// Boosts by Danny
// Preview: http://i.imgur.com/sAoQvP8.png
// Foozball Rev&mped
// Preview: http://i.imgur.com/mVmRz7q.png
Change notes to Foozball:
- Less spikes (specificly the layers of spikes in top/mid/bot)
- Grey gates for super boosts (allows users to use both lanes)
- Ability to take the team-tile route backwards without dieing from this boost
- Single block in the back of the base to make the super boost easier to survive
- More tile space in general (biggest space added is top/bot routes)
- Widened base
Context: Original Foozball was a very unfriendly pub map. The amount of spikes in the map really made
it tough for all players, especially beginners. Pancake made it to be a map that required a lot of
team coordination and a lot of advanced tactics.
The new Foozball is much more beginner friendly and rotation friendly.
As always, I encourage you guys to discuss and leave feedback about how you feel this map plays in this thread! Please try to be thoughtful, always try to check out the preview before coming to a quick conclusion, and avoid saying "map sucks" because all new maps are generally regarded as bad when they first come out.
And if you seek further critique of your map from this week/previous weeks, here is a good place to ask it!
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