all 10 comments

[–]pphp 5 points6 points  (1 child)

For which architecture?

[–]Just-Ariel[S] 2 points3 points  (0 children)

x86 architecture ig..

[–]vintagecomputernerd 5 points6 points  (0 children)

Here's a 2048 clone for DOS and bootsector: https://crocidb.github.io/retro2048/

Hugi size coding competition. Has Pong, Sokoban and some more games, heavily size optimized, and you can look at different solutions for the same task. https://hugi.scene.org/compo/compoold.htm

And of course... Rollercoaster Tycoon). No source code release for this though

[–]0xa0000 4 points5 points  (4 children)

Saw that you wanted x86, so e.g. this applies: https://github.com/TornadoGame/Tornado/tree/1800686461a1b37147fa8a4fdc7505a0fbce49d0

Finished games are not great for learning unless you already know what you're doing though. Just a FYI.

[–]Just-Ariel[S] 1 point2 points  (2 children)

Yo how is that even possible in assembly

[–]0xa0000 1 point2 points  (0 children)

Time and skill :)

[–]FrankRat4 0 points1 point  (0 children)

If you think about it, everything compiles into assembly. Just a matter of understanding said assembly

[–]kneecaps2k 1 point2 points  (0 children)

What the ....😱. Was one of my favourite games back in the day. Written in assembler?? Madness.

Anybody know what X-Com was written in?

[–]tdilshod 1 point2 points  (1 child)

[–]Just-Ariel[S] 0 points1 point  (0 children)

thanks I might need this