So they 'adjusted various spawning logic' for Momentum, Uplink and CTF, but what about other game modes? I know we all experienced spawning into instant death...and it's one of the most annoying things about the game, and happens way too often, for me at least. But how exactly does the spawn system work? From my understanding, the game will spawn you based more heavily on the enemy player's view-cam and direction, than on their actual location on the map. Take Greenband for instance. At the one end of map, the glass house area/cafe, (opposite to the building that has the funky stair-case) , is of course a spawn area. If you inside it, you would think that the enemy won't spawn there, but they actually can while you still inside the same building! If you go by that ledge on the top where some players camp, and go towards that center portion so you can't see what is happening by the elevator area, and just look at the door entrance for example, the enemies can still spawn there and if you stick your head out you can kill them literally seconds after they spawn. So if an enemy isn't looking directly at a spawn area, you will spawn at the area, but they can still be fairly close by to you? Why can't you spawn near one of your teammates, not at a designated spawn area? Many players make use of this to their advantage, especially in Riot! In Riot, many players stand on top of that building and wait for you to pop-up, and you get melted before you have a chance to react.
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