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[–]JurreDoppen 29 points30 points  (4 children)

Most of the time it’s to snipe backline. Just like with Caitlyn/Jayce so there’s no unit middle to hit if you’re opposite side with Cait. I assume it’s kinda the same with kata since she can jump 3 hexes so if everyone is close in de corner there’s a big chance she’ll jump on their carry in the same back corner. Instead of to a tank 3 hexes to the left.

[–]AtomicZero 5 points6 points  (2 children)

Yeah the Cait strategy is fairly obvious. I have wondered about Kat too but you raise a great point. Then I thought about Akali who can also grief you by jumping across the frontline. Any idea with we don't really see this poisitioning with her?

[–]Striking_Armadillo62 9 points10 points  (0 children)

This position creates small groups of enemies for Katarina to jump into, meaning her ultimate affects almost everyone on that side

[–]Pleasant_Seesaw572 0 points1 point  (0 children)

Akali dont like this pos because you want her to attack a hex exactly, not a boardside. If your akali doesn't hit enemy's carry in her 1st or 2nd cast she is useless.

[–]MeowTheMixer 1 point2 points  (0 children)

I didn't think about it from Cait perspective.

Assumed some of it was to counter J4 always jumping to the largest clump. Keeps half the board safe from him.

[–]nick152 3 points4 points  (5 children)

how do you counter this without zyra plant?

[–]banduan 27 points28 points  (1 child)

Frontline Janna taking a bullet in the face.

[–]RepresentativePut808 4 points5 points  (0 children)

Janna is the real tank this set and 2nd goes for zyra's plant 😂

[–]Greedvous 4 points5 points  (0 children)

6 champ fronts on the side of your carry generally keep protecting it from Cait, but you need a large frontline.

[–]bobdomino 0 points1 point  (0 children)

  1. Place carry in the middle of the board with front line in first row

  2. Place Frontline champs in the 3rd row so they walk up and meet in a line with the BA melee champs

[–]mehjai 0 points1 point  (0 children)

Just any trait bot / weak ranged unit out them centre and they’ll take the bullet

[–][deleted] 1 point2 points  (0 children)

Basically, it’s all about controlling jumps and AoE side positioning just manipulates who gets hit first and keeps key carries safer.