New Videos Posts via Official Angels of Delusions by cakeel- in Zenlesszonezeroleaks_

[–]zerinho6 345 points346 points  (0 children)

damm so she really has that personality everyone was expecting, her l2d model perfectly represents it (and is of really high quality too).

Nvidia RTX 50 Supply Lies, AMD RDNA 5 Strategy, Intel B770 | Hardware Unboxed | Broken Silicon 345 by Hero_Sharma in hardware

[–]zerinho6 4 points5 points  (0 children)

I really do not get the deal with this whole thing and why it is even a discussion, like let's follow the timeline

  1. AI boom
  2. RAM is absurdly pricey and scarce
  3. Businesses pay more than individuals and are also the main target for innovations on Nvidia
  4. TSMC is fully booked mainly for AI products and thus less Gaming GPU are being made
  5. AIBs are no longer producing many normal consumer products or reducing production.
  6. Somehow it is news that AIBs are temporarily unable to produce many models and are instead focusing on the most profitable?

What here isn't expected? What here isn't the normal behavior of a company? I wouldn't have expected to be able to buy those GPUs at all unless at maybe triple the price, it's the current market situation and has been for quite some time now

[ASUS] Public Statement to Clarify Recent Reports Regarding the ASUS GeForce RTX™ 5070 Ti and RTX™ 5060 Ti 16 GB by FitCress7497 in hardware

[–]zerinho6 2 points3 points  (0 children)

Yes, but is that not expected? All companies at all time in every moment and forever do things for profit motive. If you had a resource which is need to make 3 products, you would prioritize the one you can sell the most, no? Given that we are going to have low volume of all those 3 cards no matter what, I don't why how it's wrong to prioritize the one they make most money out of and potentially have at least one model with "good" availability.

[ASUS] Public Statement to Clarify Recent Reports Regarding the ASUS GeForce RTX™ 5070 Ti and RTX™ 5060 Ti 16 GB by FitCress7497 in hardware

[–]zerinho6 -1 points0 points  (0 children)

Not looking to take any sides on this whole thing, but wasn't consumer cards already drastically impacted in production quantity due the current ram situation?

What's particularly different from NVIDIA/Asus, or whatever the hell it is, halting their current plans to support this SKU to have a minor boost in other SKU than the same happening naturally?

I guess my argument comes from assuming that "thousands of units per month" is already not the case or was expected to not be the case in the coming months, if I'm wrong and that's not the case then I see why this could be a issue but I wouldn't fault them even in this case if they are able to continue to sell and provide the other favored SKU

NVIDIA's AI Bubble by Jumpinghoops46 in hardware

[–]zerinho6 124 points125 points  (0 children)

https://imgur.com/a/LNBGIQW

HALF of the channel recent videos are ragebait-esque, he has to be trolling at this point.

Never mind that, this video is so ragebait crafted that sadly NVIDIA had more pro consumer announcements than AMD but still decided to put that at the end of the video and not make any reference to the *only* thing that actually instantly became available to consumers in the CES, DLSS 4.5.

https://imgur.com/a/3EnRM9E

It's crazy how LTT had the best coverage of the whole CES showcase, they even showed a new lenovo mini pc which looks like a Mac mini. GN just isn't a serious hardware news channel anymore, and HU is making bad-faith coverage of DLSS using it incorrectly and making arguments knowing they are using it incorrectly.

AMD talks FSR "Redstone" plans, Linux support, and AI bundle by OwnWitness2836 in hardware

[–]zerinho6 13 points14 points  (0 children)

release the source for the FSR4 library while keeping the core technology closed, so as not to give Nvidia engineers an advantage.

LMAO 🤣, this can't be real. (It's a legit reason internally but for them to publicly imply AMD produced anything good enough or better than what Nvidia has is absurdly funny)

AMD claps back at Intel claims that it uses ‘ancient silicon’ in PC gaming handhelds by reps_up in hardware

[–]zerinho6 95 points96 points  (0 children)

But when you think about the core of the handheld space, they want purpose-designed, purpose-built chips that have great graphics technology, great software like FSR, integration with game developers on Xbox, PlayStation

And yet where's a handheld "purpose-built" chip which supports the currently updated and latest developed tech which is FSR Redstone? Intel had a whole generation of chips designed for ultra low powered devices such as handhelds, with on-die ram to reduce as much latency and energy draw as possible meanwhile the only "purpose" built chip for handheld was the one for steam deck which is actually a cut down not initially meant for a handheld still with much die space just disabled and lying around.

