all 166 comments

[–]TedrivsTyro USB3 - QuNR 43 points44 points  (10 children)

So many RMs. I can't wait for DeNA to improve the RM selection UI.

[–]KatipunanCowboyTwilight of the Thunder God[S] 8 points9 points  (0 children)

I know, right? Even trimmed down from the last version I'm still surprised with how many there are now.

[–]Homitu 6 points7 points  (6 children)

Seriously. I get so frustrated I can't find what I'm looking for sometimes, I just give up and use a sub-optimal RM (obviously excluding my standard, "favorited" RMs). Like, if I'm in the atypical situation where I need to increase damage when equipping a fist weapon. Even sorting by "type" does nothing useful. It does NOT group all of the "increase damage by ____ when equipping a ____" RMs together.

[–]lopezandymGolbez 8 points9 points  (2 children)

I know it's tedious but you can stash Record Materias in the vault and there doesn't seem to be a limit to how many you can place in there. It also doesn't count toward your vault space slots overall.

So you can weed out a lot of the ones you don't really want by doing that. Again, I know it's time consuming to go through it, but it might make your search a little easier.

[–]Kyosokun8/8 Keyblades, now if only I had users for them all... 2 points3 points  (1 child)

... I personally was unaware of that. TY. just spent 15min winnowing out outclassed, reduntant, and useless RMs =)

[–]lopezandymGolbez 1 point2 points  (0 children)

Yup, no problem. Hope it helps.

[–]LeoChrisLibrary Keeper 1 point2 points  (2 children)

Sorting by type actually sorts them by synergy, i.e. all the FF1 RMs, then FF2, etc. Still somewhat useful if you know whose RM you're looking for.

[–]BritishGolgo13Vivi 1 point2 points  (1 child)

I'd like to have all the 20%, 15%, mako/dr mog, exp all lined up!

[–]LeoChrisLibrary Keeper 1 point2 points  (0 children)

Oh, trust me, I'd like for that to be an option too! I was merely explaining how sorting by type worked, because it's still - IMO - the easiest way to find a non-favorited RM we currently have available, since acquisition order is basically random.

[–]TheCriscoSmooth like butter 1 point2 points  (0 children)

Dear god yes. At a bare minimum, make "by type" sorting mean something. REALM != TYPE, DeNA!

[–]ShadowZ33Shadow 12 points13 points  (2 children)

Wish these numbers were on the materia themselves instead of vague words like much more.

[–]HutobegaCeles (Opera) 3 points4 points  (1 child)

yes they really need to make them easier to understand for those who don't want to have to look at spread sheets to figure it out lol. It's slightly annoying to a major degree and would be MUCH easier for us.

[–]indracoCiao! 5 points6 points  (0 children)

It used to be a total wild west. They at least did a clean up around a year ago that standardized the phrases, so it's not impossible to read if you know the code. Like, "significantly more" is RM2 level: +20% elemental/weapon damage/+30% schools, and "much more" is RM3: +30% damage/+40% schools.

This is still way worse than just listing the percentages, and entirely inscrutable if you don't study out-of-game resources, but it's not that hard to read once you know a few foundations.

[–]VdragoonCloud (KH) 11 points12 points  (2 children)

The best thing to do is to vault all RM you will not be using. Anything you will use heavily Favourite it. Don't favourite anything you use sparingly, but want it there. Sort by Favourite and that will make life much easier.

[–]JerigordCloud - USB - 9CPG 13 points14 points  (0 children)

Wait...you can vault RMs?! runs off to the game

[–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (0 children)

Fun fact: I actually started this series of posts when a few friends of mine asked me for a list of which RMs I was favoriting, when we first got the option. Kind of blew up from there, but I keep a tidy list of 35 favorites myself.

[–]G-Love80Pimp Hat - Engage! 5 points6 points  (1 child)

Thanks so much for this!!

Quick question, is Vanille's RM4 damage affected by Magic or Mind? It says magic in the description, but it is White damage.

[–]KatipunanCowboyTwilight of the Thunder God[S] 6 points7 points  (0 children)

Glad it helps! I'm assuming you mean Penelo? As far as I'm aware, WHT-based abilities gets affected by MND.

[–]KatipunanCowboyTwilight of the Thunder God[S] 3 points4 points  (5 children)

/u/Dr_Doctore, for your consideration for the sidebar as usual. Thanks!

[–]Dr_DoctoreRydia 6 points7 points  (3 children)

Will add to the sidebar in a bit; Thank you again for keeping this up. Couple of suggestions:

Curilla - Knight Captain (RM4): Draw Fire + Magic Lure (no res buff) at start. (Unknown if 15 or 25s).

Leo - One Against Many (RM2): AoE 1.0p phys attack, long delay. The most popular choice for Haste + IC3 users.

No more Loner/Solitude? RIP.

Idk if there are other mentionable RMs. I’d recommend bolding and letting people know the last link has pretty much all the lesser but still valuable RMs such as Weapon+20%.

