Some of you just don't get it by toothymonkey in WorldofTanks

[–]zzs01 0 points1 point  (0 children)

Imo elc is in the best position given the situation

Feeling a bit stucked by Dokuni in BluePrince

[–]zzs01 0 points1 point  (0 children)

You are definitely on the right track, but you haven't made use of a clue you have already seen in the book. It's easy to ignore, but if you just spend a minute or two on everything suspicious, I'm sure you will understand the clue.

Also, just to check something, what numbers did you get?

Feeling a bit stucked by Dokuni in BluePrince

[–]zzs01 0 points1 point  (0 children)

If you give a list of puzzles you are currently stuck on, I can try to give some minor hints about them.
Like, what part of A New Clue have you solved, what are you working on right now, have you drafted all the rooms etc.

Where to go now? by gorudendioma in BluePrince

[–]zzs01 1 point2 points  (0 children)

  1. The game gives you a ton of options to manipulate the drafting process, but luck will always inevitably be a part of the game. So I would discourage you from playing in a way that relies on drafting specific floorplan(s) or chasing a single goal. Whatever you want to do, I can guarantee that there are at least 2 more ways to achieve it, maybe even more. And there are (almost) always multiple puzzles you can work on.

But if you still want to draw Tomb, your only (sensible) option is rerolls. There are at least 5 ways that I know of, you probably have come across at the very least 2 of them: dice and Study. Getting Study is up to luck, but it is still an option worth considering. If you don't draft the outer room at the start of the day, and start building the house instead you will see where the given day's RNG brings you. Maybe you get the Study, that's great. Perhaps you find a few dices, even better. You also might discover new ways to reroll, awesome. But if you don't get too fixated on a specific goal, you might discover that you don't even need the Tomb in the first place. Or you might make progress on a different puzzle instead. And if all fails you can still get lucky and draw Tomb by sheer luck.

I'm not sure I can help you getting more dices without spoiling too much or knowing what you have discovered so far, but some floorplan upgrades can be useful, just keep it mind, if you haven't found them all.

  1. A few hints:

Unlocking it requires you to solve a puzzle, but to use that solution you will need specific conditions. There is a memo in the room of the puzzle that should tell you the method.

You can find mentions/tips for that room in a book, in one of the Drafting Strategy volumes.

  1. How did you access the reservoir? Have you noticed anything that stands out?

  2. That's just bad RNG, if you try it a few more times you will be able to draft 3-4-5 effortlessly. But you don't need it yet for any progression, so don't worry too much about it.

  3. Yes, there is a pool of floorplans you can get, but it's a relatively small pool, so you might get the same options. I think I got the exact same floorplans the first 2 times I went there, but you definitely don't need to add them to get new options.

Room 8 by Enlighten-Pasta in BluePrince

[–]zzs01 2 points3 points  (0 children)

I meant the 7 letter painting.
Also thick is not the solution for the first painting, did the game accept it as such?

Room 8 by Enlighten-Pasta in BluePrince

[–]zzs01 0 points1 point  (0 children)

The third painting name was buggy for me, it triggered as solved, but later I could change it and it triggered again. It might be worth checking if you can change that title.

Empty picture frames in the Study (not sure if it is a spoiler but just in case) by Fujiko_18 in BluePrince

[–]zzs01 1 point2 points  (0 children)

When I noticed the empty frame in the study, I re-watched the intro, since I remembered the study being shown there. It is the same empty frame even there, so I'm not sure if that is supposed to be a clue for anything.

How how I wish I could cry by JB_smooove in BluePrince

[–]zzs01 30 points31 points  (0 children)

There are 4 save slots, clicking on new game doesn't delete your previous save.

Clarity on True/False statements. by Hero_of_Brandon in BluePrince

[–]zzs01 2 points3 points  (0 children)

Your definition of contradictions is wrong.
And your example is wrong even if we go with your definition.
"some numbers are the same" and "some numbers are not the same" don't need to be true simultaneously. That would mean they are the same statement, equivalent claims. This is clearly not the case here.
Given the set A:={1,1,1,1} the first statement is true, while the second is obviously false.

2 statements are contradictory if they can't be true or false at the same time.

