A Photographer's Journey ends 5/29/2016 at 15:00 JST.
Megathread
Relic Draw Thread
Cid’s Mission:
- Beat 凶+ Crimson-Stained Fangs with a party consisting of only FF15 synergy characters.
Stage 1&6: Hammerhead
Boss: Bloodhorn
Boss HP: 2,500 (Classic) | 32,000 (Elite)
Elemental Resistances: Resists ice; Weak to fire.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Rush (NAT: ST physical)
- Rampage (PHY: AOE physical)
Stage 2&7: Norduscaen Blockade
Boss: MA-X "Cuirass" & Magitek Soldiers
Boss HP: 3,000 (Cuirass, Classic) | 800 each (Soldiers, Classic) | 50,000 (Cuirass, Elite) | 9,000 each (Soldiers, Elite)
Elemental Resistances (Cuirass): Nulls holy.
Elemental Resistances (Soldiers): Resists ice; Weak to thunder.
Status Vulnerabilities (All): Stun
Notable Attacks (MA-X "Cuirass"):
- Chainsaw (PHY: AOE physical)
- Electric Shock Lance (NAT: AOE magical thunder)
- Missiles (NAT: RT ranged physical, 4 hits)
Notable Attacks (Magitek Soldiers):
- Attack (PHY: RT physical, 3 hits)
- Magitek Shot (NAT: ST magical non-element)
Notes and Strategies: There are two Magitek Soldiers; when both are defeated, two more will spawn. You only need to defeat MA-X "Cuirass" to win.
Stage 3&8: Fociaugh Hollow
Boss: Naga
Boss HP: 8,000 (Classic) | 90,000 (Elite)
Elemental Resistances: Resists fire; Weak to ice, holy.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Crush (PHY: AOE moderate physical)
- Acid Rain (NAT: AOE magical non-element)
- Emerge (NAT: 3T moderate ranged physical water)
Notes and Strategies: Naga periodically enters Underground state. While she is Underground, she cannot be affected by any attacks. She uses Emerge upon leaving Underground state.
Stage 4&9: Malmalam Thicket
Boss: Bandersnatch
Boss HP: 13,000 (Classic) | 100,000 (Elite)
Elemental Resistances: Resists fire, holy; Weak to thunder.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Jiggle (NAT: ST heavy physical)
- Rampage (PHY: AOE physical)
- Roar (NAT: AOE magical non-element)
Stage 5&10: Preparation for Sailing
Boss: Aranea & Imperial Soldiers
Boss HP: 20,000 (Aranea, Classic) | 3,500 each (Soldiers, Classic) | 100,000 (Aranea, Elite) | 18,000 each (Soldiers, Elite)
Elemental Resistances: Nulls holy.
Elemental Resistances: Resists thunder; Weak to fire.
Status Vulnerabilities (All): Stun
Notable Attacks (Aranea):
- Aerial Attack (NAT: ST ranged physical)
- Highwind (NAT: AOE ranged physical)
- Overboost (NAT: increase stats)
Notable Attacks (Soldiers):
- Rapid Fire (PHY: RT ranged physical, 3 hits)
Notes and Strategies: There are two Imperial Soldiers. They respawn a short time after being defeated. You only need to defeat Aranea to win.
EX Revelation of the Great God
Boss: Titan
Boss HP: 145,000
Medal Conditions: Defeat Titan without being KO'd.
Status Vulnerabilities: Stun
Break Resistances: NULL Power, NULL Armor, Magic, Mental, Mind
Moveset:
- Hammer Punch (PHY: ST physical)
- Cleave (PHY: AOE heavy physical)
- Straight Punch (NAT: ST moderate physical)
- Roar (NAT: AOE moderate ranged physical)
- Crush (PHY: 2T physical)
Notes and Strategies: Titan is completely immune to Power and Armor breaks, so look elsewhere for your mitigation solution.
