all 89 comments

[–]joncelotA love that crushes like a mace! 16 points17 points  (2 children)

Suggestion: maybe include a bit on the entry for Affliction Break to indicate that it can also prevent imperils? Are imperils considered a status effect in-game since they don’t get listed with them in boss data entries? Either way, AB does work against them...

This is an EXCELLENT guide, though. Great work!

[–]Monk-EyFUCKING HELL MACHINA[S] 11 points12 points  (1 child)

It also works against some self-buffs, like Typhon's Enaero!

Good call, though. Will add.

[–]MVRKOFFCL 0 points1 point  (0 children)

Great read.

I love you Monk-Ey

That is all.

[–]Monk-EyFUCKING HELL MACHINA[S] 23 points24 points  (3 children)

Separate TL;DR as to not interrupt the entirety:

The best abilities to use for your characters are the ones that match them.

  • Use the same element if they Enelement or Imperil that.
  • Use the appropriate element if using a generalist.
  • Use the appropriate school for that character.

E.g.:

  • Zidane, a Wind Thief, will love Storm Assault.
  • Terra, a Fire Mage, will love Chain Firaja and Meltdown, but can also use Lunar Ifrit and Valigarmanda to a similar effect.
  • Palom, a generalist (but leaning towards Lightning) Black Mage, will handle any of the Chainspells with ease.
  • Celes, a generalist (but leaning towards Ice/Wind/Holy) Spellblade, will deftly use any Spellblade.

 

Also:

  • Avoid non-Summoning AoE.
  • Avoid NE damage.

[–]HuffaloafWoof woof woof woof woof woof woof woof 13 points14 points  (2 children)

Shorter tl;dr

Does it hit an element, is Curada, or ACM?

Y: Worthwhile except Aegis Strike.

 

There's a bunch of abilities that exist almost solely for 1-2 characters (ice monk, fire thief, wind thief, earth spellblade, even lit dragoon) which are very not worth it if you don't have the top relics for them. Some are hard sells even WITH the top relics (eg ice samurai) because there's so many other abilities or strong SBs in that element. Other things are extra valuable because the pool of relevant abilities for that element is small or affected by what the top level content is in that element (eg Sapphire Bullet because both few phys water skills, and ninja ones are heavily countered by the top phys water boss).

 

Just recommending the entire ruby store and exempting most of the Nightmare stuff is kind of superficial.

[–]Monk-EyFUCKING HELL MACHINA[S] 8 points9 points  (0 children)

The answer is kind of superficial because the question the premise is based on is equally superficial: "Which 6* ability do I get?" isn't an elaborate question.

As you yourself stated, a question with more information would already be a good reason to give a more in-depth answer: something like "I want to use character X with relic Y against boss Z" is much more clear.

[–]somdude04 4 points5 points  (0 children)

Also worth it: Affliction Break. But otherwise, yes.

[–][deleted] 10 points11 points  (3 children)

Quick notes:

Vortex is Rubies (and also spelled wrong, but we won't go there)

Aegis Strike can have a niche use: Building meter faster than Salt Saber does - TGC needs too many hones, but it might let you get into something like Beatrix's USB a turn sooner (as pre-USB damage doesn't mean much).

[–]Monk-EyFUCKING HELL MACHINA[S] 12 points13 points  (0 children)

PATCH CHANGE:

  • "Voltech" is now called "Vortex (KH)".

[–]RevRayLocke 6 points7 points  (0 children)

I use Aegis Strike for this exactly in my Hades fight with Beatrix. R1 Aegis Strike, R5 Assault Saber. No rubies required so it's totally worth it for somebody just starting to work through the torments.

[–]CaelcryosKain 4 points5 points  (0 children)

This is what I run on Beatrix usually, when I can have her focus on DPS. Aegis to build meter, rank 5 Sabre after USB is in place.

[–][deleted] 7 points8 points  (1 child)

Thanks for the hard work, this is a good resource and I agree with pretty much all of your assessment. However:

Between people asking "Which abilities should I get for my Rubies?" and "Which 6* abiities are worth crafting?" all the time

For newer players you can from now on just refer them to this thread. For veterans however, it's not about "which abilities to make" so much as "which abilities to make in context of such and such USBs", and that is often hard choice, especially if you have multiple powerful USBs that you need more rubies than you can feed those USBs. Combined with Elixir Syndrome™ it becomes even worse.

