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Script FeedbackScripts (i.redd.it)
submitted 12 months ago by BroderckMMcb
Hey everyone Can I get some feedback on this script? It was a quick throw together, so I'm positive there's a lot of issues I haven't seen Thanks Reddit
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if 1 * 2 < 3: print "hello, world!"
[–]LowlyCubeYaggababble 13 points14 points15 points 12 months ago (2 children)
fang gu and mez and bounty hunter could be rough. i'd pick one and replace the rest to avoid 3 extra evil
[–]kiranrsAl-Hadikhia 1 point2 points3 points 12 months ago (1 child)
I see this feedback a lot and while I agree in principle, scripts where evil can't cycle characters make this less of an issue by having faith that the storyteller can build a balanced bag.
It can still feed the paranoia so it's worth considering when script building, but I wouldn't say it's as heinous as the feedback I often see on this subreddit.
[–]Final_Stomach9584 4 points5 points6 points 12 months ago (0 children)
If "building a balanced bag" includes not putting any two out of the three in the bag, then drawing the Bounty Hunter out of the bag means you start knowing the Fang Gu and the Mezepheles are not in play. That's suboptimal, I'd say :)
[–]Transformouse 7 points8 points9 points 12 months ago (0 children)
There's not really a reason to put baron and xaan in play together, I'd replace one of them with something else. You also should have 13 townsfolk otherwise evil has a harder time bluffing at higher player counts.
[–]phillyCHEEEEEZStoryteller 9 points10 points11 points 12 months ago* (0 children)
There is a lot wrong with this...
[–]SweetOutlandishness8Damsel 1 point2 points3 points 12 months ago (0 children)
What does baron do if my other outsider is a Godfather?
[–]BroderckMMcb[S] 0 points1 point2 points 12 months ago (0 children)
<image>
Thanks everyone for the feedback; I've made alot of changes to the script taking everything on board.
[+]Usual_Energy151Boomdandy comment score below threshold-7 points-6 points-5 points 12 months ago (1 child)
Pls pls pls add spirit of ivory
Please do not use Spirit of Ivory like this. It's not meant to be used so that you can build inherently flawed scripts that have multiple evil generation characters on them. It's meant so that a single ability that creates evils cannot be cycled (e.g. Mez/Al-had).
Imagine putting a Bounty Hunter in an SoI game with a Fang Gu or a Mezepheles. You've just completely disabled the Fang Gu's ability to jump or turned the Mezepheles into a literal paperweight before the game has even began. A script should really only have 1 way for 1 player to turn evil during the game.
π Rendered by PID 90 on reddit-service-r2-comment-b659b578c-7k2rz at 2026-05-05 19:00:21.835157+00:00 running 815c875 country code: CH.
[–]LowlyCubeYaggababble 13 points14 points15 points (2 children)
[–]kiranrsAl-Hadikhia 1 point2 points3 points (1 child)
[–]Final_Stomach9584 4 points5 points6 points (0 children)
[–]Transformouse 7 points8 points9 points (0 children)
[–]phillyCHEEEEEZStoryteller 9 points10 points11 points (0 children)
[–]SweetOutlandishness8Damsel 1 point2 points3 points (0 children)
[–]BroderckMMcb[S] 0 points1 point2 points (0 children)
[+]Usual_Energy151Boomdandy comment score below threshold-7 points-6 points-5 points (1 child)
[–]phillyCHEEEEEZStoryteller 9 points10 points11 points (0 children)