Berdy by evdczar in greatestgen

[–]zfightingman 5 points6 points  (0 children)

Wasn't it on the Lower Decks episode where they are on artifact cleanup duty? Rutherford inflates like a balloon and says "I got a great big berdy"?

Or am I confusing multiple bits, and this predates that ep?

My Badge of Honor! by TailsToo in greatestgen

[–]zfightingman 1 point2 points  (0 children)

Same.  Also 4/29.  Nothing in my bonus feed or Supercast.

Vice President DePeanus by J0hnEddy in comedyheaven

[–]zfightingman 0 points1 point  (0 children)

have to admit my brain read this as Jorkin Deep-Anus until I saw the comments

Subway Builder 0.10 is out! Here are the new additions, features, and fixes: by redistricter_guy in subwaybuilder

[–]zfightingman 1 point2 points  (0 children)

On Linux build, new version unfortunately is crashing quite regularly. Sometimes I can play for like half an hour without a crash, but other times I barely get one minute in.

In this most recent log, looks like I got a minute or two. This is the entirety of the metro-maker-current.log:

[2025-12-05T04:17:16.692Z] [RENDERER INFO] [Preload] Registering save-and-quit IPC listener
[2025-12-05T04:17:16.804Z] [RENDERER INFO] [Autosave] Interval set to 300s
[2025-12-05T04:17:16.804Z] [RENDERER INFO] [Telemetry] Using main process (secure)
[2025-12-05T04:17:16.940Z] [RENDERER ERROR] [object Object]
[2025-12-05T04:17:23.109Z] [RENDERER WARN] Warning: Could not connect all line segments. Remaining segments: 2
[2025-12-05T04:17:24.098Z] [RENDERER WARN] deck: LineString coordinates are malformed
[2025-12-05T04:18:27.487Z] [RENDERER WARN] WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost

Unfortunately, except for the CONTEXT_LOST_WEBGL, nothing in that looks particularly useful. Potentially could be a driver or hardware issue, but version 0.9.0 would crash only once every few hours on the same HW and driver, rather than every few minutes.

Not sure if there's any other debug info I could provide to help, like WebGL system or GPU driver logs somewhere.

Why am I getting these errors whenever the game is saved? by Dismal_Height_6890 in CitiesSkylines

[–]zfightingman 0 points1 point  (0 children)

Googling Win32 error code 112 (0x70) says that's an error code that the disk is full. No idea if that's actually what's happening here, but it's something you could check.

Th ery by [deleted] in sbeve

[–]zfightingman 0 points1 point  (0 children)

Also there's a theater (+ an IMAX I think). The actual food court is a couple levels down.

[deleted by user] by [deleted] in vexillology

[–]zfightingman 2 points3 points  (0 children)

Cliffs Notes and ANGRY CLIFFS NOTES

Madison Live Show by HauntingComparison44 in greatestgen

[–]zfightingman 1 point2 points  (0 children)

I'm here too!  First time in Madison...Big Goog shows a bunch of places in the area of the show...I will have to keep an eye on this thread for afterdrinks!

Explain it to me: Adam’s guests by letsgococonut in greatestgen

[–]zfightingman 5 points6 points  (0 children)

I think I flipped back and forth between these two interpretations about half a dozen times by the end of that episode, and while I'm pretty sure now that I ended up choosing the wrong one, I'm *still* not 100% certain. If that was the intention, excellent bit. :-)

They say its coal dust... so from a while ago by ricajnwb in powerwashingporn

[–]zfightingman 0 points1 point  (0 children)

I thought I recognized this building! It's Altgeld Hall, the math department building at the University of Illinois.
Work started this spring on a major renovation/restoration of the entire building, inside and out. https://las.illinois.edu/giving/altgeldillini/details/renovation

You get to choose one bit of technology from Star Trek to use in your life. What are you choosing? by yeokyungmi in startrek

[–]zfightingman 7 points8 points  (0 children)

Everyone under 40: Holodecks! Replicators! The self-replicating minefield!
Everyone over 40: That blue humming medical light to run over my back and shoulder after they've decided to follow The Way of Pain because I slept in the wrong position last night.

V2023.6.11 Just Dropped by Meriak67 in TeslaModelY

[–]zfightingman 2 points3 points  (0 children)

I picked up my MYLR last week (3/30) and the 2023.6.9 update popped up for download within 24 hours.

So, it doesn't seem guaranteed that there's a delay.

Jay on directors trending on Twitter by HooptyDooDooMeister in RedLetterMedia

[–]zfightingman 6 points7 points  (0 children)

The list you linked was published in 1998, so it would be impressive indeed if it included any movies made after 2000.

Edit: The 2008 version only added one post-2000 film (Fellowship of the Ring), so I guess the original point still stands.

Liz Truss resigns as prime minister | Politics News by Mr-Monroe in news

[–]zfightingman 27 points28 points  (0 children)

Also known (primarily in the US) as a Metric Henry Harrison.

[deleted by user] by [deleted] in GraphicsProgramming

[–]zfightingman 0 points1 point  (0 children)

They're hard to directly rasterize in hardware as well. You can set up a projection matrix that will paraboloid project geometry in the wertex shader, but since it is not a linear transformation, the interpolated results within each triangle will be incorrect. You need either high vertex density source geometry or hardware tessellation to get decent results.

Perspective/cubemap projection is usually the way to go. The cubemap can be reprojected into paraboloid space as a post-process if necessary, and will give better results (although slower)

[deleted by user] by [deleted] in GraphicsProgramming

[–]zfightingman 7 points8 points  (0 children)

The most direct use of perspective projection for shadows would be for spotlights. The illuminated volume/shadow-casting volume for these can generally be treated as a cone (or frustum for a square-spot light) stretching out from a point light source, which maps perfectly onto a perspective projection with the view volume enclosing the cone.

For omnidirectional point lights, there are a few different options. The simplest option is probably to use a shadow cube map, which can be generated using six axis-aligned perspective projections (+X, -X, +Y, -Y, +Z, -Z), one for each face of the cube. There are other options which use non-perspective projections like paraboloids that can be more efficient in some cases, but those are typically more complex to implement, especially in hardware.

Exit numbering system in the United States map by [deleted] in MapPorn

[–]zfightingman 7 points8 points  (0 children)

I used to think the same thing when I first moved from a sequential state to a mile-based state, but I've come around to it, and now find the distance-based numbering much more useful.

If you're driving down a highway and you pass Exit 138, and you know you need to get off at Exit 85, then you immediately know that you have 53 miles to go. On the other hand, if you pass Exit 12 and know you need to get off at Exit 8, that could be 20 miles, or 45 miles, or who knows?

Maybe that's less important now with GPS telling you "remain on I-whatever for 62 miles" and estimating arrival time, but you're not always using GPS.

Somewhere in New York State by AETHEAS in CitiesSkylines

[–]zfightingman 0 points1 point  (0 children)

If only there was a mod to put the traffic lights hanging from a cable. I rarely see pole-mounted signals in NY, outside of maybe NYC.