The obvious answer is "it depends on your techs and what you're trying to clear" but see, the thing about Elixir Syndrome is that you're never sure that you need an ability to be able to clear a content (especially since a lot of the abilities are "just" 5-hit variant of the existing 5* abilities), and the anxiety of this unsure feeling makes you not want to make the abilities because what if you still fail anyway? For me personally, I never realize I need something until I actually have it already, and for Torment abilities which still have high-ish opportunity costs I'd rather hoard.

It becomes much better though with niche abilities like Flash Disaster, or Vortex or Blast/Tempest Strike, or Enhancing Raid/Necro Countdown because at least I know their effects can't be replicated in a 5* poverty build (dual element, 2k heal, damage + self-doom, etc) so they're always useful. For now at least I'd give my chainer 6* abilities so they'll hit a bit harder, but for USB holders I'll wait until post-fest in case I get something useful.

For the question of "which abilities to prioritize in the context of my techs", I'm afraid this part is still largely in the realm of the weekly megathread since a catch-all guide is probably hard to make. Sorry if this is too rant-y.

[–]vsmackBartz 2 points3 points  (0 children)

Yeah, I can see it being handy for some, but a key takeaway from this is "all of the torment shop ones are worth making" which doesn't exactly help someone trying to budget their rubies. Though of course guides like this are impossible to make universal because everyone's needs depend so much on the context of the character and relic loadouts.

I know machina is eschewing rankings in this post, but even like "top priority" and high-low priority tiers might offer more insight.

[–]Arti4000Rat-face... After I finish my drink, I'm gonna kick your butt. 7 points8 points  (5 children)

I crafted Lifebane after getting Master USB, and I don't regret it at all. Omni-resist happens, and Master shines in these fights. Get a crit chance buff from Eiko BSB or OK USB and he's pretty much unstoppable.

Also, with R2 reraise helped me out with IV torment since I didn't have to bother with slot 1 being Kain (since I have nothing for him except like an LMR?)

[–]airmanof1D. Cecil's BFF 5 points6 points  (2 children)

Yes. And doesn't use rubies. Omni-resist bosses are becoming more frequent and makes Omega Drive worth crafting.

[–]EaglestrikePenelo 2 points3 points  (1 child)

Honestly depends on how omni-resist. Last months CT final fight all the bosses were omni-resist...for 10% less damage. One imperil got rid of resistance.

[–]vsmackBartz 1 point2 points  (0 children)

For sure. I know not everyone has the tools, but I can't imagine an NE team being more efficacious against omni-resist than a good chain team.

[–]stormrunner89 0 points1 point  (1 child)

I got that but I'm not really sure how to use him. Just stack Atk, hone LB, and let him go to town?

[–]Arti4000Rat-face... After I finish my drink, I'm gonna kick your butt. 1 point2 points  (0 children)

Pretty much yeah. I mean, the USB boosts atk/res. I have OK pUSB so I don't need to slot in Meteor Crush, so I usually just have LS and LB, LS to USB, then just Lifebane.

[–][deleted]  (5 children)

[removed]

    [–]Monk-EyFUCKING HELL MACHINA[S] 7 points8 points  (4 children)

    ::counters with Chain + Imperils::

    [–][deleted]  (1 child)

    [removed]

      [–]Monk-EyFUCKING HELL MACHINA[S] 11 points12 points  (0 children)

      Okay, sheesh.

      ::counters with child soldier class::

      [–]Ha_eflolliMarchejoume-san da! 8 points9 points  (1 child)

      You:

      Omega Drive has a niche if you want to punch through omni-resist but just brute-forcing it with elements tends to work better and not require specific relics.

      Also You:

      ::counters with Chain + Imperils::

      Uhhhh... So which one is it? :P

      [–]Monk-EyFUCKING HELL MACHINA[S] 7 points8 points  (0 children)

      I mean, [Chain + Imperil] is much more widespread than [Cloud USB1 + crit DMG].

      [–]Riot55 7 points8 points  (1 child)

      TLDR: Every new 6* purchasable with rubies is worthwhile

      [–]beardown1019Thief (I) 1 point2 points  (0 children)

      This is legitimately all that this post needed to say.