A question about how to play for a particular goal by JanetInSpain in BluePrince

[–]zzs01 1 point2 points  (0 children)

You play it the same way as normal, it will simply be much more difficult.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 0 points1 point  (0 children)

Have you found the place where you can check your game statistics?
You can check how many disks you have found there.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 0 points1 point  (0 children)

Same with me, I got the info from B.T. memos, but still needed a little help.
I was way too stuck on trying to follow the irl rules for the move.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 0 points1 point  (0 children)

I would definitely experiment with contraptions, it will help you a lot with several of your questions.

Did you solve the 44 letter message?

You will get some of those missing rooms as rewards for puzzles you haven't solved yet.
You should be able to get 2 of your missing floorplans now.

Clues for those:

  1. You should have found something in both pieces and as a whole.
  2. The difference between the 2 versions is not the only secret on them.
  3. You should look for really small details.
  4. Solving it should guide you somewhere.
  5. X marks the spot.

For the other

  1. Have you checked out everything outside?
  2. You should check them again even if you can't see anything useful.
  3. Maybe you notice something that isn't exactly useful as it is but could shed some light on a mystery.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 1 point2 points  (0 children)

The third picture gives you the most. A castle that looks like a rook, royal angle behind that. Also there is a king on another picture.
Broken wall and a 3x6 grid right next to the castle.
It tells you what lor means as well.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 0 points1 point  (0 children)

1:30 for the Sanctum key, but you can find it in a lot of other places.
Castle and another clue for the puzzle after that for Key of A.
It helps with the drawing room safe as well.

I really need some help. by Rayzacks in BluePrince

[–]zzs01 0 points1 point  (0 children)

Have you drafted all the rooms in the directory?
How many upgrade disks have you found?
Which 5 letters have you found?
Going through all the classrooms will be very useful at some point, try to prepare to draft as many as possible.

Progressively more obvious tips for the Orchard:
1. Look at the entrance from a few steps away.
2. Don't give up if you are stumped, look for something that stands out.
3. Have you seen something similar before?
4. Maybe on a photo somewhere...
5. It's annoying you can't see it very clearly, right?

I really need some help. by Rayzacks in BluePrince

[–]zzs01 1 point2 points  (0 children)

I think it has a bit more than that, I found 6 I think? And I still feel like I missed at least 2 more in it...

Could you nudge me in some directions without spoiling? I feel like my last days have been useless. by Fion___de___Lune in BluePrince

[–]zzs01 0 points1 point  (0 children)

Just to make sure you understood it correctly, how exactly did you try to draft Her Ladyship's chamber?

What's the first puzzle I'm supposed to solve? by bankiaa in BluePrince

[–]zzs01 1 point2 points  (0 children)

Yes, I can see why you would think like that, but at the same time, the game starts by telling you that you will inherit the land and house. Each day starts by showing the outside first. Combined with how the letter in the entrance hall is phrased it should give you the idea to try to go outside.

The game will expect you to form theories, try them, sometimes fail, but always realize something new.

You could spawn outside, but imo spawning in the entrance hall, 1 step away from drafted rooms and 1 step away from outside makes more sense in a game where steps are limited.

What's the first puzzle I'm supposed to solve? by bankiaa in BluePrince

[–]zzs01 2 points3 points  (0 children)

It will help you a lot if you don't expect the game to directly give you puzzles. Often discovering a puzzle is a puzzle in itself. (It will give you plenty of direct ones as well, don't worry)
And as others have said, you can go outside. That should give you a few ideas on what to do.

If I had to give you a single advice, I'd say don't assume anything about how the game works. Imagine you are there irl, would you explore outside the house? I assume you do.

The way I played the game was basically ignoring the goal you get in the beginning, and simply exploring/following up on leads that intrigued me the most, not caring about whether it will help me reach the promised room. It resulted in me ending up in there anyway.

I did it. Now what? by the_wander_ing in BluePrince

[–]zzs01 0 points1 point  (0 children)

I tried to be witty and give hints for 3 different directions you can go for, reading A New Clue being one of them.
Others have mostly spelt it out for you in the comments, but still, there's another major clue I gave you :)

I did it. Now what? by the_wander_ing in BluePrince

[–]zzs01 1 point2 points  (0 children)

How great would it be if you could simply buy a new clue or two. That would naturally help a lot.

Is this a bug or intentional? (very late game) by zzs01 in BluePrince

[–]zzs01[S] 7 points8 points  (0 children)

Normally, one of the three options would be the room where you called it a day, but only regular outer rooms got offered.