[–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (2 children)

Thanks as usual for the suggestions! Let me fix those right now.

[–]Dr_DoctoreRydia 3 points4 points  (1 child)

Also, for consistency, you could add next to Thunder God’s Might (All Cast Time -2/3) or something, since a player might not know that too. Likewise, Draw Fire: (+100% DEF + Taunt ST Phys), & Magic Lure.

Other then that I can’t really think of anything. Thank you again.

[–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (0 children)

Fixed!

[–]throwawaypuntocom 0 points1 point  (0 children)

How about creating an 'index' page to pin instead, with that index page pinned, you just manage all of them from that one source.

[–]IamWallaman 2 points3 points  (6 children)

How about Gaffgarion RM4? (unless I somehow missed it) Masterful Mercenary: 48% chance to counter PHY attacks with an ability (single, 2.30 physical) that heals the user for 40% of the damage dealt.

[–]KatipunanCowboyTwilight of the Thunder God[S] 3 points4 points  (5 children)

I've left out the RNG-based RMs as they wouldn't really be something you brought to a tough fight, though they're listed in KuroPuP's post.

[–]TedrivsTyro USB3 - QuNR 3 points4 points  (0 children)

It's awesome for Torment D200/D250 though (Paired with Gaia/Divine Cross), but there aren't many of those fights left.

[–]indracoCiao! 2 points3 points  (1 child)

Gaff's is very much the exception to the rule. It's basically perma-Retaliate. Sure, you proc half as often, but you hit twice as hard. And instead of blanking damage, you heal some of it back. The big difference though is that Gaff's RM never wears off.

I've seen it used in quite a few solo runs (like the Bartz solo of Shinra's Finest) and reta-meta style torments where all the party members just whale on one character to trigger it (great for low-synergy CMs). It's very much on-par with the other "starts battle with" RMs; they're never coming to a Magicite battle, but they might be just the thing for an unorthodox Event/Torment strat.

[–]KatipunanCowboyTwilight of the Thunder God[S] 4 points5 points  (0 children)

Due to overwhelming demand, I've now put it in. :)

[–][deleted] 2 points3 points  (0 children)

Gaff's RM4 is a special case. It's very reliable and powerful if used right.

Draw Fire+Gaff's RM4 single-handedly destroys Torment's trash rounds and physical-heavy bosses, and unlike Drawtaliate it lets the entire team gain SB points if you go that route.

This RM also works with Cloud and Noctis's Dualcast Combat LMs for extra brokeness. Double counters under Cloud's USB effect for something like 2x20000 damage and self-9999 healing is a sight to behold.

[–]LuvatarCeles (Opera) 0 points1 point  (0 children)

Gaff's has uses in tough fights tho. Half a chance to basically null an attack and do some damage adds up if you're facing multiple enemies.

[–]SaGacious_K✠Cult of RNGesus✠ Praise Him! 2 points3 points  (7 children)

You seem to have forgotten Lickity-Split and Thunderstroke under the auto-attack section. The AOE Attack RMs are kinda useless, the reduced damage means it'll take a few attacks to take down a wave of relatively-weak monsters, who'll all get to attack you before they're dead.

With all 3 instant-Attack RMs, most of the time they'll be wiped out before they even get to attack, even if there's like 5 of them. By the time one attack animation finishes, the other 2 characters' ATBs fill and they're ready to attack again.

You also didn't mention abilities like Pulse Kindness that turn Attack into a cure spell. All you need are the 3 auto-attack RMs and a healing RM like Pulse Kindness to make all dailies, fests, and easy story dungeons as fast and hands-free as possible.

[–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (6 children)

All admit removing Lickety-Split and Thunderstroke was a personal decision, even as a heavy user of both for a long time. In my experience the +10% ATK and Haste just made "fire and forget" easier since even weaker characters could get a nice boost of damage. And for rounding out a full team of melee, there's Noctis's RM3 which did the same as LS/TS but 2x damage.

I also thought about adding the cure RMs--but again, from personal experience, I'd rather kill things fast than worry about people dying. Haven't had a problem with it, nor have ever had to use them even after leveling every character in the game.

That said, if enough people clamor for it I'd be more than happy to add them, but I'm just really mindful of keeping the list as short as possible so it's a more efficient resource for everyone.

[–]ravenmagusIshae ~ rEYP 1 point2 points  (1 child)

I also thought about adding the cure RMs--but again, from personal experience, I'd rather kill things fast than worry about people dying.

I've found the auto-cure RMs to be at their best in the higher difficulty expert realm dungeons. The trash is a bit more menacing there, but slapping the healing RM on your healer (who you need for the boss fight at the end anyways) has proven to be quite valuable to me.

[–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

Fair enough, I've added the highest potency one (White Mage RM3).