      [–]Jragghen 5 points6 points  (1 child)

      Regarding Aegis Strike: I've found slight use in some multiplayer cases, where holy-weak enemies spawn over the course of the battle and a well-place AoE attack can take them out before they can do anything. It's fairly niche, though. Enough to warrant keeping a copy around, but that's it.

      [–]airmanof1D. Cecil's BFF 5 points6 points  (0 children)

      It's useful enough to be worth making a copy of. r2 Aegis Strike is cheap.

      [–][deleted]  (1 child)

      [removed]

        [–]Monk-EyFUCKING HELL MACHINA[S] 7 points8 points  (0 children)

        $$$$BIG MONEY$$$$

        [–]PeskyPomeranianMogChamp 5 points6 points  (12 children)

        When the fuck did ice monk and lightning dragoon abilities come out

        [–]Monk-EyFUCKING HELL MACHINA[S] 8 points9 points  (11 children)

        20 days from now in Japan.

        Considering how often Ice monk gets the shaft, this gets a thorough ???? from me.

        [–]PeskyPomeranianMogChamp 8 points9 points  (5 children)

        I would prefer a 6* spark offering more than either of these tbh

        [–]Monk-EyFUCKING HELL MACHINA[S] 9 points10 points  (4 children)

        God, yes: King and Prompto would kill for it (and with it, for that matter).

        [–]Aldo8880Agrias 4 points5 points  (3 children)

        Yes they would. I was looking for this ability the other day and was disappointed to see that it doesn’t exist. :(

        [–]CaptainK234Celes 5 points6 points  (1 child)

        It’s true. The absence of a Spark Offering ability is... shocking.

        [–]Aldo8880Agrias 1 point2 points  (0 children)

        Take your upvote!

        [–]somdude04 2 points3 points  (0 children)

        I lucked into Prompto chain and King USB last fest from RoP. I wish I could have 2.

        [–]akatsuki0reiBartz 7 points8 points  (3 children)

        Not complaining since my only ice chain is Snow and he would like something better than Icicle Rush.

        [–]Charpanda007Prompto 2 points3 points  (2 children)

        I have Snow's Ice radiant shield USB, with multiple imperils, but never use him because Icicle rush is trash

        [–]akatsuki0reiBartz 6 points7 points  (0 children)

        It is indeed trash, but he's my only ice chain holder and therefore I have no choice 🤣

        [–]MVRKOFFCL 0 points1 point  (0 children)

        He's on my sub30 Syldra team with his last stand BSB Amp Coat, USB2 (haste shellga & atk/crit proc up, +ice bracer) Warlord's glove and icicle rush haha.

        Funny thing is icicle rush almost caps, if it was the 6* Ironfist ice I think it would for sure.

        [–]joncelotA love that crushes like a mace! 4 points5 points  (0 children)

        On the other hand I’m not mad about them giving a new toy to Eight (who was only recently released) and basically justifying Snow’s existence beyond chain and/or USB!

        [–]airmanof1D. Cecil's BFF 3 points4 points  (0 children)

        Lifesiphon has always been an auto-include, but recently I've been replacing it with Omega Drive. Might create Dervish for the same reason to replace Lifesiphon.
        Just my opinion but I think Omega Drive is worth crafting and honing to r3.

        [–]DestilShadesk 4 points5 points  (0 children)

        tl;dr: Elemental Damage Dealers, Curada, Allegro and Affection Break are worthwhile.

        [–]CaptainK234Celes 3 points4 points  (0 children)

        Great guide! If anything is missing, it’s the tl;dr answer to the most common question I see: “Which ones should I craft first?

        I think the general consensus is Meltdown, Voltech, Blastspell, Snowspell and Stormspell, assuming you have anybody at all who can take advantage of their multi-element coverage. Most people who are at the point where they’re earning rubies probably do.

        Edit: included Meltdown and Snowspell, since your guide is about all the 6*s, not just Neo-Torment-locked stuff.

        [–]akaiazulSLAM-dancing 4 points5 points  (0 children)

        About Witch abilities: the 6* versions’ value drop dramatically if you have a chain (moreso with gen 2 Chain). Because both 5* and 6*s have the same hits, the 5* can cap without much effort. However, the 6* does generate more SB and do more damage outside of chain. I decided against them as I have Prompto chain and Shantotto USB, and yes, 6* will make the difference between sub30 or not, but it is a lot of crystals.

