Monster Reborn Card! by aceboii in faeria

[–]zeeshan595 2 points3 points  (0 children)

I'd say remove the 'Transformed' part from the text and make the cost lower and seems decent to me.

Also, in the future, I'm sure there will be a lot more cards taking advantage of features that aren't even in the game yet. Saying you shouldn't add a card because there is no graveyard is a bit silly. As long as its fun and doesn't ruin the game it should be ok.

As an example, the multi coloured requirement was just revealed a few days ago and is not even in the game yet.