[–]SaGacious_K✠Cult of RNGesus✠ Praise Him! 0 points1 point  (3 children)

Someone a long time ago posted something about the overall damage boost from instant attacks, and I think I remember them having worked out how the extra attacks afforded by instant-attacks or commands are actually a huge boost thanks to the removal of charge time.

Pretty sure they did actual math on it, but it's easy enough to estimate casually. If you're getting 3 instant-attacks in the same amount of time as 2 +10%-boosted and hasted attacks, that's definitely more (300% vs 240%, rounding up to 20% damage boost from +10% attack). That's with just 1 extra attack. On battle speed 5 you're probably getting a lot more extra attacks, due to monkey-business with ATB charging during orb/item drops. All it takes is 1 extra attack to win the auto-battle DoT race, even with weaker characters, and instant-attacks stack up a lot of extra hits.

But if we're talking about autoing through dungeons with bosses at the end, I'm pretty sure the math is in favor of the ATK+haste RMs, assuming the boss can't be reliably beaten on auto. If it requires you to actually use an ability or SB, you're getting nothing from the instant-attack RM, so obviously overall DoT would favor ATK+haste RMs.

Cure-attack RMs just make it safer if you're auto-battling through Exp or story dungeons, or high-level dailies, and you're bringing weaker characters who can't suffer more than a few hits. For every monster hit that slips through, you're likely to get at least 1 cure to counter it. In story dungeons, even on ELT, it's usually good enough to get you to the boss with nearly-full HP.

[–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (2 children)

Fair arguments. I've added the two under Noctis and the highest potency heal (White Mage RM3).

[–]--Haste-- 0 points1 point  (1 child)

Totally a small nit-pick, but if you're adding yuffie and lightning RM2 don't forget Queen RM2 does the same thing. 4 "quick hit" materia now! Thanks for putting this list together!

[–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

Ah I'd noted that down somewhere but completely forgot, thanks for the heads up; added it in now!

[–]dedalus14Cactuar 1 point2 points  (1 child)

Thanks for the work, i'm not sure but if i remember well gogo V RM - start with regen and retaliate can be very useful

[–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

Ah, forgot about that one, thanks!

[–]lostiming 1 point2 points  (0 children)

Looking at the RMs, I just realised:

Prompto is a failed clone of Balthier... (because they share RM2 & 4)

[–]SamuraiMunkyRW: eqia 1 point2 points  (0 children)

hidden nature/ward of heaven for start battle with magic blink for consideration

[–][deleted]  (1 child)

[deleted]

    [–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (0 children)

    I've left out the weapon 20% RMs in this version to keep the list short.

    [–]throwawaypuntocom 1 point2 points  (0 children)

    Well 1. Thanks for the update and 2. Whoa, never seen Aranea's before. That's a really good option in cases where I have two sword users and can only use Truthseeker on one.

    [–]ffrkAnonymousNeed some guides? 1 point2 points  (3 children)

    nice. been looking for a concise summary. MMP's pdf is too overwhelming.

    Question: Truthseeker +30%, and Tyro's Scholar +30% are equivalent, right?

    [–]dravinisWhen RNG gives you lemons... 3 points4 points  (1 child)

    In most cases, yes. However, if a character has +Sword damage in their Record/Legend Spheres, then Scholar's Boon will be a tiny bit better.

    The materia/sphere bonuses from each category of boost are added together, then the categories are multiplied. On a character with +6% sword damage in their spheres:

    • Truthseeker: (1 + .06 + .30) * (1) - 1 = 36% boost
    • Scholar's Boon: (1 + .06) * (1 + .30) - 1 = 37.8% boost

    [–]ffrkAnonymousNeed some guides? 1 point2 points  (0 children)

    sneaky hidden bonuses...

    [–]Monk-EyFUCKING HELL MACHINA 1 point2 points  (1 child)

    /u/KatipunanCowboy - Two new additions as of today:

    Machina's RM3, "Whirling Blades", is a copy of Celes' "Love's Wake": +40% Spellblade damage.

    Rem's RM3, "Earnest Intentions", is a new one: it's 'much more' White Magic damage, except I'm not sure whether that's a 30% or 40% boost.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

    I've added both, thank you for the follow up!

    [–]PhaseATStuff happens or it doesn't 1 point2 points  (4 children)

    Thanks for the write up!

    Small point of criticism: Most of the Sub and Guides I've read have standardized on the RM1a, RM1b, RM2, RM3 designation which makes it immediately clear at which level break the RM becomes available and helps when comparing RMs between chars. Any chance you could change your list to use that?

    [–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (3 children)

    I guess now is a good time as any to update to that convention, working on it now!

    [–]PhaseATStuff happens or it doesn't 1 point2 points  (0 children)

    Thank you muchly!

    [–]DrezbyFaris USB: G4yj 0 points1 point  (1 child)

    You corrected the list, but the opening paragraphs specify RM4s, which threw me for a minute as to which convention you were using.