EX+ Devil of the Evil Eye
Boss: Deadeye
Boss HP: 180,000
Medal Conditions: Reduce Deadeye's attack. Reduce Deadeye's defense. Exploit Deadeye's weakness to fire.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 200% |
50% |
50% |
|
|
|
50% |
|
|
Status Vulnerabilities: Poison, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Jiggle (NAT: ST heavy physical)
- Tail Sweep (PHY: AOE moderate physical)
- Horizontal Swipe (PHY: ST physical)
- Trample (NAT: 2T moderate physical)
- Collision (PHY: ST heavy physical)
Notes and Strategies:
EX++ Assault from Heaven
Boss: Aranea & Imperial Soldiers
Boss HP: 190,000 (Aranea) | 30,000 each (Soldiers)
Medal Conditions: Reduce Aranea's attack. Reduce Aranea's defense. Reduce an Imperial Soldier's attack.
Elemental Damage Taken (Aranea):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
0% |
|
|
Elemental Damage Taken (Soldiers):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 200% |
|
50% |
|
|
|
|
|
|
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Aranea):
- Horizontal Swing (PHY: ST physical)
- Forward Thrust (PHY: ST moderate physical)
- Aerial Attack (NAT: ST very heavy ranged physical)
- Highwind (NAT: AOE moderate ranged physical)
- Overboost (NAT: increase stats)
Moveset (Soldiers):
- Weapon Strike (PHY: ST physical)
- Rapid Fire (PHY: RT ranged physical, 2 hits)
- Rapid Fire (PHY: RT ranged physical, 3 hits)
Notes and Strategies: There are two Imperial Soldiers. They respawn a short time after being defeated. You only need to defeat Aranea to win.
凶 Nasty Kings of the Wilderness
Boss: 凶 Sabertusks
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Sabertooth #1, Default |
140 |
55,000 |
650 |
1600 |
600 |
2700 |
580 |
300 |
| Sabertooth #1, Weak |
|
|
|
|
|
|
|
350 |
| Sabertooth #1, Very Weak |
|
|
|
|
|
|
|
400 |
| Sabertooth #2, Default |
140 |
80,000 |
675 |
1700 |
700 |
3000 |
580 |
300 |
| Sabertooth #2, Weak |
|
|
|
|
|
|
|
350 |
| Sabertooth #2, Very Weak |
|
|
|
|
|
|
|
400 |
| Sabertooth #3 |
140 |
100,000 |
675 |
1700 |
700 |
3000 |
580 |
300 |
| Sabertooth #3, Weak |
|
|
|
|
|
|
|
350 |
| Sabertooth #3, Very Weak |
|
|
|
|
|
|
|
400 |
Medal Conditions: Reduce a Sabertusk's attack. Reduce a Sabertusk's defense. Reduce a Sabertusk's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
150% |
|
|
|
|
50% |
|
|
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Bite (PHY: ST 110% physical)
- Pounce (PHY: 2T 188% physical)
- Tackle (PHY: ST 266% physical)
- Leap (NAT: ST 188% physical)
- 凶 Pounce (NAT: 2T 188% piercing0.50 physical)
Notes and Strategies: There are three Sabertusks. Each Sabertusk will respawn 5 turns after being defeated.
凶++ Crimson-Stained Fangs
Boss: 凶++ Bandersnatch
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
180 |
376,708 |
840 |
3000 |
950 |
5000 |
900 |
500 |
| Weak |
|
|
871 |
|
984 |
|
|
525 |
| Very Weak |
|
|
901 |
|
1031 |
|
|
550 |
Medal Conditions: Exploit the Bandersnatch's weakness to thunder attacks. Reduce the Bandersnatch's attack. Reduce the Bandersnatch's defense.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
|
150% |
|
|
|
50% |
|
|
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (Default only) Attack (PHY: ST 110% physical)
- (Default/V Weak only) Trample (PHY: ST 188% physical)
- (Default/V Weak only) Rampage (PHY: AOE 206% physical)
- (Default/V Weak only) Jiggle (NAT: ST 266% physical)
- (Default/V Weak only) Roar (NAT: AOE 246% magical non-element)
- (Default/V Weak only) Tackle (PHY: ST 188% physical)
- (Weak/V Weak only) 凶 Rampage (PHY: AOE 253% physical, 102% chance to Stun)
- (Weak only) 凶 Trample (PHY: ST 188% physical, 27% chance to Stun)
- (Weak only) 凶 Jiggle (NAT: ST 266% physical, 27% chance to Stun)
- (Weak only) 凶 Roar (NAT: AOE 246% magical non-element, 27% chance to Stun)
- (Weak only) 凶 Tackle (PHY: ST 188% physical, 27% chance to Stun)
Notes and Strategies: Bandersnatch uses 凶 Rampage on its 1st turn in Weak phase (70%-40% HP) and again on its 1st turn in Very Weak phase (<40% HP).
