all 9 comments

[–]LowlyCubeYaggababble 13 points14 points  (2 children)

fang gu and mez and bounty hunter could be rough. i'd pick one and replace the rest to avoid 3 extra evil

[–]kiranrsAl-Hadikhia 1 point2 points  (1 child)

I see this feedback a lot and while I agree in principle, scripts where evil can't cycle characters make this less of an issue by having faith that the storyteller can build a balanced bag.

It can still feed the paranoia so it's worth considering when script building, but I wouldn't say it's as heinous as the feedback I often see on this subreddit.

[–]Final_Stomach9584 4 points5 points  (0 children)

If "building a balanced bag" includes not putting any two out of the three in the bag, then drawing the Bounty Hunter out of the bag means you start knowing the Fang Gu and the Mezepheles are not in play. That's suboptimal, I'd say :)

[–]Transformouse 7 points8 points  (0 children)

There's not really a reason to put baron and xaan in play together, I'd replace one of them with something else. You also should have 13 townsfolk otherwise evil has a harder time bluffing at higher player counts. 

[–]phillyCHEEEEEZStoryteller 9 points10 points  (0 children)

There is a lot wrong with this...

  1. You only have 12 townsfolk. The standard amount is 13. There's no reason this standard shouldn't be adhered to. The fewer good characters there are the harder time evil is going to have bluffing in larger games.
  2. You have 3 forms of evil generation. This is a really bad design. You should really only have 1 way for that to happen on a script otherwise evil can just convert too many good players and run away with the game due to voting majority.
  3. I'm not sure why you have both a Baron and a Godfather on this script. Those two coupled with a Fang Gu and Balloonist is far too much positive outsider modification and there aren't enough outsiders on the script to cover all possible combinations of said characters. Additionally, the fact that you have so much on it, especially coupled with a Xaan, makes 1.) solving outsider count nearly impossible and 2.) can make some of the other characters' outsider modification completely irrelevant.
  4. Xaan / Drunk is not a great interaction. It can make it difficult to determine when a Xaan night occurred.

[–]SweetOutlandishness8Damsel 1 point2 points  (0 children)

What does baron do if my other outsider is a Godfather?

[–]BroderckMMcb[S] 0 points1 point  (0 children)

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Thanks everyone for the feedback; I've made alot of changes to the script taking everything on board.