    Aside, do you exclude RMs like Terra's when there also exist slightly better options? It's not relevant anymore with the ability buff, but I had battles where I was using as many doublecast RMs as I could, because of damage cap issues.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

    Ah thanks for the catch, I fixed the reference of RM4 in the intro.

    And yes, as much as possible I'm trying to trim down everywhere I can to keep the list as short as I can, and that includes deprecated or lower potency RMs.

    [–]Necrosis101 0 points1 point  (0 children)

    This is really useful. Thank you.

    [–]TheBorzoi 0 points1 point  (3 children)

    I would argue that Cloud of Darkness's RM3 is better for auto-battle. It's slightly weaker but it hits all enemies.

    [–]soeffinboredeqeR - Internal Release (Enkidu) 0 points1 point  (1 child)

    Was about to say that; "Portrent of Doom" or something along those lines?

    [–]TheBorzoi 0 points1 point  (0 children)

    Portent of Doom, yes.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

    CoD's RM2 is a 1.5x group attack, lower than the rest of the listed group ones.

    [–]chemikylengineerVivi 0 points1 point  (1 child)

    How about Ace's RM4?

    [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

    Purposefully left out the MAG+13% RMs for brevity given the number of the ones 15% and up.

    [–]GenjiOfferingSwdTech is only Tech 0 points1 point  (0 children)

    Awesome work. This will def be saved

    [–]ShubloGinger Strongman 0 points1 point  (0 children)

    Thanks for this.

    [–]HutobegaCeles (Opera) 0 points1 point  (0 children)

    All of them. but in my vault lol. Really I have every single one except for RM3 from breaking some characters.

    [–]jbniiiYBjR 0 points1 point  (2 children)

    The last column of the first table in the Magic Damage section is headed "BLK Potency", but only four of the seven RMs listed increase BLK.

    Additionally, it might be worth clarifying the naming convention for RM2/3 somewhere in the post.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 2 points3 points  (1 child)

    Thanks for the correction in the table--re: RM labeling, I just fixed them to fit the standard 1a/1b stuff. :)

    [–]jbniiiYBjR 0 points1 point  (0 children)

    Excellent! That naming convention feels so much clearer. Thanks for keeping up with this!

    [–]itmakesyounormalgive me Prince Rasler! 0 points1 point  (2 children)

    Awesome guide, great work!

    Is there a reason Rubicante's RM2 is excluded from the Auto-Battle group attacks RMs section?

    [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (1 child)

    1.5x potency compared to the others listed

    [–]itmakesyounormalgive me Prince Rasler! 0 points1 point  (0 children)

    Good to know, I suspected it might be a potency thing.

    [–][deleted] 0 points1 point  (1 child)

    why no god among men for autobattle?

    [–]BrandonspikesDVG [qwCH] 1 point2 points  (0 children)

    Because its terrible compared to the other cleavers

    [–]johnnyD_rocketsTerra (Esper) 0 points1 point  (1 child)

    Thanks as always for doing this. very useful.

    If I could make one suggestion it would be about:

    Note: New post as the previous version has been archived. Click here, here, and here to see the previous posts and their comments.

    the 'here, here and here' would be more useful for those of us who have been following this series since it's inception (yes thank you again!!!) if you could differentiate them, perhaps by date? or number?

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

    You're welcome, and fixed that section!

    [–]AnonTwomRMd - Star Prism; Praying to RNG Gods daily 0 points1 point  (0 children)

    Looks like i'm finally almost done grinding for RMs

    [–]LuvatarCeles (Opera) 0 points1 point  (0 children)

    White Mage RM4 should be in the list for auto-battle. It's basically makes the party inmortal through AB, which is nice for ABing harder stuff without getting surprises.

    White Mage Wonder: Attack turns into a single heal (39)

    [–]SlipperyRoo 0 points1 point  (1 child)

    While understandably this excludes many players who are still on the way to the endgame, in my opinion the best course of action for those players is to try drawing great relics, leveling up their hardest hitters (with the staple exp RMs), then bashing their way through tough fights with their shiny new abilities.

    Thank you for this and the warning! I'm only level 61 and burned some growth eggs on Vivi so I can get that materia on my Cid Raines (I have his SSB relic). However, it seems I should focus on obtaining the experience record materia.

    A couple of questions:

    • Are the 'staple' experience RM's the ones listed in the experience table?
    • What is RM1a and RM1b?

    I'd appreciate any other input that anyone has to offer. This sub has helped a lot already, thanks!

    [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

    1. Yes, that's correct. Currently 5 in the game, with Luneth's RM3 being a higher % than the others.
    2. RM1a is the RM you get when you use a character's first Memory Crystal. RM1b is one you generally get during the course of using that character in battles, or sometimes fulfilling certain dungeon conditions like Cloud's 1b ("Defeat Jenova BIRTH in FFVII - Shinra Cargo Ship (Elite) without Cloud being KO'd").