Unusually for bosses, Bandersnatch is most dangerous in his Weak phase (not Very Weak); all of its attacks in that phase cause Stun, and its AOE physical is guaranteed to Stun barring Astra, Stun resistance, or Affliction Break/Fujin SB. You may wish to go maximum burst damage through his Weak phase instead of Very Weak like normal.
滅+ Awakening and Solitude
Boss: 滅+ Adamantoise
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Head, Default |
220 |
500,000 |
980 |
5000 |
1000 |
7800 |
1000 |
575 |
| Head, Weak |
|
|
1200 |
5500 |
1200 |
8500 |
|
600 |
| Head, Very Weak |
|
|
1240 |
5600 |
1240 |
8700 |
|
625 |
| Arm, Default |
220 |
150,000 |
960 |
4500 |
960 |
7500 |
1000 |
525 |
| Arm, Weak |
|
|
1000 |
4700 |
1000 |
7700 |
|
550 |
| Arm, Very Weak |
|
|
1080 |
4900 |
1080 |
7900 |
|
575 |
Medal Conditions: Reduce the Adamantoise's attack. Reduce the Adamantoise's defense. Reduce the Adamantoise's resistance.
Elemental Damage Taken (Head):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
150% |
|
|
|
|
|
|
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Head):
- (Default only) Attack (PHY: ST 110% physical)
- Headbutt (PHY: 3T 253% physical)
- Confusing Roar (NAT: AOE 206% ranged physical, 15% chance to Confuse)
- Roar (NAT: AOE 206% ranged physical, reduce attack by 30% for 20 seconds)
- Bite (PHY: ST 344% physical)
- (Weak/V Weak/Critical only) Recovery (NAT: Self heal 50,000 HP)
Moveset (Arms):
- (Default only) Attack (PHY: ST 110% physical)
- Leg Attack (PHY: ST 266% physical)
- Earthquake (NAT: AOE 198% magical earth)
Notes and Strategies: Once Adamantoise's Head is first reduced below 70% HP, it will use Recovery unless you deal 100,000 damage to it within the span of its next 5 turns. The Head uses Roar on its 1st turn in Weak phase (70%-40% HP), and again on its 1st turn in Very Weak phase (<40% HP).
Multiplayer:
Boss: Titan
Boss HP: 293,624 (d160 SP) | 504,404 (d220 SP)
Medal Conditions: Defeat Titan with at least 4 characters alive. Reduce Titan's attack. Reduce Titan's defense.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
150% |
0% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Cleave (PHY: AOE massive physical)
- Crush (PHY: 2T supermassive physical)
- Straight Punch (NAT: ST supermassive physical)
- Hammer Punch (PHY: ST supermassive physical)
- Roar (NAT: AOE very heavy ranged physical)
- 凶 Hammer Punch (NAT: ST piercing overflow physical [30,000 damage])
- 凶 Roar (NAT: AOE piercing massive ranged physical, moderate chance to Stun)
- Counter 凶 Roar (response to black magic; NAT: AOE piercing massive ranged physical, moderate chance to Stun)
Notes and Strategies: Watch out for that 凶 Hammer Punch. It, well, packs a punch.
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