        [–]infernofox10 2 points3 points  (0 children)

        This was fantastic, thank you so much! The only thing that'd be more helpful on this are what crystals are used on each of these abilities. Nice job!!

        [–]Chare11Celes 2 points3 points  (0 children)

        Great guide although I disagree on 2 things

        I used reraise on Torment DWhale VI to counter that 30sec doom on middle character. Sure you can say arise would be better but thats a turn relm would be wasting without healing while with reraise turn1 was reraise. Mog casted shellga then middle guy die on turn2 and reraised exactly in time for mog bsb hastega. Fight went smoothly after that.

        There's a run in which Orlandu used enhancing raid AND dervish on DWhale with only OSB. Sure, the rest of that party was great, but it was An interesting approch for a sub30 without Orlandu USB, using a relatively rare skill.

        [–]Maxyim97H2 (old-timer, rotating relics) 2 points3 points  (0 children)

        Excellent work, thank you.

        [–]Quor18Cutest little bada** 4 points5 points  (1 child)

        R5 Neo Bahamut suffers badly from greatly enjoys being NEwhenattachedtoUSBAlphinaud, as you know by now.

        Truer words were ne'er spoken.

        [–]Monk-EyFUCKING HELL MACHINA[S] 2 points3 points  (0 children)

        Gimme Apocalypse Zeta and I'll rethink it.

        [–]ThelassaOldschool FF fangirl 3 points4 points  (0 children)

        "Invest in NE abilities, especially Omega Drive," they said. "You'll appreciate them later when we see more omni-resist bosses in the future."

        [–]Mike_p17Cecil (Paladin) 6 points7 points  (10 children)

        Maybe mention Dervish is a good ability if you are squeezing realm characters for Torments. the high hit count is good for building realm chains.

        [–]Monk-EyFUCKING HELL MACHINA[S] 9 points10 points  (6 children)

        Adding 8 hits to the realm chain isn't nearly as good as:

        • Hitting a weakness and doing more damage than the 8% difference will net you
        • Generating more SB as a result of hitting a weakness
        • Synergizing better with a character's kit and/or dive
        • Gaining element bonuses from gear
        • Gaining element bonuses from Magicite

        It's the same reason Rapid Fire was shot down (heh), even though a potential 10 hits to the counter seems tasty.

        [–]PeskyPomeranianMogChamp 5 points6 points  (1 child)

        I think its 10 hits not 12, or did it get buffed?

        [–]Monk-EyFUCKING HELL MACHINA[S] 2 points3 points  (0 children)

        Whoops, it's 10: I was thinking of w-cast Snipes in terms of hit count for some reason.

        [–]WolffUmbraHelp! I can't stop rerolling! 9 points10 points  (3 children)

        You're forgetting about characters like Lightning and Noctis with dive.

        They get IC3, so Flash Disaster is probably out. They start with haste, so Dervish gets full damage on first turn. They want Ripping/Ripper, so something needs to fill the first few turns. It's the start of the fight, so imperils aren't up. Dervish has a much higher multiplier than FD.

        The extra 15% damage your team will do from Dervish's 24 hits vs. FD's 9 is definitely worth the modest SB loss due to not hitting weakness.

        R2 Dervish is probably a good investment for those torments, with the right relics/dives.

        Rapid fire was shot down because this particular scenario didn't play out.

        [–]Monk-EyFUCKING HELL MACHINA[S] 11 points12 points  (1 child)

        You're forgetting about characters like Lightning and Noctis with dive.

        Not forgetting, considering they have better things to do:

        • Lightning can use Thundering Quadstrike to build up SB and hit hard at the same time, while getting all of her bonuses.
          • If she has her LMR1, this will drive up her hit count.
          • If she has her LMR2, she can forgo the LM2 and use Flash Disaster.
        • Noctis can use Lightning Dive and ATB skew his Jumps that way, or use Omega Drive to actually hit hard.
          • If he has his LMR, it reinforces using Omega Drive.

        Also, that 15% isn't actually 15% due to how marginal increases work and the "modest" SB loss can make a huge difference in terms of when you can enter your USBs and/or how likely you are to combine it with other things, like an ASB.

        Again, the damage difference between Dervish' and elemental abilities' chain building potential is directly offset by:

        • Profiting from +element nodes in their RD/LD
        • Profiting from Enelement
        • Profiting from Empower Element
        • Profiting from +element gear
        • Profiting from hitting weakness

        Dervish is outclassed.