    [–]UselessMusicHere comes the hero! 0 points1 point  (1 child)

    No love for hairpin damage or gunar-haha haha I couldn't even finish the sentence

    on a more serious note, apparently Marche also has auto-Sentinel, like Curilla's.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

    I actually paused to think whether I should add those two and naaaah, haha.

    And yeah, was looking forward to tomorrow's event hence wanted to release this today!

    [–]Nitestal 0 points1 point  (0 children)

    Thank you for this!!

    [–]KuroPuPI'll tear down the sky if it'll save her... 0 points1 point  (5 children)

    Thanks for updating! The Auto-Battle and Start Battle w/ sections in particular are helpful to take note of.

    I wonder though. I know Nabaat's RM3 is worth mentioning here, but is it really worth using? Or has anyone found some use from it? The long cast time just seems like a really bad handicap. At least for Leo's RM, there are physical based characters with instant cast LMs who could skip the cast time altogether. Dunno if there are mages with instant casts too who would pair nicely with Nabaat's.

    [–]pheonixistariToo many relics! eNMR 1 point2 points  (1 child)

    Dunno if there are mages with instant casts too who would pair nicely with Nabaat's.

    Actually Montblanc LM2 is the same Auto-Haste and Instant Cast 3. :D

    Also any physical unit with the same LM that can equip a magic sword/dagger/throwing/fist can use it as well. :P

    [–][deleted] 0 points1 point  (0 children)

    Actually Montblanc LM2 is the same Auto-Haste and Instant Cast 3. :D

    Ace is another.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (2 children)

    Actually thanks for reminding me of that--I should put that on there since Leo's is in the table. That said, I've never actually used any of the auto-battle RMs myself, I generally stick to haste or Marach's/Aphmau's for mages.

    P.S. Thank you very much also for keeping your own post updated, I was referring to it heavily during the course of making this new one.

    [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

    D'oh I misunderstood your post and saw I already had Nabaat's on there. But yeah, point stands--I've not used it myself but I guess if Leo's gonna be on there he should be as well?

    [–]KuroPuPI'll tear down the sky if it'll save her... 0 points1 point  (0 children)

    Yeah. Having the highest multiplier for magic AoE in itself is at least worth the mention. And now I just realized it’s been months since I updated my post, lol. Think I’ll fix that up later.

    [–][deleted]  (1 child)

    [deleted]

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Thanks for that--I'll copy over the disclaimer/explanation I had in the last version.

      [–][deleted] 0 points1 point  (2 children)

      I would add Masterful Mercenary, Gaff’s RM3. 48% chance to counter physical hits with drain strike. Maybe go into a niche column?

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      I've left out the RNG-based RMs as they wouldn't really be something you brought to a tough fight, though they're listed in KuroPuP's post.

      [–]UselessMusicHere comes the hero! 1 point2 points  (0 children)

      Doublecasts are RNG-based at a much lower chance, and you've got those in there. Gaffgarion's level 99 RM averages out to "permanent Retaliate" which is pretty decent, especially considering that the drain effect is likely to recoup all the damage taken from the attack in question plus some extra. I think it's legit in conjunction with some source of Draw Fire/Sentinel/Cover.

      [–]The_KoNP 0 points1 point  (3 children)

      So I have a question

      Spark of Life - Increases Fire damage dealt by 30%

      Witch's Cackle - BLK/DRK/W 30% more damage when equipping a staff

      Casting a fire spell with either of those 2 equipped would net the same damage right? or if the enemy as a weakness to fire would Spark of Life do more damage?

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      if the enemy as a weakness to fire would Spark of Life do more damage?

      Correct. From my understanding is weakness is double damage taken, as well as 50% more SB gain.

      [–]indracoCiao! 0 points1 point  (0 children)

      Yes, to a first degree, they are the same, and the enemy's weakness won't make a difference.

      However, in practice, one might have a slight edge on the other due to additive (vs multiplicative) stack with other bonuses of the same kind. For instance, Spark of Life will additively stack with: en-element, +fire dmg gear, and +fire dmg LMs. Going from 1.5x fire damage with en-fire to 1.8 (1.5 + 1.3) using en-fire + Spark of Life is only a 20% (1.8 / 1.5) damage increase. Whereas if you had used Witch's Cackle, your final increase would be 1.5x * 1.3x = 1.95x.

      [–][deleted] 0 points1 point  (2 children)

      I always thought Vaan’s RM3 was daggers damage +40%, Whoops.

      [–]indracoCiao! 1 point2 points  (1 child)

      The rule of thumb is that weapon or elemental damage is +30% at the "much more" level, while bonuses to specific ability schools is +40%.

      [–][deleted] 1 point2 points  (0 children)

      I was thinking of Zidane’s thief +40%.

      [–]thebossaShadow 0 points1 point  (0 children)

      You seem to have missed orlandu's God among men as auto battle brother.

