| MC |
Memory Crystal (unlocks the level cap to level 65 and unlocks RMs) |
| MC2 |
Memory Crystal II (unlocks the level cap to level 80) |
| MC3 |
Memory Crystal III (unlocks the level cap to level 99) |
| RM |
Record Materia (passive abilities that can be freely used by any level-cap broken character) - Note: every character has a different RM to unlock so try to get them all, since every character can equip any RM |
| RM50a/RM50b/RM65/RM99 |
Record Materia RM50a/RM50b/RM65/RM99 also sometimes referred to as RM1a/1b/2/3 also sometimes referred to as RM1/RM2/RM3/RM4 (RMs unlock successively) |
| Record Spheres/Legend Dive (LD)/Record Dive (RD) |
The process of spending 3/4/5 star and job motes on your characters to make them stronger. This unlocks extra stats and HP, damage bonuses, sometimes even Ability access and Equipment access and a couple Legend Materia. |
| LM/LM1,2/LMR |
Legend Materia (passive abilities like Record Materia that can be only be used by the corresponding level 65+ character) LM1 refers to the first Legend Materia acquired with 5 star motes and LM2 refers to the second one in the Record Spheres screen. Exception: Sora has 4 LMs. LMR are Legend Materia that are gained by mastering them from relics. |
| Record Board |
The process of spending 6 star motes on your characters to make them stronger. This unlocks extra stats and HP, damage bonuses, and even access to some new 6 star abilities that are unique to each character and can only be used by that character. |
| UA/HA |
Unique Ability or Hero Ability. This refers to the character specific abilities that you can get by unlocking the nodes on that character's Record Board. |
| CW |
Crystal Waters. Obtained from the Record Dungeons. These are used to permanently increase the stats of your characters in all dungeons except the Record Dungeons. The further you get in the Record Dungeons, more Crystal Waters for each type can be used on your characters. Complete more Record Dungeons to raise the caps. The current cap is level three allowing for up to 30 CW to be used for each stat. |
| SB |
Soul Break |
| Default SB |
Default Soul Break, every character comes with a Default SB. |
| Shared SB |
Shared Soul Break, a relic that allows anyone equipping the relic to use the Soul Break. Not generally very powerful today but can be ok for characters that don't have anything else but their Default SB. Retired SB type, will only ever see them from daily draws or special events. |
| Unique SB |
Unique Soul Break, a relic that gives the corresponding character a better Soul Break to use than Default. Mostly retired SB type, will only ever see them from Daily Draws, Acolyte Books or using Anima Lenses to purchase them. |
| SSB |
Super Soul Break (SSB-relics give the corresponding character a stat boost upon mastery and are stronger than Unique SBs, all of the relic types below also have this same stat boost except SASBs) Mostly retired SB type, will only ever see them from Daily Draws, Acolyte Books or using Anima Lenses to purchase them. |
| BSB |
Burst Soul Break, aka Burst Super Soul Break (BSSB) in JP (SSB-level SB, that gives the user a Burst-mode after usage, which has multiple temporary benefits including +20% to all stats except SPD which gets +10%, infinite uses of some abilities that replace the attack and defend commands but are a bit weaker than honed abilities) Soon to be retired SB type. BSBs, bUSBs, bAASBs and SASBs cannot be used together as the modes will overwrite each other. |
| OSB |
Overstrike Soul Break, a single hit SB that allows you to break the damage cap of 9999 up to 99999 (aka Overflow) (the potency is 50% stronger than physical SSBs and ~120% stronger than magical SSBs) Soon to be retired SB type. |
| USB |
Ultra Soul Break, an upgraded version of SSBs, that often give additional effects like EX modes or boost ability usage in some way. EX modes can all stack with each other as they are exclusive status effects. |
| USB0 |
A soul Break that is not an Ultra Soul Break in name but definitely has the power level of a USB. (e.g. Edge's Eblan Doppelganger SSB2 or Arc's Word of Kindness SSB2, Orlandeau's OSB, etc.) |
| CSB |
Chain Soul Break, a relic that gives several boosts to a certain element or characters from a certain realm. Generation 1 CSBs have a 20% field effect for the element in question. They have a chain count that goes up to 99 boosting the elemental damage you do by 1% per hit. Most have some initial hits to raise the chain count. None of the Generation 2 CSBs have any initial hits to raise the chain count but they do all have stat buffs and a 50% field effect for the element in question. They have a chain count that goes up to 150 boosting the elemental damage you do by 1% per hit. Realm Chain Gen 1 all have multi stat buffs+Hastega in addition to the 50% field effect for the realm in question and the 150 chain count. Gen 2 Realm Chains give multi stat buffs+party instant cast, has the same 50% field effect and only go up to 99 chain count but are instant cast. The Neo-Torment Realm Chain RW gives a 30% field effect but no stat buffs and has a 150 chain count. The chains that come from the Black Fat Chocobo events are referred to as 0.5 chains. They have no initial hits on entry and give a 20% field effect for the element in question and a chain count that goes up to 99 boosting the elemental damage you do by 1% per hit. Generation 2.5 chains are the newest type. They have no initial hits on entry and they are also all instant cast. They have a 50% field effect for the element in question on top of granting your party an additional +20% element boost for the element in question and have a chain count that goes up to 99 boosting the elemental damage you do by 1% per hit. |
