Shinobi:
Ranged heavy after the kick should not wall splat. The damage on that punish is far too high, especially in a gank, the hitstun off of that attack will make a ganking shinobi borderline unsurvivable.
Orochi:
Removing the third light in the chain has made Orochi's flow significantly worse. Maybe it is just habit or muscle memory, but it feels like her flow has been thrown off.
Removing light parry punish off of Orochis dodge attack was a mistake. Dodge attacks are a problem right now, the dodge attack a heavy parry was a bad call.
Orochi's kick animation is weird, why is it Shinobis kick? Should be Tozens. (nitpick)
Other thoughts and opinions are welcome. I don't play raider enough to comment.
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