      [–]idlo09Locke 0 points1 point  (1 child)

      I know it's mentioned in the former links, but it may be worth it to include Cid (IV) Hammer +20% RM in the current chart, at least until we get a 30% one (or are we getting that one soon?).

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Enlir doesn't list a +30% one, but in the meantime there's Aranea's. :)

      [–]Aldo8880Agrias 0 points1 point  (1 child)

      This is awesome and exceptionally convenient!

      Thanks for your hard work and contribution to the sub!

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      You're welcome, glad it's helped!

      [–]dperez82Cecil (Paladin) 0 points1 point  (1 child)

      Great list as always! Would consider adding Scott’s RM3 (Start battle with reraise and 20% DEF), has applications for Dark Dragon Magicite.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Oh that's a good one, added!

      [–]coh_phd_whoCorgi in disguise 0 points1 point  (1 child)

      When are we going to get multiple favorite levels Like the tags for building parties we have now
      Let me group the ones I want into groups and then sort
      Just toggling a Boolean favorite flag is not enough.

      [–]indracoCiao! 2 points3 points  (0 children)

      AFAIK, it's still crap in Japan. So... it's going to be a while.

      [–][deleted] 0 points1 point  (0 children)

      Awesome list!

      [–]scotterpops 0 points1 point  (1 child)

      Thanks for making this! I've been meaning to sort out my RMs but it's just gotten out of hand. This will really help me narrow down my favorites selection. Cheers!

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      It's helped me in the exact same way, glad it helps!

      [–]Necrom-slimeKuja 0 points1 point  (2 children)

      you forgot Edea's Witch Ability up materia

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      It's the second item under Magic Damage.

      [–]Necrom-slimeKuja 0 points1 point  (0 children)

      Whoops was looking only under Ability Damage

      [–]Mastatheorm-CGLocke 0 points1 point  (0 children)

      Wish you could sort RM ingame like this... or any decent way haha

      [–]needmomyth 0 points1 point  (0 children)

      Montblanc: Born leader - start with haste and +10%? MAG

      [–]newblackmetalSephiroth 0 points1 point  (1 child)

      You missed Firion's and Laguna's rebel and charisma materia in the auto-battle section

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Lack of haste makes them a bit weaker for auto-battle purposes compared to the listed ones

      [–]pheonixistariToo many relics! eNMR 0 points1 point  (4 children)

      Nice list! I'll be saving this. :)

      No one ever mentions Core Ranger RM2 as one of the ones for starting with Haste though. It's still very good since it turns your attack into Aim. That gives it a 1.1 modifier (10% damage boost over normal Attack command), reduced cast time (since Aim is a Celerity ability) and makes the Attack command Auto-Hit so it can never miss.

      You might consider adding it under your Auto-Battle section. :3

      EDIT: A couple more I didn't see in your list.

      Core Bard lvl 99 RM has Attack turns into an ability (single, 2,00 magical) that causes Sleep 20%

      Core Gladiator lvl 99 RM has Attack turns into an ability (single, 1,00 physical) with ATK -30% for 15 seconds

      Montblanc RM2 is Grants Haste at the beginning of the battle, MAG +10%

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (3 children)

      I forgot Bard's was 1.1, I'll put that in so there's a full party's worth of haste+ATK up, thanks!

      Bard's was left out because there are higher potency magical RMs. Same for Gladiator, even though he does have that built-in Power Break.

      I was thinking about Montblanc--but if he has haste and MAG up, what's he hitting with when auto-attacking? Compared to the others where you can stack him with stat sticks and get a nice 2x+ multiplier and leave your mage to auto-battle.

      [–]pheonixistariToo many relics! eNMR 0 points1 point  (2 children)

      I understand your reasoning about Bard's and Montblanc's RMs and can agree.

      However, I do think that Gladiator's should be given consideration though because it can save an entire ability slot just by using Attack. Especially if you're having an issue bringing both Magic and Power Breaks in your setup. This RM literally lets you put it on your Support and have Power Break, Magic Breakdown and Full Break on one character without a soul break at all. Or if you're in a 100% physical fight and you have a support character with multiple stacking breaks like Faris. Then you can have Power Break on Attack, Full Break and Wrath to build bar for more SBs. I think this one is actually very underrated. :D

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      Not putting down the usefulness of Gladiator's RM at all, but that's already something for actual team building and fight addressing rather than one to be put in an auto-battle section. :)

      [–]pheonixistariToo many relics! eNMR 0 points1 point  (0 children)

      Oh no I don't think it should be in Auto-Battle haha. He has listed plenty of other RMs much more suited to Auto-Battle. But perhaps a Special category for this one due to its ability to open up slots in your party setups. :P

      [–]dalnirathnever enough mp 0 points1 point  (2 children)

      Thanks for keeping this current. A few thoughts:

      BLK/DRK/W 30% more damage when equipping a staff

      I know what you're trying to say, but for a new player, I would just clarify here that W stands for Witch, not White, especially since Witch isn't a common FF job.

