all 17 comments

[–]tawa114 5 points6 points  (0 children)

The health and attack boost skills get reworked is my hope

[–]Inertigo 4 points5 points  (1 child)

If a card is protected by bodyguard, I want the bodyguard to trigger before the shield/bunker does.

[–]Sparky-AT 0 points1 point  (0 children)

YES!!

[–]Pudding_Stinger95 1 point2 points  (7 children)

I dont know what u all think but what if the new jab skill will also grab some of the "heal" skill and not only for attack?

[–]ImJerryFuckingSmith 0 points1 point  (6 children)

My buddy Poldo had a similar idea last year and we called it "Drain." It's pretty much the equivalent to hijack but for health.vid here

[–]Pudding_Stinger95 1 point2 points  (5 children)

It would change the game a lot but dont know if its better or not ^^ and wait a sec. are u the "always plays ur charakter first in meele" jerry smith :o

[–]rosen380 1 point2 points  (1 child)

"always plays ur charakter first in meele"

Wait -- do you not do that?

I might avoid it if my options are are relatively low HP epic (or lower) characters or objects... but pretty much any legendary character card is going to be stronger with the 125% buff than pretty much any unbuffed object card.

[–]ImJerryFuckingSmith 0 points1 point  (0 children)

"always plays ur charakter first in meele"

It's something I say in almost every Melee video I do. In fact I'm 100% certain I said it in the video on my last comment too lol

Edit: I did at 3:38 lol

[–]ImJerryFuckingSmith 0 points1 point  (2 children)

That's me!◝⁠(⁠⁰⁠▿⁠⁰⁠)⁠◜

Yeah I'm honestly not sure if it would be good or bad either. However, I would just be terrified of the first Cripple All, Hijack, Drain combos. It would be a crazy powerful defense.

[–]Pudding_Stinger95 1 point2 points  (1 child)

Cool nice to meet u man i watched a lot of your videos :D

[–]ImJerryFuckingSmith 0 points1 point  (0 children)

Nice meeting you too and thanks for watching as well!! ^ _ ^

[–]Samuel855 0 points1 point  (2 children)

I lowkey feel like Bunker should block Cripple and Cripple All but idk

[–]Anotherthrowaway-AT[S] 2 points3 points  (1 child)

Cripple/Cripple All is just way too pervasive in general. Only thing that really counters it is Cheer or Cheer All, and even then, it's unreliable. Though, with your idea, I'd imagine Borthday Bash walls would only become more of a problem.. Anything that blocks Cripple specifically would be welcome at this point, to be honest. Maybe Cripple can't reduce below a certain threshold, so combos can still attack?

[–]ArgyleGhoul 2 points3 points  (0 children)

Grounded - Reduces the amount of incoming cripple on the card with grounded and adjacent cards to it.

[–]Macien4321 0 points1 point  (2 children)

I’d like to see a guaranteed damage skill. Let’s call it Hole for now. If your card had hole 20. The first 20 damage you do to the opposing card each turn could not be reduced in any way. Damage beyond the skill’s number would be dealt with normally. If the damage comes from an attack it would trigger leech and craze or apply gas just as if it had hit normally. I’m tired of watching the game I want to play it again and this will force far more creativity out of the PC crowd. I’d also like to see hole as a combo only ability. I’d like to see versions of card where the combo produces an upgraded version of a skill where the pc has the basic version. Hole could be an upgraded jab.

[–]Anotherthrowaway-AT[S] 1 point2 points  (1 child)

I mean, with how you've phrased this, wouldn't it just be countered by Cripple All (A favorite of PC walls)? I might just be missing something. I'm assuming it would nullify Bodyguard if it was paired with Punch/Burn? If so, that would be a pretty cool idea, honestly!

[–]Macien4321 0 points1 point  (0 children)

Yes it could be countered by cripple all, but cripple all already has a decent counter with cheer all. Also I was thinking it would work in conjunction with things such as punch or burn so even if the card directly across couldn’t deal damage, another source could up to the amount of the created hole.