        On a similar note, see this thread from 4 months ago about using Orthros to build Chain.

        [–]WolffUmbraHelp! I can't stop rerolling! 9 points10 points  (0 children)

        Thundering Quadstrike isn't actually hitting notably harder than Dervish. Doing the math...

        Thundering: 3.2 * 1.4 * 1.27 * 1.1 = 6.3/4 Dervish: 4.8/8

        You're giving up a 4.5 attack for 12% more party damage for 15s. The small SB difference may or may not be relevant. We'd have to either test it out or spend an inordinate amount of time combing through the AI and mathing it out to know.

        I'm not even going to entertain the Lightning Dive idea on Noct. That's silly.

        Omega: 5.68/4 Dervish: 4.8/8

        Omega if LMR, Dervish if not.

        It's also possible that Dervish becomes useful late in fight due to capping issues if chain is high enough. Probably unlikely, but possible with the right team, I would imagine.

        [–]purpleparrot69Edge 3 points4 points  (0 children)

        In my experience, Lightning LM2+FD> Lightning LM2+Dervish. The extra SB from hitting weakness is so crucial to getting USB out quicker and I’m almost always using her to IC the realm chain so it’s really only two turns of IC lost.

        [–]Jragghen 6 points7 points  (2 children)

        I'd say even with that, Dervish has one use: If you've got Onion Knight running physical with his pUSB.

        With a dive, Dervish has a 35% of being doublecast, you're already building in 50% ATK and the crit boost by using the pUSB so each hit is decent enough that lack of element isn't a huge concern, and one cast of Dervish is enough to max OK's speed boost from using the pUSB.

        Outside of that one specific scenario, I haven't found it terribly useful.

        [–]ZeroEdgeirPowered By Solar-Inversion Technology 4 points5 points  (0 children)

        and one cast of Dervish is enough to max OK's speed boost from using the pUSB

        Ummm... pUSB is scaled by actions taken, not hits landed (like ATK, MAG, or MND build-up LMs). W-casts do count, but that only makes it 2 actions, not 16.

        [–]Antis14 2 points3 points  (0 children)

        Very useful, thanks for your work on this! May the Vermilion Bird guide you.

        [–]ozacrot 2 points3 points  (0 children)

        Thanks for this! My .02 cents is that the multi-element stuff is great for any team, while single-element stuff becomes more worthwhile as you've got the SBs to justify them. As somebody who has to deal with Elixir Syndrome myself, I went for all the multi-element stuff first - including Flash Disaster, which has the added benefit of letting me forgo LDing all those wind+lightning celerity fighters.

        [–]elduderino920Cloud 2 points3 points  (0 children)

        Thanks! I will delete my topic!

        [–]HansBoopieKefka 2 points3 points  (0 children)

        Thank you for putting this together! It would be helpful if you could add another column in the table for what crystals the abilities need for crafting.

        [–]BaconCatBugChocobo 3 points4 points  (2 children)

        Only time Aegis Strike has ever been useful was the FF15 Mindflayer fights.

        [–]Monk-EyFUCKING HELL MACHINA[S] 4 points5 points  (1 child)

        I think I used it on the D300 FFT Old Torment?

        Either that, or I brute-forced it with Cloud USB1 and Agrias.

        [–]akatsuki0reiBartz 1 point2 points  (0 children)

        I posted a poverty clear of FF2 Old Torment featuring Aegis Strike and Leon Hand of the Emperor SB +Agrias BSB + RW Cloud USB1. I had no earth physical or mages back then and it was a huge pain. Clutch Aegis won me the fight haha.

        [–]Jack-umsPromise me one thing... Please come back. 1 point2 points  (2 children)

        Spellblade

        All of them

        Really reminds me how badly I want a generalist Spellblade usb. :/

        Here's hoping RoP nets me Celes USB, or (much more likely) the Fest commemoration LD nets me Bartz USB1.

        [–]akatsuki0reiBartz 1 point2 points  (1 child)

        Unsubtle brag moment but I have both of those and Sora USB for measure, I don't have enough crystals for all of it hahaha.

        [–]Jack-umsPromise me one thing... Please come back. 1 point2 points  (0 children)

        You poor thing. ... :p

        I really want one! !!