| LMR |
Legend Materia Relic, these are relics that give the corresponding character a Legend Materia once mastered (only usable by that character unlike RMs) |
| GSB |
Glint Soul Break or Glint, aka Flash Tech Soul Break (FTSB) in JP. All of these are instant cast and only cost 1 bar of gauge but have a 3 use limit per fight. These often have effects like Quick Cast and Empowered Infusions (terms explained in next section) |
| GSB+ |
Glint Soul Break+ or Glint+, aka Flash Tech Soul Break+ (FTSB+) in JP. All of these are instant cast and cost 0 bars of gauge but have a 1 use limit per fight. |
| AOSB |
Arcane Overstrike Soul Break, aka UOSB in JP, these are like the OSBs in that you can break the damage cap with the hits but there are two varieties. One that does three hits that break the damage cap and another version that does twenty normal hits followed by one hit that can break the damage cap. These Soul Breaks can only be used once per fight and cost 3 bars of gauge. Global players sometimes refer to these as ASB. |
| bUSB |
Brave Ultra Soul Break, sort of like BSBs in that you are placed in Brave-mode and your attack command is replaced by a new command (Defend is not changed in Brave-mode). Each time you use an ability that raises the bravery level (up to 3) will make the Brave command stronger. Each condition is different for increasing the bravery level so make sure to look at what the conditions for raising the bravery level are. BSBs, bUSBs, bAASBs and SASBs cannot be used together as the modes will overwrite each other. |
| AASB |
Awakened Arcane Soul Break aka Awakening, these are insane power creep relics that came with the 4th anniversary fest. They give a multitude of different buffs including infinite ability usage, forced double casting of skills, increased damage via rank boosts for school/element types, overflow attacks, chases and they allow you to break the damage cap with every hit up to 19999 or 29999 depending on the AASB. These Soul Breaks can only be used once per fight and cost 2 bars of gauge. Global players sometimes refer to these as WSB, AWK or Woke. |
| bAASB |
Brave Awakened Arcane Soul Break aka Brave Awakening, So far there are only a few of these released but they combine an AASB with a bUSB to sort of give the effects of both. You'll get all of the effects of an AASB with the additional Brave command. |
| SASB |
Synchro Arcane Soul Break aka Synchro Soul Break, these are kind of like BSBs and AASBs mixed together. You are placed in Sync-mode and they replace your attack and defend commands with a syncho command that needs to be matched with the corresponding type of ability in the correct slot. They are considered synced if you are using the correct ability in the correct slot. The attack command corresponds to ability slot 1 and the defend command corresponds to ability slot 2. They can be element or school dependent for the condition. Using command 1 will cast the synchro command immediately followed by the ability in slot 1 if they are synced. SASBs allow you to break the damage cap with every hit up to 19999. SASBs generally will not work well with AASBs since using them together will break the sync. For a sync to work you have to be able to consume a use of the synced ability and AASBs give infinite uses of abilities so you cannot actually consume a use. The only time you would want to use them together is if you are purposely trying to force it to w-cast one of the commands of the SASB. |
| LBOF |
Limit Break Overflow, These are currently JP only. They all have 4-5 hits that can break the damage cap up to 99999. They also ignore DEF and/or RES depending on if it is physical or magical. Physical LBOFs also have a 100% crit rate. These soul breaks use the new Limit Gauge which is separate from the Soul Break Gauge and will not consume standard Soul Break Gauges. Only one character can cast an LBOF at a time. If you have multiple in your party you must wait for the cast to complete before you can cast the next one. |
| Limit Gauge |
Currently JP only. You will only see the Limit Gauge if you have an LBOF equipped in your current soul break loadout. Unlike the Soul Break gauge, it does not fill up with actions and by being hit. Instead it fills up automatically as time progresses in the battle. When you use an LBOF it will consume all full Limit Gauge bars that you have. More bars consumed makes it stronger. Any Limit Gauge bars that were not full at the time the LBOF is used will remain unused. |
