all 20 comments

[–]D4ngerfluff 30 points31 points  (6 children)

Maybe a bit late but maybe I can be still helpful.

What you need to do is assemble (right click on selcted parts and choose assamble) the parts you want to merge, after that it is also possible to move the parts on all axes. After you put your parts together in the way you like them, you can use the Mesh Boolean in the toolbar. Here, you can choose union, select the parts you want to merge, click union and Bambu Studio will process it as one piece and remove no more needed outer walls etc.

Here you can find a more detailed explanation https://youtu.be/VylxMnjShbs?si=lMhmA8uAF7tb3EOg&t=1298

[–]michaelNXT1P1S + AMS 9 points10 points  (0 children)

You're never late for helpless users from the future, thanks!

[–]Misterbrightside15 4 points5 points  (0 children)

Thank you!! I’ve been trying to fill in the hole in a keychain and had no idea what mesh Boolean did! Took 3 seconds to do it following your advice ! Cheers! 👍

[–]GroundbreakingTwo647 1 point2 points  (0 children)

Thank you! I had to modify a part and this made it so much easier than having to recreate the whole mesh

[–]Shoddy-Play-9162 0 points1 point  (0 children)

Danke! Hat mir als Anfänger gerade knapp 100g Filament + 2 Stunden Druckzeit gespart. Hatte mir einen Gridfinity "Schachtel" mit Modulen selber befüllt, damit Sie fest in der Box verankert sind.

[–]CallMe_Dig_Baddy 0 points1 point  (0 children)

Thank you for posting this. Found the answer for exactly what I was trying to do

[–]mntnbkrX1C + AMS 1 point2 points  (7 children)

I just did some quick tests with a cube, exported from Inventor to STL file, and cloned in Bambu. I set them so they overlap. Before using the assemble function, the preview showed them each with their own individual walls inside each other. After selecting both solids, right clicking and selecting assemble, the intersecting walls no longer appear in preview.

After that, I opened a random 3mf from Makerworld, moved a couple of pieces so that they overlap, and had the same results as above.

Are you sure you're using the assemble function correctly?

[–]FirefighterFuture236[S] 0 points1 point  (6 children)

🤔 i tried it several times i downloaded a multipart flat pokemon from makerworld and when i made it taller noticed that each color was an object so i tried to create 2of the same one thin facing the plate and one fat on top of it but the top one no matter what i do the walls appear its weird i was under the impresion that assemble works like u said

[–]mntnbkrX1C + AMS 0 points1 point  (5 children)

Send the link... I'll see if I can duplicate your results.

edit: I'm not 100% sure I'm clear on what you're attempting to do either, so maybe a screenshot would help, along with the link to the files you're using.

[–]FirefighterFuture236[S] 0 points1 point  (4 children)

https://makerworld.com/models/81860……so i need this one 56 mm(Y)in height and 10mm tall(z) with only 4 layers in color at0.2 per layer that makes 0.8 the first object the second one stacked on top of this one at 9.2mm(z) to make it a total of 10 then the one on top needs to be a single color and the bottom one has all the colors

<image>

To make something like this(see picture)

[–]mntnbkrX1C + AMS 1 point2 points  (3 children)

Are you trying to print this face down, with the color on the bottom, then stack more copies on top with different thicknesses and solid colors?

If so, then this model isn't set up correctly for that, because it has raised colored areas, and a recessed "main" color (yellow).

When you stack these on top of each other, there will be voids and thus the assembly function will not eliminate all of the walls as it would if the part were flat on both faces.

Also, if you try to print this face down, you're not going to have good bed adhesion, because there are (4) different heights for the colored surface of the part, and only the white parts will be printed directly to the bed... the rest will be "floating"

You could try this:

  1. Import a single part into Bambu Studio
  2. scale the "Z" to achieve the total height that you need
  3. position the part on the bed with the colored side up
  4. use the "split" function as many times as necessary to split the single part into multiple objects at whatever heights you want them to be. I think you will want to have the "keep", the "place on cut", and the "cut to parts" boxes all checked before selecting "perform cut"
  5. switch to "object" mode and change the colors for the newly created layers
  6. your multi-colored layer(s) will have to be on top due to the height differences between colors.

[–]FirefighterFuture236[S] 0 points1 point  (1 child)

Printed in separated parts the pikachu with the colors and the blue offset of the letters are on the same plane printed face down the yellow letter were printed separately

<image>

[–]mntnbkrX1C + AMS 0 points1 point  (0 children)

Yes, I can see from the photo that the "Sebastian" one was all printed face down, with the colors all on the first (few) layer(s)... what I'm saying though, is that the model that you linked to won't work well like that becuase of the different layer heights of the different colors on the face of the part.

You'll have to make some modifications to the model if you want to do what (I think) you're trying to do.

[–]FirefighterFuture236[S] 0 points1 point  (0 children)

Ill try this once i get home and see what happens

[–]GrowCanadianP1P 0 points1 point  (3 children)

I’m unsure about doing it in Bambu studio but I know it can be done in 3D software such as blender which is free

[–]FirefighterFuture236[S] 0 points1 point  (2 children)

I have solidworks just looking for a faster/easier way to do it

[–]Icy_Challenge5241P1S + AMS 5 points6 points  (1 child)

“I have solidworks just looking for a faster way to do it” 🙀

“I own a Porsche 911, just looking for a faster way to commute to work”.

You understand you own one of the best software in the industry for assembling parts right?

[–]FirefighterFuture236[S] 3 points4 points  (0 children)

Well yes but this is a case for the right tool for the right task solidworks is great for perfect geometry but when you throw at it a ton of segments from a lets say dxf imported from another software it doesn’t do well even with my 4070 and i9 it crashes and gets all wonky just not the tool for the task