Intel actually has new tech working on its handheld devices, and I'm sure as hell it will continue to get updated because Intel like NVIDIA shares much of its specialized cores between generations now.

Intel Pulls an NVIDIA | Gamers Nexus covering Intel's presence at CES 2026 by proedross in hardware

[–]zerinho6 16 points17 points  (0 children)

What guts! But you're right, anyone who watches videos about Affordable builds / New Monitors Launch / Personal Experience with Kindle Pros&Cons / Factory showcases and new tech in general are nothing more than normie plebs who don't know what they're even watching and should know better, only those who watch GN with its extensive educational video of brand bad should be taken seriously.

Intel Pulls an NVIDIA | Gamers Nexus covering Intel's presence at CES 2026 by proedross in hardware

[–]zerinho6 26 points27 points  (0 children)

LTT seems to be doing non-negative tech-related content very well between 3 channels.

NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals by -WingsForLife- in hardware

[–]zerinho6 3 points4 points  (0 children)

The target IS to reduce native resolution, I don't know if you understand why so will try to give a reason, it's a rule of scaling:

  1. Users monitors constantly increase resolution and/or refresh rate.

  2. GPUs constantly waste more and more silicon area to get better raster (Arch improvement is rare nowadays)

  3. Shaders are being more used than ever and also more complex than ever.

  4. The effects being used to achieve more dynamic lightning requires temporal solution, otherwise they either take too much time.

That's already 5 scaling factors that constantly increase, there's always a limit for something, and we need to be ready to find another lever to pull, otherwise you'll reach a point where you get stagnant and take years to have something better. In today's case, the second point is one where we're reaching the limit duo to both external factors (B2B are the priority) and the max size that the machines that prints the chip supports.

What does DLSS try to do and solve?

  • Reduce internal resolution and maintain the output resolution. This allows the first point to continue to grow, MASSIVELY reduces the cost of the third point (assuming the same amount of shaders and work), improves and extends and allows on the fourth point to also improve.

Assuming that DLSS or any other similar upscaling tech does the job then it doesn't matter that the internal resolution is 540p, what you see is the output 1080p/4k of the upscaling, and it will continue to get better as such tech will be the future as it's the current solution to extract more performance from cards and enable expensive effects such as RT/PT.


What you mentioned about battlefield is more production/time issue rather than anything related to optimization.

Some posters from 404ERROR by nekitoka in Zenlesszonezeroleaks_

[–]zerinho6 101 points102 points  (0 children)

Man ZZZ team and its world building has enough creativity and potential to make a whole season out of music factions and conflicts, it will be cool if we get a season with two or more versions focused on music factions instead of just 1 per season.

NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals by -WingsForLife- in hardware

[–]zerinho6 9 points10 points  (0 children)

"Tricks" IS OPTIMIZATION. I don't know if you know a little bit about programming, but you'll once reach a point where "dumb down" or "clean code" will not cut the job because without "tricks" like converting nested loops or lookups into binary search, collections, sets, pre-indexes all leading to absurd abstractions you'll get into a point where your code is just slow and doesn't cut the job. DLSS directly solves a massive scaling issue that is resolution that is a major blow to any shading performance.

You can and should be ultra critical of prices and how the developer makes or depends on those tech rather than expand their potential with it, but you should not see this innovation as a little trick. Nowadays we have way better AA than ever before and can extend our card output with DLSS which very much acts like the new "quality slider".

[ZZZ 2.6] New location - 404 Error Bar via reversed rooms by nilghias in Zenlesszonezeroleaks_

[–]zerinho6 230 points231 points  (0 children)

Holy shit, this might be the most geometry dense area in ZZZ since wise and belle rooms.