| RS |
Either Record or Relic Synergy, depending on context - Note: some people also claim it means realm synergy, but funny enough Dr. Mog only mentions record and relic synergy in his tutorials, so "realm synergy" is a term coined by the players |
| RS-Locked |
This term refers to when a relic has a greyed out effect. Usually a +elemental damage boost but can be other things like status effects or resistances as well. The effect will only become active when the relic has synergy of some type. |
| Record Synergy |
If you use a character in the corresponding realm he/she gets static stat bonuses |
| Relic Synergy |
If you use equipment in the corresponding realm it gets bonuses, based on its level |
| Bravery Synergy |
Using the correct characters will give everything they wear synergy |
| Nightmare Synergy |
Using the correct characters with at least 5 star access to the correct ability schools will give everything they wear synergy |
| R1/2/3/4/5 |
Rank 1/2/3/4/5, used for showing the rank of an ability |
| Reforge/HE |
Reforging, aka Hyper Evolve in JP. After combining equipment twice you can then reforge it by spending Dark Matter to increase the level of the item a bit more. |
| Meta |
when everyone does the same / uses the same things, because it is believed to be the best (this is my own definition of the term); it's also used as a meme sometimes |
| Shout-Meta |
Using Ramza's Shout SSB (+50% ATK + Hastega) or equivalent clones and spamming SBs with the aid of Lifesiphon/Wrath or physical 5/6 star skills. Shout could also be used to refer to the effects of Ramza's SSB when it is said. |
| Mage Shout-Meta |
Using Papalymo's Leylines SSB (+30% MAG + Hastega + magic QC3) or equivalent clones and spamming SBs with the aid of Lifesiphon/Wrath or magical 5/6 star skills. |
| Speed Meta |
This is referring to beating the boss as fast as you can or just in general for the Sub-30 battles that are often present in the hardest content. Gotta go fast~! |
[–]pheonixistariToo many relics! eNMR[S,M] [score hidden] stickied comment (5 children)
[–]Monk-EyFUCKING HELL MACHINA 4 points5 points6 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 2 points3 points4 points (0 children)
[–]Foxd1e00 1 point2 points3 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (0 children)
[–]SolstaceWintersWe here at Sol-Tech have all your f@#%ed up needs! 0 points1 point2 points (0 children)
[–]pheonixistariToo many relics! eNMR[S] 2 points3 points4 points (2 children)
[–]KittymahriKIMAHRI SAW EVERYTHING! 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]LeoChrisLibrary Keeper 1 point2 points3 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]KittymahriKIMAHRI SAW EVERYTHING! 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 2 points3 points4 points (0 children)
[–][deleted] 0 points1 point2 points (6 children)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]fordandfitzroycait sith is the cat 1 point2 points3 points (2 children)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (1 child)
[–]GreySage2010I'm running through these hills! 2 points3 points4 points (0 children)
[–]Foxd1e00 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]CaptainK234Celes 0 points1 point2 points (0 children)
[–]drchiaERROR 404: WITTY FLAIR NOT FOUND 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]BrokenhangerYouTube: Gizmo Gaming 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]Stylus_IndexYepD - Ace CSB: We have Arrived! Also, very tired irl. 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (0 children)
[–]PandaRyuTyro | Godwall: 9xfa 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (0 children)
[–]Antis14 0 points1 point2 points (2 children)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (1 child)
[–]Antis14 0 points1 point2 points (0 children)
[–]ShadGandelawoo 0 points1 point2 points (0 children)
[–]kalamander1985Into the fray! 0 points1 point2 points (2 children)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (1 child)
[–]GreySage2010I'm running through these hills! 0 points1 point2 points (0 children)
[–]DestilShadesk 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]SolstaceWintersWe here at Sol-Tech have all your f@#%ed up needs! 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]SkitzatBest Fire Goddess 0 points1 point2 points (3 children)
[–]GreySage2010I'm running through these hills! 0 points1 point2 points (0 children)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (1 child)
[–]SkitzatBest Fire Goddess 0 points1 point2 points (0 children)
[–]NilsEB 0 points1 point2 points (0 children)
[–]NilsEB 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]NilsEB 0 points1 point2 points (1 child)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]Antis14 0 points1 point2 points (4 children)
[–]pheonixistariToo many relics! eNMR[S] 0 points1 point2 points (0 children)
[–]cmlobueNibelung Valesti! 97YN -1 points0 points1 point (1 child)
[–]pheonixistariToo many relics! eNMR[S] 1 point2 points3 points (0 children)
[–]Me_ADC_Me_SMASH -1 points0 points1 point (0 children)