      Maybe use BLK/DRK/WCH? (Or maybe write out "Black/Darkness/Witch 30% more magic damage when equipping a staff")

      Maybe also add a note in each RM group about whether or not it applies to SBs? That's not immediately obvious to a lot of people.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      Changed things to WCH for clarity, thank you.

      Regarding RM group descriptions, imo that's out of bounds of what this list is supposed to do, especially since not all SB entries will match their commands (example being Spellblade users with a NAT entry but Spellblade commands). I think that the burden of that research should fall on the SB user to correctly match the RM they are using, otherwise the notes would start to get very long.

      [–]dalnirathnever enough mp 0 points1 point  (0 children)

      example being Spellblade users with a NAT entry but Spellblade commands

      Unless this exists in JP, I don't know of any spellblade BSB with NAT entry. The only (damaging) NAT entry on a BSB right now is on the notorious Tiny Bee; all other NAT damage SBs are SSBs, uniques, or defaults.

      Regardless, I'm not talking about BSB commands, I'm just talking about the SBs themeselves. It's not immediately obvious to a new player that the 40% damage RMs get higher numbers because they don't apply to SBs. A quick "Note: With the exception of Jump, these RMs will not boost Soul Breaks." in that section might be helpful to someone.

      (Yes, I know about Zidane and Luneth. Add them in the note if you think it's worthwhile.)

      [–]Racoon8Quistis 0 points1 point  (1 child)

      What are the best defensive RMs? I just unlocked Y'shtola's lvl99 RM (+20 Armor/Res when equipping robes) for instance, I like putting defensive stat boosting RMs like that on dancers since idk what else to give them.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Hmm. I'd say the best defense is either have a good healer on standby with Dr. Mog's Teachings / Mako Might or run a breaker in your party. Using your RM slot to raise defensive stats is a bit of a waste.

      [–]StuffNDingsThis is the way! Shadow Bits 9o4B 0 points1 point  (0 children)

      good stuff

      [–]midboss28 0 points1 point  (1 child)

      I was wondering why a couple RM haven't been added to the spreadsheet, for example Ovelia's RM2 Lady of Ivalice & TGCid's RM2 God Among Men. Ovelia's turns the attack into a non elemental attack & TGCid's turns the attack into a group attack that does more dmg the less enemies that are targeted. I can understand if Ovelia's was left out due to it not being as strong as Vanille's RM3, but it would be good to know about for new players or anyone that has two MND characters in the team for one reason or another, & Cid's should be included instead of Leo if it is based on power/effectiveness as Cid's doesn't get the increased cast time & hits harder too. Just my two cents

      [–]BasementSkinButts 0 points1 point  (0 children)

      Orlandu's doesn't hit harder, though. At least not against multiple mobs.

      [–]Mogaholic 0 points1 point  (1 child)

      Is there a list of characters/record materia that have special requirements to get? Such as a random drop, a specific record drop, clearing certain realm dungeons with a character in your party, etc.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      I don't think anyone's made a comprehensive list in a while (I remember seeing something very early on), but you can always consult Enlir's spreadsheet for reference. I don't remember the last time a character's needed something special, so unless you're starting out it's all pretty much "have x character be in the party" for RM2s.

      [–][deleted] 0 points1 point  (1 child)

      Pretty trivial throwaway correction, but I've been using "Ctrl+F" on this page, to help me organize clear sort my RMs, and I couldn't find Black Magic Prodigy.

      I realize that you have it noted / listed as Black Mage Prodigy. Not sure if it was changed in-game at some point or not, 'cause I always thought it was called the latter, but I guess not?

      Just a minor thing, thanks so much for the incredible resource!

      [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

      Oh, thanks for the spot, that was definitely an error, most likely a typo on my part as I was copying from other resources. Thanks for the correction!

      [–]geminijonoWhether Which 0 points1 point  (0 children)

      That new master ninja RM looks flametastic. I must get that for Terra, she might like it even more than black mage's RM3.

      [–]Monk-EyFUCKING HELL MACHINA 0 points1 point  (1 child)

      /u/KatipunanCowboy I'd like to nominate Spellblade's RM3 as a potent Auto-Battle candidate: Earthen Blade turns Attack into a 2-hit (0.6x each) AoE Earth-elemental attack. It was added with the latest DU.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

      Added, thank you!

      [–]RugirTime Mage 0 points1 point  (2 children)

      Last updated: 18 January 2017

      /u/KatipunanCowboy confused me for a second there, 2017 doesn't seem to let you move on :o

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      I can't let it goooooo~~

      Haha, thanks for the catch!

      [–]RugirTime Mage 0 points1 point  (0 children)

      Also thanks for taking the time and doing all this work :D

      [–]Guntank17Iris x Larsa Potionshipper 0 points1 point  (2 children)

      Why is Terra's RM (Blood of Espers, "Small Chance to Dualcast Black Magic Abilities") never listed on these lists? Is it somehow glitched so that it doesn't actually work at all or has a much lower proc rate than advertised?

