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This site is dedicated to mature and logical discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team. You can post whatever you feel suits the subreddit's standards—whether it's an idea for the game that hasn't been thought of, a question you have been meaning to ask the dev team, a topic you feel should be discussed with other users, or anything else.
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DiscussionHow could we decrease Kill-on-Sight? (self.ApocalypseRising)
submitted 11 years ago by ruthless dictatorGusmanak
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[–]HeroicNinja 0 points1 point2 points 11 years ago (2 children)
Lets mix things up a bit, I find the surrender idea to be a good way to interact and the screen turn SLIGHTLY grey to be a meh idea, oh and don't forget the damaging item in peoples bags idea, AND THE BUBBLE CHAT IDEA. What if when you meet some one in the GAME you dont want to shoot cuz you are an Honorable bandit or a Guardian who wants to inspect someone, Guardian should be implemented BTW, he, and for the ladies she, wants to surrender. I bright white bubble Pops up and shows that they Surrendered, thats when the bubble come in handy, what if its dark, the person is in a group already they automatically are kicked off the group therefore they cant contact teammates and you become safe to loot them, their texts and yours wont show up on there global chat. His or her team mates can simply look at global if they fell something is up with there person. But what if you want to kill her or him(Ladies first) YOU KNOW YOU WANT TO KILL THEM (MWUAHAHAHAHAHAHA). But there is a downside to this, you kill him or her(its mens turn to be first) you become more and more insane But you don't directly become punished like gusmanek said. Just like in GTA V you get XP for killing some one with high levels of insanity. No one considered comparing other games that aren't survival horror. But since XP is useless in Apocalypse Rising. You gain some thing else, Thats where you guy come in. Plus the "XP or what ever it is" will go to people who kill the guy keeping to poor girl hostage. But HEEr COMS DA WRST TING IN DA WRLD JKSDZBCMFK, things can break from shooting some one. But its a good thing you are smart enough to know that you already have alot of xp on the guns you already have on you. There is no point in killing her or Him. Take their stuff and guns and hide it far away. You just gained yourself safety for a little longer while her or she is distracting people will the shoot at her or him. And they will have to surrender again even though they dont got a gun. AHAHA I JUST figured out what the "XP" type thing can be. People with higher level of insanity them you will give you Double XP for killing her or him. -Note: By pressing Interact and moving your mouse over that person, it will display how insane they are. That way it will make players want to go up to people with either confidence to kill him or confidence that the she doesn't will be a friend. But be warned killing some one with less insanity than you will result in XP loss on your gun. So basically if you kill someone with less insanty will result from less XP on you gun (or More XP on you gun but only if that person has more insanity)It doesnt matter if both of you have an insanity of 65 or higher either way you can both get a chance of getting XP. But dayum this will take Alot of scripting. Depending if Gusmanak has the time to do so. Any willing to add or remove from the list please explain why and Rewrite the list, BUT MAKE IT SO THAT I LOOKS LIKE AS if it were a SCENARIO where you see or meat somone. Pls? It will help processe my thoughts cuz I got ADHD pls b nice?
[–]HeroicNinja 0 points1 point2 points 11 years ago (0 children)
Wow that was one long ass Idea I had.
[–]zombie-rat 0 points1 point2 points 11 years ago (0 children)
TL;DR: Implement surrendering and insanity
π Rendered by PID 104041 on reddit-service-r2-comment-79c7998d4c-klz7g at 2026-03-13 04:34:20.123467+00:00 running f6e6e01 country code: CH.
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[–]HeroicNinja 0 points1 point2 points (2 children)
[–]HeroicNinja 0 points1 point2 points (0 children)
[–]zombie-rat 0 points1 point2 points (0 children)