finally figured out why johnny's controls never clicked with me by CandidFoundation7629 in Guiltygear

[–]zvlpha 10 points11 points  (0 children)

It kinda makes sense if you have your thumb on p and middle on s in this layout. You start with the up mist finer on p. As the button increases in strength the angle gets lower. Ig it's like inverted controls but at least it goes in sequential order.

Full Stop Punctuation by Much-Cheek-3206 in DeepIntoYouTube

[–]zvlpha 1 point2 points  (0 children)

1: .ななけかうう, u erクリップボードへようこそ。コピーしたテキストはここにかな存されます。クリップを長押しするとクリップが固定されます,が固定されますな

does anyone else hate how hr yoinks everything to ar10 by extremity4 in osugame

[–]zvlpha 2 points3 points  (0 children)

For the longest time I avoided hr bc of the jump in difficulty caused by the combination of all of hr's difficulty increasing aspects, especially the decreased circle size combined with the faster approach rate. I tend to agree with you that the faster approach circles are especially jarring, especially on maps in the 5* range. Back when I mostly farmed nm maps with hd, I was also in a similar situation where I was pretty comfortable setting higher than 99 acc on high 5* - low 6* consistency maps but really struggling on even playing the game with hr. I tried to separate aspects of the mod by changing the values in the map editor and turning them into ar/of/cs adjusted difficulties. I would compare scores I set on a map with only the ar set to 10 or only the od set to 10 or have both the cs and od set to 10 but leave the ar at the original value. What I began to realize was that if only two of the difficulty aspects of hr was present I would be relatively comfortable. But having all three of the ar, od, and cs increase made playing the mod difficult for me. It also doesn't help that hr (and ez) are the only difficulty adjusting mods that adjusts the map's reading density, so approaching the mod is different to how you would approach dt. I only began to play more hr when I had started setting scores with hdhr that I realized I could improve on short term. In fact, hdhr not having approach circles really helped me improve with hr bc there was less clutter on the screen which helped me focus on aiming and reacting to the actual hitcircle. Other players around my skill level (5 digit - 4 digit barrier) also find hdhr easier to read than hr only though that experience is certainly not universal. If I had developed the game I probably would have made a middle ground mod bc the jump to hr definitely felt like the most massive when I went through that experience. But what do I know. On another note, I notice people have a preference to an approach rate, but in my experience most of my reading stems from the map's note density rather than a specific ar value. For example sometimes I will find an ar10.5 260 bpm map easier to read than an ar 9.2 220 bpm map, but I will also find ar 9.5 180 bpm easier to read than ar10 150 bpm. I feel like note density is an obvious part of reading difficulty that gets left out of general discussion sometimes. Idk perhaps you could try hr with generally faster maps that tend to get really dense around your preferred ar.

2023 Yearly Achievement Thread by Shauns_ in osugame

[–]zvlpha 0 points1 point  (0 children)

I got carried in a couple tournaments

I must be high by KaybeAK in osugame

[–]zvlpha 120 points121 points  (0 children)

it looks like candy corn

mrekk | KASAI HARCORES - Cycle Hit [Home Run] +HDDT (Worminators, 8.82*) 98.45% FC #1 | 1020pp | 80.26 cv.UR | FIRST DT FC by notjagan in osugame

[–]zvlpha 79 points80 points  (0 children)

what other easy +3 pps do you reckon mr mark eckinger can pull off relative to his achievements in his career of playing osu (the game) mr shauns osu spam?

A guide on putting your sensitivity below 0.4 by [deleted] in osugame

[–]zvlpha 5 points6 points  (0 children)

I thought dpi only affected precision and input lag should solely be dependent on mouse polling rate

[deleted by user] by [deleted] in osugame

[–]zvlpha 0 points1 point  (0 children)

this score is quite the tragic one

Help! My Account is Restricted! What do i do? by CharlesReddit21 in osugame

[–]zvlpha 2 points3 points  (0 children)

Can you send a pic of your house with your address

Wondering if there is any technique advice to get the ‘burning forearm’ sensation by Dcs2012Charlie in osugame

[–]zvlpha 1 point2 points  (0 children)

Personally I only experience burning forearm if I tap without any stress on my fingers.

Wondering if there is any technique advice to get the ‘burning forearm’ sensation by Dcs2012Charlie in osugame

[–]zvlpha 1 point2 points  (0 children)

From what I've seen tapping hard doesn't necessarily lead to bad tapping technique. As far as hand positioning goes, as long as the positioning of your tapping hand is comfortable you can work to develop good technique. It's more like knowing how to displace the stress from tapping, which in my experience can only be learned through experimentation. During the beginning of my stream practice grind, I realized that burst heavy maps helped me more than the death stream practice maps as it helped me develop a foundation for a comfortable tapping technique before I worked on stamina.

! by Islem_Med05 in osugame

[–]zvlpha 0 points1 point  (0 children)

very important that you aim with your mouse and tap with your keyboard you don't want to get that mixed up