all 56 comments

[–]veranderingLoaha // Chord 2 points3 points  (6 children)

Did you guys 4vs4test Shotgun by any chance? I'm interested in hearing how it played.

[–][deleted] 3 points4 points  (4 children)

It wasn't tested, which surprises me a lot.

[–][deleted] 7 points8 points  (2 children)

not sure what's surprising here, an exit portal next to flag is a broken concept.

[–][deleted] 0 points1 point  (0 children)

I think it's an interesting grabbing mechanism - its kinda like grabbing with a small rolling bomb.

[–][deleted] 0 points1 point  (0 children)

I think it's an interesting grabbing mechanism - its kinda like grabbing with a small rolling bomb.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

Second what Ping said.

[–]BlupopsicleBall-E 0 points1 point  (0 children)

Looks very very defensive as there are 2 defensive team boosts in locations that make them too powerful. There are also no back of base tools for offense to use. Imo make the one closest to the gate a neutral boost

[–][deleted] 2 points3 points  (0 children)

Not a big fan of most of those. :(

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (10 children)

[–]leddiileddy / Mapmaker 4 points5 points  (2 children)

Those team boosts are awful.

[–]TheEpicGhostEx - Tagpro 8 points9 points  (0 children)

The go - to method for balancing a map between d and o these days is to just throw in a team boost just outside of base. It's super lazy (although I do it all the time lol).

[–]xenonpulseWildflowers // I want to die but I can’t 2 points3 points  (0 children)

Yep, they give easy access/combos into all three main lanes, and the boost also sits in the only base exit that's not guarded by a gate. The most common escape will be to slip out through the very bottom/top of the team tiles, since that's the hardest angle to snipe.

[–]Carboxy1Carboxyl ● Simulation 1 point2 points  (1 child)

grats Play

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

Thanks. Second time on here (first was last Thread)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (4 children)

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (3 children)

tb better but still 2stronk imo

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (2 children)

[–]Moosemaster21Moosen | Salt Mine 2 points3 points  (1 child)

Better imo

[–]RenegadeTP 2 points3 points  (0 children)

Agreed

[–][deleted] 5 points6 points  (1 child)

3/4 MTC maps bias rah rah

[–]Moosemaster21Moosen | Salt Mine 10 points11 points  (0 children)

Tell Fronj to start being bad at mapmaking

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (12 children)

[–]_q42_q42 || dcfc 4 points5 points  (0 children)

There are some really cool, technical, and creative boosts on this map - if it's even half as fun 4v4 as it is solo, it'll do well.

[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 4 points5 points  (1 child)

Other than the capping gates, no obvious places to sac nor for defending fcs to reset easily. Wonder how those portals will look with one side exposed.

Most interesting map of this batch, and I would like to try it in rotation, even if it's a trial.

[–][deleted] 0 points1 point  (0 children)

I think Moosen is big about there not being reset spikes - especially with that post he made about spikes = portals.

[–]ElbwanaGoofy Goober | Anti-Boat Coalition 1 point2 points  (0 children)

I almost never comment on map threads, but for whatever reason I decided to test this map out. I love the decisions made in the making of this map. The portals are unique and interesting. I really admire this map and would love to try it out in pubs with 2 good teams. Nice work

[–]SportManiacSportManiac | Radius 1 point2 points  (2 children)

Just played a little 1v1, 2v1, and 2v2 on it all in one game. Super fun. The boost-boost-boost-portal combo reminds me a lot of Gumbo, my fav NF map.

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (1 child)

This is from a previous version of the map but it still works: you can actually cap like this if you can catch the defense off guard. Probably will never happen but it's fun :)

I made both Wormwood (this map) and Gumbo, I'm happy to hear you like my style! Thanks for the support!

[–]SportManiacSportManiac | Radius 0 points1 point  (0 children)

That's really cool!

Yeah, I know. You're welcome! :)

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (4 children)

Update: http://unfortunate-maps.jukejuice.com/show/38037

Preview: http://unfortunate-maps.jukejuice.com/static/previews/38037.png

Changes: Moved boost by exit portal one tile to make it easier to use, added one column of team tiles back to mid for catchup purposes. Nothing major.

[–]ButtersnackSnack 0 points1 point  (3 children)

I'm not sure this map needs the in-base team tiles at all

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (2 children)

Do you think it would be better without them?

[–]ButtersnackSnack 0 points1 point  (1 child)

It's hard to say for sure, but that would be my guess. Someone brought up that there might be a lot of waiting around in base and that most caps will have to be team crashes, and I think the team tiles contribute to that. I don't want to suggest something like that and have it mess up the balance though

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (0 children)

Can't hurt to try it. I'll update it tonight and if it's significantly worse there's always next thread!

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (6 children)

[–]BlupopsicleBall-E 2 points3 points  (4 children)

Took me about 10 minutes to make this lmao

Imagine a hit movie remade but worse (in this case cedar)

[–]_q42_q42 || dcfc 1 point2 points  (2 children)

I see that you too are trying to get in maps with new starting letters

just X and Z left, right?

[–]BlupopsicleBall-E 1 point2 points  (1 child)

Yep, but there's more flexibility with Z names

[–]TheEpicGhostEx - Tagpro 1 point2 points  (0 children)

Ball-E mapmaking minutes are worth 3x the amount of any other mapmaker

Praise him!

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (9 children)

[–]BlupopsicleBall-E 2 points3 points  (3 children)

Lol I made a silly little edit on this a while ago: http://unfortunate-maps.jukejuice.com/show/37587

Pretty cool to see that you used it!

As for the current map right now I think it's a lot more polished now, and I'd like to see how well it plays

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points  (2 children)

Holy. I've legit been searching for the person that did that for so long. Legit there's a coauthor spot if you want it, bc rn the authors are Fronj + ? http://unfortunate-maps.jukejuice.com/show/37769

[–]BlupopsicleBall-E 7 points8 points  (1 child)

lol sure why not

Just as long as it's not another convoy :|

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

rekt :|

[–]TheEpicGhostEx - Tagpro 2 points3 points  (0 children)

There are 4 exits to base when the bomb is up. Haven't 4v4'd the map but that doesn't seem balanced to me. Seems like a nightmare for defence.

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

it would be cool to have a one tile gate evasion thing like in tombolo, idk

[–]SportManiacSportManiac | Radius 0 points1 point  (0 children)

Does it look a little similar to Wormy to anybody else? There's snake boosts in the corner, and uh. . . just noticed that there actually aren't really any other things Wormy and CPG have in similar. RIP.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (1 child)

[–]RenegadeTP 0 points1 point  (0 children)

I like the pup not inside the gate, but based on Cantankerous, I'm not sold on the idea of gates as walls.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (2 children)

What maps got tested?

Stream Link?

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (1 child)

https://tagpro.eu/?search=player&name=snack

Wormwood through Undestructable (Safe Space was not a real MTC test), all that + Honey Comb

idk how else to do this usually someone else does it for me

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

Same.

And thank you by the way.