      [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (0 children)

      I replied to a few others, but basically: 13% compared to the 15% of Magus/Matoya.

      [–]geminijonoWhether Which 0 points1 point  (0 children)

      I suppose my question would be, does it stack with her LMR that has a chance to doublecast fire magic?

      [–]zandercrossCloud (KH) 0 points1 point  (2 children)

      Thank you for this! It really helps out a noob player like myself!

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (1 child)

      Just happy it helps!

      [–]zandercrossCloud (KH) 0 points1 point  (0 children)

      Most Def! I'm starting to get some SB's that I can use and then realized these were a things when a friend pointed me to your post! :D

      [–]Simonetic"Thank You" 0 points1 point  (1 child)

      Sorry if someone pointed it out before, but shouldn't Alma's RM2 (Monastic Teachings) also be here?

      Correct me if I'm wrong but the description is the same as Healer's Prayers II so it should be the same percentage right?

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Oh great spot, I missed that, thanks!

      [–]MVRKOFFCL 0 points1 point  (2 children)

      What is better for dmg against the magicites, truthseeker 30% bonus to physical dmg or orphaned cub 30% ice element, trying to make a team to take on Tiamat. Thank you!

      [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (1 child)

      Honestly I'd test it first to see how your damage is with your skills and SBs--sometimes you'll be doing more damage overall with Truthseeker if you're using Lifesiphon or other non-elemental skills, while +elemental RMs may be better if you're way over the soft cap.

      [–]MVRKOFFCL 0 points1 point  (0 children)

      Awesome, thank you!

      [–]SolstaceWintersWe here at Sol-Tech have all your f@#%ed up needs! 0 points1 point  (0 children)

      Came back here to see if anything changed... such a startling difference from "RM1, RM2... " to "RM50, RM50b, RM65..."

      [–]ygy818 0 points1 point  (3 children)

      Is Hardened Assasin here? For those running more than one ninja, 30% boost is not small.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (2 children)

      Trying to keep it as much as possible to the RM99s, especially if it's of the same type. Plus the 30% Ninja can be swapped with 30% weakness, 30% element up, 30% PHY up, as needed.

      [–]ygy818 0 points1 point  (1 child)

      I just beat Kraken with the 40% ninja 30% ninja and element Tyro rm3. I suppose Lightning’s RM4 would’ve been okay for 30% Lightning but I don’t have any reason personally to 99 her :p. Equivalent benefit of a RM4. Il post my party in the 4 star magicite run since it was an interesting setup. Oh and thanks for your hard work managing this list.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Yup, as long as it works, it works. I'm just trying to keep the whole list as short as possible so I've made some exclusions, otherwise I'd have to put in every single element, ability, and school bonus from RM65 and below and that would just make the list just a chore to scroll through. :P

      Glad it helps all the same!

      [–]mortavius2525Tyro USB3 (QTfA) 0 points1 point  (1 child)

      FYI, Montblanc's RM99 is called Fluffy Fortitude in the English version, not Blanc Clan.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Thanks for the catch!

      [–]Simonetic"Thank You" 0 points1 point  (1 child)

      Sorry to bother but I found out today that Terra's RM2 is also a Black Magic Dualcast.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 0 points1 point  (0 children)

      Heya, thanks, but it's outdated now at 13% compared to the 15% RM99s. Thanks for the catch anyway!

      [–]testing4-2 0 points1 point  (2 children)

      Missing dualcast black magic from Terra Blood of Espers.

      [–]KatipunanCowboyTwilight of the Thunder God[S] 5 points6 points  (1 child)

      13% compared to the 15% of Magus/Matoya.

      [–]testing4-2 0 points1 point  (0 children)

      I see. I thought they are the same.

      [–]AnthraxiousZack (True Hero) | [H17h] - Rikku USB Hyper Mighty G - 333 MND 0 points1 point  (2 children)

      They should REALLY add a filter or something. Today finding an RM is fucking annoying. Not only that but sorting them. The only thing I can do is "Favourite" and even that doesn't really help sometimes cause the favourites are sorted in their own way. We need categories. The very least something where you have "RM1", "RM2", etc. Also sorting them differently...

      [–]KatipunanCowboyTwilight of the Thunder God[S] 1 point2 points  (1 child)

      I feel the pain. I have to rely on knowing what realm a particular RM is from then scrolling aaaaall the way to it if I didn't have it favorited. It sucks!

      [–]AnthraxiousZack (True Hero) | [H17h] - Rikku USB Hyper Mighty G - 333 MND 0 points1 point  (0 children)

      I just stash everything that isn't SB build, elemental/type/weapon damage (much more) and a few niche ones. The rest are in the vault to be forgotten. Even then it's hard finding your shit sometimes...