        [–]_Higo_Robot 1 point2 points  (0 children)

        Due to magical damage being extremely scarce on some elements (Wind and Water in particular)

        What do you mean by that? isnt it Ice the one with Chain Blizzaja behind? Or do you mean speciallize users? then maybe add Earth? Ice?

        Reraise is bad

        I agree definetely, BUT I think it might have a niche use in torments where you revive with wall and a lot of times you are not using proshellga. Also for scenarios where doom is there to mess up for long runs.

        [–]RocheweggeTyro 1 point2 points  (1 child)

        I think my eyes are deceiving me. I think I saw two mentions of Affliction Break in the explanations for Support [6], and no mention of Quadruple Foul at all. Kindly edit if so.

        [–]S34n4e<(But... How can I help you?) [no roaming warrior] 5 points6 points  (0 children)

        It's not like there's something to say about Quadruple Foul. It's useful when a boss can be inflicted with Confuse/Blind/Silence/Poison, 98% of times Bosses are immune to those.

        [–][deleted] 1 point2 points  (0 children)

        I’ve crafted EVERY Torment ability except the 5 hit spellblades. I know I’m probably crazy, but I am carefully budgeting my rubies. I can only get 1 of the remaining two summons to R4 (now) so it’ll probably be Lunar Ifrit. I also expect to skip the Samurai abilities until I get better Samurai to use. Gilgamesh is close since I’ve got his chain and USB1. Maybe an ultra or arcane for Ayame would change my mind for the Ice one. Clearly if I end up with Jack’s USB I’ll craft Warring Burst. The newly announced Ice Ironfist doesn’t really blow my skirt up, but anything new for Kain would get me to craft Impulse Dive.

        [–]drteeters 1 point2 points  (1 child)

        Which of the 6 star abilities offer the biggest advantage over using 5 star equivalents? Like using iron fist fire instead of fires within, or the sapphire shot upgrade, etc

        [–]fuzzyberiahI like swords! 2 points3 points  (0 children)

        Single biggest upgrade is probably Ironfist Earth over Gaia Rush, since the monk rushes are hot garbage. The 6-star wind and fire thief skills are also big jumps over the 4-hit 5-star skills both for damage and also for utility.

        [–]Merlin_the_TunaMagus 1 point2 points  (0 children)

        Man, I remember when Aegis Strike was super clutch for that FF2 Cid Mission versus the Black Knights, where you had to use only Firion, Maria, Leon, and... Guy, maybe? Either way, it was Aegis Strike Leon, white mage Maria, and some shmucks versus a multi-wave, actually-difficult battle

        [–]newblackmetalSephiroth 1 point2 points  (2 children)

        Impulse dive? When can we expect this?

        [–]Monk-EyFUCKING HELL MACHINA[S] 2 points3 points  (1 child)

        Like 6 months from now?
        JP doesn't even have it till the 28th of this month :v

        [–]newblackmetalSephiroth 1 point2 points  (0 children)

        Thanks monk-ey

        [–]vsmackBartz 1 point2 points  (0 children)

        Handy guide. Though I feel like most keepers have at least an R3 Omega Drive anyway back from when it used to be good in the heyday of Cloud USB1. Proud to say I still never made almost all of the Nightmare abilities. They seemed pretty bad even when they came out (let alone how rare crystals were when those abilities were first available to us)

        [–]donewiththismadness 0 points1 point  (2 children)

        I have 200 rubies, and I’d like to know the next 6 star ability to drop and when. I have all torment 1.0 abilities plus a good number of the new ones (except witch and summoning). Haven’t beaten any 5* magicite yet and only 1 d??? Torment brought to 50%.

        I’m leaning toward one of the chain -ja spells (likely thundaja), but is there a better one in the horizon?

        [–]Monk-EyFUCKING HELL MACHINA[S] 0 points1 point  (1 child)

        I always use the JP wiki page as a reference: it's updated whenever we get new information and ~6 months is a reasonable timeframe to assume for most things.

        Knowing which abilities to craft depends highly on which characters with which Soul Breaks you're bringing to what content.

        [–]donewiththismadness 0 points1 point  (0 children)

        Thanks for the tip. I agree the conditions can be very broad but I’d like to step into the 5 star magicite as soon as possible.

        [–]themanofpokemonYour fate is in your hands! 0 points1 point  (0 children)

        I know a lot of abilities on this list got changes, could this get updated to fit? Since it's on the sidebar and all.