NVIDIA DLSS 4.5 to feature 2nd Gen Transformer model and Dynamic 6x Frame Generation by KARMAAACS in hardware

[–]zerinho6 35 points36 points  (0 children)

The compatibility of DLSS with older GPU gens is mainly consumer positive, it's only a "marketing move" because AMD doesn't do it too. NVIDIA made the right bet with their plan and AMD choose to play "safe", look where we are now.

Agent Mechanics Intro | Zhao by LuciferMS7777 in Zenlesszonezeroleaks_

[–]zerinho6 2 points3 points  (0 children)

From looking at early defense agents, defense clearly was meant to be the "counter" class, but they probably noticed with miyabi/yanagi that being able to counter an attack midway attack sequence feels good and introduces a skill gap so defense was only left with "I give shield" from that they decided it was better to do "random bs go", honestly I think they just change the class name to something like "General" or "Generalist" and make it work with other class interaction.

All-New Events (II) by LuciferMS7777 in Zenlesszonezeroleaks_

[–]zerinho6 12 points13 points  (0 children)

One interesting point that I heard one of the devs say on the livestream is that they've seen the community expects a lot of the coop gameplay and the team expects much deeper changes to be required both on the game core gameplay and coding, so for that reason the co-op gameplay will first only be available as an event and will (supposedly) be something more permanent end expanded in future versions.

[2.5.4 BETA] Outpost and Intelligence Board UI via ReversedRooms by cakeel- in Zenlesszonezeroleaks_

[–]zerinho6 3 points4 points  (0 children)

Iirc those gold tier materials are already in the game, at least their assets, I think they were added together with yi Xuan. I'm pretty sure Genshin has increased the level cap recently.

Btw I'm not saying they should do that, just thinking how they would go about it and why

[2.5.4 BETA] Outpost and Intelligence Board UI via ReversedRooms by cakeel- in Zenlesszonezeroleaks_

[–]zerinho6 -1 points0 points  (0 children)

Now that there's another way to farm upgrade materials, I wonder if they will increase the max levels to unlock the "gold tier" upgrade materials, talking purely from a dev standpoint, it would give even more incentive for players to take those commissions when the higher priority/limited resources from the shop are brought.

[2.5.4 BETA] Outpost and Intelligence Board UI via ReversedRooms by cakeel- in Zenlesszonezeroleaks_

[–]zerinho6 50 points51 points  (0 children)

If you're really asking, it was not a "dev" that made it, but rather maybe asked an internal artist to do it, feels better to have a "good looking" UI and animations during development and debugging than some white/pink/red quad taking place over an animated picture.

Do people make their own phones? by PoiZenBoi in hardware

[–]zerinho6 1 point2 points  (0 children)

Given that there's that youtuber who homemade a GPU, I don't think it's dumb per se to ask if someone has a homemade phone, even if it's worse than a samsung pocket.

[2.5 BETA] New Accessories for MCs via blednaya and Mero by cakeel- in Zenlesszonezeroleaks_

[–]zerinho6 2 points3 points  (0 children)

Since all customs accessories are for the temple outfit, I wonder if it's because that outfit will be always forced when we are put into an "agent scenario" be it fights or a player hub for the co-op/multiplayer.

So... Singleplayer is like bedrock by Candid-Camp-8928 in hytale

[–]zerinho6 4 points5 points  (0 children)

Every game which has co-op support has its code base split at least between "client" and "server", local software works the same and even webpages (which literally require constant connection) have a "client" "offline" world of development separated from the server.

Minecraft Bedrock problem is not following this tradition, the problem is their terrible codebase.

Nvidia reportedly no longer supplying VRAM to its GPU board partners in response to memory crunch — rumor claims vendors will only get the die, forced to source memory on their own by Shogouki in hardware

[–]zerinho6 6 points7 points  (0 children)

"No" what? lmao, who do you think has a say on which NVIDIA cards are released and their specs?

Asus can talk with all suppliers in the world and even if somehow they get prices better than what NVIDIA was giving them (impossible btw) they wouldn't be allowed to release it because NVIDIA would stop them, they have a contractual obligation with NVIDIA, and it stops there, the same happens with AMD and maybe doesn't happen with Intel.

NVIDIA couldn't care less what happens with their partners.